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Dsoma archer

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"SB99"Just to be clear, I'm not suggesting only a base dex reduction to an archer to 240 but im suggesting that spear/ axe/ sword have equal base dex as an archer or more considering an archer has range on their side. As for knuck I think they should 100% have more dex than an archer.

Also as other people have suggested (climax and maybe another 1/2) - the acc/eva calculations should change so that the max evasion is pushed down to something more fair. Even on Hsoma at a pvp event I watched the warriors fight for like 25 minutes in eva gear. It's just clearly broken and it should be changed.

It's a waste of time to discuss things that won't happen, i.e. a revert. It's also a waste of time to discuss things you think shouldn't have happened.

TLDR, Give everyone same base dex, knuck more than rest, mage leave low, change acc/eva calc (billy knows more about this kind of stuff than me)


absolutely not archer should always have higher dex thats its main strength of it and to be honest when str was both attack/def archer wasn't the best class meele classes were stronger and archer to stay competitive had to build str sets
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[quote="SYONIDE"][quote="SB99"]Just to be clear, I'm not suggesting only a base dex reduction to an archer to 240 but im suggesting that spear/ axe/ sword have equal base dex as an archer or more considering an archer has range on their side. As for knuck I think they should 100% have more dex than an archer. Also as other people have suggested (climax and maybe another 1/2) - the acc/eva calculations should change so that the max evasion is pushed down to something more fair. Even on Hsoma at a pvp event I watched the warriors fight for like 25 minutes in eva gear. It's just clearly broken and it should be changed. It's a waste of time to discuss things that won't happen, i.e. a revert. It's also a waste of time to discuss things you think shouldn't have happened. TLDR, Give everyone same base dex, knuck more than rest, mage leave low, change acc/eva calc (billy knows more about this kind of stuff than me)[/quote] absolutely not archer should always have higher dex thats its main strength of it and to be honest when str was both attack/def archer wasn't the best class meele classes were stronger and archer to stay competitive had to build str sets [/quote]
Actually the main strength of an archer is the fact that it's a ranged weapon.

You shouldn't have almost 100% hit rate, almost 100% evasion rate, be a ranged weapon and do the most damage. It's common sense.
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[quote="SB99"]Actually the main strength of an archer is the fact that it's a ranged weapon. You shouldn't have almost 100% hit rate, almost 100% evasion rate, be a ranged weapon and do the most damage. It's common sense. [/quote]
Even on equal base, it only takes a few decent dex items now to put someone back at (Or close to) minimum hit rate, and we're back to square one, I could wear 2 dex items, the rest proc, and virtually carry on business as usual, which doesn't feel right. I'm trying my best not to be pessimistic, but as it stands, the issues brought about by gear will still be abhorrent. I'm all for change but I do think it needs to be more fundamental, ultimately.

Ideas around changing how the calculations themselves work sounds really interesting.
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[quote="HEATZINC"]Even on equal base, it only takes a few decent dex items now to put someone back at (Or close to) minimum hit rate, and we're back to square one, I could wear 2 dex items, the rest proc, and virtually carry on business as usual, which doesn't feel right. I'm trying my best not to be pessimistic, but as it stands, the issues brought about by gear will still be abhorrent. I'm all for change but I do think it needs to be more fundamental, ultimately. Ideas around changing how the calculations themselves work sounds really interesting.[/quote]
I don't need all the proposals for discussion now. If you use an automatic program, you won't die. Conversely, you can easily kill the other person.

No matter how much you say here, it is useless for people who use automatic programs.
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[quote="Z920"]I don't need all the proposals for discussion now. If you use an automatic program, you won't die. Conversely, you can easily kill the other person. No matter how much you say here, it is useless for people who use automatic programs.[/quote]
"Z920"I don't need all the proposals for discussion now. If you use an automatic program, you won't die. Conversely, you can easily kill the other person.

No matter how much you say here, it is useless for people who use automatic programs.


Shut up
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[quote="BIGRIK"][quote="Z920"]I don't need all the proposals for discussion now. If you use an automatic program, you won't die. Conversely, you can easily kill the other person. No matter how much you say here, it is useless for people who use automatic programs.[/quote] Shut up [/quote]
"CLIMAX"
"Z920"As I say, there are many videos. There's a lot besides this person. Many videos were sent to the game master, but there was no action. That's why I'm saying the game is over.


You for one are lucky they don't ban often, there have been literally hours of footage showing you abusing old pk systems with dif level chars attack/perma blinding people/mob stealing or just killing their mobs to get some reaction


Don't blur the point. I'm attacking. Are you giving me a massage? Is there anything unique about the attack video? Does it look like you're just attacking?

Watch the video. You can see that you are using an automatic program even if you want to pretend you don't know. Can you say that humans can do it even by looking at this?
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[quote="Z920"][quote="CLIMAX"][quote="Z920"]As I say, there are many videos. There's a lot besides this person. Many videos were sent to the game master, but there was no action. That's why I'm saying the game is over.[/quote] You for one are lucky they don't ban often, there have been literally hours of footage showing you abusing old pk systems with dif level chars attack/perma blinding people/mob stealing or just killing their mobs to get some reaction[/quote] Don't blur the point. I'm attacking. Are you giving me a massage? Is there anything unique about the attack video? Does it look like you're just attacking? Watch the video. You can see that you are using an automatic program even if you want to pretend you don't know. Can you say that humans can do it even by looking at this?[/quote]
"Z920"
"CLIMAX"
"Z920"As I say, there are many videos. There's a lot besides this person. Many videos were sent to the game master, but there was no action. That's why I'm saying the game is over.


You for one are lucky they don't ban often, there have been literally hours of footage showing you abusing old pk systems with dif level chars attack/perma blinding people/mob stealing or just killing their mobs to get some reaction


Don't blur the point. I'm attacking. Are you giving me a massage? Is there anything unique about the attack video? Does it look like you're just attacking?

Watch the video. You can see that you are using an automatic program even if you want to pretend you don't know. Can you say that humans can do it even by looking at this?


Take it to another thread before you give yourself an aneurysm.
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[quote="HEATZINC"][quote="Z920"][quote="CLIMAX"][quote="Z920"]As I say, there are many videos. There's a lot besides this person. Many videos were sent to the game master, but there was no action. That's why I'm saying the game is over.[/quote] You for one are lucky they don't ban often, there have been literally hours of footage showing you abusing old pk systems with dif level chars attack/perma blinding people/mob stealing or just killing their mobs to get some reaction[/quote] Don't blur the point. I'm attacking. Are you giving me a massage? Is there anything unique about the attack video? Does it look like you're just attacking? Watch the video. You can see that you are using an automatic program even if you want to pretend you don't know. Can you say that humans can do it even by looking at this?[/quote] Take it to another thread before you give yourself an aneurysm.[/quote]
"BIGRIK"
"Z920"I don't need all the proposals for discussion now. If you use an automatic program, you won't die. Conversely, you can easily kill the other person.

No matter how much you say here, it is useless for people who use automatic programs.


Shut up


Why do you keep interrupting me? Do you know something? Why are you avoiding me? Shouldn't we work together for a clean and normal game? Are you in the same team with them?

I hope to see you in the game. If you're in the same team, you have to be suspended.
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[quote="Z920"][quote="BIGRIK"][quote="Z920"]I don't need all the proposals for discussion now. If you use an automatic program, you won't die. Conversely, you can easily kill the other person. No matter how much you say here, it is useless for people who use automatic programs.[/quote] Shut up [/quote] Why do you keep interrupting me? Do you know something? Why are you avoiding me? Shouldn't we work together for a clean and normal game? Are you in the same team with them? I hope to see you in the game. If you're in the same team, you have to be suspended.[/quote]
"HEATZINC"Even on equal base, it only takes a few decent dex items now to put someone back at (Or close to) minimum hit rate, and we're back to square one, I could wear 2 dex items, the rest proc, and virtually carry on business as usual, which doesn't feel right. I'm trying my best not to be pessimistic, but as it stands, the issues brought about by gear will still be abhorrent. I'm all for change but I do think it needs to be more fundamental, ultimately.

Ideas around changing how the calculations themselves work sounds really interesting.


Well of course an axer could just wear the same gear then and not be down 43 dex lol

Currently an axer has one option to get a very slight chance of hitting an archer - accuracy.

An archer can use a dex set, str set, proc set which is pretty much every kind of build available. This is purely down to how high their base dex is. Gear is gear at the end of the day, nothing is stopping people from maxing out dex gear on a range 1 except ofc the base dex of an archer.
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[quote="SB99"][quote="HEATZINC"]Even on equal base, it only takes a few decent dex items now to put someone back at (Or close to) minimum hit rate, and we're back to square one, I could wear 2 dex items, the rest proc, and virtually carry on business as usual, which doesn't feel right. I'm trying my best not to be pessimistic, but as it stands, the issues brought about by gear will still be abhorrent. I'm all for change but I do think it needs to be more fundamental, ultimately. Ideas around changing how the calculations themselves work sounds really interesting.[/quote] Well of course an axer could just wear the same gear then and not be down 43 dex lol Currently an axer has one option to get a very slight chance of hitting an archer - accuracy. An archer can use a dex set, str set, proc set which is pretty much every kind of build available. This is purely down to how high their base dex is. Gear is gear at the end of the day, nothing is stopping people from maxing out dex gear on a range 1 except ofc the base dex of an archer.[/quote]
"SB99"
"HEATZINC"Even on equal base, it only takes a few decent dex items now to put someone back at (Or close to) minimum hit rate, and we're back to square one, I could wear 2 dex items, the rest proc, and virtually carry on business as usual, which doesn't feel right. I'm trying my best not to be pessimistic, but as it stands, the issues brought about by gear will still be abhorrent. I'm all for change but I do think it needs to be more fundamental, ultimately.

Ideas around changing how the calculations themselves work sounds really interesting.


Well of course an axer could just wear the same gear then and not be down 43 dex lol

Currently an axer has one option to get a very slight chance of hitting an archer - accuracy.

An archer can use a dex set, str set, proc set which is pretty much every kind of build available. This is purely down to how high their base dex is. Gear is gear at the end of the day, nothing is stopping people from maxing out dex gear on a range 1 except ofc the base dex of an archer.


I can just see this turning into a situation of build dex or go home, really. You either build dex to keep up, or play the game as it is now and suffer the same frustration. But I guess it provides viability of a balance being struck if you have a mix of dex and other stuff, though. I don't know, just needs to be tried out and rattled around, see what falls out of it.
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[quote="HEATZINC"][quote="SB99"][quote="HEATZINC"]Even on equal base, it only takes a few decent dex items now to put someone back at (Or close to) minimum hit rate, and we're back to square one, I could wear 2 dex items, the rest proc, and virtually carry on business as usual, which doesn't feel right. I'm trying my best not to be pessimistic, but as it stands, the issues brought about by gear will still be abhorrent. I'm all for change but I do think it needs to be more fundamental, ultimately. Ideas around changing how the calculations themselves work sounds really interesting.[/quote] Well of course an axer could just wear the same gear then and not be down 43 dex lol Currently an axer has one option to get a very slight chance of hitting an archer - accuracy. An archer can use a dex set, str set, proc set which is pretty much every kind of build available. This is purely down to how high their base dex is. Gear is gear at the end of the day, nothing is stopping people from maxing out dex gear on a range 1 except ofc the base dex of an archer.[/quote] I can just see this turning into a situation of build dex or go home, really. You either build dex to keep up, or play the game as it is now and suffer the same frustration. But I guess it provides viability of a balance being struck if you have a mix of dex and other stuff, though. I don't know, just needs to be tried out and rattled around, see what falls out of it.[/quote]
Ideally dex would be split into two stats just like str/con int/wiz but I can't see how that would work
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[quote="SB99"]Ideally dex would be split into two stats just like str/con int/wiz but I can't see how that would work[/quote]
make pvp great again on dsoma revert the str change

https://www.youtube.com/watch?v=1w1af0na9QI

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[quote="SYONIDE"]make pvp great again on dsoma revert the str change [url]https://www.youtube.com/watch?v=1w1af0na9QI[/url] [/quote]
A 10% acc buff at range 1 and 5% at range 2 could make dsoma archer a lil easier to hit for melee the actual numbers could be different just used 10 and 5 for simplicity
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[quote="AOUMIE"]A 10% acc buff at range 1 and 5% at range 2 could make dsoma archer a lil easier to hit for melee the actual numbers could be different just used 10 and 5 for simplicity [/quote]
..
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[quote="HAYA"]..[/quote]
"SYONIDE"make pvp great again on dsoma revert the str change

https://www.youtube.com/watch?v=1w1af0na9QI



Happy days
Back when nobody got 2 or 3 hit and everyone was happy to get stuck in

Range 1 died on dsoma the day 100+ patch came in
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[quote="CLIMAX"][quote="SYONIDE"]make pvp great again on dsoma revert the str change [url]https://www.youtube.com/watch?v=1w1af0na9QI[/url] [/quote] Happy days Back when nobody got 2 or 3 hit and everyone was happy to get stuck in Range 1 died on dsoma the day 100+ patch came in[/quote]

 

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