Author | Content | Date |
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MATTHEW |
Any update on what we can expect from hsoma cap raise with regards to stats? Will it be stronger mobs with removed stat bonus and carry on as normal or is it something more complicated?
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#91 2016/08/14 13:08:34 |
ACAELUS |
"MATTHEW"Any update on what we can expect from hsoma cap raise with regards to stats? Will it be stronger mobs with removed stat bonus and carry on as normal or is it something more complicated? This Priority still should be to bash the cap raise out imo.
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[quote="ACAELUS"][quote="MATTHEW"]Any update on what we can expect from hsoma cap raise with regards to stats? Will it be stronger mobs with removed stat bonus and carry on as normal or is it something more complicated? [/quote]
This
Priority still should be to bash the cap raise out imo. [/quote]
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#92 2016/08/14 13:11:36 |
DONATELLO |
is it really that difficult to create new armour skins? fair play if the gms dont have time with life commitments n all that, but surely there are some savvy players in game that have the time to create some? maybe run a competition? instant cap char for the winner? +8 wep for the winner?
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[quote="DONATELLO"]is it really that difficult to create new armour skins? fair play if the gms dont have time with life commitments n all that, but surely there are some savvy players in game that have the time to create some? maybe run a competition? instant cap char for the winner? +8 wep for the winner? [/quote]
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#93 2016/08/14 14:09:32 |
MATTHEW |
"DONATELLO"is it really that difficult to create new armour skins? fair play if the gms dont have time with life commitments n all that, but surely there are some savvy players in game that have the time to create some? maybe run a competition? instant cap char for the winner? +8 wep for the winner? Decent idea. Without the redic prizes your suggesting though ;p
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[quote="MATTHEW"][quote="DONATELLO"]is it really that difficult to create new armour skins? fair play if the gms dont have time with life commitments n all that, but surely there are some savvy players in game that have the time to create some? maybe run a competition? instant cap char for the winner? +8 wep for the winner? [/quote]
Decent idea. Without the redic prizes your suggesting though ;p [/quote]
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#94 2016/08/14 14:23:17 |
ISYLVER [Staff] |
If someone does manage to create accurate 3d models based on the current sprite that we can use for armours and weapons then sure - I'll create them a reasonable level dsoma character.
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#95 2016/08/14 14:29:45 |
MANTICORE |
jaheira once had made some recolors on the diab that looks pretty nice if u want to use i sure if she still has em she could share ;p
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#96 2016/08/14 22:44:00 |
WILOW |
Blue dread looks sick x
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#97 2016/08/15 04:14:22 |
MANTICORE |
"WILOW"Blue dread looks sick x yea thats the reskin of default invul most female users use to no be dissrepectfull to dan he did excellent job on designing the new invul for dsoma male looks AMAZING but female version pales to it,personal preference you could say.
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[quote="MANTICORE"][quote="WILOW"]Blue dread looks sick x[/quote]
yea thats the reskin of default invul most female users use to no be dissrepectfull to dan he did excellent job on designing the new invul for dsoma male looks AMAZING but female version pales to it,personal preference you could say.[/quote]
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#98 2016/08/15 07:20:01 |
ISYLVER [Staff] |
We'd rather save the more detailed versions of armours and potential reskins for later armours.
Although @Jaheira I'd love to see the recolours :) |
#99 2016/08/15 08:58:06 |
ISYLVER [Staff] |
It's also unlikely that we'll have a new map so we'll be looking for free spawn areas on current maps.
if you can think of any do let us know. |
#100 2016/08/15 09:53:57 |
WAKKAA |
Is using the abyss not possible? Just fill it with additional spawns of blg/nms as well or something?
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#101 2016/08/15 10:27:01 |
GHOSTLORD |
"WAKKAA"Is using the abyss not possible? Just fill it with additional spawns of blg/nms as well or something? The Abyss is nothing more than a copy of D4. It's not very interesting at all. And not required at the moment. |
#102 2016/08/15 10:29:28 |
MONSTERMAN |
TYT right up corner !
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#103 2016/08/15 10:36:10 |
JACKELPUP |
"ISYLVER"It's also unlikely that we'll have a new map so we'll be looking for free spawn areas on current maps. For Humans ..... Conti Remove BLGS and replace with high end mobs Remove Elite Lizardmen from centre and replace with new mobs Mix in additional mobs with Anachrota (existing spawn is wide) [b] TYT [/b] Graveyard area - the ghost town could be re-used. Move a few lichs further north and remove the ghouls/zombies/mummies (there are enough higher up) Stone area in between the Orc forest and the swamp could be used (there enough Stiges to the right) [b]Merc [/b] Coastline could be used as a North/South spawn An area of cliffs could be used (Kobolds are very spread out but a small additional spawn could be placed to replace those lost) [b]Abias [/b] Area immediately above the town is mostly empty Southern Coastline below the lizardmen is available An area just left of the VOD entrance on the otherside of the corridor is mostly empty [b]VoD [/b] Top left where the Warmess are. Move the Warmess that are there to a smaller area to the right freeing up that corner. Remove the Prisms in VoD and use that area? Central area in between cyclone and hoarde shanis only every has the odd Apus/Akah in it. Just few ideas anyway .... 8) Jac
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[quote="JACKELPUP"][quote="ISYLVER"]It's also unlikely that we'll have a new map so we'll be looking for free spawn areas on current maps.
if you can think of any do let us know.[/quote]
For Humans .....
[b]Conti[/b]
Remove BLGS and replace with high end mobs
Remove Elite Lizardmen from centre and replace with new mobs
Mix in additional mobs with Anachrota (existing spawn is wide)
[b]
TYT
[/b]
Graveyard area - the ghost town could be re-used. Move a few lichs further north and remove the ghouls/zombies/mummies (there are enough higher up)
Stone area in between the Orc forest and the swamp could be used (there enough Stiges to the right)
[b]Merc
[/b]
Coastline could be used as a North/South spawn
An area of cliffs could be used (Kobolds are very spread out but a small additional spawn could be placed to replace those lost)
[b]Abias
[/b]
Area immediately above the town is mostly empty
Southern Coastline below the lizardmen is available
An area just left of the VOD entrance on the otherside of the corridor is mostly empty
[b]VoD
[/b]
Top left where the Warmess are. Move the Warmess that are there to a smaller area to the right freeing up that corner.
Remove the Prisms in VoD and use that area?
Central area in between cyclone and hoarde shanis only every has the odd Apus/Akah in it.
Just few ideas anyway ....
8)
Jac
[/quote]
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#104 2016/08/15 10:42:45 |
JAHEIRA |
Reskins invul as felt it wasn't different enough + helm stuck out like a sore thumb My diab when I was leveling mage up. Re colours are easy, just finding the colours that don't look silly ingame
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[quote="JAHEIRA"][img]http://myth-of-soma.com/Gallery/Uploads/a0020f0420b5f50616b99ea3ba86c5aa.PNG[/img]
Reskins invul as felt it wasn't different enough + helm stuck out like a sore thumb
[img]http://myth-of-soma.com/Gallery/Uploads/991c408611fcfe9837d5a383c665bde4.PNG[/img]
My diab when I was leveling mage up.
Re colours are easy, just finding the colours that don't look silly ingame[/quote]
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#105 2016/08/15 11:36:00 |
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