Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Guild Village War

Author Content Date
"GANDALF"

An example would be every player that has spent a minimum of 20 mins in the GVW zone gets transported at the end to a map (like SS) for every 3 players that attend the war a boss would spawn in there? This would encourage people to turn up as they'd be part of an event after so 18 players turn up you'd get 6 bosses etc so more players more bosses



I like this idea, maybe 10 players for each boss? So there aren't too many bosses.

"GANDALF"

Like when bosses spawn have a shout "pamoth will spawn in 5 minutes" that way everyone has 5 minutes to get to the area the boss spawns an having trace is nullified?



This is another good idea, to stop guilds from using trace to get to the bosses asap and others will have a chance to get to the boss in time.

"GANDALF"

Not being able to PK 30 seconds after tracing in to a player?



Will stop the PK greifing.
PM Reply Quote
[quote="CCHRONE"][quote="GANDALF"] An example would be every player that has spent a minimum of 20 mins in the GVW zone gets transported at the end to a map (like SS) for every 3 players that attend the war a boss would spawn in there? This would encourage people to turn up as they'd be part of an event after so 18 players turn up you'd get 6 bosses etc so more players more bosses [/quote] I like this idea, maybe 10 players for each boss? So there aren't too many bosses. [quote="GANDALF"] Like when bosses spawn have a shout "pamoth will spawn in 5 minutes" that way everyone has 5 minutes to get to the area the boss spawns an having trace is nullified? [/quote] This is another good idea, to stop guilds from using trace to get to the bosses asap and others will have a chance to get to the boss in time. [quote="GANDALF"] Not being able to PK 30 seconds after tracing in to a player? [/quote] Will stop the PK greifing.[/quote]
"GANDALF"It's NOT darklegacys fault other guilds don't turn up, nothing was done when EQ won 20+ in a row nothing when firetrap were winning consistently, you didn't bat an eye lid when Nomery reeled off 30+ uncontested wins... So what's changed with Darklegacy?

Could also point to coven having so many dsoma wins uncontested when you haven't battered an eye lid? What's different now?


When any guild was winning gvws uncontested they were pretty dead because no one turned up since they had no chance of winning probably.

Whats different now is that GMs are trying to make a positive change to make GVW more active / give others a better chance of winning etc... Do you want to see another 30 DL wins in a row where nobody turns up? Probably not...

Everyone in DL is just gonna say cap the % at 80%, everyone outside DL is gonna say let is go as low as it takes untils someone wins. GMs just need to take any post here with a pinch of salt and decide whats best.
PM Reply Quote
[quote="MULTIV"][quote="GANDALF"]It's NOT darklegacys fault other guilds don't turn up, nothing was done when EQ won 20+ in a row nothing when firetrap were winning consistently, you didn't bat an eye lid when Nomery reeled off 30+ uncontested wins... So what's changed with Darklegacy? Could also point to coven having so many dsoma wins uncontested when you haven't battered an eye lid? What's different now? [/quote] When any guild was winning gvws uncontested they were pretty dead because no one turned up since they had no chance of winning probably. Whats different now is that GMs are trying to make a positive change to make GVW more active / give others a better chance of winning etc... Do you want to see another 30 DL wins in a row where nobody turns up? Probably not... Everyone in DL is just gonna say cap the % at 80%, everyone outside DL is gonna say let is go as low as it takes untils someone wins. GMs just need to take any post here with a pinch of salt and decide whats best.[/quote]
Great post by gand . Feel that the % just being capped to 80% would solve this also as we're still competative at that % but also very beatable and also as each 3 days go by that's 3 more days of levelling the attackers have
PM Reply Quote
[quote="ASBJORN"]Great post by gand . Feel that the % just being capped to 80% would solve this also as we're still competative at that % but also very beatable and also as each 3 days go by that's 3 more days of levelling the attackers have [/quote]
"MAVERICK"I like most of gandalfs ideas. It probably is fair to cap it at 80% because like they said it's not there fault other capped players don't turn up.

I'd like to see something for the lower players too. I'm only level 40 and get 2 or 3 hit off most off Dl. Even with their low %.I still turn up because it's fun but costs me a fortune in pots.



I am only level 40 as well, I understand people have put in time and effort to get to level 100 but maybe boost the stats of lower levels so lower levels can have a bit more of an advantage during GVW? So if you're attacking the GVW your stats get boosted by maybe a certain percentage depending on your level? And you only get this buff up to level 60-70 only? So try and give the boosted players to around level 70-80 stats?
PM Reply Quote
[quote="CCHRONE"][quote="MAVERICK"]I like most of gandalfs ideas. It probably is fair to cap it at 80% because like they said it's not there fault other capped players don't turn up. I'd like to see something for the lower players too. I'm only level 40 and get 2 or 3 hit off most off Dl. Even with their low %.I still turn up because it's fun but costs me a fortune in pots. [/quote] I am only level 40 as well, I understand people have put in time and effort to get to level 100 but maybe boost the stats of lower levels so lower levels can have a bit more of an advantage during GVW? So if you're attacking the GVW your stats get boosted by maybe a certain percentage depending on your level? And you only get this buff up to level 60-70 only? So try and give the boosted players to around level 70-80 stats?[/quote]
"DEIMOS"So because someone has played longer they 'deserve' gvw and it's perks?
Why cap a % limit, if it takes to 50% to make them lose the first time that says it's competitive, and will soon turn back if lost for 1 or 2 wars, at which point you will win it back, much like wotw


Deserve is the wrong word, it's down to other guilds to work harder and if they fail to show up in a strong enough fashion they should rightly lose. Not really fun continously nerfing the holders until they become so low it's an automatic loss. Getting competition from characters 35 odd levels lower says enough tbh. I think capping the percent is fair.
PM Reply Quote
[quote="JHAELIEN"][quote="DEIMOS"]So because someone has played longer they 'deserve' gvw and it's perks? Why cap a % limit, if it takes to 50% to make them lose the first time that says it's competitive, and will soon turn back if lost for 1 or 2 wars, at which point you will win it back, much like wotw[/quote] Deserve is the wrong word, it's down to other guilds to work harder and if they fail to show up in a strong enough fashion they should rightly lose. Not really fun continously nerfing the holders until they become so low it's an automatic loss. Getting competition from characters 35 odd levels lower says enough tbh. I think capping the percent is fair. [/quote]
90% of DL/ Dominance have been playing since day 1, (friends for 3 years+) why would you try split up your most loyal players? With 90% of No Mercy/Eq/Firetrap quitting there's little resistance.

Make lower level Guild villages in Abias and Merc. The more PvP content the better. Even have a multi race Gvw for bragging rights.

The % nerf is just a bandaid fix which is highly exploitable unless you increase the Guild size back to 50/60 so everyone a part of the DL community is affected by it. Or make a better alliance system so you can ally and there affected as well. Attendance is terrible ATM even at 60%, for the attacking Guilds so not much will change IMO till the defending side is so low there won't be PvP lol.

Too much whine on the forums, its a state. When you get involved in Guild politics your going to get constant whine pms Dan. Eq dominated then No mercy, now its DL turn on top. No need to get involved when the % system isnt well implemented.
PM Reply Quote
[quote="ZYZZ"]90% of DL/ Dominance have been playing since day 1, (friends for 3 years+) why would you try split up your most loyal players? With 90% of No Mercy/Eq/Firetrap quitting there's little resistance. Make lower level Guild villages in Abias and Merc. The more PvP content the better. Even have a multi race Gvw for bragging rights. The % nerf is just a bandaid fix which is highly exploitable unless you increase the Guild size back to 50/60 so everyone a part of the DL community is affected by it. Or make a better alliance system so you can ally and there affected as well. Attendance is terrible ATM even at 60%, for the attacking Guilds so not much will change IMO till the defending side is so low there won't be PvP lol. Too much whine on the forums, its a state. When you get involved in Guild politics your going to get constant whine pms Dan. Eq dominated then No mercy, now its DL turn on top. No need to get involved when the % system isnt well implemented. [/quote]
"DEIMOS"So because someone has played longer they 'deserve' gvw and it's perks?
Why cap a % limit, if it takes to 50% to make them lose the first time that says it's competitive, and will soon turn back if lost for 1 or 2 wars, at which point you will win it back, much like wotw


I didn't say we deserve to win it. I said faint don't deserve to win it just because they turn up. And much like the wotw if humans didn't turn up for months at a time for whatever reason. Then when they do start going they won't be able to compete for a long time.
PM Reply Quote
[quote="MATTHEW"][quote="DEIMOS"]So because someone has played longer they 'deserve' gvw and it's perks? Why cap a % limit, if it takes to 50% to make them lose the first time that says it's competitive, and will soon turn back if lost for 1 or 2 wars, at which point you will win it back, much like wotw[/quote] I didn't say we deserve to win it. I said faint don't deserve to win it just because they turn up. And much like the wotw if humans didn't turn up for months at a time for whatever reason. Then when they do start going they won't be able to compete for a long time. [/quote]
I think that these threads are great tbh, it shows just how much the community are invested in this, any other server people would of just stopped attending and the game would of died a horrible death rather swiftly.
PM Reply Quote
[quote="OLDMAN"]I think that these threads are great tbh, it shows just how much the community are invested in this, any other server people would of just stopped attending and the game would of died a horrible death rather swiftly.[/quote]
How about making it so when you are in an alliance you can combine, that way you can share chats and make it so you can organise attacks against the GV, this also means when the GV is won its shared, so 2/3 guilds lose % after each win, also capping how long the guilds can hold the village, so say after 10 wins they need to forfeit the village, similar to rugby league having 5 plays to get as close as possible and the 6th to score or to kick it as far away as possible. having an alliance is fine but the % loss applied to 1 and not the other makes it pointless to even have the % system.
PM Reply Quote
[quote="LUXY_"]How about making it so when you are in an alliance you can combine, that way you can share chats and make it so you can organise attacks against the GV, this also means when the GV is won its shared, so 2/3 guilds lose % after each win, also capping how long the guilds can hold the village, so say after 10 wins they need to forfeit the village, similar to rugby league having 5 plays to get as close as possible and the 6th to score or to kick it as far away as possible. having an alliance is fine but the % loss applied to 1 and not the other makes it pointless to even have the % system.[/quote]
"LUXY_"How about making it so when you are in an alliance you can combine, that way you can share chats and make it so you can organise attacks against the GV, this also means when the GV is won its shared, so 2/3 guilds lose % after each win, also capping how long the guilds can hold the village, so say after 10 wins they need to forfeit the village, similar to rugby league having 5 plays to get as close as possible and the 6th to score or to kick it as far away as possible. having an alliance is fine but the % loss applied to 1 and not the other makes it pointless to even have the % system.


If alliances caused all the guilds to get the % nerf why would they alliance up? They would just keep doing it as they are right now imo, it just wouldn't work. Also making a guild having to forfeit after 10 wins is a bit silly, guilds shouldn't be penalised that much just because they win it so many times that they can't even turn up or win it again.
PM Reply Quote
[quote="CCHRONE"][quote="LUXY_"]How about making it so when you are in an alliance you can combine, that way you can share chats and make it so you can organise attacks against the GV, this also means when the GV is won its shared, so 2/3 guilds lose % after each win, also capping how long the guilds can hold the village, so say after 10 wins they need to forfeit the village, similar to rugby league having 5 plays to get as close as possible and the 6th to score or to kick it as far away as possible. having an alliance is fine but the % loss applied to 1 and not the other makes it pointless to even have the % system.[/quote] If alliances caused all the guilds to get the % nerf why would they alliance up? They would just keep doing it as they are right now imo, it just wouldn't work. Also making a guild having to forfeit after 10 wins is a bit silly, guilds shouldn't be penalised that much just because they win it so many times that they can't even turn up or win it again.[/quote]
Scale everyone to 100 of each stat when in GVW and null and void all gear.

PM Reply Quote
[quote="ARMZZZZZZ"]Scale everyone to 100 of each stat when in GVW and null and void all gear. [/quote]
"LUXY_"capping how long the guilds can hold the village, so say after 10 wins they need to forfeit the village


To touch on that point I don't agree and here's why. In my book if a guild doesn't have what it takes to win the village normally then they don't deserve to hold it due to a forfeit and maybe getting lucky. It's like punishment for success which shouldn't ever happen BUT say this did happen the guild that was made to forfeit should be returned to 100% immediately from whatever percent they were.
PM Reply Quote
[quote="JHAELIEN"][quote="LUXY_"]capping how long the guilds can hold the village, so say after 10 wins they need to forfeit the village[/quote] To touch on that point I don't agree and here's why. In my book if a guild doesn't have what it takes to win the village normally then they don't deserve to hold it due to a forfeit and maybe getting lucky. It's like punishment for success which shouldn't ever happen BUT say this did happen the guild that was made to forfeit should be returned to 100% immediately from whatever percent they were.[/quote]
"JHAELIEN"
"LUXY_"capping how long the guilds can hold the village, so say after 10 wins they need to forfeit the village


To touch on that point I don't agree and here's why. In my book if a guild doesn't have what it takes to win the village normally then they don't deserve to hold it due to a forfeit and maybe getting lucky. It's like punishment for success BUT say this did happen the guild that was made to forfeit should be returned to 100% immediately from whatever percent they were.


The idea is to get the game to be fun for everybody, I have always actively pushed for as many people to take on DK at GVW as possible but it's not working, we want people to attend and we want people to fight, PVP can be fun when its executed well, hopefully everyone agrees that the current system isn't working.

Have you got any suggestions Jhae?
PM Reply Quote
[quote="LUXY_"][quote="JHAELIEN"][quote="LUXY_"]capping how long the guilds can hold the village, so say after 10 wins they need to forfeit the village[/quote] To touch on that point I don't agree and here's why. In my book if a guild doesn't have what it takes to win the village normally then they don't deserve to hold it due to a forfeit and maybe getting lucky. It's like punishment for success BUT say this did happen the guild that was made to forfeit should be returned to 100% immediately from whatever percent they were.[/quote] The idea is to get the game to be fun for everybody, I have always actively pushed for as many people to take on DK at GVW as possible but it's not working, we want people to attend and we want people to fight, PVP can be fun when its executed well, hopefully everyone agrees that the current system isn't working. Have you got any suggestions Jhae?[/quote]
How does forfeiting the Gv increase PvP or fun though? Lol, lower level capped Villages is the answer.
PM Reply Quote
[quote="ZYZZ"]How does forfeiting the Gv increase PvP or fun though? Lol, lower level capped Villages is the answer.[/quote]
"LUXY_"The idea is to get the game to be fun for everybody, I have always actively pushed for as many people to take on DK at GVW as possible but it's not working


There's part of the problem right there it's not our fault if players don't want to show up and it's not your fault either and your approach is better I can see you trying to gather players to go rather than crying on the forum about it. I've seen some players attend gvw (capped or close to cap) lately that normally don't go because it seems they're only interested in going unless there's a massive handicap involved.

You've probably read Gandalfs ideas if not I highly suggest you read his post. Maybe a rework of the perks related to gvw in Gandalfs post might help get people there, however there's nothing we can do if people refuse to get off their backsides and attend.

PM Reply Quote
[quote="JHAELIEN"][quote="LUXY_"]The idea is to get the game to be fun for everybody, I have always actively pushed for as many people to take on DK at GVW as possible but it's not working[/quote] There's part of the problem right there it's not our fault if players don't want to show up and it's not your fault either and your approach is better I can see you trying to gather players to go rather than crying on the forum about it. I've seen some players attend gvw (capped or close to cap) lately that normally don't go because it seems they're only interested in going unless there's a massive handicap involved. You've probably read Gandalfs ideas if not I highly suggest you read his post. Maybe a rework of the perks related to gvw in Gandalfs post might help get people there, however there's nothing we can do if people refuse to get off their backsides and attend. [/quote]

 

Please sign in with one of your characters to reply