Author | Content | Date |
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UPGRADE |
ints always been the preferred option for boss kills as its a guaranteed hit every time, with weaken its double damage, ( the high def dex boss's have is pretty infuriating and should be lowered ) but its just how soma is and has always been, removing the magic damage cap made it more OP but then it did make pvp a little more exciting, regarding logging multiple chars at a boss other then a healer is pretty lame but then if half of us had the chance to do that we would? somas a hours played game always has been always will be, if u dont have a bot or a pilot ur gonna have 2 put the hours in
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[quote="UPGRADE"]ints always been the preferred option for boss kills as its a guaranteed hit every time, with weaken its double damage, ( [b]the high def dex boss's have is pretty infuriating and should be lowered [/b] ) but its just how soma is and has always been, removing the magic damage cap made it more OP but then it did make pvp a little more exciting, regarding logging multiple chars at a boss other then a healer is pretty lame but then if half of us had the chance to do that we would? somas a hours played game always has been always will be, if u dont have a bot or a pilot ur gonna have 2 put the hours in[/quote]
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#46 2015/11/05 07:09:37 |
NEOXIAN |
Great post upgrade. Fair and accurate points
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#47 2015/11/05 07:12:47 |
S0RCERER |
Some bosses, int is better.
Some bosses melee is better, despite defence Dex. No mage in game, Hsoma or Dsoma, do more than 1 dmg (2 in weaken) to Kelvar, Muher, Gargoyle Warrior, Medim, Mudef, by contrast each of these anti-mage bosses have =<100 defence, meaning any melee devil above level 50 has a higher chance at killing them than even the best geared level 100 mage. 1 hit by my axer on any of the above bosses is equal to around 500 (250 with weaken) magic hits. Its not so black and white. I'd be all for defence Dex being reduced across the board, then at least my axer could hit.
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[quote="S0RCERER"]Some bosses, int is better.
Some bosses melee is better, despite defence Dex.
No mage in game, Hsoma or Dsoma, do more than 1 dmg (2 in weaken) to Kelvar, Muher, Gargoyle Warrior, Medim, Mudef, by contrast each of these anti-mage bosses have =<100 defence, meaning any melee devil above level 50 has a higher chance at killing them than even the best geared level 100 mage.
1 hit by my axer on any of the above bosses is equal to around 500 (250 with weaken) magic hits.
Its not so black and white.
I'd be all for defence Dex being reduced across the board, then at least my axer could hit.[/quote]
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#48 2015/11/05 07:19:21 |
NEOXIAN |
Changing defensive dex alone would only compound speed of kills and make guild trace the only viable way to down a boss.
Def dex of all bosses needs to be lowered and evasion and other stats modified so they're vulnerable to each setup and class. Bosses should have something like a blanket 80% eva vs all melee. This would suit speed hitting of knux, speed hitting of A speed axers vs the guarenteed hit of a spear users 2nd. (Knux will hit more due to 4th but axe has higher att) Give archers a boss accessory which lowers Eva by 10%. Sword benefits from high damage and 3rd. That's all melee sorted. No idea how to stop a mage doing damage tho unless melee bosses get 600 MD and then there's a few special Mage only bosses added that drops Mage only upgrades and gear. Mage is only 1 class, and I don't see why it should have divine rights to hunt bosses that don't drop Mage only gear that they then use for Alts. Mage is a choice and as such should be limited to Mage only activities. Make the END GAME boss that drops both gear that's designed for ONLY capped players have 350 MD and 450 def with the evasion stats listed above or something similar tweaked to give both parties a chance of loot.
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[quote="NEOXIAN"]Changing defensive dex alone would only compound speed of kills and make guild trace the only viable way to down a boss.
Def dex of all bosses needs to be lowered and evasion and other stats modified so they're vulnerable to each setup and class.
Bosses should have something like a blanket 80% eva vs all melee. This would suit speed hitting of knux, speed hitting of A speed axers vs the guarenteed hit of a spear users 2nd. (Knux will hit more due to 4th but axe has higher att) Give archers a boss accessory which lowers Eva by 10%. Sword benefits from high damage and 3rd.
That's all melee sorted.
No idea how to stop a mage doing damage tho unless melee bosses get 600
MD and then there's a few special Mage only bosses added that drops Mage only upgrades and gear. Mage is only 1 class, and I don't see why it should have divine rights to hunt bosses that don't drop Mage only gear that they then use for Alts. Mage is a choice and as such should be limited to Mage only activities. Make the END GAME boss that drops both gear that's designed for ONLY capped players have 350 MD and 450 def with the evasion stats listed above or something similar tweaked to give both parties a chance of loot.
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#49 2015/11/05 09:14:11 |
KEKKET |
What if weapons would be a bit more common by normal mobs and upgrades would be broken down into small pieces dropped by normal mobs?
Coz i think its all about tht. |
#50 2015/11/05 09:44:58 |
GOAT |
please
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#51 2015/11/05 09:54:26 |
S0RCERER |
Neo, please "600 MD"?
There isn't a player in game who has anywhere close to 600 MA. You're not taken seriously because you make things up, something you're pretty well known for. |
#52 2015/11/05 10:04:02 |
NEOXIAN |
Sorc are you physically retarded? 600 md as in to ensure no damage is done by mages lol, now and after cap is raised. You need to learn to read really. Like seriously bad. It's embarrassing. I'm starting to actually feel sorry for you lol.
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#53 2015/11/05 10:17:55 |
NEOXIAN |
But it's cool, continuously keep skirting around the true point as you've done all along. Damn I'm off work and I still can't even log on as much as you and Laz lol, go outside man!!
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#54 2015/11/05 10:19:42 |
CARNAGE |
"NEOXIAN"Sorc are you physically retarded? 600 md as in to ensure no damage is done by mages lol, now and after cap is raised. You need to learn to read really. Like seriously bad. It's embarrassing. I'm starting to actually feel sorry for you lol. So you want melee doing 1 damage and mages doing 1 damage?
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[quote="CARNAGE"][quote="NEOXIAN"]Sorc are you physically retarded? 600 md as in to ensure no damage is done by mages lol, now and after cap is raised. You need to learn to read really. Like seriously bad. It's embarrassing. I'm starting to actually feel sorry for you lol.[/quote]
So you want melee doing 1 damage and mages doing 1 damage? [/quote]
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#55 2015/11/05 10:23:43 |
JJ |
"CARNAGE""NEOXIAN"Sorc are you physically retarded? 600 md as in to ensure no damage is done by mages lol, now and after cap is raised. You need to learn to read really. Like seriously bad. It's embarrassing. I'm starting to actually feel sorry for you lol. Whats the point of them doing the same damage if int is 100% hit rate? I'm pretty sure all would be fine on the damage side of things if defensive dex was just lowered, there would be no need for everyone to do same damage then.
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[quote="JJ"][quote="CARNAGE"][quote="NEOXIAN"]Sorc are you physically retarded? 600 md as in to ensure no damage is done by mages lol, now and after cap is raised. You need to learn to read really. Like seriously bad. It's embarrassing. I'm starting to actually feel sorry for you lol.[/quote]
So you want melee doing 1 damage and mages doing 1 damage? [/quote]
Whats the point of them doing the same damage if int is 100% hit rate?
I'm pretty sure all would be fine on the damage side of things if defensive dex was just lowered, there would be no need for everyone to do same damage then.
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#56 2015/11/05 10:30:26 |
CARNAGE |
Personally not fussed because either way nothing is dying unless there's actually players to kill said bosses.
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#57 2015/11/05 10:35:50 |
REXAR |
i do agree alot of bosses need a tweek to their defensive dex so melee chars can actually hit them often, and even give them more hp to compensate.
same can be said with hsoma magma beasts with their str/int stat being 230/240 and 110 defensive dex, grinding there on a mage because of weaken is the easiest route, leaving melee chars with the struggle yet again for bosses: mages only need +MA melee needs +ATT/+ACC for magma beasts mages only need +MA/+INT melee needs +Dex/+ACC/+ATT/+STR gear wise
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[quote="REXAR"]i do agree alot of bosses need a tweek to their defensive dex so melee chars can actually hit them often, and even give them more hp to compensate.
same can be said with hsoma magma beasts with their str/int stat being 230/240 and 110 defensive dex, grinding there on a mage because of weaken is the easiest route, leaving melee chars with the struggle yet again
for bosses:
mages only need +MA
melee needs +ATT/+ACC
for magma beasts
mages only need +MA/+INT
melee needs +Dex/+ACC/+ATT/+STR
gear wise[/quote]
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#58 2015/11/05 10:49:06 |
S0RCERER |
Giving bosses far more STR but having less DEX would go a long way.
In the same breath, make all bosses killable by INT too by reducing MD. As it stands, mages do min dmg to some bosses and wreck others. Magma Beast Lord is an example of a good boss design. His dex is low (enough to hit), compensated by his high defence. His magic defence isn't high enough to make mages do min dmg. Kills on MBL are more often than not by Melee characters. (Go figure) High Dex bosses were introduced in Esoma because 32k HP was the cap on the original DB and it served as a means to keep bosses alive longer. Looking at Saurus, it's clear to see this is no longer the case, increase boss HP and defence, decrease defence Dex and reduce the MD on bosses which take min dmg from magic. Lifting the damage cap hasn't made any difference to boss kills, not even laz hits hard enough in full MA for it to come into effect, the change is only noticeable in hunting and pvp (on monsters and people with really low MD) P.S. Once a boss has 30 more Dex than you, you have a 20% hit rate (boss has 80% evasion) so this change you're asking for is actually exactly how it is at present.
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[quote="S0RCERER"]Giving bosses far more STR but having less DEX would go a long way.
In the same breath, make all bosses killable by INT too by reducing MD.
As it stands, mages do min dmg to some bosses and wreck others.
Magma Beast Lord is an example of a good boss design.
His dex is low (enough to hit), compensated by his high defence.
His magic defence isn't high enough to make mages do min dmg.
Kills on MBL are more often than not by Melee characters. (Go figure)
High Dex bosses were introduced in Esoma because 32k HP was the cap on the original DB and it served as a means to keep bosses alive longer.
Looking at Saurus, it's clear to see this is no longer the case, increase boss HP and defence, decrease defence Dex and reduce the MD on bosses which take min dmg from magic.
Lifting the damage cap hasn't made any difference to boss kills, not even laz hits hard enough in full MA for it to come into effect, the change is only noticeable in hunting and pvp (on monsters and people with really low MD)
P.S. Once a boss has 30 more Dex than you, you have a 20% hit rate (boss has 80% evasion) so this change you're asking for is actually exactly how it is at present.[/quote]
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#59 2015/11/05 11:26:15 |
POOPANTS |
I remember using bellomodesto on the previous test server and hoarding that abyss boss for mares blood - until that asian lad from london started turning up forgot his name
but yeah it will be farmed if nobody else bothers aight bruv |
#60 2015/11/05 13:11:42 |
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