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what are we working on

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group hunting monsters sounds good tbh ian go a head xD
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[quote="BRADLEY_COLE"]group hunting monsters sounds good tbh ian go a head xD[/quote]
"LORDCOOS"
"ISISE"Funny that the people asking for solo mobs are the ones who piloted.


When I quit and let other people play my char they may have piloted (doubt it though) however the majority of my stats were gained by me and I played legit.
So you can fuck right off, sb.



Phili fingered!
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[quote="CHRONOS"][quote="LORDCOOS"][quote="ISISE"]Funny that the people asking for solo mobs are the ones who piloted. [/quote] When I quit and let other people play my char they may have piloted (doubt it though) however the majority of my stats were gained by me and I played legit. So you can fuck right off, sb.[/quote] Phili fingered! [/quote]
"CHRONOS"

Phili fingered!


My poor guy was raped.
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[quote="LORDCOOS"][quote="CHRONOS"] Phili fingered! [/quote] My poor guy was raped.[/quote]
"ISISE"Funny that the people asking for solo mobs are the ones who piloted.


Sadly, had to let him go, can give you his contact details if you're interested.

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[quote="SPEARSHOP"][quote="ISISE"]Funny that the people asking for solo mobs are the ones who piloted.[/quote] Sadly, had to let him go, can give you his contact details if you're interested. [/quote]
Same tears, new store. Yawn.

Group tackled mobs would be nice imo o; Soma can be insular without a guild. Closest thing I experienced to team effort was drazil liver hunting. Was class with a squad imo o;
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[quote="IPHIOS"]Same tears, new store. Yawn. Group tackled mobs would be nice imo o; Soma can be insular without a guild. Closest thing I experienced to team effort was drazil liver hunting. Was class with a squad imo o;[/quote]
"NOITCEFREP"I want to be able to solo one 1v1, otherwise I doubt I'd bother.

VoD/IC with Conti drop bonuses is best idea. Would make the t6 event more fun too if devs are actually in IC.


+1

Ghost I realy feel you need to reconsider only being able to hunt these in groups..
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[quote="HEISENBERG"][quote="NOITCEFREP"]I want to be able to solo one 1v1, otherwise I doubt I'd bother. VoD/IC with Conti drop bonuses is best idea. Would make the t6 event more fun too if devs are actually in IC.[/quote] +1 Ghost I realy feel you need to reconsider only being able to hunt these in groups..[/quote]
"HEISENBERG"
"NOITCEFREP"I want to be able to solo one 1v1, otherwise I doubt I'd bother.

VoD/IC with Conti drop bonuses is best idea. Would make the t6 event more fun too if devs are actually in IC.


+1

Ghost I realy feel you need to reconsider only being able to hunt these in groups..


We don't know how it will turn out. As I've said before if you want to spend several minutes to lure one out of the group you should be able to kill one.
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[quote="GHOSTLORD"][quote="HEISENBERG"][quote="NOITCEFREP"]I want to be able to solo one 1v1, otherwise I doubt I'd bother. VoD/IC with Conti drop bonuses is best idea. Would make the t6 event more fun too if devs are actually in IC.[/quote] +1 Ghost I realy feel you need to reconsider only being able to hunt these in groups..[/quote] We don't know how it will turn out. As I've said before if you want to spend several minutes to lure one out of the group you should be able to kill one.[/quote]
So much wanted... so many different opinions.. Fast levelling for lower/med levels might be a good idea.. but not until there's something definite in the pipepline for the future and a lev cap increase.. otherwise its just gona be every get to lev cap in a week or 3... and we gona be left with even more of a gear + game.. its the gear + thats making things a bit like hard work atm.

Restart a dual server from scratch.. at esoma levelling rates... ie..damn slow, and use this server as a test server for new , improved, updates that dont have to be done quick, and time can be put into them.

MMorpgs are about time invested, stats and being stronger than the next person.. Not who can farm blg 24/7 for a few more rubies and a bit more luck witht he upgrading. lets get back to playing for stats.. for pvp .. for playing for fun.. rather than this gear chase.. At least until something better and not just speculation, wishes and possiblilties have been sorted into something thats workable.

Tbh.. nothing in this thread really makes any sense.. so much contradiction.. different ideas.. and no1 really has a clue what to do next. many ideas ..mostly different..
Get soma re-started and get the fun going again. Im sure more ppl would rather a restart than a fudged update that undoubtedly most ppl will only be moaning at

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[quote="LUPISCUS"]So much wanted... so many different opinions.. Fast levelling for lower/med levels might be a good idea.. but not until there's something definite in the pipepline for the future and a lev cap increase.. otherwise its just gona be every get to lev cap in a week or 3... and we gona be left with even more of a gear + game.. its the gear + thats making things a bit like hard work atm. Restart a dual server from scratch.. at esoma levelling rates... ie..damn slow, and use this server as a test server for new , improved, updates that dont have to be done quick, and time can be put into them. MMorpgs are about time invested, stats and being stronger than the next person.. Not who can farm blg 24/7 for a few more rubies and a bit more luck witht he upgrading. lets get back to playing for stats.. for pvp .. for playing for fun.. rather than this gear chase.. At least until something better and not just speculation, wishes and possiblilties have been sorted into something thats workable. Tbh.. nothing in this thread really makes any sense.. so much contradiction.. different ideas.. and no1 really has a clue what to do next. many ideas ..mostly different.. Get soma re-started and get the fun going again. Im sure more ppl would rather a restart than a fudged update that undoubtedly most ppl will only be moaning at [/quote]
ian aint there away where finito can imput it and high levels can test it? if it doesnt go well no harm done due to they are capped? test before imput but im 110% with group hunting
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[quote="BRADLEY_COLE"]ian aint there away where finito can imput it and high levels can test it? if it doesnt go well no harm done due to they are capped? test before imput but im 110% with group hunting [/quote]
For me, I can put up with the Leveling rate, but the drops just become boaring

Dsoma has always needed more items, the upgrades added a few more items but was never added to normal mobs

Even if we broke the upgrades down into smaller parts and add them to normal mobs

Adding a item that can upgrade tags on weaps would help on dsoma with all the "cap weap drops"

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[quote="JAHEIRA"]For me, I can put up with the Leveling rate, but the drops just become boaring Dsoma has always needed more items, the upgrades added a few more items but was never added to normal mobs Even if we broke the upgrades down into smaller parts and add them to normal mobs Adding a item that can upgrade tags on weaps would help on dsoma with all the "cap weap drops" [/quote]
revamp of conti would be good, move current hunted weaker mobs to castle map and added loadz of hard group hunting mobs to conti main map.

group hunting mobs, will they have FFA drops and multi drops? if that can be done? see no point in a mob that take 5+ people to kill for last hitter to get drop and only 2-3 drops.

7-9 drops per mob but mobs will have to drop junk aswel
FFA drops aswel

Also maybe a shard, for every who takes part for every mob.

every 10000 shards, talk to an npc get a stat.

different group mob gives different shard for different stats (repeatable)

for lvl 100 only this would give people something else to work for and would take a long time, giving lower lvl time to catch up and have something to work for.
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[quote="RAVER"]revamp of conti would be good, move current hunted weaker mobs to castle map and added loadz of hard group hunting mobs to conti main map. group hunting mobs, will they have FFA drops and multi drops? if that can be done? see no point in a mob that take 5+ people to kill for last hitter to get drop and only 2-3 drops. 7-9 drops per mob but mobs will have to drop junk aswel FFA drops aswel Also maybe a shard, for every who takes part for every mob. every 10000 shards, talk to an npc get a stat. different group mob gives different shard for different stats (repeatable) for lvl 100 only this would give people something else to work for and would take a long time, giving lower lvl time to catch up and have something to work for.[/quote]
"JAHEIRA"
Adding a item that can upgrade tags on weaps would help on dsoma with all the "cap weap drops"


That seems like a good idea. Although I remember something along these lines being suggested early into the server. Not sure if it was turned down, or overlooked.
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[quote="FLICKTHEBEAN"][quote="JAHEIRA"] Adding a item that can upgrade tags on weaps would help on dsoma with all the "cap weap drops" [/quote] That seems like a good idea. Although I remember something along these lines being suggested early into the server. Not sure if it was turned down, or overlooked.[/quote]
"FLICKTHEBEAN"
"JAHEIRA"
Adding a item that can upgrade tags on weaps would help on dsoma with all the "cap weap drops"


That seems like a good idea. Although I remember something along these lines being suggested early into the server. Not sure if it was turned down, or overlooked.


Think the concept was always that top tags shouldn't be common place, but the amount of items needed could be stepped per tag.

Nothing wrong with every player ingame having 1 intease/legendary, the main aim would be getting upgrades on it, which would take them out of the game

And even when everyone gets +5 on every item, it only takes a new weap/armor added to start everything again

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[quote="JAHEIRA"][quote="FLICKTHEBEAN"][quote="JAHEIRA"] Adding a item that can upgrade tags on weaps would help on dsoma with all the "cap weap drops" [/quote] That seems like a good idea. Although I remember something along these lines being suggested early into the server. Not sure if it was turned down, or overlooked.[/quote] Think the concept was always that top tags shouldn't be common place, but the amount of items needed could be stepped per tag. Nothing wrong with every player ingame having 1 intease/legendary, the main aim would be getting upgrades on it, which would take them out of the game And even when everyone gets +5 on every item, it only takes a new weap/armor added to start everything again [/quote]
"RAVER"revamp of conti would be good, move current hunted weaker mobs to castle map and added loadz of hard group hunting mobs to conti main map.


This would take too much time.

I am toying with a sort of token drop per kill which can later be used at an npc. One option is to put this on the conti only versions.

The main reason you'll want groups is because it will be a rather small area with more a higher than usual amount of mobs. On top of this it'll be a mix of mobs rather than just one type. Ie a warrior, rogue and mage mob.
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[quote="GHOSTLORD"][quote="RAVER"]revamp of conti would be good, move current hunted weaker mobs to castle map and added loadz of hard group hunting mobs to conti main map. [/quote] This would take too much time. I am toying with a sort of token drop per kill which can later be used at an npc. One option is to put this on the conti only versions. The main reason you'll want groups is because it will be a rather small area with more a higher than usual amount of mobs. On top of this it'll be a mix of mobs rather than just one type. Ie a warrior, rogue and mage mob.[/quote]
"GHOSTLORD"
"RAVER"revamp of conti would be good, move current hunted weaker mobs to castle map and added loadz of hard group hunting mobs to conti main map.


This would take too much time.

I am toying with a sort of token drop per kill which can later be used at an npc. One option is to put this on the conti only versions.

The main reason you'll want groups is because it will be a rather small area with more a higher than usual amount of mobs. On top of this it'll be a mix of mobs rather than just one type. Ie a warrior, rogue and mage mob.


comes down to time like always i fully understand you guys have little time for the game, but 1 big patch 6 months down the line. maybe?
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[quote="RAVER"][quote="GHOSTLORD"][quote="RAVER"]revamp of conti would be good, move current hunted weaker mobs to castle map and added loadz of hard group hunting mobs to conti main map. [/quote] This would take too much time. I am toying with a sort of token drop per kill which can later be used at an npc. One option is to put this on the conti only versions. The main reason you'll want groups is because it will be a rather small area with more a higher than usual amount of mobs. On top of this it'll be a mix of mobs rather than just one type. Ie a warrior, rogue and mage mob.[/quote] comes down to time like always i fully understand you guys have little time for the game, but 1 big patch 6 months down the line. maybe?[/quote]

 

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