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Lvl cap raise (Hsoma Only)

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Thought it was better to have a new thread for hsoma cap raise as the other one is dominated by WoW and major changes to Dsoma...

What are the current plans for Hsoma cap raise?

My preffered option would be mobs with no str/int bonus
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[quote="ACAELUS"]Thought it was better to have a new thread for hsoma cap raise as the other one is dominated by WoW and major changes to Dsoma... What are the current plans for Hsoma cap raise? My preffered option would be mobs with no str/int bonus[/quote]
With a pinch of salt as I doubt I would play, but 1-101 as is and 101+ something like 5 stat points per level, to be distributed however the player wants.
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[quote="OPENTHEDOOR"]With a pinch of salt as I doubt I would play, but 1-101 as is and 101+ something like 5 stat points per level, to be distributed however the player wants. [/quote]
Dont get the stat distributed however you want thing - everyone will be smashing shanis with fw and then asking for 5 dex
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[quote="PIKUTIN"]Dont get the stat distributed however you want thing - everyone will be smashing shanis with fw and then asking for 5 dex[/quote]
guessing that could be countered by making 101+ needing so much XP per % shanis frosting isn't worthwhile and then giving new added mobs decent XP per kill, maybe make them like dsoma apai so FW isn't possible
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[quote="GRAVIC"]guessing that could be countered by making 101+ needing so much XP per % shanis frosting isn't worthwhile and then giving new added mobs decent XP per kill, maybe make them like dsoma apai so FW isn't possible [/quote]
Fuck that bollocks its fine as it is just sort out the dex thing
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[quote="PIKUTIN"]Fuck that bollocks its fine as it is just sort out the dex thing[/quote]
imo dont be wasting time with our stat system its pretty near perfect other than adding the no bonus mobs to fix dex

all the effort on hsoma can be put into the fun stuff - new weapons armours spells and mobs

!!!
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[quote="PIKUTIN"]imo dont be wasting time with our stat system its pretty near perfect other than adding the no bonus mobs to fix dex all the effort on hsoma can be put into the fun stuff - new weapons armours spells and mobs !!![/quote]
Realy dont like allocated stats or waiting to finish a level to get stats...
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[quote="ACAELUS"]Realy dont like allocated stats or waiting to finish a level to get stats...[/quote]
No other reason other than its something different. It's quite clear a lot of people have left, not just recently but ever since Plum capped.

Repeating the same levelling process to 110 or 115 or 120 I doubt will get them back. Evolving and make some subtle changes here and there, might work.
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[quote="OPENTHEDOOR"]No other reason other than its something different. It's quite clear a lot of people have left, not just recently but ever since Plum capped. Repeating the same levelling process to 110 or 115 or 120 I doubt will get them back. Evolving and make some subtle changes here and there, might work.[/quote]
its hardly new and innovating to have humans getting stats at end of level after lvl 100, rhyse server used to do it, i dont see any problems at all with hsoma, dsoma is the only real problem.

the fix for hsoma has beens aid many times, make it so you can gain dex after lvl 100 on the new mobs.
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[quote="PROMETHEUS"]its hardly new and innovating to have humans getting stats at end of level after lvl 100, rhyse server used to do it, i dont see any problems at all with hsoma, dsoma is the only real problem. the fix for hsoma has beens aid many times, make it so you can gain dex after lvl 100 on the new mobs.[/quote]
Think 90% of people like the idea of a new map. Would it be possible to make exp only obtainable on the new map past level 100? Would save the shanks frost wind issue.
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[quote="SLUOS"]Think 90% of people like the idea of a new map. Would it be possible to make exp only obtainable on the new map past level 100? Would save the shanks frost wind issue.[/quote]
The stat distribution system is something for DSoma only.
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[quote="GHOSTLORD"]The stat distribution system is something for DSoma only.[/quote]
"GHOSTLORD"The stat distribution system is something for DSoma only.


Thanks for clearing that up :)
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[quote="MATTHEW"][quote="GHOSTLORD"]The stat distribution system is something for DSoma only.[/quote] Thanks for clearing that up :)[/quote]
Could the pros and cons of smaller guilds be considered for Hsoma's cap raise?

imo 30 men with trace is a recipe for domination, which isn't fun for anyone

Thanks

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[quote="PIKUTIN"]Could the pros and cons of [url=http://myth-of-soma.com/Forum/Thread.asp?ID=10900&title=Smaller+Guilds&Page=1]smaller guilds[/url] be considered for Hsoma's cap raise? imo 30 men with trace is a recipe for domination, which isn't fun for anyone Thanks [/quote]
"PIKUTIN"Could the pros and cons of smaller guilds be considered for Hsoma?

imo 30 men with trace is a recipe for domination, which isn't fun for anyone

Thnaks



we struggle to fit 30 into a guild, i enjoy playing and talking to friends via GC

small guilds leads to empty guild chat which leads to people like myself logging off.
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[quote="GANDALF"][quote="PIKUTIN"]Could the pros and cons of [url=http://myth-of-soma.com/Forum/Thread.asp?ID=10900&title=Smaller+Guilds&Page=1]smaller guilds[/url] be considered for Hsoma? imo 30 men with trace is a recipe for domination, which isn't fun for anyone Thnaks [/quote] we struggle to fit 30 into a guild, i enjoy playing and talking to friends via GC small guilds leads to empty guild chat which leads to people like myself logging off. [/quote]
Guild chat would be quieter but I think sacrificing this for more stimulating pvp/gameplay would be worth it

I actually think more people would be using map/world chat too

And if not then perhaps allowing for larger parties could be looked at?

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[quote="PIKUTIN"]Guild chat would be quieter but I think sacrificing this for more stimulating pvp/gameplay would be worth it I actually think more people would be using map/world chat too And if not then perhaps allowing for larger parties could be looked at? [/quote]

 

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