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Dsoma Balance -

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Just wanted to see what people thought re balance between classes at the moment, I know we brought in a change for con to become redundant but then end game mobs were added, which enabled massively more str to be gained for str classes, I think the con/str change was a mistake and now str based classes dominate by far too greater of a degree.

Can we reverse the con/str change back to how it should be or introduce something else for better balance?

At the moment if/when cap is raised I don't think any archer will bother....they can't even gain their main stats using a bow...
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[quote="SLAYER"]Just wanted to see what people thought re balance between classes at the moment, I know we brought in a change for con to become redundant but then end game mobs were added, which enabled massively more str to be gained for str classes, I think the con/str change was a mistake and now str based classes dominate by far too greater of a degree. Can we reverse the con/str change back to how it should be or introduce something else for better balance? At the moment if/when cap is raised I don't think any archer will bother....they can't even gain their main stats using a bow...[/quote]
It's an age old argument ain't it dude, don't know what the answer is :s without making changes that affect the game/balance so much that you end up with everyone else upset.
I know a lot of people have made archers, punched loads etc etc but I mean I just didn't know when I first started this server; was great to be back in Soma again - I didn't even know about Con being redundant until waaay waay later.
Eventually I realized I was waisting my time really using bow, even though it's still my preference.
At the end of the day when I play Soma I want to play, not afk a mob punching for 20 levels - surely that's tantamount to encouraging botting?
I do kind off keep hoping something will change to make me wanna play but I couldn't even tell you what needs to change, just that anything would be preferable!

That's just my two pence, at mo for the average gamer it's a wasted class imo.
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[quote="THEHOOD"]It's an age old argument ain't it dude, don't know what the answer is :s without making changes that affect the game/balance so much that you end up with everyone else upset. I know a lot of people have made archers, punched loads etc etc but I mean I just didn't know when I first started this server; was great to be back in Soma again - I didn't even know about Con being redundant until waaay waay later. Eventually I realized I was waisting my time really using bow, even though it's still my preference. At the end of the day when I play Soma I want to play, not afk a mob punching for 20 levels - surely that's tantamount to encouraging botting? I do kind off keep hoping something will change to make me wanna play but I couldn't even tell you what needs to change, just that anything would be preferable! That's just my two pence, at mo for the average gamer it's a wasted class imo.[/quote]
Make every class range 1 and same stats.

Clearly some people don't understand their own strengths and weaknesses.
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[quote="PATHOLOGIST"]Make every class range 1 and same stats. Clearly some people don't understand their own strengths and weaknesses. [/quote]
Was waiting for you to pipe up path lol. Don't even try to ignore the points in my original post. if you think there is no problem then I suppose you would prefer the sever to go downhill whilst maintaining dominance (as a guild) at any cost...I understand that as it is the human condition that is the ego.

Re rolling shouldn't have to be the only option for archers.

P.s. I was supportive of spear/axe getting a boost, but that was before new mobs were added.
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[quote="SLAYER"]Was waiting for you to pipe up path lol. Don't even try to ignore the points in my original post. if you think there is no problem then I suppose you would prefer the sever to go downhill whilst maintaining dominance (as a guild) at any cost...I understand that as it is the human condition that is the ego. Re rolling shouldn't have to be the only option for archers. P.s. I was supportive of spear/axe getting a boost, but that was before new mobs were added.[/quote]
I'm not piping up.

Your points are disgustingly bias its hard to take it serious.

I do fine as a knuckler, range 1, less dex, slightly more str than an archer.

I don't have the luxury of range and g-bird spamming.

Archers damage is fine versus all other than axe, it has been argued to death and you bring it back up as if everyone has forgot.

All classes will suffer if after cap is not thought through properly, that's the only thing to consider.

Your con/defense change was ridiculous the first time around and it still is;

You want range, dex, and damage.... exactly how the server started out - look where that got us, the majority of dsoma playing as archer because nothing else was even worth considering.

It's never been better, and you can say what you want about 'holding the power' we have a diverse class base, not predominantly overrun by a single class.

That'll be the last post i do here because this thread should die like the last one.

Less tears and more teamwork when it comes to pvp and you wouldn't have even thought to post this.

Have fun typing -_-'
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[quote="PATHOLOGIST"]I'm not piping up. Your points are disgustingly bias its hard to take it serious. I do fine as a knuckler, range 1, less dex, slightly more str than an archer. I don't have the luxury of range and g-bird spamming. Archers damage is fine versus all other than axe, it has been argued to death and you bring it back up as if everyone has forgot. All classes will suffer if after cap is not thought through properly, that's the only thing to consider. Your con/defense change was ridiculous the first time around and it still is; You want range, dex, and damage.... exactly how the server started out - look where that got us, the majority of dsoma playing as archer because nothing else was even worth considering. It's never been better, and you can say what you want about 'holding the power' we have a diverse class base, not predominantly overrun by a single class. That'll be the last post i do here because this thread should die like the last one. Less tears and more teamwork when it comes to pvp and you wouldn't have even thought to post this. Have fun typing -_-' [/quote]
"PATHOLOGIST"I'm not piping up.

Your points are disgustingly bias is hard to take it serious.

I do fine as a knuckler, range 1, less dex, slightly more str than an archer.

I don't have the luxury of range and g-bird spamming.

Archers damage is fine versus all other than axe, it has been argued to death and you bring it back up as if everyone has forgot.

All classes will suffer if after cap is not thought through properly, that's the only thing to consider.

Your con/defense change was ridiculous the first time around and it still is;

You want range, dex, and damage.... exactly how the server started out - look where that got us, the majority of dsoma playing as archer because nothing else was even worth considering.

It's never been better, and you can say what you want about 'holding the power' we have a diverse class base, not predominantly overrun by a single class.

That'll be the last post i do here because this thread should die like the last one.

Less tears and more teamwork when it comes to pvp and you wouldn't have even thought to post this.

Have fun typing -_-'


You again miss the point that new end game mobs were added that made the change exponentially more damaging. You have more str than an archer as you say and you aren't fighting any real high str chars yet. the damage verses spear is ridiculous as well, you know this. and verses a knuxer changing con/str back wouldn't make much difference so you would still 'do ok'.
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[quote="SLAYER"][quote="PATHOLOGIST"]I'm not piping up. Your points are disgustingly bias is hard to take it serious. I do fine as a knuckler, range 1, less dex, slightly more str than an archer. I don't have the luxury of range and g-bird spamming. Archers damage is fine versus all other than axe, it has been argued to death and you bring it back up as if everyone has forgot. All classes will suffer if after cap is not thought through properly, that's the only thing to consider. Your con/defense change was ridiculous the first time around and it still is; You want range, dex, and damage.... exactly how the server started out - look where that got us, the majority of dsoma playing as archer because nothing else was even worth considering. It's never been better, and you can say what you want about 'holding the power' we have a diverse class base, not predominantly overrun by a single class. That'll be the last post i do here because this thread should die like the last one. Less tears and more teamwork when it comes to pvp and you wouldn't have even thought to post this. Have fun typing -_-' [/quote] You again miss the point that new end game mobs were added that made the change exponentially more damaging. You have more str than an archer as you say and you aren't fighting any real high str chars yet. the damage verses spear is ridiculous as well, you know this. and verses a knuxer changing con/str back wouldn't make much difference so you would still 'do ok'.[/quote]
"PATHOLOGIST"I'm not piping up.

Your points are disgustingly bias its hard to take it serious.

I do fine as a knuckler, range 1, less dex, slightly more str than an archer.

I don't have the luxury of range and g-bird spamming.

Archers damage is fine versus all other than axe, it has been argued to death and you bring it back up as if everyone has forgot.

All classes will suffer if after cap is not thought through properly, that's the only thing to consider.

Your con/defense change was ridiculous the first time around and it still is;

You want range, dex, and damage.... exactly how the server started out - look where that got us, the majority of dsoma playing as archer because nothing else was even worth considering.

It's never been better, and you can say what you want about 'holding the power' we have a diverse class base, not predominantly overrun by a single class.

That'll be the last post i do here because this thread should die like the last one.

Less tears and more teamwork when it comes to pvp and you wouldn't have even thought to post this.

Have fun typing -_-'


Luxury of g bird spamming....ok such a luxury considering their cost/weight and the damage you will deal...
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[quote="SLAYER"][quote="PATHOLOGIST"]I'm not piping up. Your points are disgustingly bias its hard to take it serious. I do fine as a knuckler, range 1, less dex, slightly more str than an archer. I don't have the luxury of range and g-bird spamming. Archers damage is fine versus all other than axe, it has been argued to death and you bring it back up as if everyone has forgot. All classes will suffer if after cap is not thought through properly, that's the only thing to consider. Your con/defense change was ridiculous the first time around and it still is; You want range, dex, and damage.... exactly how the server started out - look where that got us, the majority of dsoma playing as archer because nothing else was even worth considering. It's never been better, and you can say what you want about 'holding the power' we have a diverse class base, not predominantly overrun by a single class. That'll be the last post i do here because this thread should die like the last one. Less tears and more teamwork when it comes to pvp and you wouldn't have even thought to post this. Have fun typing -_-' [/quote] Luxury of g bird spamming....ok such a luxury considering their cost/weight and the damage you will deal... [/quote]
plz get back CON as a DEFF all will be ok there no fair on it i do 1dmg hp for axer so wot if i have spd knux +10 will not help he will get 2k pots on him 20's and poting evry 2 houres is that clear i dunno wot gm tbh do go on dsoma fix it archers crying all days they got 2hit by axer's and axer's got like 600+hit lolz wot the fair here

and plz gm dont looke on pple dueling in town and c hp's go ur self do 300str against 200str its big defrence
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[quote="STONES"]plz get back CON as a DEFF all will be ok there no fair on it i do 1dmg hp for axer so wot if i have spd knux +10 will not help he will get 2k pots on him 20's and poting evry 2 houres is that clear i dunno wot gm tbh do go on dsoma fix it archers crying all days they got 2hit by axer's and axer's got like 600+hit lolz wot the fair here and plz gm dont looke on pple dueling in town and c hp's go ur self do 300str against 200str its big defrence [/quote]
Not doing a lot of damage vs highest str class in game, what about everyone else? (:
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[quote="NUCLEAR"]Not doing a lot of damage vs highest str class in game, what about everyone else? (:[/quote]
"STONES"plz get back CON as a DEFF all will be ok there no fair on it i do 1dmg hp for axer so wot if i have spd knux +10 will not help he will get 2k pots on him 20's and poting evry 2 houres is that clear i dunno wot gm tbh do go on dsoma fix it archers crying all days they got 2hit by axer's and axer's got like 600+hit lolz wot the fair here

and plz gm dont looke on pple dueling in town and c hp's go ur self do 300str against 200str its big defrence


+1
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[quote="SLAYER"][quote="STONES"]plz get back CON as a DEFF all will be ok there no fair on it i do 1dmg hp for axer so wot if i have spd knux +10 will not help he will get 2k pots on him 20's and poting evry 2 houres is that clear i dunno wot gm tbh do go on dsoma fix it archers crying all days they got 2hit by axer's and axer's got like 600+hit lolz wot the fair here and plz gm dont looke on pple dueling in town and c hp's go ur self do 300str against 200str its big defrence [/quote] +1[/quote]
Buy a mage
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[quote="OPENTHEDOOR"]Buy a mage[/quote]
"OPENTHEDOOR"Buy a mage


Them shots fired.
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[quote="NUCLEAR"][quote="OPENTHEDOOR"]Buy a mage[/quote] Them shots fired. [/quote]
spear seem fairly balanced, big output damage fairly big input damage. rek & get rekt.
sword are similar as above, only carried really by 5th being so op. but still balanced none the less,
knuckle fair very well vs sword/spear/archer and output/input damage vs these classes is about on par.
archer is same as knuckle but does require gear to circumvent the basically min dmg band.
mage with proc set is ridiculously OP. weaken not even required. easily countered with plenty of archers tho.

now axers... they are the only class that doesn't seem to fit dsoma in its current iteration. they can take "fair" damage from sword/spear. get absolutely rekt by mages (only coven have them) the problem only presents itself when the 297-300 str combined with a +5 CT/RDT armor set and shield/1h with 2nd aura. the scaled defence on this seems silly.

making axe 2nd aura a fixed defence value again would go someway to prevent pushing an axer into the unbelievable territory and bring them back into reality. Lets be honest, 4th axe and 5th axe are also frking awesome so its not as tho the class will curl up and disappear.

the disparity between archer and axe is the main issue, making it possible for archer to achieve 95% evasion or so on dsoma would probably also help close the gap. ive seen axers take 35% of wagas hp in one hit. (actually don't know the values here, is it 80% passive eva for max dex gap + dodge?) not 100% here. Ive failed myself.

I agree with what slayer is saying to some extent, I mean the 2 double edged changes to archer came before the much higher str levels were achievable and were placed to stop archer getting same str as axe/spear but having insane dex etc too. changing dsoma 2nd aura back to esoma % would not be gamebreaking but be a little eva gift, and changing dsoma axe 2nd aura back to esoma.

don't agree with changing stats back to con as def, not with how high damage scales now.

edit : as much as sorc and path are literally THE biggest ultimately retarded brothers that have ever graced the soma world, and bias most of their opinions to suit and strengthen themselves not the server as one, they do have a better understanding of the mechanics than most, and I do welcome their input to what I've written.
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[quote="NEOXIAN"]spear seem fairly balanced, big output damage fairly big input damage. rek & get rekt. sword are similar as above, only carried really by 5th being so op. but still balanced none the less, knuckle fair very well vs sword/spear/archer and output/input damage vs these classes is about on par. archer is same as knuckle but does require gear to circumvent the basically min dmg band. mage with proc set is ridiculously OP. weaken not even required. easily countered with plenty of archers tho. now axers... they are the only class that doesn't seem to fit dsoma in its current iteration. they can take "fair" damage from sword/spear. get absolutely rekt by mages (only coven have them) the problem only presents itself when the 297-300 str combined with a +5 CT/RDT armor set and shield/1h with 2nd aura. the scaled defence on this seems silly. making axe 2nd aura a fixed defence value again would go someway to prevent pushing an axer into the unbelievable territory and bring them back into reality. Lets be honest, 4th axe and 5th axe are also frking awesome so its not as tho the class will curl up and disappear. the disparity between archer and axe is the main issue, making it possible for archer to achieve 95% evasion or so on dsoma would probably also help close the gap. ive seen axers take 35% of wagas hp in one hit. (actually don't know the values here, is it 80% passive eva for max dex gap + dodge?) not 100% here. Ive failed myself. I agree with what slayer is saying to some extent, I mean the 2 double edged changes to archer came before the much higher str levels were achievable and were placed to stop archer getting same str as axe/spear but having insane dex etc too. changing dsoma 2nd aura back to esoma % would not be gamebreaking but be a little eva gift, and changing dsoma axe 2nd aura back to esoma. don't agree with changing stats back to con as def, not with how high damage scales now. edit : as much as sorc and path are literally THE biggest ultimately retarded brothers that have ever graced the soma world, and bias most of their opinions to suit and strengthen themselves not the server as one, they do have a better understanding of the mechanics than most, and I do welcome their input to what I've written.[/quote]
why was none of this an issue before basil was banned?
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[quote="LETT0RZ"]why was none of this an issue before basil was banned?[/quote]
"LETT0RZ"why was none of this an issue before basil was banned?


I made the same thread as this about a year ago.
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[quote="SLAYER"][quote="LETT0RZ"]why was none of this an issue before basil was banned?[/quote] I made the same thread as this about a year ago.[/quote]

 

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