Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Cap raise

Author Content Date
make new level cap 140 instead of 135

also dont we need better armour? due to the damage output of new/nega weaps?
PM Reply Quote
[quote="ROKEN"]make new level cap 140 instead of 135 also dont we need better armour? due to the damage output of new/nega weaps?[/quote]
I think this should only come about if you make the % slow, seeing the last cap raise and people hitting it in a couple of days was terrible, as it just went back to the moaning and bickering too quickly.
PM Reply Quote
[quote="MICRONE"]I think this should only come about if you make the % slow, seeing the last cap raise and people hitting it in a couple of days was terrible, as it just went back to the moaning and bickering too quickly.[/quote]
"MICRONE"I think this should only come about if you make the % slow, seeing the last cap raise and people hitting it in a couple of days was terrible, as it just went back to the moaning and bickering too quickly.


Agree with this. Should have more more stats per level. I think there is an extra 2.5% per level currently. I believe this could be altered to better address the slowdowns (.8int/.8str per level) and also, allow, for eg, a warrior to train int so he becomes tankier.
PM Reply Quote
[quote="SB99"][quote="MICRONE"]I think this should only come about if you make the % slow, seeing the last cap raise and people hitting it in a couple of days was terrible, as it just went back to the moaning and bickering too quickly.[/quote] Agree with this. Should have more more stats per level. I think there is an extra 2.5% per level currently. I believe this could be altered to better address the slowdowns (.8int/.8str per level) and also, allow, for eg, a warrior to train int so he becomes tankier. [/quote]
Warriors can get plenty of int currently if they wanted it. It’s more the top end of the stats 240/5+ where it becomes ridiculous. Can see everyone getting 245 in int and str because it’s not worth it.
PM Reply Quote
[quote="ACE"]Warriors can get plenty of int currently if they wanted it. It’s more the top end of the stats 240/5+ where it becomes ridiculous. Can see everyone getting 245 in int and str because it’s not worth it. [/quote]
+1 another 100 levels esoma rates. Its time to separate the men from the boys.
PM Reply Quote
[quote="SOMCHAI"]+1 another 100 levels esoma rates. Its time to separate the men from the boys.[/quote]
"ACE"Warriors can get plenty of int currently if they wanted it. It’s more the top end of the stats 240/5+ where it becomes ridiculous. Can see everyone getting 245 in int and str because it’s not worth it.


Been saying it since lv 125 cap. It won’t be this cap it will be around lv 145 everyone with with have identical stats or within 5 of each other.
PM Reply Quote
[quote="WEDDINGCAKE"][quote="ACE"]Warriors can get plenty of int currently if they wanted it. It’s more the top end of the stats 240/5+ where it becomes ridiculous. Can see everyone getting 245 in int and str because it’s not worth it. [/quote] Been saying it since lv 125 cap. It won’t be this cap it will be around lv 145 everyone with with have identical stats or within 5 of each other. [/quote]
at the current stat gains and differences between mages/ warriors ..identical stats by level 145 won't be happening.... coz mageys will stay magey..and warriors will want to stay warrior'y ;p
maybe a few of the mixed builds might be similar.. but they're probably similar now
only way stats are gona equalise and get similarish.. is if stat caps are imposed.. which may or not be a good idea for a few levs.. so the massive differences are made less severe
PM Reply Quote
[quote="LUPISCUS"]at the current stat gains and differences between mages/ warriors ..identical stats by level 145 won't be happening.... coz mageys will stay magey..and warriors will want to stay warrior'y ;p maybe a few of the mixed builds might be similar.. but they're probably similar now only way stats are gona equalise and get similarish.. is if stat caps are imposed.. which may or not be a good idea for a few levs.. so the massive differences are made less severe[/quote]
"LUPISCUS"at the current stat gains and differences between mages/ warriors ..identical stats by level 145 won't be happening.... coz mageys will stay magey..and warriors will want to stay warrior'y ;p
maybe a few of the mixed builds might be similar.. but they're probably similar now
only way stats are gona equalise and get similarish.. is if stat caps are imposed.. which may or not be a good idea for a few levs.. so the massive differences are made less severe


No they won’t though. No one will waste 5 levels to gain 5 int when they can gain 20-30 str? Is it even possible to hit 255 int without having to have like 160 str?
PM Reply Quote
[quote="DETHRONE"][quote="LUPISCUS"]at the current stat gains and differences between mages/ warriors ..identical stats by level 145 won't be happening.... coz mageys will stay magey..and warriors will want to stay warrior'y ;p maybe a few of the mixed builds might be similar.. but they're probably similar now only way stats are gona equalise and get similarish.. is if stat caps are imposed.. which may or not be a good idea for a few levs.. so the massive differences are made less severe[/quote] No they won’t though. No one will waste 5 levels to gain 5 int when they can gain 20-30 str? Is it even possible to hit 255 int without having to have like 160 str?[/quote]
At more than 255 the stats should be made 5% per .1 str or int.

It should go back a little and there should be no more slows.
PM Reply Quote
[quote="OPENTHEDOOR"]At more than 255 the stats should be made 5% per .1 str or int. It should go back a little and there should be no more slows.[/quote]
"ACE"Warriors can get plenty of int currently if they wanted it. It’s more the top end of the stats 240/5+ where it becomes ridiculous. Can see everyone getting 245 in int and str because it’s not worth it.


I capped with 239 str but only 100 int. Would like to know how I can get good int without sacrificing str
PM Reply Quote
[quote="COFFEESILK"][quote="ACE"]Warriors can get plenty of int currently if they wanted it. It’s more the top end of the stats 240/5+ where it becomes ridiculous. Can see everyone getting 245 in int and str because it’s not worth it. [/quote] I capped with 239 str but only 100 int. Would like to know how I can get good int without sacrificing str[/quote]
to give people an incite of stats and int str dex comparisons

im 210 str 180 int 180 dex with 1 level left to go and this has levelled with knuckle in the past
PM Reply Quote
[quote="ADONYIIX"]to give people an incite of stats and int str dex comparisons im 210 str 180 int 180 dex with 1 level left to go and this has levelled with knuckle in the past[/quote]
@coffee by doing less dex
this= 224 str 175 int 182 dex
acvx= 227 str 221 int 134 dex

so many diff builds tbh everywhere... lots of similar ones..but don't think ppl are all gona be having the same stats for quite a while.
it's the stats differences that keep a bit of variation in the game..and keep players on their toes..so to speak..
always been the best thing here.. so many ways to build ur character..

double tabs are killing this part of the game imo
if players want 10-15-20+ more dex/str or int .. let them kill some monsters..earn it with hard work.. not just buy some mega dex, whatever parts ,and sit in the background until the next 5 level + cap comes along and finish it again in 2-3 weeks etc

PM Reply Quote
[quote="AMOEBA"]@coffee by doing less dex this= 224 str 175 int 182 dex acvx= 227 str 221 int 134 dex so many diff builds tbh everywhere... lots of similar ones..but don't think ppl are all gona be having the same stats for quite a while. it's the stats differences that keep a bit of variation in the game..and keep players on their toes..so to speak.. always been the best thing here.. so many ways to build ur character.. double tabs are killing this part of the game imo if players want 10-15-20+ more dex/str or int .. let them kill some monsters..earn it with hard work.. not just buy some mega dex, whatever parts ,and sit in the background until the next 5 level + cap comes along and finish it again in 2-3 weeks etc [/quote]
When is the cap raise anyway? I need it. Does anyone have the bow per dex % for 125-130?
PM Reply Quote
[quote="LORD_GRIM"]When is the cap raise anyway? I need it. Does anyone have the bow per dex % for 125-130?[/quote]
made a 129lvl 200dex/230str with only healed int you unless lvl cap goes to like 150+ you wont be able to have such high str/int
PM Reply Quote
[quote="SYONIDE"]made a 129lvl 200dex/230str with only healed int you unless lvl cap goes to like 150+ you wont be able to have such high str/int [/quote]
If this cap rise does come about, imho even though I posted against a cap rise I believe 10 levels would be best not 5 levels.

Slower rates over 10 levels would give time to gm’s to work on there hoarde mode while the players enjoy there 10 levels and maybe gm’s could add 1 handed nega axe and sword to give more choice in builds etc
PM Reply Quote
[quote="RAVENSOUL"]If this cap rise does come about, imho even though I posted against a cap rise I believe 10 levels would be best not 5 levels. Slower rates over 10 levels would give time to gm’s to work on there hoarde mode while the players enjoy there 10 levels and maybe gm’s could add 1 handed nega axe and sword to give more choice in builds etc[/quote]

 

Please sign in with one of your characters to reply