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Coming Zombie Change

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Finito and myself have put in some work considering the Zombie spell. We came to the following conclusions. Zombie currently is too strong in non-group situations. It was designed to be effective at group events such as WoW, GVW and other group PvP situations. Zombie heals are unaffected by weakening or magic defences, creating a very high static damage.

In order to protect lower lvls from these heals of death we have decided to stop the effect when a person reaches 10% of his maximum health or less. On top of this we will halve the damage done by the heals.

It's quite certain these changes will be implemented. Please leave your thoughts below.
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[quote="GHOSTLORD"]Finito and myself have put in some work considering the Zombie spell. We came to the following conclusions. Zombie currently is too strong in non-group situations. It was designed to be effective at group events such as WoW, GVW and other group PvP situations. Zombie heals are unaffected by weakening or magic defences, creating a very high static damage. In order to protect lower lvls from these heals of death we have decided to stop the effect when a person reaches 10% of his maximum health or less. On top of this we will halve the damage done by the heals. It's quite certain these changes will be implemented. Please leave your thoughts below. [/quote]
By healing, not potting, just to clarify?
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[quote="S0RCERER"]By healing, not potting, just to clarify?[/quote]
"S0RCERER"By healing, not potting, just to clarify?


At this point it would apply to both potting and healing.
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[quote="GHOSTLORD"][quote="S0RCERER"]By healing, not potting, just to clarify?[/quote] At this point it would apply to both potting and healing.[/quote]
This is a step in the right direction for sure, is there any chance we can have the white spell (dispel) made a bit more appealing at the same time ?
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[quote="MAGICALAPE"]This is a step in the right direction for sure, is there any chance we can have the white spell (dispel) made a bit more appealing at the same time ?[/quote]
Can the change not be made only to healing? With pots halved it makes the spell fairly redundant in my eyes given requirement and cast time. Given that I'd opt for weaken everytime which I could learn for 32 int and 15 scorp tails.

Given the spell requirement this is a substantial nerf, all because one knob end is abusing low levels.

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[quote="QUIMM"]Can the change not be made only to healing? With pots halved it makes the spell fairly redundant in my eyes given requirement and cast time. Given that I'd opt for weaken everytime which I could learn for 32 int and 15 scorp tails. Given the spell requirement this is a substantial nerf, all because one knob end is abusing low levels. [/quote]
Good work ghost and fin. Makes zombie less over-powered now for its low requirement to learn it, but i do agree it should only be healing. Pottin should be the same
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[quote="HURRICANE"]Good work ghost and fin. Makes zombie less over-powered now for its low requirement to learn it, but i do agree it should only be healing. Pottin should be the same[/quote]
Agreed, pots should remain the same
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[quote="YOSHIMITSU"]Agreed, pots should remain the same[/quote]
If potting only takes you down to 10% hp that would mean a level 100 char would be on roughly 80hp, most of the time in pvp you would hopefully be doing more than 80hp a hit anyway so it shouldn't make a difference as to how it is now. Obviously ditto for dsoma.
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[quote="ANGELUS"]If potting only takes you down to 10% hp that would mean a level 100 char would be on roughly 80hp, most of the time in pvp you would hopefully be doing more than 80hp a hit anyway so it shouldn't make a difference as to how it is now. Obviously ditto for dsoma.[/quote]
least we can pot now tho and hopefully keep our hp 10% till stone wears off
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[quote="KNUTSEL"]least we can pot now tho and hopefully keep our hp 10% till stone wears off [/quote]
Do not change the way potting works. Other changes are good.
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[quote="CYROX"]Do not change the way potting works. Other changes are good. [/quote]
"KNUTSEL"least we can pot now tho and hopefully keep our hp 10% till stone wears off


Still cannot pot.
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[quote="FINITO"][quote="KNUTSEL"]least we can pot now tho and hopefully keep our hp 10% till stone wears off [/quote] Still cannot pot.[/quote]
Buff dispell? :D
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[quote="NITE"]Buff dispell? :D[/quote]
finito, how does dispell work? would be nice to know how exactly it works.
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[quote="HURRICANE"]finito, how does dispell work? would be nice to know how exactly it works.[/quote]
"HURRICANE"finito, how does dispell work? would be nice to know how exactly it works.


Removes aura from the target (this includes removing stone effect).

Cannot be cured/removed because the effect is instant.

The target will have to wait for aura cast cooldown before being able to cast another aura.

"NITE"Buff dispell? :D


What else would it do?
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[quote="FINITO"][quote="HURRICANE"]finito, how does dispell work? would be nice to know how exactly it works.[/quote] Removes aura from the target (this includes removing stone effect). Cannot be cured/removed because the effect is instant. The target will have to wait for aura cast cooldown before being able to cast another aura. [quote="NITE"]Buff dispell? :D[/quote] What else would it do?[/quote]
Fin could you not make it reverse to how log stone last?

Cast on lower levels it doesn't last long vs level 100 at the current duration.

I see this as the best solution.

Eg cast on a level 30 would last a second or two.
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[quote="OPENCONTI"]Fin could you not make it reverse to how log stone last? Cast on lower levels it doesn't last long vs level 100 at the current duration. I see this as the best solution. Eg cast on a level 30 would last a second or two.[/quote]

 

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