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Coming Zombie Change

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As a neutral point of view (I've never been killed, whilst stoned/zombied) i feel you nerf'd it a little too much for example when zombied as a stone holder at gvw you had to think VERY fast to get rid before you died from the amount of times your bashing your pot button, also wasn't zombie mainly introduced for the gvw stone changes to be more frequent i honestly think all the changes are great apart from the potion half.

Lets just say, lvl 100 on stone gets zombied is smashing away at f1 or f4 w/e you use for pots, he has 2 seconds before he's at 10% hp... if halfed that would give him 4 seconds, 2 seconds is a HUGE difference it would enable someone who has like 10 people attacking him to easily (compared to before) hit the syrum and laugh it off.
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[quote="KAIDONE"]As a neutral point of view (I've never been killed, whilst stoned/zombied) i feel you nerf'd it a little too much for example when zombied as a stone holder at gvw you had to think VERY fast to get rid before you died from the amount of times your bashing your pot button, also wasn't zombie mainly introduced for the gvw stone changes to be more frequent i honestly think all the changes are great apart from the potion half. Lets just say, lvl 100 on stone gets zombied is smashing away at f1 or f4 w/e you use for pots, he has 2 seconds before he's at 10% hp... if halfed that would give him 4 seconds, 2 seconds is a HUGE difference it would enable someone who has like 10 people attacking him to easily (compared to before) hit the syrum and laugh it off.[/quote]
If the intention for Zombie is to be used in group play, then this change in it's entirety is good.

I've no problem with Ghost's current suggestions.

Would've preferred it to keep potion damage at current rate, but really, the thing that gets kills with zombie isn't potting yourself to death, it's the fact that it halts you being able to pot while being hammered.
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[quote="S0RCERER"]If the intention for Zombie is to be used in group play, then this change in it's entirety is good. I've no problem with Ghost's current suggestions. Would've preferred it to keep potion damage at current rate, but really, the thing that gets kills with zombie isn't potting yourself to death, it's the fact that it halts you being able to pot while being hammered.[/quote]
"S0RCERER"If the intention for Zombie is to be used in group play, then this change in it's entirety is good.

I've no problem with Ghost's current suggestions.

Would've preferred it to keep potion damage at current rate, but really, the thing that gets kills with zombie isn't potting yourself to death, it's the fact that it halts you being able to pot while being hammered.


Agreed, don't see this change as a major issue
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[quote="JAHEIRA"][quote="S0RCERER"]If the intention for Zombie is to be used in group play, then this change in it's entirety is good. I've no problem with Ghost's current suggestions. Would've preferred it to keep potion damage at current rate, but really, the thing that gets kills with zombie isn't potting yourself to death, it's the fact that it halts you being able to pot while being hammered.[/quote] Agreed, don't see this change as a major issue[/quote]
I'd only say leaving pots the same, but apart from that, good idea
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[quote="YOSHIMITSU"]I'd only say leaving pots the same, but apart from that, good idea [/quote]
"SATAN2"White debuff could also act as a reflect for auras. Cast it on someone and if they are para'd within x seconds then the person trying to para them, gets para'd themselves. Same with someone casting 4th bow on them, the person using the aura suffers the damage themselves.


+1
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[quote="ANGRYSTEVE"][quote="SATAN2"]White debuff could also act as a reflect for auras. Cast it on someone and if they are para'd within x seconds then the person trying to para them, gets para'd themselves. Same with someone casting 4th bow on them, the person using the aura suffers the damage themselves.[/quote] +1[/quote]
The 50% damage from potting is needed for Dsoma...proposed change sounds good.
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[quote="TED"]The 50% damage from potting is needed for Dsoma...proposed change sounds good.[/quote]
Any nerf to zombie is a good change in my book.
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[quote="JARAGOONDOO"]Any nerf to zombie is a good change in my book.[/quote]
Why not reduce the duration of zombie.. so 1 player has only chance to heal 1 or 2 times..only has chance to reduce hp by half ( ish)

Full effectiveness has to be achieved in party with 2-3 or more ppl healing.. that way its only serioulsy effective in large pk or gvw situation
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[quote="LUPISCUS"]Why not reduce the duration of zombie.. so 1 player has only chance to heal 1 or 2 times..only has chance to reduce hp by half ( ish) Full effectiveness has to be achieved in party with 2-3 or more ppl healing.. that way its only serioulsy effective in large pk or gvw situation[/quote]

 

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