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Guild Village War

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Since Coven keeps getting compared to DL I thought I'd add it's not really the same thing, for the most part there seems to always be less than 15 people who show up to devil GVW, a fair amount of them are of course Coven, personally I'd like to see the devil GVW time changed so the Koreans could come.
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[quote="ENIMEEZE"]Since Coven keeps getting compared to DL I thought I'd add it's not really the same thing, for the most part there seems to always be less than 15 people who show up to devil GVW, a fair amount of them are of course Coven, personally I'd like to see the devil GVW time changed so the Koreans could come.[/quote]
This might sound abit far fetched but how about a sacred stone style timed system?

Make each Gvw have 3 stones.

For an empty GV the majority of one guild on a stone wins (2/3) or Whoever has held a stone the longest if 3 different guilds are on all stones.

For the first defence you must hold at least 2 stones in order to defend the GVW. Again if there are 3 different guilds on different stones you will lose to one of those 2 guilds who has held theirs the longest.

For the second defence you will be required to hold all 3 stones or it will be won by whoever is on a 3rd stone. Again if there is a guild on each stone you will be lose to the guild who has been holding the remaining stone for the most time.

to simplify the winners don't get penalised on stats but on the difficulty to actually win and retain the GV.

Priority scoring would be the amount of players 1 guild has on a stone, failing that and there is a tie between 3 guilds, the village will revert to whoever has been on the stone the longest (as long as that guild isn't the defending guild because they would need 2 or 3 stones held dependant on how many previous defences.


very long winded but it would make things a lot more interesting than just standing there healing one person and potting. this would spread the GVW out throughout the whole room.

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[quote="GRAVIJA"]This might sound abit far fetched but how about a sacred stone style timed system? Make each Gvw have 3 stones. For an empty GV the majority of one guild on a stone wins (2/3) [b]or[/b] Whoever has held a stone the longest if 3 different guilds are on all stones. For the first defence you must hold [b]at least 2 stones[/b] in order to defend the GVW. Again if there are 3 different guilds on different stones you will lose to one of those 2 guilds who has held theirs the longest. For the second defence you will be required to hold [b]all 3 stones[/b] or it will be won by whoever is on a 3rd stone. Again if there is a guild on each stone you will be lose to the guild who has been holding the remaining stone for the most time. to simplify the winners don't get penalised on stats but on the difficulty to actually win and retain the GV. Priority scoring would be the amount of players 1 guild has on a stone, failing that and there is a tie between 3 guilds, the village will revert to whoever has been on the stone the longest (as long as that guild isn't the defending guild because they would need 2 or 3 stones held dependant on how many previous defences. very long winded but it would make things a lot more interesting than just standing there healing one person and potting. this would spread the GVW out throughout the whole room. [/quote]
Would also make ppl attend from the start rather than last 20 mins

Using ss pos as the example each week you could increase the amount the defending guild needs to secure the gv, if they don't reach there target it would go to the guild with the highest pos


+1 grav
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[quote="JAHEIRA"]Would also make ppl attend from the start rather than last 20 mins Using ss pos as the example each week you could increase the amount the defending guild needs to secure the gv, if they don't reach there target it would go to the guild with the highest pos +1 grav[/quote]
+1

Solves the % issue jaras going on about.

Can apply % to *pos* needed or the speed they gain it
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[quote="_JR_"]+1 Solves the % issue jaras going on about. Can apply % to *pos* needed or the speed they gain it[/quote]
"GANDALF"Like when bosses spawn have a shout "pamoth will spawn in 5 minutes" that way everyone has 5 minutes to get to the area the boss spawns an having trace is nullified?

This is on our todo list to replace the current shout that happens when they spawn.

"GANDALF"Not being able to PK 30 seconds after tracing in to a player?

Anyone have any problems with this? Though I would say 10-15 seconds is more than enough.

Anyone got anymore ideas for making the Guild Village more attractive to own?
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[quote="FINITO"][quote="GANDALF"]Like when bosses spawn have a shout "pamoth will spawn in 5 minutes" that way everyone has 5 minutes to get to the area the boss spawns an having trace is nullified? [/quote] This is on our todo list to replace the current shout that happens when they spawn. [quote="GANDALF"]Not being able to PK 30 seconds after tracing in to a player? [/quote] Anyone have any problems with this? Though I would say 10-15 seconds is more than enough. Anyone got anymore ideas for making the Guild Village more attractive to own?[/quote]
Not really, maybe a pammoth/shiro/gargoyle warrior or 2 rebel guard or something level spawn for the winners?

The one thing I would say, both worlds are drastically different. And this I don't think the % works for dsoma while it does work for hsoma.
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[quote="OPENTHEDOOR"]Not really, maybe a pammoth/shiro/gargoyle warrior or 2 rebel guard or something level spawn for the winners? The one thing I would say, both worlds are drastically different. And this I don't think the % works for dsoma while it does work for hsoma.[/quote]
Close the village off while out of war and put an anvil there. So at least they can treat GV as their own.

Put a warp lady who maybe has a couple of extra warp points.

Maybe have a couple of random material sellers similar to abias ect though not as resourceful.

Constantly have 1 or 2 birthday bugs/elves

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[quote="OPENTHEDOOR"]Close the village off while out of war and put an anvil there. So at least they can treat GV as their own. Put a warp lady who maybe has a couple of extra warp points. Maybe have a couple of random material sellers similar to abias ect though not as resourceful. Constantly have 1 or 2 birthday bugs/elves [/quote]
An idea for GVW is maybe instead of the person who get`s on stone last, there could maybe be a counter with a guild`s amount of time on the stone. It would encourage players to go earlier and maybe make the hour worth it rather than the last 15mins (i'm sure this idea has been talked about before, but it might have different viewpoints now).
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[quote="ASDADASD"]An idea for GVW is maybe instead of the person who get`s on stone last, there could maybe be a counter with a guild`s amount of time on the stone. It would encourage players to go earlier and maybe make the hour worth it rather than the last 15mins (i'm sure this idea has been talked about before, but it might have different viewpoints now). [/quote]
"FINITO"Anyone got anymore ideas for making the Guild Village more attractive to own?


This definitely should be priority now imo as with trace being nerfed theres even more reason not to go to gvw

is the boss spawning in hall thing viable? what about consecutive wins bringing more bosses? this would really get people going imo and works well with the new % system
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[quote="PIKUTIN"][quote="FINITO"]Anyone got anymore ideas for making the Guild Village more attractive to own?[/quote] This definitely should be priority now imo as with trace being nerfed theres even more reason not to go to gvw is the boss spawning in hall thing viable? what about consecutive wins bringing more bosses? this would really get people going imo and works well with the new % system [/quote]
Hi guys,
i can add something to devil world guild village war ,,,,,,,,,,, from time it start if anyone stand on stone for more than 10 mins he will win it !
because all gvw start at last 2 3mins at dsoma world start
so it people will know if stones taken for more than 10 mins everyone will join and we be fun and active war




:D
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[quote="BEVAN"]Hi guys, i can add something to devil world guild village war ,,,,,,,,,,, from time it start if anyone stand on stone for more than 10 mins he will win it ! because all gvw start at last 2 3mins at dsoma world start so it people will know if stones taken for more than 10 mins everyone will join and we be fun and active war :D[/quote]
And if people make a wall for 10 mins and no one gets past? gg xD
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[quote="CCHRONE"]And if people make a wall for 10 mins and no one gets past? gg xD[/quote]
"CCHRONE"And if people make a wall for 10 mins and no one gets past? gg xD


make it so 5k pos or it goes to Gamemasters
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[quote="_JR_"][quote="CCHRONE"]And if people make a wall for 10 mins and no one gets past? gg xD[/quote] make it so 5k pos or it goes to Gamemasters[/quote]
so that just means its active and people will fight to break that wall =p ....
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[quote="BEVAN"]so that just means its active and people will fight to break that wall =p ....[/quote]

 

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