Author | Content | Date |
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MDC |
Ghost if I make all relevant files for 2x set of armours and couple set of weapons just for Finito just to add to updater and I'll make recommended requirements and stats will you add? You'll have to do minimal db work?
If everyone is to busy I'll happily add my old work. Blue yellow bone / and silver supreme armours and a mix of weapons...
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[quote="MDC"]Ghost if I make all relevant files for 2x set of armours and couple set of weapons just for Finito just to add to updater and I'll make recommended requirements and stats will you add? You'll have to do minimal db work?
If everyone is to busy I'll happily add my old work.
Blue yellow bone / and silver supreme armours and a mix of weapons...[/quote]
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#166 2015/07/28 14:10:19 |
EVIL_JR |
Ghost make a thread of what content youd like,
Could have a mini competition makings skins/ spells etc And the reward could be the f9 title These new armours/ weapons can be 5~5 more attack/defense than top tiers and added to the farming mobs for a birthday idea!
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[quote="EVIL_JR"]Ghost make a thread of what content youd like,
Could have a mini competition makings skins/ spells etc
And the reward could be the f9 title
These new armours/ weapons can be 5~5 more attack/defense than top tiers and added to the farming mobs for a birthday idea![/quote]
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#167 2015/07/28 15:52:58 |
MDC |
I was thinking maybe 2 sets around 130str humans and 150str Devils that will be dropped by new mobs,
And another set 160str humans 200str Devils that only drop by a gorshak. I agree nothing game changing just something to aim for collect.. Ghost I'll be around tonight 9pm and on all morning tomorrow I'll happily do all the files items ect...
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[quote="MDC"]I was thinking maybe 2 sets around 130str humans and 150str Devils that will be dropped by new mobs,
And another set 160str humans 200str Devils that only drop by a gorshak.
I agree nothing game changing just something to aim for collect..
Ghost I'll be around tonight 9pm and on all morning tomorrow I'll happily do all the files items ect... [/quote]
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#168 2015/07/28 16:19:50 |
GUMP |
Having requirements like the ones discussed would cause more problems for already capped chars. Capped str chars would be given a lot of extra defense (20~20) minimum from a full set of untagged armour, where it's mages who actually need this but wouldn't be able to wear it.
Cap str vs cap str couldn't be any worse right now, the damage is so low its not even worth the 20 minute encounter. Giving players an extra 20~20 def and only 5~5 extra attack isn't going to solve this. I don't think anyone would be willing to give up a +7 weapon for an extra 5~5 attack, farm the 5 TOEs and 2 SS and be prepared to deal with the success rate just to have the same recoil. New sets of armours and weapons need to be introduced which are significantly better than those that are currently in game, giving people the incentive to upgrade them. Weapons need to be a lot stronger to make players on the same lvl able to kill eachother. To prevent mages being dominated by these much stronger weapons they could be provided with int required armour to counter these. I'm not a big fan of the yellow/blue bone armour either.
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[quote="GUMP"]Having requirements like the ones discussed would cause more problems for already capped chars. Capped str chars would be given a lot of extra defense (20~20) minimum from a full set of untagged armour, where it's mages who actually need this but wouldn't be able to wear it.
Cap str vs cap str couldn't be any worse right now, the damage is so low its not even worth the 20 minute encounter. Giving players an extra 20~20 def and only 5~5 extra attack isn't going to solve this. I don't think anyone would be willing to give up a +7 weapon for an extra 5~5 attack, farm the 5 TOEs and 2 SS and be prepared to deal with the success rate just to have the same recoil.
New sets of armours and weapons need to be introduced which are significantly better than those that are currently in game, giving people the incentive to upgrade them. Weapons need to be a lot stronger to make
players on the same lvl able to kill eachother. To prevent mages being dominated by these much stronger weapons they could be provided with int required armour to counter these.
I'm not a big fan of the yellow/blue bone armour either.[/quote]
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#169 2015/07/28 18:05:59 |
EVIL_JR |
have to admit,
Dsoma Diab/ shadows needs a massive boost to defense |
#170 2015/07/28 18:18:27 |
KNUTSEL |
melee could do with a boost on hsoma cause unless ur more than 40 str a head of the another person ur not gonna do any damage to people with the same str so the int people are able to get around 150 str and have 170 int and damage the melee person when as the str person can get 170 str and hit the int person for little damage with melee i think this makes sense lol
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[quote="KNUTSEL"]melee could do with a boost on hsoma cause unless ur more than 40 str a head of the another person ur not gonna do any damage to people with the same str so the int people are able to get around 150 str and have 170 int and damage the melee person when as the str person can get 170 str and hit the int person for little damage with melee i think this makes sense lol[/quote]
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#171 2015/07/30 09:07:25 |
GHOSTLORD |
Small status update.
I've got three weeks holiday starting from this afternoon. I should make some proper headway in the coming time. |
#172 2015/07/30 09:20:11 |
LOTSO |
ghost are you in contact with Finito? can you please get him to check his messages please?
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#173 2015/07/30 09:50:37 |
GHOSTLORD |
"LOTSO"ghost are you in contact with Finito? can you please get him to check his messages please? I'm quite sure he doesn't need a reminder to do that as he usually does. If you have unresolved issues send me a pm and i'll see what i can do. |
#174 2015/07/30 10:35:44 |
REDFIELD |
I have been thinking of offering a helping hand once I have a bit more time available with creating new mobs, weapons, armour etc. You are just three normal guys at the end of the day who have your own lives, we all understand that and it takes time. Why not let the community help with updates? It would certainly help in my honest opinion and allow for more regular updates.
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[quote="REDFIELD"]I have been thinking of offering a helping hand once I have a bit more time available with creating new mobs, weapons, armour etc. You are just three normal guys at the end of the day who have your own lives, we all understand that and it takes time. Why not let the community help with updates? It would certainly help in my honest opinion and allow for more regular updates.[/quote]
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#175 2015/07/30 11:54:39 |
BRAINSTORM |
nerf INT its too OP
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#176 2015/08/01 18:56:35 |
CASSELL |
As a catchup mechanic for lower levels (like myself), maybe increase the rate at which we acquire rested XP? It seems like it's about 25% per 24 hours, which can then be used in 2-3 hours or so.
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#177 2015/08/03 13:54:30 |
LURKER |
The rate rested XP is gained is already based on your level, IE: lower levels regain faster and higher levels regain slower, or so I understand
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#178 2015/08/05 11:59:26 |
CASSELL |
That may be true, I'm just angling for an increase in the rate :P
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#179 2015/08/06 05:50:28 |
LURKER |
Whats the race to cap ..? Theres nothing to do apparently ;o]
One thing i think could help out lower lvls was if the rested exp potions dropped by bugs were xferable.. Capped players would have no use for them so hopefully the market for them would potentially just be for the lvl 50-100's and would spiral out of reasonable reach..
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[quote="LURKER"]Whats the race to cap ..? Theres nothing to do apparently ;o]
One thing i think could help out lower lvls was if the rested exp potions dropped by bugs were xferable.. Capped players would have no use for them so hopefully the market for them would potentially just be for the lvl 50-100's and would spiral out of reasonable reach..[/quote]
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#180 2015/08/06 08:04:15 |
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