Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Dsoma Mage - Clarification

Author Content Date
Ok maybe im wrong then...
PM Reply Quote
[quote="KURON"]Ok maybe im wrong then...[/quote]
Its super complicated, there isnt a fix that can allow a mage to int to 100 if they want to be relevant im afraid simply adding int mobs will allow them to get high int yes, but they will get 2 hit by every melee dev lvl 100, possibly saved by high hp on some as they would barely reach 120 str, bottom line is as a devil mage you will have to punch atleast 10 levels(endgame levels), its more than a melee does for decent int but its the only way, mages have to suck it up or go play a hsoma mage.

Altho a mage with high int will also 2 hit every dev with weaken, but with there dex and melees 4ths, theres no chance in hell with black serums also
PM Reply Quote
[quote="MONSTER"]Its super complicated, there isnt a fix that can allow a mage to int to 100 if they want to be relevant im afraid simply adding int mobs will allow them to get high int yes, but they will get 2 hit by every melee dev lvl 100, possibly saved by high hp on some as they would barely reach 120 str, bottom line is as a devil mage you will have to punch atleast 10 levels(endgame levels), its more than a melee does for decent int but its the only way, mages have to suck it up or go play a hsoma mage. Altho a mage with high int will also 2 hit every dev with weaken, but with there dex and melees 4ths, theres no chance in hell with black serums also[/quote]
basicly as monster says

don't mind getting 2 hitted from melee long as id be able to do the same to them with magic

if sylv/fin did add a new int mob it would still net less int than punching does, which wouldn't bring me back to levelling my mage

starting a mage I understand id have to punch for str, just not the amount, nor for int


punching basicly unbalances dsoma and not just the mages, all class's
PM Reply Quote
[quote="JAHEIRA"]basicly as monster says don't mind getting 2 hitted from melee long as id be able to do the same to them with magic if sylv/fin did add a new int mob it would still net less int than punching does, which wouldn't bring me back to levelling my mage starting a mage I understand id have to punch for str, just not the amount, nor for int punching basicly unbalances dsoma and not just the mages, all class's [/quote]
If its the same for everyone its not unbalanced, its just a must for certain classes to be relevant, alike it will be for bow/knux in the future past lvl 100

Its mainly the fact people dont want todo it, but thats there choice :[ annoying but cant be changed, certainly not this far in
PM Reply Quote
[quote="MONSTER"]If its the same for everyone its not unbalanced, its just a must for certain classes to be relevant, alike it will be for bow/knux in the future past lvl 100 Its mainly the fact people dont want todo it, but thats there choice :[ annoying but cant be changed, certainly not this far in[/quote]
and thus the cycle continues, ppl make mages and quit once they hit GS
PM Reply Quote
[quote="JAHEIRA"]and thus the cycle continues, ppl make mages and quit once they hit GS[/quote]
I've got no problem with punching as I said, its necessary in dsoma no matter what class you are - perhaps less so with the new mobs coming in to a certain degree but from a tanky perspective punch is the way forward.

However.. As a mage I should be able to get high Int if I want to, If i want to be a glass cannon then so be it, if I want to be a bit more tanky then take the Monster route.
PM Reply Quote
[quote="AZAZYEL"]I've got no problem with punching as I said, its necessary in dsoma no matter what class you are - perhaps less so with the new mobs coming in to a certain degree but from a tanky perspective punch is the way forward. However.. As a mage I should be able to get high Int if I want to, If i want to be a glass cannon then so be it, if I want to be a bit more tanky then take the Monster route.[/quote]
Some information that will help this thread:
Punching and sword gains are the same for STR, DEX and CON. STR is just as fast as int and DEX is just as fast as wis. Meaning a pure puncher would have the same stats as a swordie.

Using INT gives 30% more INT than punching. However because the stat bonusses are bigger for melee and there seems to be more, punching seems to give the same or more int.

If there would be a new mob, it'd be a trade off. The idea is - be able to lvl with your own class skill (in this case spells) up to lvl 100. Each lvl you'd do int is another lvl less punching. I am advising this mob because it would result in LESS punchers in the long run - as it is simply not a necessity.
PM Reply Quote
[quote="GHOSTLORD"]Some information that will help this thread: Punching and sword gains are the same for STR, DEX and CON. STR is just as fast as int and DEX is just as fast as wis. Meaning a pure puncher would have the same stats as a swordie. Using INT gives 30% more INT than punching. However because the stat bonusses are bigger for melee and there seems to be more, punching seems to give the same or more int. If there would be a new mob, it'd be a trade off. The idea is - be able to lvl with your own class skill (in this case spells) up to lvl 100. Each lvl you'd do int is another lvl less punching. I am advising this mob because it would result in LESS punchers in the long run - as it is simply not a necessity. [/quote]
"GHOSTLORD"Some information that will help this thread:
Punching and sword gains are the same for STR, DEX and CON. STR is just as fast as int and DEX is just as fast as wis. Meaning a pure puncher would have the same stats as a swordie.

Using INT gives 30% more INT than punching. However because the stat bonusses are bigger for melee and there seems to be more, punching seems to give the same or more int.

If there would be a new mob, it'd be a trade off. The idea is - be able to lvl with your own class skill (in this case spells) up to lvl 100. Each lvl you'd do int is another lvl less punching. I am advising this mob because it would result in LESS punchers in the long run - as it is simply not a necessity.


but as long as punching gives the same int as a new mob would theres no point carrying on with a mage unless your going to punch

I understand that a punch mage will have more str/dex, but defently shouldn't have more int
PM Reply Quote
[quote="JAHEIRA"][quote="GHOSTLORD"]Some information that will help this thread: Punching and sword gains are the same for STR, DEX and CON. STR is just as fast as int and DEX is just as fast as wis. Meaning a pure puncher would have the same stats as a swordie. Using INT gives 30% more INT than punching. However because the stat bonusses are bigger for melee and there seems to be more, punching seems to give the same or more int. If there would be a new mob, it'd be a trade off. The idea is - be able to lvl with your own class skill (in this case spells) up to lvl 100. Each lvl you'd do int is another lvl less punching. I am advising this mob because it would result in LESS punchers in the long run - as it is simply not a necessity. [/quote] but as long as punching gives the same int as a new mob would theres no point carrying on with a mage unless your going to punch I understand that a punch mage will have more str/dex, but defently shouldn't have more int[/quote]
"JAHEIRA"
"GHOSTLORD"Some information that will help this thread:
Punching and sword gains are the same for STR, DEX and CON. STR is just as fast as int and DEX is just as fast as wis. Meaning a pure puncher would have the same stats as a swordie.

Using INT gives 30% more INT than punching. However because the stat bonusses are bigger for melee and there seems to be more, punching seems to give the same or more int.

If there would be a new mob, it'd be a trade off. The idea is - be able to lvl with your own class skill (in this case spells) up to lvl 100. Each lvl you'd do int is another lvl less punching. I am advising this mob because it would result in LESS punchers in the long run - as it is simply not a necessity.


but as long as punching gives the same int as a new mob would theres no point carrying on with a mage unless your going to punch

I understand that a punch mage will have more str/dex, but defently shouldn't have more int


I don't agree. This is a personal choise. Look at S0rcerer even without a new mob he's still doing relatively fine. With a new mob he'd be perfectly in place with the other classes. Punching is a choise for people who want to spend a lot of time making a 'perfect' characters, I think it's alright as it is.
PM Reply Quote
[quote="GHOSTLORD"][quote="JAHEIRA"][quote="GHOSTLORD"]Some information that will help this thread: Punching and sword gains are the same for STR, DEX and CON. STR is just as fast as int and DEX is just as fast as wis. Meaning a pure puncher would have the same stats as a swordie. Using INT gives 30% more INT than punching. However because the stat bonusses are bigger for melee and there seems to be more, punching seems to give the same or more int. If there would be a new mob, it'd be a trade off. The idea is - be able to lvl with your own class skill (in this case spells) up to lvl 100. Each lvl you'd do int is another lvl less punching. I am advising this mob because it would result in LESS punchers in the long run - as it is simply not a necessity. [/quote] but as long as punching gives the same int as a new mob would theres no point carrying on with a mage unless your going to punch I understand that a punch mage will have more str/dex, but defently shouldn't have more int[/quote] I don't agree. This is a personal choise. Look at S0rcerer even without a new mob he's still doing relatively fine. With a new mob he'd be perfectly in place with the other classes. Punching is a choise for people who want to spend a lot of time making a 'perfect' characters, I think it's alright as it is.[/quote]
I view punching (like monster is) the same as crafting and con in hsoma.

It isn't needed, and you can make a perfectly good character without it.

But don't punish people because they put time into their char.

If someone puts the time in, they deserve the stats.
PM Reply Quote
[quote="STYLE"]I view punching (like monster is) the same as crafting and con in hsoma. It isn't needed, and you can make a perfectly good character without it. But don't punish people because they put time into their char. If someone puts the time in, they deserve the stats.[/quote]
Who is getting punished here or by this change? Nobody.

Monster will always have the best stats however there should be an alternative leveling routes for mages for Int other than 30 levels of punching.
PM Reply Quote
[quote="AZAZYEL"]Who is getting punished here or by this change? Nobody. Monster will always have the best stats however there should be an alternative leveling routes for mages for Int other than 30 levels of punching.[/quote]
Look at sorc, look at monster, look how may have quit and havnt caped int

I'm not trying to say monster should be punished for punching, just find it stupid that leveling normally would give you worse main stat

Which to me is basicly punch or carry on lvling a ruined char, and I dont have the time for either, thus rehlina hasn't been leveled for along time now
PM Reply Quote
[quote="JAHEIRA"]Look at sorc, look at monster, look how may have quit and havnt caped int I'm not trying to say monster should be punished for punching, just find it stupid that leveling normally would give you worse main stat Which to me is basicly punch or carry on lvling a ruined char, and I dont have the time for either, thus rehlina hasn't been leveled for along time now[/quote]
Punching is the best for every single class:

Archer past 200 dex punch forever
Knux pass 200 dex punch forever
Sword punching basicly gives u the same stats(minus a little here and there based on having to punch lower mobs than u can sword) but more int too so why not punch forever
Axe terrible dex Punch forever till 200 dex then axe ( opposite of bow/knux )
Spear same as above axe ^
Mage punch after 95 str for best results, due to no mobs compared to what u can punch wbm being 185 compared to a 145 int, there isnt a chioce but to punch yet

This is the way dsoma is and always has been, EVERYONE should of already known this from playing soma.. each class just spends a different amount but in the end but its always punching that makes the ultimate character for every single class

If u dont like punching pick the class that has the least, an archer or knux/sword is the best, although spear/axe dont have to punch now with new mobs as its viable, punching imo will always be slightly better as dex is rated the best stat to have.
PM Reply Quote
[quote="MONSTER"]Punching is the best for every single class: Archer past 200 dex punch forever Knux pass 200 dex punch forever Sword punching basicly gives u the same stats(minus a little here and there based on having to punch lower mobs than u can sword) but more int too so why not punch forever Axe terrible dex Punch forever till 200 dex then axe ( opposite of bow/knux ) Spear same as above axe ^ Mage punch after 95 str for best results, due to no mobs compared to what u can punch wbm being 185 compared to a 145 int, there isnt a chioce but to punch yet This is the way dsoma is and always has been, EVERYONE should of already known this from playing soma.. each class just spends a different amount but in the end but its always punching that makes the ultimate character for every single class If u dont like punching pick the class that has the least, an archer or knux/sword is the best, although spear/axe dont have to punch now with new mobs as its viable, punching imo will always be slightly better as dex is rated the best stat to have.[/quote]
I spose its just me that doesn't agree with how the system works.

even tho I love soma, and its community's
PM Reply Quote
[quote="JAHEIRA"]I spose its just me that doesn't agree with how the system works. even tho I love soma, and its community's [/quote]
The reason we don't see any mages is because noone wants to do DD after 155 int. I understand that this is because afterwards it'll give 'bad stats'. But at the same time - if someone would've lvled to 186 int the same as melee continued lvling we'd probably see one scary mage.

The reason for not lvling on is mostly because a new mob is expected to make it so that mages too can lvl normally to lvl 100. I've never blamed s0rcerer for not lvling and the fact that we did see new melee mobs gives me hope for a new mage mob in the (hopefully near) future.

Btw monster now that there's 2 new melee mobs axers and pokeys might be better off doing pure axe/spear, but I'm not sure I'm looking forward to some results.
PM Reply Quote
[quote="GHOSTLORD"]The reason we don't see any mages is because noone wants to do DD after 155 int. I understand that this is because afterwards it'll give 'bad stats'. But at the same time - if someone would've lvled to 186 int the same as melee continued lvling we'd probably see one scary mage. The reason for not lvling on is mostly because a new mob is expected to make it so that mages too can lvl normally to lvl 100. I've never blamed s0rcerer for not lvling and the fact that we did see new melee mobs gives me hope for a new mage mob in the (hopefully near) future. Btw monster now that there's 2 new melee mobs axers and pokeys might be better off doing pure axe/spear, but I'm not sure I'm looking forward to some results.[/quote]

 

Please sign in with one of your characters to reply