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Attack power of shooter and mage

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you could spec all int lose some dex etc and work it out from there
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[quote="EDICIUS"]you could spec all int lose some dex etc and work it out from there[/quote]
"THE_D0N"
"KAZOKU"He can't use proc as a archer without nerfing other stats

All melee classes have 5 int, which is what proc dmg us based on


Ah ok , but isnt that most requirements?
Like human wise u csn chose your own i path ( i get it differs from devil) but if so say. I make a noob and want pure dex amd heal to 100 int. Obv i dip out on the newer int armour. Where you cant have all.
Same where devs re spect for either rvr or pvp. Is there a dip point where i redirect x amount into the int purely to " proc" but keep whats needed for x amour / wep.
Not to sure on devil ( mine hit lv96 over the past 5 years ) just thought id ask the question


Not so easy in dev soma, int is purely ma, so with it starting at 5, you'd need to use minimum 110 stat points to even draw level with the wisdom (md) of the lowest md char which is axer, archers have closer to 150, devs already destroy eachother when they connect so can't afford to lose their main stats for the chance of luck

Several have trialled it back on test server and in main server and every one has had to respec back to mainstream stats because it just isn't viable
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[quote="BBARMZ"][quote="THE_D0N"][quote="KAZOKU"]He can't use proc as a archer without nerfing other stats All melee classes have 5 int, which is what proc dmg us based on [/quote] Ah ok , but isnt that most requirements? Like human wise u csn chose your own i path ( i get it differs from devil) but if so say. I make a noob and want pure dex amd heal to 100 int. Obv i dip out on the newer int armour. Where you cant have all. Same where devs re spect for either rvr or pvp. Is there a dip point where i redirect x amount into the int purely to " proc" but keep whats needed for x amour / wep. Not to sure on devil ( mine hit lv96 over the past 5 years ) just thought id ask the question [/quote] Not so easy in dev soma, int is purely ma, so with it starting at 5, you'd need to use minimum 110 stat points to even draw level with the wisdom (md) of the lowest md char which is axer, archers have closer to 150, devs already destroy eachother when they connect so can't afford to lose their main stats for the chance of luck Several have trialled it back on test server and in main server and every one has had to respec back to mainstream stats because it just isn't viable[/quote]
"THE_D0N"
"PERFECT"Also as a remote output, the shooter obviously has no explosive power than the mage. How can you play the same explosive power as a mage???? At the same time, the mage also has equipment to trigger other magic. You can instantly kill 1 full level other class.



Howdy. Are you aware that being an archer your arent restricted to not using proc. Devils lile humans can choose what armour / upgrade to us.
Both can have dt+ for dex.
Both can have rdt + for str
But also both can have toc- tof- tov both both mages and archers to have the extra " explosive poke" behind it.

Also available is the tab of dissmissel which devs norm use to fully stop a human / devil mage from casting until either warn of or serumed of.

Not sure if the tab is in dsoma but should he a occulust emberlem which adds md to a piece of armour. So could alway make a + oe set specific for mages.
Devs have a huge bw amd give them the better option to carry multiple set of armours to change into inatead of 400+ pots compairing to humans being 1 or the other cant have 200 pots + 2 sets of armour unless if its cloth pieces.


I'm not very good at English. I only know that a shooter can't kill any level 135 player in an instant. And a mage can!
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[quote="BIGWAP"][quote="THE_D0N"][quote="PERFECT"]Also as a remote output, the shooter obviously has no explosive power than the mage. How can you play the same explosive power as a mage???? At the same time, the mage also has equipment to trigger other magic. You can instantly kill 1 full level other class. [/quote] Howdy. Are you aware that being an archer your arent restricted to not using proc. Devils lile humans can choose what armour / upgrade to us. Both can have dt+ for dex. Both can have rdt + for str But also both can have toc- tof- tov both both mages and archers to have the extra " explosive poke" behind it. Also available is the tab of dissmissel which devs norm use to fully stop a human / devil mage from casting until either warn of or serumed of. Not sure if the tab is in dsoma but should he a occulust emberlem which adds md to a piece of armour. So could alway make a + oe set specific for mages. Devs have a huge bw amd give them the better option to carry multiple set of armours to change into inatead of 400+ pots compairing to humans being 1 or the other cant have 200 pots + 2 sets of armour unless if its cloth pieces. [/quote] I'm not very good at English. I only know that a shooter can't kill any level 135 player in an instant. And a mage can![/quote]
He can't use proc as a archer without nerfing other stats

All melee classes have 5 int, which is what proc dmg us based on

Not so easy in dev soma, int is purely ma, so with it starting at 5, you'd need to use minimum 110 stat points to even draw level with the wisdom (md) of the lowest md char which is axer, archers have closer to 150, devs already destroy eachother when they connect so can't afford to lose their main stats for the chance of luck

Several have trialled it back on test server and in main server and every one has had to respec back to mainstream stats because it just isn't viable



Thanks for clearing it. Makes sence, but would have thought this could be looked into. Even to make proc viable abit for the other classes. As in human side you can have a machine gun bow or a chainsaw knuckle pounding away and be able to us proc aswell.
I no the dis spell kicks in alot with bows - is this also a "int " requirement for it be to on a set armour piece to use like other proc?
Ty d0n
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[quote="THE_D0N"]He can't use proc as a archer without nerfing other stats All melee classes have 5 int, which is what proc dmg us based on [/quote] Not so easy in dev soma, int is purely ma, so with it starting at 5, you'd need to use minimum 110 stat points to even draw level with the wisdom (md) of the lowest md char which is axer, archers have closer to 150, devs already destroy eachother when they connect so can't afford to lose their main stats for the chance of luck Several have trialled it back on test server and in main server and every one has had to respec back to mainstream stats because it just isn't viable[/quote] Thanks for clearing it. Makes sence, but would have thought this could be looked into. Even to make proc viable abit for the other classes. As in human side you can have a machine gun bow or a chainsaw knuckle pounding away and be able to us proc aswell. I no the dis spell kicks in alot with bows - is this also a "int " requirement for it be to on a set armour piece to use like other proc? Ty d0n[/quote]
"THE_D0N"He can't use proc as a archer without nerfing other stats

All melee classes have 5 int, which is what proc dmg us based on

Not so easy in dev soma, int is purely ma, so with it starting at 5, you'd need to use minimum 110 stat points to even draw level with the wisdom (md) of the lowest md char which is axer, archers have closer to 150, devs already destroy eachother when they connect so can't afford to lose their main stats for the chance of luck

Several have trialled it back on test server and in main server and every one has had to respec back to mainstream stats because it just isn't viable


Thanks for clearing it. Makes sence, but would have thought this could be looked into. Even to make proc viable abit for the other classes. As in human side you can have a machine gun bow or a chainsaw knuckle pounding away and be able to us proc aswell.
I no the dis spell kicks in alot with bows - is this also a "int " requirement for it be to on a set armour piece to use like other proc?
Ty d0n


All procs are based on int for the amount of dmg they deal, but support spells don't deal any dmg so there just fireing off on there %, and the % is based on actual hits on the target
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[quote="KAZOKU"][quote="THE_D0N"]He can't use proc as a archer without nerfing other stats All melee classes have 5 int, which is what proc dmg us based on Not so easy in dev soma, int is purely ma, so with it starting at 5, you'd need to use minimum 110 stat points to even draw level with the wisdom (md) of the lowest md char which is axer, archers have closer to 150, devs already destroy eachother when they connect so can't afford to lose their main stats for the chance of luck Several have trialled it back on test server and in main server and every one has had to respec back to mainstream stats because it just isn't viable Thanks for clearing it. Makes sence, but would have thought this could be looked into. Even to make proc viable abit for the other classes. As in human side you can have a machine gun bow or a chainsaw knuckle pounding away and be able to us proc aswell. I no the dis spell kicks in alot with bows - is this also a "int " requirement for it be to on a set armour piece to use like other proc? Ty d0n[/quote] All procs are based on int for the amount of dmg they deal, but support spells don't deal any dmg so there just fireing off on there %, and the % is based on actual hits on the target[/quote]
"PERFECT"Also as a remote output, the shooter obviously has no explosive power than the mage. How can you play the same explosive power as a mage???? At the same time, the mage also has equipment to trigger other magic. You can instantly kill 1 full level other class.



also just thinking have you seen the 4th bow of valour bow = it definitely packs a punch! Just wish they would fix magic attack to work at other ranges not just range 1
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[quote="4634"][quote="PERFECT"]Also as a remote output, the shooter obviously has no explosive power than the mage. How can you play the same explosive power as a mage???? At the same time, the mage also has equipment to trigger other magic. You can instantly kill 1 full level other class. [/quote] also just thinking have you seen the 4th bow of valour bow = it definitely packs a punch! Just wish they would fix magic attack to work at other ranges not just range 1 [/quote]
Give mage full power over range, but limit to 1 proc. Feels good to me 👌

Oh and delay on gbird of cast/aura afterwards with full interrupt.
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[quote="AXOM"]Give mage full power over range, but limit to 1 proc. Feels good to me 👌 Oh and delay on gbird of cast/aura afterwards with full interrupt. [/quote]
"AXOM"Give mage full power over range, but limit to 1 proc. Feels good to me 👌

Oh and delay on gbird of cast/aura afterwards with full interrupt.


You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP
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[quote="BROWNBREAD"][quote="AXOM"]Give mage full power over range, but limit to 1 proc. Feels good to me 👌 Oh and delay on gbird of cast/aura afterwards with full interrupt. [/quote] You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP[/quote]
"BROWNBREAD"
"AXOM"Give mage full power over range, but limit to 1 proc. Feels good to me 👌

Oh and delay on gbird of cast/aura afterwards with full interrupt.


You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP


He wants a nerf because they need one, it’s literally only you that doesn’t because it’s all you’ve got, a luck based chance of a 1 bang. You go on about gearing a mage as if you’ve stumbled across a secret build when in theory it’s a mix of proc and MA. 1 banging isn’t skill it’s pure luck with zero counter and shouldn’t be in game.
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[quote="INTELLIGENCE"][quote="BROWNBREAD"][quote="AXOM"]Give mage full power over range, but limit to 1 proc. Feels good to me 👌 Oh and delay on gbird of cast/aura afterwards with full interrupt. [/quote] You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP[/quote] He wants a nerf because they need one, it’s literally only you that doesn’t because it’s all you’ve got, a luck based chance of a 1 bang. You go on about gearing a mage as if you’ve stumbled across a secret build when in theory it’s a mix of proc and MA. 1 banging isn’t skill it’s pure luck with zero counter and shouldn’t be in game.[/quote]
"BROWNBREAD"
"AXOM"Give mage full power over range, but limit to 1 proc. Feels good to me 👌

Oh and delay on gbird of cast/aura afterwards with full interrupt.


You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP


I was being a bit provocative with that post, seems like I’ve got a nibble…

I’m not saying nerf out the game to be unusable. I’m saying look at the balance, no 1 class should be able to dominate, and all proposed changes said review over time and revert/tweak if required.

Aside from mages you’ll also see discussions on dex, to bring 1 range back in to focus against archers, with the size of dex gear it becomes archer or mage vs archer or mage… then you get range 1 with an archer new bow and atk gear and it’s can you outpot the big 4th and hit damage, with poor ability to defend…
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[quote="AXOM"][quote="BROWNBREAD"][quote="AXOM"]Give mage full power over range, but limit to 1 proc. Feels good to me 👌 Oh and delay on gbird of cast/aura afterwards with full interrupt. [/quote] You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP[/quote] I was being a bit provocative with that post, seems like I’ve got a nibble… I’m not saying nerf out the game to be unusable. I’m saying look at the balance, no 1 class should be able to dominate, and all proposed changes said review over time and revert/tweak if required. Aside from mages you’ll also see discussions on dex, to bring 1 range back in to focus against archers, with the size of dex gear it becomes archer or mage vs archer or mage… then you get range 1 with an archer new bow and atk gear and it’s can you outpot the big 4th and hit damage, with poor ability to defend… [/quote]
"BROWNBREAD"
"AXOM"Give mage full power over range, but limit to 1 proc. Feels good to me 👌

Oh and delay on gbird of cast/aura afterwards with full interrupt.


You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP


If he is still crying fora nerf after how weak mage is he must be really crap at pk but i dont play dsoma pvp so no idea. Honestly if you cant pvp with your class you shoud try better gear or change class?
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[quote="4634"][quote="BROWNBREAD"][quote="AXOM"]Give mage full power over range, but limit to 1 proc. Feels good to me 👌 Oh and delay on gbird of cast/aura afterwards with full interrupt. [/quote] You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP[/quote] If he is still crying fora nerf after how weak mage is he must be really crap at pk but i dont play dsoma pvp so no idea. Honestly if you cant pvp with your class you shoud try better gear or change class?[/quote]
"AXOM"
"BROWNBREAD"
"AXOM"Give mage full power over range, but limit to 1 proc. Feels good to me 👌

Oh and delay on gbird of cast/aura afterwards with full interrupt.


You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP


I was being a bit provocative with that post, seems like I’ve got a nibble…

I’m not saying nerf out the game to be unusable. I’m saying look at the balance, no 1 class should be able to dominate, and all proposed changes said review over time and revert/tweak if required.


Lol good one ;p the entire dsoma system was brought in on promise of how easy it is to change with ease, it's never happened with plenty of feedback and requests everything is as per the dayb1 guess
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[quote="DEIMOS"][quote="AXOM"][quote="BROWNBREAD"][quote="AXOM"]Give mage full power over range, but limit to 1 proc. Feels good to me 👌 Oh and delay on gbird of cast/aura afterwards with full interrupt. [/quote] You just want a complete nerf to mages because you’re yet to figure out how to use one effectively in PvP[/quote] I was being a bit provocative with that post, seems like I’ve got a nibble… I’m not saying nerf out the game to be unusable. I’m saying look at the balance, no 1 class should be able to dominate, and all proposed changes said review over time and revert/tweak if required. … [/quote] Lol good one ;p the entire dsoma system was brought in on promise of how easy it is to change with ease, it's never happened with plenty of feedback and requests everything is as per the dayb1 guess[/quote]
Ironically died to a 1shot from perfect at gvw yday. Nerf bow.
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[quote="SB99"]Ironically died to a 1shot from perfect at gvw yday. Nerf bow.[/quote]
"SB99"Ironically died to a 1shot from perfect at gvw yday. Nerf bow.


Dont understand why dsoma axer has 190 dex to? wtf
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[quote="4634"][quote="SB99"]Ironically died to a 1shot from perfect at gvw yday. Nerf bow.[/quote] Dont understand why dsoma axer has 190 dex to? wtf [/quote]
"4634"
"SB99"Ironically died to a 1shot from perfect at gvw yday. Nerf bow.


Dont understand why dsoma axer has 190 dex to? wtf


Yea they got like 210dex and don't have to put points in wisdom, they just complain that mages are op! Same as the hsoma warriors really!!

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[quote="SB99"][quote="4634"][quote="SB99"]Ironically died to a 1shot from perfect at gvw yday. Nerf bow.[/quote] Dont understand why dsoma axer has 190 dex to? wtf [/quote] Yea they got like 210dex and don't have to put points in wisdom, they just complain that mages are op! Same as the hsoma warriors really!! [/quote]

 

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