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Attack power of shooter and mage

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Also as a remote output, the shooter obviously has no explosive power than the mage. How can you play the same explosive power as a mage???? At the same time, the mage also has equipment to trigger other magic. You can instantly kill 1 full level other class.

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[quote="PERFECT"]Also as a remote output, the shooter obviously has no explosive power than the mage. How can you play the same explosive power as a mage???? At the same time, the mage also has equipment to trigger other magic. You can instantly kill 1 full level other class. [/quote]
Maybe in dsoma in hsoma we can’t kill them now
https://www.dropbox.com/s/9pqihoe1kslg1pq/mavsproc.mp4?dl=0


This was the same when I tried on maximo, corleone and as seen in the video dex mage. Proc and magic attack seem to be broken on both human soma and devil soma but for opposing reasons
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[quote="4634"]Maybe in dsoma in hsoma we can’t kill them now https://www.dropbox.com/s/9pqihoe1kslg1pq/mavsproc.mp4?dl=0 This was the same when I tried on maximo, corleone and as seen in the video dex mage. Proc and magic attack seem to be broken on both human soma and devil soma but for opposing reasons [/quote]
<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">
"4634"也许在 hsoma 的 dsoma 中我们现在不能杀死它们 https://www.dropbox.com/s/9pqihoe1kslg1pq/mavsproc.mp4?dl=0 我试过 maximo 时也是这样, corleone 和视频 dex 法师中所见。</font><font style="vertical-align: inherit;">Proc 和魔法攻击似乎在人类 soma 和恶魔 soma 上都被打破,但出于相反的原因
</font></font>



No one can bear the explosive power of triggering Magic, because they can kill a player instantly. I think it is very unbalanced!!! And magic can store power in advance.
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[quote="PERFECT"]<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">[quote="4634"]也许在 hsoma 的 dsoma 中我们现在不能杀死它们 https://www.dropbox.com/s/9pqihoe1kslg1pq/mavsproc.mp4?dl=0 我试过 maximo 时也是这样, corleone 和视频 dex 法师中所见。</font><font style="vertical-align: inherit;">Proc 和魔法攻击似乎在人类 soma 和恶魔 soma 上都被打破,但出于相反的原因 [/quote]</font></font> No one can bear the explosive power of triggering Magic, because they can kill a player instantly. I think it is very unbalanced!!! And magic can store power in advance.[/quote]
"PERFECT"<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">
"4634"也许在 hsoma 的 dsoma 中我们现在不能杀死它们 https://www.dropbox.com/s/9pqihoe1kslg1pq/mavsproc.mp4?dl=0 我试过 maximo 时也是这样, corleone 和视频 dex 法师中所见。</font><font style="vertical-align: inherit;">Proc 和魔法攻击似乎在人类 soma 和恶魔 soma 上都被打破,但出于相反的原因
</font></font>



No one can bear the explosive power of triggering Magic, because they can kill a player instantly. I think it is very unbalanced!!! And magic can store power in advance.


yeh i am told dsoma proc is op but for humans its not the same its opposite
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[quote="4634"][quote="PERFECT"]<font style="vertical-align: inherit;"><font style="vertical-align: inherit;">[quote="4634"]也许在 hsoma 的 dsoma 中我们现在不能杀死它们 https://www.dropbox.com/s/9pqihoe1kslg1pq/mavsproc.mp4?dl=0 我试过 maximo 时也是这样, corleone 和视频 dex 法师中所见。</font><font style="vertical-align: inherit;">Proc 和魔法攻击似乎在人类 soma 和恶魔 soma 上都被打破,但出于相反的原因 [/quote]</font></font> No one can bear the explosive power of triggering Magic, because they can kill a player instantly. I think it is very unbalanced!!! And magic can store power in advance.[/quote] yeh i am told dsoma proc is op but for humans its not the same its opposite [/quote]
keep the reduction in damage over increasing distance for bows.
Redefine the power of magic to become weaker as you get closer to your target, but at the same time make procs very unlikely at full range and allow the likelihood of procs to increase incrementally the nearer you are to your target. This then means that both sides will need to get close to hurt your opponent....
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[quote="BIGBERT"]keep the reduction in damage over increasing distance for bows. Redefine the power of magic to become weaker as you get closer to your target, but at the same time make procs very unlikely at full range and allow the likelihood of procs to increase incrementally the nearer you are to your target. This then means that both sides will need to get close to hurt your opponent....[/quote]
"BIGBERT"keep the reduction in damage over increasing distance for bows.
Redefine the power of magic to become weaker as you get closer to your target, but at the same time make procs very unlikely at full range and allow the likelihood of procs to increase incrementally the nearer you are to your target. This then means that both sides will need to get close to hurt your opponent....


Genuinely the best idea i have ever heard on this forum in 2 years.

This would help bring balance against 5th axe to
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[quote="4634"][quote="BIGBERT"]keep the reduction in damage over increasing distance for bows. Redefine the power of magic to become weaker as you get closer to your target, but at the same time make procs very unlikely at full range and allow the likelihood of procs to increase incrementally the nearer you are to your target. This then means that both sides will need to get close to hurt your opponent....[/quote] Genuinely the best idea i have ever heard on this forum in 2 years. This would help bring balance against 5th axe to [/quote]
The shooter is seriously weakened. I think it's all set up for the magician.
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[quote="PERFECT"]The shooter is seriously weakened. I think it's all set up for the magician.[/quote]
Only armor with high armor and high magic trigger probability exists. But there is no armor with high armor and high magic defense!
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[quote="PERFECT"]Only armor with high armor and high magic trigger probability exists. But there is no armor with high armor and high magic defense![/quote]
robes for mages, armours for melee maybe? neither can wear the others items
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[quote="BIGBERT"]robes for mages, armours for melee maybe? neither can wear the others items[/quote]
"BIGBERT"robes for mages, armours for melee maybe? neither can wear the others items


Revert the proc or fix ma! mages do no dmg unless wearing full proc now not fun when fighting other mages jsut rng
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[quote="4634"][quote="BIGBERT"]robes for mages, armours for melee maybe? neither can wear the others items[/quote] Revert the proc or fix ma! mages do no dmg unless wearing full proc now not fun when fighting other mages jsut rng [/quote]
Remove proc entirely and allow magic not to be interrupted
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[quote="BBARMZ"]Remove proc entirely and allow magic not to be interrupted[/quote]
"BIGBERT"keep the reduction in damage over increasing distance for bows.
Redefine the power of magic to become weaker as you get closer to your target, but at the same time make procs very unlikely at full range and allow the likelihood of procs to increase incrementally the nearer you are to your target. This then means that both sides will need to get close to hurt your opponent....


THIS !!! 👀👀
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[quote="TEMEROSO"][quote="BIGBERT"]keep the reduction in damage over increasing distance for bows. Redefine the power of magic to become weaker as you get closer to your target, but at the same time make procs very unlikely at full range and allow the likelihood of procs to increase incrementally the nearer you are to your target. This then means that both sides will need to get close to hurt your opponent....[/quote] THIS !!! 👀👀[/quote]
"PERFECT"Also as a remote output, the shooter obviously has no explosive power than the mage. How can you play the same explosive power as a mage???? At the same time, the mage also has equipment to trigger other magic. You can instantly kill 1 full level other class.



Howdy. Are you aware that being an archer your arent restricted to not using proc. Devils lile humans can choose what armour / upgrade to us.
Both can have dt+ for dex.
Both can have rdt + for str
But also both can have toc- tof- tov both both mages and archers to have the extra " explosive poke" behind it.

Also available is the tab of dissmissel which devs norm use to fully stop a human / devil mage from casting until either warn of or serumed of.

Not sure if the tab is in dsoma but should he a occulust emberlem which adds md to a piece of armour. So could alway make a + oe set specific for mages.
Devs have a huge bw amd give them the better option to carry multiple set of armours to change into inatead of 400+ pots compairing to humans being 1 or the other cant have 200 pots + 2 sets of armour unless if its cloth pieces.
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[quote="THE_D0N"][quote="PERFECT"]Also as a remote output, the shooter obviously has no explosive power than the mage. How can you play the same explosive power as a mage???? At the same time, the mage also has equipment to trigger other magic. You can instantly kill 1 full level other class. [/quote] Howdy. Are you aware that being an archer your arent restricted to not using proc. Devils lile humans can choose what armour / upgrade to us. Both can have dt+ for dex. Both can have rdt + for str But also both can have toc- tof- tov both both mages and archers to have the extra " explosive poke" behind it. Also available is the tab of dissmissel which devs norm use to fully stop a human / devil mage from casting until either warn of or serumed of. Not sure if the tab is in dsoma but should he a occulust emberlem which adds md to a piece of armour. So could alway make a + oe set specific for mages. Devs have a huge bw amd give them the better option to carry multiple set of armours to change into inatead of 400+ pots compairing to humans being 1 or the other cant have 200 pots + 2 sets of armour unless if its cloth pieces. [/quote]
He can't use proc as a archer without nerfing other stats

All melee classes have 5 int, which is what proc dmg us based on
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[quote="KAZOKU"]He can't use proc as a archer without nerfing other stats All melee classes have 5 int, which is what proc dmg us based on [/quote]
"KAZOKU"He can't use proc as a archer without nerfing other stats

All melee classes have 5 int, which is what proc dmg us based on


Ah ok , but isnt that most requirements?
Like human wise u csn chose your own i path ( i get it differs from devil) but if so say. I make a noob and want pure dex amd heal to 100 int. Obv i dip out on the newer int armour. Where you cant have all.
Same where devs re spect for either rvr or pvp. Is there a dip point where i redirect x amount into the int purely to " proc" but keep whats needed for x amour / wep.
Not to sure on devil ( mine hit lv96 over the past 5 years ) just thought id ask the question
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[quote="THE_D0N"][quote="KAZOKU"]He can't use proc as a archer without nerfing other stats All melee classes have 5 int, which is what proc dmg us based on [/quote] Ah ok , but isnt that most requirements? Like human wise u csn chose your own i path ( i get it differs from devil) but if so say. I make a noob and want pure dex amd heal to 100 int. Obv i dip out on the newer int armour. Where you cant have all. Same where devs re spect for either rvr or pvp. Is there a dip point where i redirect x amount into the int purely to " proc" but keep whats needed for x amour / wep. Not to sure on devil ( mine hit lv96 over the past 5 years ) just thought id ask the question [/quote]

 

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