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SD

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"CHOJINE"Diamonds are only so valuable due to the effort required to obtain them.

Make them easier and the next hardest to obtain item will become the most valuable and what people will ask for in trades.

A lot of people don’t even use diamonds, they simply trade in them as they are a solid currency at the moment.

Adding all the coveted items to one mob would be bad imho, as it removes the need to trade for what you want, as people can just get everything they need from one enemy type.

Every game has items that are a pain in the butt to obtain that have a section of the community farming them.

On FF14 it’s endgame raw crafting materials that are capped on yield per day, on soma it’s diamonds and rubies.


Could add doouble tabs,
prestiege levels to hero armour increase 1-1 each prestiege
could add hero weapon and do the same


for me issue with sd playing on a warrior is you need the ss to work making it, then you need the weapon to be intense or +5 already with worthy rolls which is quite hard to get nega kill and if u cant kill nega your paying 3 -4sd a nega weapon and then you have to hope combine works, and even if you get nega is 4 hours and its
every 4 hours and dvid between 2 races? then you need good rolls like e.g competeing with a nux that has same attack as an axe but 300 recoil lol.

I hope new armour comes with the new weapons that require 150 + dex and offer perks like titus, will counter mages so easy.
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[quote="4634"][quote="CHOJINE"]Diamonds are only so valuable due to the effort required to obtain them. Make them easier and the next hardest to obtain item will become the most valuable and what people will ask for in trades. A lot of people don’t even use diamonds, they simply trade in them as they are a solid currency at the moment. Adding all the coveted items to one mob would be bad imho, as it removes the need to trade for what you want, as people can just get everything they need from one enemy type. Every game has items that are a pain in the butt to obtain that have a section of the community farming them. On FF14 it’s endgame raw crafting materials that are capped on yield per day, on soma it’s diamonds and rubies.[/quote] Could add doouble tabs, prestiege levels to hero armour increase 1-1 each prestiege could add hero weapon and do the same for me issue with sd playing on a warrior is you need the ss to work making it, then you need the weapon to be intense or +5 already with worthy rolls which is quite hard to get nega kill and if u cant kill nega your paying 3 -4sd a nega weapon and then you have to hope combine works, and even if you get nega is 4 hours and its every 4 hours and dvid between 2 races? then you need good rolls like e.g competeing with a nux that has same attack as an axe but 300 recoil lol. I hope new armour comes with the new weapons that require 150 + dex and offer perks like titus, will counter mages so easy. [/quote]
The problem with countering mages as melee is unless you use a bow or stone them you are stuck.

Just like a mage is knackered versus an archer that keeps on the move.

No amount of stats will change the fact a knuckler or spear user will always be on the disadvantaged side versus any ranged build.

That being said soma isn’t really about 1v1 and I’d argue it’s more about synergy as a team, ergo gvw and wotw being the main focal points.

Archers and mages lose their advantage the second they try to take a stone at an event or if they are ironically ‘stoned’, whereas close ranged melee excel in this area, as it forces close quarters pvp.

Also if new weapons come out I’d expect a new staff also, so mages dps will only increase.

I’d prefer a mage armour set over a new staff tbh, ancient set isn’t really for mages let’s face it, show me an endgame mage running round in it for pvp, you even lose the MD if you upgrade it, so it’s kind of just a glamour robe for a mage imho.

The entry level intelligence requirement shows its true purpose, high MD option for melee characters with 125 to 130 intelligence, which is fine, but I can’t see many mages being that interested in it, maybe it’s just me.
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[quote="CHOJINE"]The problem with countering mages as melee is unless you use a bow or stone them you are stuck. Just like a mage is knackered versus an archer that keeps on the move. No amount of stats will change the fact a knuckler or spear user will always be on the disadvantaged side versus any ranged build. That being said soma isn’t really about 1v1 and I’d argue it’s more about synergy as a team, ergo gvw and wotw being the main focal points. Archers and mages lose their advantage the second they try to take a stone at an event or if they are ironically ‘stoned’, whereas close ranged melee excel in this area, as it forces close quarters pvp. Also if new weapons come out I’d expect a new staff also, so mages dps will only increase. I’d prefer a mage armour set over a new staff tbh, ancient set isn’t really for mages let’s face it, show me an endgame mage running round in it for pvp, you even lose the MD if you upgrade it, so it’s kind of just a glamour robe for a mage imho. The entry level intelligence requirement shows its true purpose, high MD option for melee characters with 125 to 130 intelligence, which is fine, but I can’t see many mages being that interested in it, maybe it’s just me.[/quote]
"CHOJINE"The problem with countering mages as melee is unless you use a bow or stone them you are stuck.

Just like a mage is knackered versus an archer that keeps on the move.

No amount of stats will change the fact a knuckler or spear user will always be on the disadvantaged side versus any ranged build.

That being said soma isn’t really about 1v1 and I’d argue it’s more about synergy as a team, ergo gvw and wotw being the main focal points.

Archers and mages lose their advantage the second they try to take a stone at an event or if they are ironically ‘stoned’, whereas close ranged melee excel in this area, as it forces close quarters pvp.

Also if new weapons come out I’d expect a new staff also, so mages dps will only increase.

I’d prefer a mage armour set over a new staff tbh, ancient set isn’t really for mages let’s face it, show me an endgame mage running round in it for pvp, you even lose the MD if you upgrade it, so it’s kind of just a glamour robe for a mage imho.

The entry level intelligence requirement shows its true purpose, high MD option for melee characters with 125 to 130 intelligence, which is fine, but I can’t see many mages being that interested in it, maybe it’s just me.



Yeh i dont disagree with none of this either, you are 100% correct
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[quote="4634"][quote="CHOJINE"]The problem with countering mages as melee is unless you use a bow or stone them you are stuck. Just like a mage is knackered versus an archer that keeps on the move. No amount of stats will change the fact a knuckler or spear user will always be on the disadvantaged side versus any ranged build. That being said soma isn’t really about 1v1 and I’d argue it’s more about synergy as a team, ergo gvw and wotw being the main focal points. Archers and mages lose their advantage the second they try to take a stone at an event or if they are ironically ‘stoned’, whereas close ranged melee excel in this area, as it forces close quarters pvp. Also if new weapons come out I’d expect a new staff also, so mages dps will only increase. I’d prefer a mage armour set over a new staff tbh, ancient set isn’t really for mages let’s face it, show me an endgame mage running round in it for pvp, you even lose the MD if you upgrade it, so it’s kind of just a glamour robe for a mage imho. The entry level intelligence requirement shows its true purpose, high MD option for melee characters with 125 to 130 intelligence, which is fine, but I can’t see many mages being that interested in it, maybe it’s just me.[/quote] Yeh i dont disagree with none of this either, you are 100% correct [/quote]
"CHOJINE"The problem with countering mages as melee is unless you use a bow or stone them you are stuck.

Just like a mage is knackered versus an archer that keeps on the move.

No amount of stats will change the fact a knuckler or spear user will always be on the disadvantaged side versus any ranged build.

That being said soma isn’t really about 1v1 and I’d argue it’s more about synergy as a team, ergo gvw and wotw being the main focal points.

Archers and mages lose their advantage the second they try to take a stone at an event or if they are ironically ‘stoned’, whereas close ranged melee excel in this area, as it forces close quarters pvp.

Also if new weapons come out I’d expect a new staff also, so mages dps will only increase.

I’d prefer a mage armour set over a new staff tbh, ancient set isn’t really for mages let’s face it, show me an endgame mage running round in it for pvp, you even lose the MD if you upgrade it, so it’s kind of just a glamour robe for a mage imho.

The entry level intelligence requirement shows its true purpose, high MD option for melee characters with 125 to 130 intelligence, which is fine, but I can’t see many mages being that interested in it, maybe it’s just me.


Yeah, would really like to see robes with decent defence on them. Just so mages can look a bit like mages again!
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[quote="CORLEONE"][quote="CHOJINE"]The problem with countering mages as melee is unless you use a bow or stone them you are stuck. Just like a mage is knackered versus an archer that keeps on the move. No amount of stats will change the fact a knuckler or spear user will always be on the disadvantaged side versus any ranged build. That being said soma isn’t really about 1v1 and I’d argue it’s more about synergy as a team, ergo gvw and wotw being the main focal points. Archers and mages lose their advantage the second they try to take a stone at an event or if they are ironically ‘stoned’, whereas close ranged melee excel in this area, as it forces close quarters pvp. Also if new weapons come out I’d expect a new staff also, so mages dps will only increase. I’d prefer a mage armour set over a new staff tbh, ancient set isn’t really for mages let’s face it, show me an endgame mage running round in it for pvp, you even lose the MD if you upgrade it, so it’s kind of just a glamour robe for a mage imho. The entry level intelligence requirement shows its true purpose, high MD option for melee characters with 125 to 130 intelligence, which is fine, but I can’t see many mages being that interested in it, maybe it’s just me.[/quote] Yeah, would really like to see robes with decent defence on them. Just so mages can look a bit like mages again![/quote]
knuckle is not at disavantage against mage lmao stop right there it pretty much rekts mages in 2hits stop thinking 1v1 this game is not about 1v1 its more based nowdays in group pvp scenarios
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[quote="SYONIDE"]knuckle is not at disavantage against mage lmao stop right there it pretty much rekts mages in 2hits stop thinking 1v1 this game is not about 1v1 its more based nowdays in group pvp scenarios [/quote]
"SYONIDE"knuckle is not at disavantage against mage lmao stop right there it pretty much rekts mages in 2hits stop thinking 1v1 this game is not about 1v1 its more based nowdays in group pvp scenarios


If a mage is allowing themselves to get in range of a knuckler they are doing it wrong.

I also stated soma isn’t about 1v1 in my comment.

And yes it is at a disadvantage, you have to get within range 1, they do not, no matter how you cut that cake that fact stands.

Not having a range limitation (within reason) is an advantage, it always will be.

Using a team to overcome said disadvantage does not mean they never had said advantage, it means you simply adapted and overcame the disadvantage.
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[quote="CHOJINE"][quote="SYONIDE"]knuckle is not at disavantage against mage lmao stop right there it pretty much rekts mages in 2hits stop thinking 1v1 this game is not about 1v1 its more based nowdays in group pvp scenarios [/quote] If a mage is allowing themselves to get in range of a knuckler they are doing it wrong. I also stated soma isn’t about 1v1 in my comment. And yes it is at a disadvantage, you have to get within range 1, they do not, no matter how you cut that cake that fact stands. Not having a range limitation (within reason) is an advantage, it always will be. Using a team to overcome said disadvantage does not mean they never had said advantage, it means you simply adapted and overcame the disadvantage.[/quote]
No real issue with range1 recoil tbh in PVP. Just knuckle is too strong against bosses and almost impossible to compete against most of the time.

Bows recoil in PVP is an issue.
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[quote="CORLEONE"]No real issue with range1 recoil tbh in PVP. Just knuckle is too strong against bosses and almost impossible to compete against most of the time. Bows recoil in PVP is an issue. [/quote]
"CHOJINE"
"SYONIDE"knuckle is not at disavantage against mage lmao stop right there it pretty much rekts mages in 2hits stop thinking 1v1 this game is not about 1v1 its more based nowdays in group pvp scenarios


If a mage is allowing themselves to get in range of a knuckler they are doing it wrong.

I also stated soma isn’t about 1v1 in my comment.

And yes it is at a disadvantage, you have to get within range 1, they do not, no matter how you cut that cake that fact stands.

Not having a range limitation (within reason) is an advantage, it always will be.

Using a team to overcome said disadvantage does not mean they never had said advantage, it means you simply adapted and overcame the disadvantage.


when a mage gets stoned a fast knuckle drop him so fast and with it and its not even funny its the best weapon atm for both aspects of the game also bow range has been nerfed 2 times in a row the only issue with bow is with certain people using modified clients to surpass the click lock thats about it
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[quote="SYONIDE"][quote="CHOJINE"][quote="SYONIDE"]knuckle is not at disavantage against mage lmao stop right there it pretty much rekts mages in 2hits stop thinking 1v1 this game is not about 1v1 its more based nowdays in group pvp scenarios [/quote] If a mage is allowing themselves to get in range of a knuckler they are doing it wrong. I also stated soma isn’t about 1v1 in my comment. And yes it is at a disadvantage, you have to get within range 1, they do not, no matter how you cut that cake that fact stands. Not having a range limitation (within reason) is an advantage, it always will be. Using a team to overcome said disadvantage does not mean they never had said advantage, it means you simply adapted and overcame the disadvantage.[/quote] when a mage gets stoned a fast knuckle drop him so fast and with it and its not even funny its the best weapon atm for both aspects of the game also bow range has been nerfed 2 times in a row the only issue with bow is with certain people using modified clients to surpass the click lock thats about it [/quote]
"SYONIDE"
"CHOJINE"
"SYONIDE"knuckle is not at disavantage against mage lmao stop right there it pretty much rekts mages in 2hits stop thinking 1v1 this game is not about 1v1 its more based nowdays in group pvp scenarios


If a mage is allowing themselves to get in range of a knuckler they are doing it wrong.

I also stated soma isn’t about 1v1 in my comment.

And yes it is at a disadvantage, you have to get within range 1, they do not, no matter how you cut that cake that fact stands.

Not having a range limitation (within reason) is an advantage, it always will be.

Using a team to overcome said disadvantage does not mean they never had said advantage, it means you simply adapted and overcame the disadvantage.


when a mage gets stoned a fast knuckle drop him so fast and with it and its not even funny its the best weapon atm for both aspects of the game also bow range has been nerfed 2 times in a row the only issue with bow is with certain people using modified clients to surpass the click lock thats about it


Its not that mages allow them selves to get close - its cos with pvp its usually 5-6 ppl chasing one person feather towards you. Knuckle is the go to weapon. nothing has been done with sword since me and the likes of discobiscuit have pointed it out so all warriors use 3rd axe and nux now. almost impossible to outpot with decent attack gear or a decent recoil nux 300 recoil roughly- if they got both save ur pots lol.
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[quote="DAENAERYS"][quote="SYONIDE"][quote="CHOJINE"][quote="SYONIDE"]knuckle is not at disavantage against mage lmao stop right there it pretty much rekts mages in 2hits stop thinking 1v1 this game is not about 1v1 its more based nowdays in group pvp scenarios [/quote] If a mage is allowing themselves to get in range of a knuckler they are doing it wrong. I also stated soma isn’t about 1v1 in my comment. And yes it is at a disadvantage, you have to get within range 1, they do not, no matter how you cut that cake that fact stands. Not having a range limitation (within reason) is an advantage, it always will be. Using a team to overcome said disadvantage does not mean they never had said advantage, it means you simply adapted and overcame the disadvantage.[/quote] when a mage gets stoned a fast knuckle drop him so fast and with it and its not even funny its the best weapon atm for both aspects of the game also bow range has been nerfed 2 times in a row the only issue with bow is with certain people using modified clients to surpass the click lock thats about it [/quote] Its not that mages allow them selves to get close - its cos with pvp its usually 5-6 ppl chasing one person feather towards you. Knuckle is the go to weapon. nothing has been done with sword since me and the likes of discobiscuit have pointed it out so all warriors use 3rd axe and nux now. almost impossible to outpot with decent attack gear or a decent recoil nux 300 recoil roughly- if they got both save ur pots lol.[/quote]
I didn’t mean knuckle and spear exclusively I meant close range weapons, I just used them as an example.
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[quote="CHOJINE"]I didn’t mean knuckle and spear exclusively I meant close range weapons, I just used them as an example.[/quote]
all weapons are useful some excel at killing bosses eg spear and others are bordeline bad eg sword and thats because the development team insist of creating 2handed swords exclusively, which it made sword the worst weapon.

Knuckle is busted overall even the stat gains are huge there's a reason why alot have opted to lvl with a knuckle at the higher lvls.
bow and axe are fine and staff well only downside i see from it is with is that you dont get bonus ma from having 200skill and since we not gonna get 4th staff maybe a tweak on 2nd staff by increasing the duration and evasion wont hurt mages.

EDIT im not sure if this is possible to make staffs 1handed and introduce a new item exclusively to mages be an offhand like the ones you see on other games like wow/diablo etc stats are also debatable
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[quote="SYONIDE"]all weapons are useful some excel at killing bosses eg spear and others are bordeline bad eg sword and thats because the development team insist of creating 2handed swords exclusively, which it made sword the worst weapon. Knuckle is busted overall even the stat gains are huge there's a reason why alot have opted to lvl with a knuckle at the higher lvls. bow and axe are fine and staff well only downside i see from it is with is that you dont get bonus ma from having 200skill and since we not gonna get 4th staff maybe a tweak on 2nd staff by increasing the duration and evasion wont hurt mages. EDIT im not sure if this is possible to make staffs 1handed and introduce a new item exclusively to mages be an offhand like the ones you see on other games like wow/diablo etc stats are also debatable [/quote]
I’m unaware of knuckle giving better stats per % compared to bow and axe I may be wrong but the 170:30 of axe and bow mean they are most efficient in gaining strength using axe and dexterity using bow.

Knuckle as far as I’m aware (and I levelled a character with it) is just faster to cap, but worse % per stat.

I remember testing and knuckle at 100 dex was 11% per strength whereas axe was like 3%.

People have posted caps of level 110 knuckler stats and they were nothing to write home about.
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[quote="CHOJINE"]I’m unaware of knuckle giving better stats per % compared to bow and axe I may be wrong but the 170:30 of axe and bow mean they are most efficient in gaining strength using axe and dexterity using bow. Knuckle as far as I’m aware (and I levelled a character with it) is just faster to cap, but worse % per stat. I remember testing and knuckle at 100 dex was 11% per strength whereas axe was like 3%. People have posted caps of level 110 knuckler stats and they were nothing to write home about.[/quote]
"SYONIDE"all weapons are useful some excel at killing bosses eg spear and others are bordeline bad eg sword and thats because the development team insist of creating 2handed swords exclusively, which it made sword the worst weapon.

Knuckle is busted overall even the stat gains are huge there's a reason why alot have opted to lvl with a knuckle at the higher lvls.
bow and axe are fine and staff well only downside i see from it is with is that you dont get bonus ma from having 200skill and since we not gonna get 4th staff maybe a tweak on 2nd staff by increasing the duration and evasion wont hurt mages.

EDIT im not sure if this is possible to make staffs 1handed and introduce a new item exclusively to mages be an offhand like the ones you see on other games like wow/diablo etc stats are also debatable


I dont think alot of people opted knuckle because the stat gain, i think its more to do with the damage being the same as axe just much less recoil so dps is huge
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[quote="DAENAERYS"][quote="SYONIDE"]all weapons are useful some excel at killing bosses eg spear and others are bordeline bad eg sword and thats because the development team insist of creating 2handed swords exclusively, which it made sword the worst weapon. Knuckle is busted overall even the stat gains are huge there's a reason why alot have opted to lvl with a knuckle at the higher lvls. bow and axe are fine and staff well only downside i see from it is with is that you dont get bonus ma from having 200skill and since we not gonna get 4th staff maybe a tweak on 2nd staff by increasing the duration and evasion wont hurt mages. EDIT im not sure if this is possible to make staffs 1handed and introduce a new item exclusively to mages be an offhand like the ones you see on other games like wow/diablo etc stats are also debatable [/quote] I dont think alot of people opted knuckle because the stat gain, i think its more to do with the damage being the same as axe just much less recoil so dps is huge[/quote]
"CHOJINE"I’m unaware of knuckle giving better stats per % compared to bow and axe I may be wrong but the 170:30 of axe and bow mean they are most efficient in gaining strength using axe and dexterity using bow.

Knuckle as far as I’m aware (and I levelled a character with it) is just faster to cap, but worse % per stat.

I remember testing and knuckle at 100 dex was 11% per strength whereas axe was like 3%.

People have posted caps of level 110 knuckler stats and they were nothing to write home about.


its not 11% per strength at trolls though its way less
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[quote="SYONIDE"][quote="CHOJINE"]I’m unaware of knuckle giving better stats per % compared to bow and axe I may be wrong but the 170:30 of axe and bow mean they are most efficient in gaining strength using axe and dexterity using bow. Knuckle as far as I’m aware (and I levelled a character with it) is just faster to cap, but worse % per stat. I remember testing and knuckle at 100 dex was 11% per strength whereas axe was like 3%. People have posted caps of level 110 knuckler stats and they were nothing to write home about.[/quote] its not 11% per strength at trolls though its way less[/quote]
Aye it will be as by that point you are at a high level, with axe I get strength every 2% at boars at 190.
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[quote="CHOJINE"]Aye it will be as by that point you are at a high level, with axe I get strength every 2% at boars at 190.[/quote]

 

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