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NEOXIAN |
I know this is going to upset whole heartedly Laz & Sorc and most likely pathologist etc will pipe up and claim shenanigans but there we go. S0rcerer will add in his favourite word "hyperbole" and to that I pre-emptively say, no it's not hyperbole it's fact and clear to see for everyone who actually plays dsoma. "player feed" and boss announcements make this timing quite easy.
The fact you have the two most powerful mages in the same guild with the ability to trace does exacerbate the problem even further I suppose but isn't the root problem. Shironim spawn announced ingame, and within a few minutes (the time it would take someone to run to shironim) he is dead, Lazarus has killed shironim every 10 hours on the button for weeks (months?) I cant even run there before it's dead, let alone pot up and get there. Let alone the fact he has 300 def dex and melee can't hit it. This boss is the go-to boss for weapon drops for mid level players and is monopolized WAY too much by mages it's so obvious, it's just making the strong stronger. Dionaea - spawns at bottom of hwan, by the time I tp'd. bought pots and got there it was dead from lazarus. (under 6 minutes) Tiresias - by the time I'd messaged s0rcerer to ask where its cords are (never been here before) it was dead by lazarus. (under 4 minutes) ((im pretty sure Dan actually already upped this guys MD but obviously no difference seen) Insane Pamoth spawned after Sacred stone event, within 4 minutes it was dead by lazarus (coven claim this was 4 people but look at insane pammy's defence vs archer and knux attack and you'll see how this makes little difference) when you speak to laz and s0rc they claim isylver is making all mobs impossible to be killed by mage but any boss that's worth anything is killed by mages more than anything else by a country mile. the damage that is being distributed by these mages with full flame gear is absolutely sickening, just watch s0rc or laz hitting dummy lol. 700+ hits with a constant barrage of capped flame damage which outdamages most non-capped players alone. tell me how many bosses have 700+ MD? lol. fair enough s0rc said they don't pk at boss spawns but firstly I thought that was bannable anyway, secondly why would you need to PK when it dies in minutes and you always get the kills lol. It's understandable that theres very little to do in dsoma, and these capped/near cap players need something to do, but really something needs to be done to enable the mass population to have a chance. everyone in coven seems to log each others chars depending on what boss is up as well which is a mega pain in the bottom. Fixes for Isylver/Fin to maybe implement? Bring a magic and melee damage cap for bosses, randomize spawn times for all bosses, reduce defensive dex of all bosses, make min dmg for melee 2 dmg to match weaken min dmg. stop flame accessories damage scaling with Int, it should be possible for everyone to obtain these items if they are high enough to get the quests, not if they aren't an axe user or mage. At the moment it's only because people share stuff in dsoma that anyone has sacred shards etc. anyway ill leave it there and wait for s0rc or Laz to number crunch and work out how many 700 hits required to down shironim vs his MD and let me know how many seconds im incorrect by then claim mages are hard done by etc. This is just what I've seen in the 3 weeks since I came back to Soma. complete and utter boss monopolization with no possibility for non capped players to even have a chance.
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[quote="NEOXIAN"]I know this is going to upset whole heartedly Laz & Sorc and most likely pathologist etc will pipe up and claim shenanigans but there we go. S0rcerer will add in his favourite word "hyperbole" and to that I pre-emptively say, no it's not hyperbole it's fact and clear to see for everyone who actually plays dsoma. "player feed" and boss announcements make this timing quite easy.
The fact you have the two most powerful mages in the same guild with the ability to trace does exacerbate the problem even further I suppose but isn't the root problem.
Shironim spawn announced ingame, and within a few minutes (the time it would take someone to run to shironim) he is dead, Lazarus has killed shironim every 10 hours on the button for weeks (months?) I cant even run there before it's dead, let alone pot up and get there. Let alone the fact he has 300 def dex and melee can't hit it. This boss is the go-to boss for weapon drops for mid level players and is monopolized WAY too much by mages it's so obvious, it's just making the strong stronger.
Dionaea - spawns at bottom of hwan, by the time I tp'd. bought pots and got there it was dead from lazarus. (under 6 minutes)
Tiresias - by the time I'd messaged s0rcerer to ask where its cords are (never been here before) it was dead by lazarus. (under 4 minutes) ((im pretty sure Dan actually already upped this guys MD but obviously no difference seen)
Insane Pamoth spawned after Sacred stone event, within 4 minutes it was dead by lazarus (coven claim this was 4 people but look at insane pammy's defence vs archer and knux attack and you'll see how this makes little difference)
when you speak to laz and s0rc they claim isylver is making all mobs impossible to be killed by mage but any boss that's worth anything is killed by mages more than anything else by a country mile.
the damage that is being distributed by these mages with full flame gear is absolutely sickening, just watch s0rc or laz hitting dummy lol. 700+ hits with a constant barrage of capped flame damage which outdamages most non-capped players alone. tell me how many bosses have 700+ MD? lol.
fair enough s0rc said they don't pk at boss spawns but firstly I thought that was bannable anyway, secondly why would you need to PK when it dies in minutes and you always get the kills lol.
It's understandable that theres very little to do in dsoma, and these capped/near cap players need something to do, but really something needs to be done to enable the mass population to have a chance.
everyone in coven seems to log each others chars depending on what boss is up as well which is a mega pain in the bottom.
Fixes for Isylver/Fin to maybe implement? Bring a magic and melee damage cap for bosses, randomize spawn times for all bosses, reduce defensive dex of all bosses, make min dmg for melee 2 dmg to match weaken min dmg. stop flame accessories damage scaling with Int,
it should be possible for everyone to obtain these items if they are high enough to get the quests, not if they aren't an axe user or mage. At the moment it's only because people share stuff in dsoma that anyone has sacred shards etc.
anyway ill leave it there and wait for s0rc or Laz to number crunch and work out how many 700 hits required to down shironim vs his MD and let me know how many seconds im incorrect by then claim mages are hard done by etc. This is just what I've seen in the 3 weeks since I came back to Soma. complete and utter boss monopolization with no possibility for non capped players to even have a chance. [/quote]
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#1 2015/11/04 20:21:38 |
THEMAT |
#2 2015/11/04 20:40:54 | |
NEOXIAN |
has absolutely no relevance to anything at all, but nice thanks for your intereest
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#3 2015/11/04 20:48:04 |
MAGICAL |
then you need to time it right, they have guild village trace so there at boss instantly. i have had several drops from these bosses. i just use website to time when to be somewhere.
as for monopolization you seem to forget theres like 6/7 capped chars killing instantly using guild trace.
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[quote="MAGICAL"]then you need to time it right, they have guild village trace so there at boss instantly. i have had several drops from these bosses. i just use website to time when to be somewhere.
as for monopolization you seem to forget theres like 6/7 capped chars killing instantly using guild trace.[/quote]
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#4 2015/11/04 21:33:35 |
NEOXIAN |
yeah but remember server reboots etc mess with boss timings, the fact these bosses die before a char without trace can get there is the problem, and its more often than not mages getting kills.
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#5 2015/11/04 21:37:32 |
S0RCERER |
Monopolise? Nobody else goes for the bosses.
Both laz and I were away for a 3 day period, in which time Shiro would've spawned over 13 times. It was killed once. By Kekket & Xaruthar. 700 dmg vs a dummy is not 700 magic attack, need this be explained for the umpteenth million time? When we both got back (I in the country, he down in London) we swept up every boss. The most recent MBL and Gorshak where also left for at least 2 days until we went to kill it, this was after your tirade in town about being unable to get any kills. Perhaps if you hunted to get stronger (easier than its ever been for melee) you'd get loot in the process and be online for when a boss does spawn. Regarding Shironim, a benefit of holding GV is not having to run there. On bosses like Dionaea, Laz gets the kills (despite doing less damage than a level 70 melee) because nobody ever attends. Not hard to get the kill when you're there solo. Up until stones, slayer and kortex etc quit, the boss feed was never monopolised. Why? They were first of all also level capped, secondly they actually attended bosses. Rather than always looking at others and asking why or how they are doing what they are doing, perhaps you need to ask yourself why YOU are never getting boss kills. Being present/online is a start as talking about damage dealt (when it's clear as day you have no idea how it's calculated) when you're not even capped yet isn't that wise. If capped Dex chars can get kills, a capped Spearman would cream bosses. But that's something you'll never experience as you simply want free loot. Judging by your own timers, why on earth would it take so long for you to reach the bosses in question before they each died? (Excluding Shironim of course) 6 minutes to get to Dionaea? 4 to get to Teriseas? You have 5 minutes after SS is finished to prepare pots tps or to run to your preferred boss spawn before any bosses appear. Lastly it is not bannable to PK at bosses that are not manually spawned by GMs. We just don't see the reason to PK when Dsoma is so quiet, as pointed out by Magical, we are a half dozen capped or near capped characters working together as friends/a team/guild to kill bosses. What's wrong with that?
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[quote="S0RCERER"]Monopolise? Nobody else goes for the bosses.
Both laz and I were away for a 3 day period, in which time Shiro would've spawned over 13 times.
It was killed once. By Kekket & Xaruthar.
700 dmg vs a dummy is not 700 magic attack, need this be explained for the umpteenth million time?
When we both got back (I in the country, he down in London) we swept up every boss.
The most recent MBL and Gorshak where also left for at least 2 days until we went to kill it, this was after your tirade in town about being unable to get any kills.
Perhaps if you hunted to get stronger (easier than its ever been for melee) you'd get loot in the process and be online for when a boss does spawn.
Regarding Shironim, a benefit of holding GV is not having to run there.
On bosses like Dionaea, Laz gets the kills (despite doing less damage than a level 70 melee) because nobody ever attends. Not hard to get the kill when you're there solo.
Up until stones, slayer and kortex etc quit, the boss feed was never monopolised. Why? They were first of all also level capped, secondly they actually attended bosses.
Rather than always looking at others and asking why or how they are doing what they are doing, perhaps you need to ask yourself why YOU are never getting boss kills.
Being present/online is a start as talking about damage dealt (when it's clear as day you have no idea how it's calculated) when you're not even capped yet isn't that wise.
If capped Dex chars can get kills, a capped Spearman would cream bosses. But that's something you'll never experience as you simply want free loot.
Judging by your own timers, why on earth would it take so long for you to reach the bosses in question before they each died? (Excluding Shironim of course)
6 minutes to get to Dionaea? 4 to get to Teriseas?
You have 5 minutes after SS is finished to prepare pots tps or to run to your preferred boss spawn before any bosses appear.
Lastly it is not bannable to PK at bosses that are not manually spawned by GMs. We just don't see the reason to PK when Dsoma is so quiet, as pointed out by Magical, we are a half dozen capped or near capped characters working together as friends/a team/guild to kill bosses.
What's wrong with that?[/quote]
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#6 2015/11/04 22:01:15 |
BASIL |
I understand, but as magical has said they're all capped and the only guild in Dsoma. Until more people cap from other guilds it's going to be like this. If more people get higher they won't risk trying to duel screen 4 chars as more people will be there already.
The damage melle do compared to mage is strange and to top that the def dex is crazy. I'd like to see all bosses maybe have no def dex and just have high att dex.
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[quote="BASIL"]I understand, but as magical has said they're all capped and the only guild in Dsoma. Until more people cap from other guilds it's going to be like this. If more people get higher they won't risk trying to duel screen 4 chars as more people will be there already.
The damage melle do compared to mage is strange and to top that the def dex is crazy. I'd like to see all bosses maybe have no def dex and just have high att dex. [/quote]
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#7 2015/11/04 22:10:38 |
OPENTHEDOOR |
Don't know a lot about dsoma, but hsoma benefitted greatly from soul bosses and pammoth having increased HP.
Maybe this is something to consider off dsoma bosses. |
#8 2015/11/04 22:11:00 |
CHRONOS |
"BASIL"I understand, but as magical has said they're all capped and the only guild in Dsoma. Until more people cap from other guilds it's going to be like this. If more people get higher they won't risk trying to duel screen 4 chars as more people will be there already. http://myth-of-soma.com/Forum/Thread.asp?ID=8558&title=Couple+Of+Ideas&Page=1 i spoke about bosses defensive dex in this thread but it never took off
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[quote="CHRONOS"][quote="BASIL"]I understand, but as magical has said they're all capped and the only guild in Dsoma. Until more people cap from other guilds it's going to be like this. If more people get higher they won't risk trying to duel screen 4 chars as more people will be there already.
The damage melle do compared to mage is strange and to top that the def dex is crazy. I'd like to see all bosses maybe have no def dex and just have high att dex. [/quote]
http://myth-of-soma.com/Forum/Thread.asp?ID=8558&title=Couple+Of+Ideas&Page=1
i spoke about bosses defensive dex in this thread but it never took off[/quote]
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#9 2015/11/04 22:17:30 |
NEOXIAN |
oh s0rc, you look at every single thing in life so one dimensional.
I'm level 80, I have children, a wife and social life, as well as a demanding job. If only capping was as easy as just logging in. 90% of my time since returning to soma has been spent hunting. Please don't insult me by claiming I'm sat at a WH all day. In the last few weeks I've been off work and probably been online nearly as much as Laz. When you and Laz were on holiday (wait were you? your characters were online every day during this hiatus) the bosses were still being killed. Funny how the bosses which are impossible for one person, even a capped one to solo were still alive? I managed to find an insane pamoth, which myself and slayer spent over 3 HOURS killing and in the end had to lure to GV and let JR etc join in. the same boss what laz downs in minutes. (capped archer with arguably 3rd/4th highest str for such class and lvl 80 spear with 2nd) How was I to know what bosses would spawn after SS? that was one isolated incident and refers not to my post at all bar one boss. If you're hunting on +20 pots at WBM, you first have to buy pots (these are required when you cant kill a boss in a minute) and whatever else is required for that boss. then you have to run to it (I know this feels alien for you to read and has been a long while since but for some people trace isn't an option) I wait for the red shout to come up for a boss, and I have attended EVERY single boss I've been online for, dio was dead before I got to it. Shiro dead before I got to it x50. Didn't know where Teris spawned, dead before I'd finished messaging you. Perhaps if you got off your high horse, stopped looking at soma so one dimensional like you always have done and looked at what can be gained from having more people able to kill more bosses then the population would be better on dsoma. Fact is, it's boring as shit and there's always been a monopolization, first with the quick to cap archers, secondly with the mage/axe combo which drove those away and can now kill bosses in minutes. Mages had it hard, they had to wait for weaken, wait for new mobs to kill, wait for new int armours... doesn't mean complete and utter imbalance is justified now. FYI when I was active before I quit nearly 2 years ago, you spent more time afk WH hugging/moaning/bitching than anybody else.
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[quote="NEOXIAN"]oh s0rc, you look at every single thing in life so one dimensional.
I'm level 80, I have children, a wife and social life, as well as a demanding job. If only capping was as easy as just logging in. 90% of my time since returning to soma has been spent hunting. Please don't insult me by claiming I'm sat at a WH all day. In the last few weeks I've been off work and probably been online nearly as much as Laz. When you and Laz were on holiday (wait were you? your characters were online every day during this hiatus) the bosses were still being killed.
Funny how the bosses which are impossible for one person, even a capped one to solo were still alive? I managed to find an insane pamoth, which myself and slayer spent over 3 HOURS killing and in the end had to lure to GV and let JR etc join in. the same boss what laz downs in minutes. (capped archer with arguably 3rd/4th highest str for such class and lvl 80 spear with 2nd)
How was I to know what bosses would spawn after SS? that was one isolated incident and refers not to my post at all bar one boss.
If you're hunting on +20 pots at WBM, you first have to buy pots (these are required when you cant kill a boss in a minute) and whatever else is required for that boss. then you have to run to it (I know this feels alien for you to read and has been a long while since but for some people trace isn't an option)
I wait for the red shout to come up for a boss, and I have attended EVERY single boss I've been online for, dio was dead before I got to it. Shiro dead before I got to it x50. Didn't know where Teris spawned, dead before I'd finished messaging you.
Perhaps if you got off your high horse, stopped looking at soma so one dimensional like you always have done and looked at what can be gained from having more people able to kill more bosses then the population would be better on dsoma. Fact is, it's boring as shit and there's always been a monopolization, first with the quick to cap archers, secondly with the mage/axe combo which drove those away and can now kill bosses in minutes.
Mages had it hard, they had to wait for weaken, wait for new mobs to kill, wait for new int armours... doesn't mean complete and utter imbalance is justified now. FYI when I was active before I quit nearly 2 years ago, you spent more time afk WH hugging/moaning/bitching than anybody else. [/quote]
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#10 2015/11/04 22:21:44 |
S0RCERER |
Alright so iSylver must take into consideration people who don't play, cater for everyone's real life eventualities and ensure that despite quitting the game for over a year, you should be able to come back and have an equal footing at boss kills as an entire guild of capped/near capped players using trace to kill them.
Sacred Stone gives you time to prepare before the bosses spawn. Why would you be at WBM using +20s after the event? What gives you this "right" to the boss kills when you're not even present at SS? What were you doing in the 5 minute prep time before the bosses spawned? As a guild we always run to the bosses we value the most in the event that it spawns. We're already waiting for the boss before they appear. You are at WH all of the time, else you wouldn't be lower level than even the most casual players on Dsoma (Jaheira/Xaruthar). Why does it take you 6 minutes to run to Dionaea? Why does it take you 4 minutes to run to Tireseas? 3 Hours to kill Insane Pamoth? You're never online that long. Now you're bringing completely unrelated arguments into a baseless thread, the axe/mage combo made people quit? And please... Me bitching in town? I'm never in town and on the contrary, it's usually me who has to put down stupid fabrications like this one. First it was the archers crying about being underpowered despite being the most represented and having no counter, now it's a level 78/80 spearman who doesn't play complaining about a guild getting kills on bosses that nobody even attends. Could you imagine say, Linnyi on Hsoma complaining about No Mercy / Dark Legacy getting all the boss kills as this is how you sound.
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[quote="S0RCERER"]Alright so iSylver must take into consideration people who don't play, cater for everyone's real life eventualities and ensure that despite quitting the game for over a year, you should be able to come back and have an equal footing at boss kills as an entire guild of capped/near capped players using trace to kill them.
Sacred Stone gives you time to prepare before the bosses spawn.
Why would you be at WBM using +20s after the event?
What gives you this "right" to the boss kills when you're not even present at SS?
What were you doing in the 5 minute prep time before the bosses spawned?
As a guild we always run to the bosses we value the most in the event that it spawns.
We're already waiting for the boss before they appear.
You are at WH all of the time, else you wouldn't be lower level than even the most casual players on Dsoma (Jaheira/Xaruthar).
Why does it take you 6 minutes to run to Dionaea?
Why does it take you 4 minutes to run to Tireseas?
3 Hours to kill Insane Pamoth? You're never online that long.
Now you're bringing completely unrelated arguments into a baseless thread, the axe/mage combo made people quit?
And please... Me bitching in town? I'm never in town and on the contrary, it's usually me who has to put down stupid fabrications like this one.
First it was the archers crying about being underpowered despite being the most represented and having no counter, now it's a level 78/80 spearman who doesn't play complaining about a guild getting kills on bosses that nobody even attends.
Could you imagine say, Linnyi on Hsoma complaining about No Mercy / Dark Legacy getting all the boss kills as this is how you sound.[/quote]
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#11 2015/11/04 22:39:10 |
NEOXIAN |
oh sorcerer, the fact you're making this personal means you're defending something you know is the truth.
this thread isn't to be derailed by your bully tactics you've operated since server began. I haven't played for nearly 2 years how can you claim me being 80 to WH hugging it's mind boggling. Jah hadn't even made his spear when I quit, barring the one day I returned mid last year when I was still higher than him. xaruthar wasn't even made when I quit. I was on nearly every day for 4 hours or more leveling with Hojo when you were nothing but a cry baby who did nothing, was a low level mage who wasn't in the same league as monster, Md or laz when server came out. All you DID do was bitch on forums daily, and speak in a Chinese translated chat program with perfect and the like. If you want to re-read what I've just said twice, I AM NOT EXPECTING TO KILL THE BOSSES, I just think it's outrageous I can't even get to one before it's dead. Slayer and I spent 3 hours killing insane pammy. It took evil jr, kek and others another 15 minutes to kill it in GV after we lured it there. I was at the SS event, could I get on a stone? no. could I do much? not really. You say I don't hunt, then say I shouldn't of been hunting lol. what you failed to actually see is, I was hunting WBM and used that reference to Dionaea not anything after SS. you're going off track, you're talking complete waffle, and it's idiots like you who deter the server as opposed to help it. you keep forgetting I was here for a year when server opened and saw it evolve. I expect to be able to message slayer, waga and have time to get to a boss. not it be dead in minutes.
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[quote="NEOXIAN"]oh sorcerer, the fact you're making this personal means you're defending something you know is the truth.
this thread isn't to be derailed by your bully tactics you've operated since server began.
I haven't played for nearly 2 years how can you claim me being 80 to WH hugging it's mind boggling. Jah hadn't even made his spear when I quit, barring the one day I returned mid last year when I was still higher than him. xaruthar wasn't even made when I quit. I was on nearly every day for 4 hours or more leveling with Hojo when you were nothing but a cry baby who did nothing, was a low level mage who wasn't in the same league as monster, Md or laz when server came out. All you DID do was bitch on forums daily, and speak in a Chinese translated chat program with perfect and the like.
If you want to re-read what I've just said twice,
I AM NOT EXPECTING TO KILL THE BOSSES, I just think it's outrageous I can't even get to one before it's dead.
Slayer and I spent 3 hours killing insane pammy. It took evil jr, kek and others another 15 minutes to kill it in GV after we lured it there.
I was at the SS event, could I get on a stone? no. could I do much? not really.
You say I don't hunt, then say I shouldn't of been hunting lol. what you failed to actually see is, I was hunting WBM and used that reference to Dionaea not anything after SS.
you're going off track, you're talking complete waffle, and it's idiots like you who deter the server as opposed to help it. you keep forgetting I was here for a year when server opened and saw it evolve.
I expect to be able to message slayer, waga and have time to get to a boss. not it be dead in minutes. [/quote]
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#12 2015/11/04 22:52:35 |
S0RCERER |
I've made no personal attack against you, as there's little about you to insult, you're doing yourself the damage simply by talking nonsense.
Plain to see that you being so wrong is irritating you as you're talking about things you know nothing about, which is not unusual for you. You must live on another planet, to say that I derail threads or use bully tactics, when all I'm doing is correcting your inaccuracies, unfortunately with you, they're abundant. Statements like "You were always a cry baby who did nothing, a low level mage who wasn't in the same league as Monster, MD or Laz" shows your cracking from the frustration of being wrong... Yet again. Until I took a break (also for over a year), I was higher than all of them. I stopped when it came to punching and went on to cap Genefuser, but you really wouldn't know that as you'd prefer to just make an argument that suits you, despite it being fabricated completely from your imagination. 1) You are not capped because you do not hunt. 2) During SS you should not be hunting, There, i've numbered them for you so that it's easier for you to understand. 3 hours to kill Insane Pamoth? Stop now, this is making you look as daft as your 700 magic attack comment.
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[quote="S0RCERER"]I've made no personal attack against you, as there's little about you to insult, you're doing yourself the damage simply by talking nonsense.
Plain to see that you being so wrong is irritating you as you're talking about things you know nothing about, which is not unusual for you.
You must live on another planet, to say that I derail threads or use bully tactics, when all I'm doing is correcting your inaccuracies, unfortunately with you, they're abundant.
Statements like "You were always a cry baby who did nothing, a low level mage who wasn't in the same league as Monster, MD or Laz" shows your cracking from the frustration of being wrong... Yet again.
Until I took a break (also for over a year), I was higher than all of them.
I stopped when it came to punching and went on to cap Genefuser, but you really wouldn't know that as you'd prefer to just make an argument that suits you, despite it being fabricated completely from your imagination.
1) You are not capped because you do not hunt.
2) During SS you should not be hunting,
There, i've numbered them for you so that it's easier for you to understand.
3 hours to kill Insane Pamoth? Stop now, this is making you look as daft as your 700 magic attack comment.[/quote]
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#13 2015/11/04 23:04:24 |
BASIL |
Dsoma is underpopulated for there to be any real argument.
This axe/Mage thing is just more nonsense. There is 3 high end mages 2 of witch are in the same guild, there are 2 capped axers both in same guild. Look at any other guild there is no like for like. You've got no new mages coming in no new axers apart from ignite who's in coven... Until there is a level playing field it's going to be like this. People quit cause they couldn't compete with coven not the class. If I had a guild with 2cspped mages and axes it would then be fairer but until then it's common sense it's not going to work. Question should be why is usercount low on Dsoma there is no competition.
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[quote="BASIL"]Dsoma is underpopulated for there to be any real argument.
This axe/Mage thing is just more nonsense. There is 3 high end mages 2 of witch are in the same guild, there are 2 capped axers both in same guild. Look at any other guild there is no like for like. You've got no new mages coming in no new axers apart from ignite who's in coven... Until there is a level playing field it's going to be like this. People quit cause they couldn't compete with coven not the class. If I had a guild with 2cspped mages and axes it would then be fairer but until then it's common sense it's not going to work.
Question should be why is usercount low on Dsoma there is no competition. [/quote]
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#14 2015/11/04 23:20:57 |
CARNAGE |
"BASIL" I'd have to disagree here, more people quit because they simply can't handle the grind so they walk. |
#15 2015/11/04 23:29:16 |
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