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Guild Village War

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Right, due to the recent spat of guild village war threads I thought I'd create a constructive thread. We need ideas on how we can prevent one guild dominating/monopolising the percent system (this occurs on both races) and try to create something more well rounded.

Post your thoughts below.. If we implement it, you might get a prize or something.

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[quote="ISYLVER"]Right, due to the recent spat of guild village war threads I thought I'd create a [b]constructive[/b] thread. We need ideas on how we can prevent one guild dominating/monopolising the percent system (this occurs on both races) and try to create something more well rounded. Post your thoughts below.. If we implement it, you might get a prize or something. [/quote]
Posted in another thread but ill post it here anyway...

So with all of this guild related talk going on I was thinking - Whats the point of a guild? Why do people join guilds? The answer is quite simple - for 95% of people the answer is the social aspect / guild chat etc, there really isn't any other "benefit" of being in a guild besides the perks of GV holders.

So we come to the next point GVW & the village. Whilst owning the village is nice but most people will agree people want to see fun / active gvw wins where the winner can be any guild at any week. This would be best for the server also.

So how can we have the best of the two paragraphs at once.
1) Set guild limit to 10 & increase council spots to 10 (10 is a round number, 9 isnt)
2) Introduce "Chat channels" These can be password protected or an invite required from leader to join. This way you can still have a "Coven" Guild chat or "Arcanix" guild chat with 30/40/100 members where you can still chat / socalise and do everything you could do previously as a guild.
3) Introduce a control on joining / leaving guilds (You can only join / leave a guild every 2 weeks or similar) - This is not really necessary but would stop hopping or bending the rules.
4) Archive off current GV win totals in a "hall of fame" and start a new win count.

Now you effectively have best of both worlds, with 10 people guilds it create inter-group competition. Everyone should want to win for their own guild. With the chat channels you can have much bigger social groups. DL/Dominance could have a chat with 50/60 members but only a group of 10 can own / win the guild village.

This is an idea, posted in the Ideas & Suggestions forum. Obvoiusly what I've posted here doesnt have to be set in stone and there may be tweaks that could make it better so make your suggestions.
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[quote="MULTIV"]Posted in another thread but ill post it here anyway... So with all of this guild related talk going on I was thinking - Whats the point of a guild? Why do people join guilds? The answer is quite simple - for 95% of people the answer is the social aspect / guild chat etc, there really isn't any other "benefit" of being in a guild besides the perks of GV holders. So we come to the next point GVW & the village. Whilst owning the village is nice but most people will agree people want to see fun / active gvw wins where the winner can be any guild at any week. This would be best for the server also. So how can we have the best of the two paragraphs at once. 1) Set guild limit to 10 & increase council spots to 10 (10 is a round number, 9 isnt) 2) Introduce "Chat channels" These can be password protected or an invite required from leader to join. This way you can still have a "Coven" Guild chat or "Arcanix" guild chat with 30/40/100 members where you can still chat / socalise and do everything you could do previously as a guild. 3) Introduce a control on joining / leaving guilds (You can only join / leave a guild every 2 weeks or similar) - This is not really necessary but would stop hopping or bending the rules. 4) Archive off current GV win totals in a "hall of fame" and start a new win count. Now you effectively have best of both worlds, with 10 people guilds it create inter-group competition. Everyone should want to win for their own guild. With the chat channels you can have much bigger social groups. DL/Dominance could have a chat with 50/60 members but only a group of 10 can own / win the guild village. This is an idea, posted in the Ideas & Suggestions forum. Obvoiusly what I've posted here doesnt have to be set in stone and there may be tweaks that could make it better so make your suggestions.[/quote]
As I said in your previous thread Multiv

Although I agree with some ideas but some others I do disagree with, I disagree with limiting guilds to 10 players, if you limited a guild to 10 players and made a chat for everyone to join, say you have 2-3 Coven or DL guilds then all those will do is swap the GV to each guild so the GV Stat Reduction doesn't go down too far. Too many flaws imo
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[quote="CCHRONE"]As I said in your previous thread Multiv Although I agree with some ideas but some others I do disagree with, I disagree with limiting guilds to 10 players, if you limited a guild to 10 players and made a chat for everyone to join, say you have 2-3 Coven or DL guilds then all those will do is swap the GV to each guild so the GV Stat Reduction doesn't go down too far. Too many flaws imo[/quote]
Let humans and devils attack the guild village owners only
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[quote="EVIL_JR"]Let humans and devils attack the guild village owners only [/quote]
I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's)

Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf

of course the alliance guild to the gv holders would have access to gv feathers

maybe for 2nd defence is a 5% nerf to the gvw winners and a x amount nerf to the alliance guild
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[quote="INTHEFACE"]I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's) Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf of course the alliance guild to the gv holders would have access to gv feathers maybe for 2nd defence is a 5% nerf to the gvw winners and a x amount nerf to the alliance guild [/quote]
DL may as well disband and spilt into 3-4 guilds?
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[quote="ACAELUS"]DL may as well disband and spilt into 3-4 guilds?[/quote]
"ACAELUS"DL may as well disband and spilt into 3-4 guilds?


Offer ideas or dont post. Don't make this thread negative, keep it constructive.

"INTHEFACE"I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's)

Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf

of course the alliance guild to the gv holders would have access to gv feathers

maybe for 2nd defence is a 5% nerf to the gvw winners and a x amount nerf to the alliance guild


There's perhaps something in that. Make alliances official but allocate the same percent debuff but at the same time give them some form of reward... A warp NPC or something? Although could get messy with interlinked guilds...
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[quote="ISYLVER"][quote="ACAELUS"]DL may as well disband and spilt into 3-4 guilds?[/quote] Offer ideas or dont post. Don't make this thread negative, keep it constructive. [quote="INTHEFACE"]I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's) Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf of course the alliance guild to the gv holders would have access to gv feathers maybe for 2nd defence is a 5% nerf to the gvw winners and a x amount nerf to the alliance guild [/quote] There's perhaps something in that. Make alliances official but allocate the same percent debuff but at the same time give them some form of reward... A warp NPC or something? Although could get messy with interlinked guilds... [/quote]
Cap the % at 80. If it wasn't so low we wouldn't be forced to use alts. When it was 80 we had the best Gvw. I know the gms don't want DL winning it all the time but that's down to the other high lvl chars to turn up. Faint don't deserve to win it just because they turn up. We have chars that have played for 3 years and we are getting nerfed out of competing for the village.
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[quote="MATTHEW"]Cap the % at 80. If it wasn't so low we wouldn't be forced to use alts. When it was 80 we had the best Gvw. I know the gms don't want DL winning it all the time but that's down to the other high lvl chars to turn up. Faint don't deserve to win it just because they turn up. We have chars that have played for 3 years and we are getting nerfed out of competing for the village.[/quote]
"ISYLVER"
"ACAELUS"DL may as well disband and spilt into 3-4 guilds?


Offer ideas or dont post. Don't make this thread negative, keep it constructive.

"INTHEFACE"I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's)

Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf

of course the alliance guild to the gv holders would have access to gv feathers

maybe for 2nd defence is a 5% nerf to the gvw winners and a x amount nerf to the alliance guild


There's perhaps something in that. Make alliances official but allocate the same percent debuff but at the same time give them some form of reward... A warp NPC or something? Although could get messy with interlinked guilds...


perhaps not trace but warp lady/guy to useful point in vod/ic etc but this will only be for the aliiance guild that does not hold gvw
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[quote="INTHEFACE"][quote="ISYLVER"][quote="ACAELUS"]DL may as well disband and spilt into 3-4 guilds?[/quote] Offer ideas or dont post. Don't make this thread negative, keep it constructive. [quote="INTHEFACE"]I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's) Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf of course the alliance guild to the gv holders would have access to gv feathers maybe for 2nd defence is a 5% nerf to the gvw winners and a x amount nerf to the alliance guild [/quote] There's perhaps something in that. Make alliances official but allocate the same percent debuff but at the same time give them some form of reward... A warp NPC or something? Although could get messy with interlinked guilds... [/quote] perhaps not trace but warp lady/guy to useful point in vod/ic etc but this will only be for the aliiance guild that does not hold gvw [/quote]
"EVIL_JR"Let humans and devils attack the guild village owners only


People would try to exploit this by creating a wall for the GV holders and stopping people from entering, which will then make ISylver ban people which I am guessing he does not want to do.

"INTHEFACE"I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's)

Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf

of course the alliance guild to the gv holders would have access to gv feathers


This is a good idea but could also exploit this as well, people would not make alliance so they do not get the % nerf and again keep helping the team hold the GV.

"ACAELUS"DL may as well disband and spilt into 3-4 guilds?


Why would they do that?
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[quote="CCHRONE"][quote="EVIL_JR"]Let humans and devils attack the guild village owners only [/quote] People would try to exploit this by creating a wall for the GV holders and stopping people from entering, which will then make ISylver ban people which I am guessing he does not want to do. [quote="INTHEFACE"]I personally see nothing wrong with guild alliance, but perhaps it would be a better idea to actucally make it a thing (some kind of title above players name's) Then for said alliance i.e DL and dominance ( or any other guild alliance's) to share a % nerf of course the alliance guild to the gv holders would have access to gv feathers [/quote] This is a good idea but could also exploit this as well, people would not make alliance so they do not get the % nerf and again keep helping the team hold the GV. [quote="ACAELUS"]DL may as well disband and spilt into 3-4 guilds? [/quote] Why would they do that?[/quote]
Right lets start by putting this across

Leave it down to the players, it never needed the % system an if you'd capped it at 80% like many respected players across both worlds suggested you wouldn't have this problem of taking it off dominance when they've done nothing wrong an alienating a large % of your player base who haven't done anything against the rules.

It's NOT darklegacys fault other guilds don't turn up, nothing was done when EQ won 20+ in a row nothing when firetrap were winning consistently, you didn't bat an eye lid when Nomery reeled off 30+ uncontested wins... So what's changed with Darklegacy?

Could also point to coven having so many dsoma wins uncontested when you haven't battered an eye lid? What's different now?

Now that's been said (I'm hoping not to incure a ban for an honest opinion) regardless of which guild I'm in I would be called bias your either on one side or the other...

Make GVW worth players turning up...

An example would be every player that has spent a minimum of 20 mins in the GVW zone gets transported at the end to a map (like SS) for every 3 players that attend the war a boss would spawn in there? This would encourage people to turn up as they'd be part of an event after so 18 players turn up you'd get 6 bosses etc so more players more bosses

Make it time based like SS so a guild could earn points for holding the stone for each second?
You add more stones for this so players would be split between them?

Adding pot delay on the stone may add to more stone switches as players wouldn't just be able to spam there bag (like SS)

•remove trace function for having GVW
OR
Like when bosses spawn have a shout "pamoth will spawn in 5 minutes" that way everyone has 5 minutes to get to the area the boss spawns an having trace is nullified?

Not being able to PK 30 seconds after tracing in to a player?

I personally don't think anything needs changing other than capping % at 80...
It's 20 capped Lvl 100s v 6-10 chars not capped.... The 20 capped should always win its not their fault they have player the game longer, but hey I'm just a capped character that's been to 100+ gvws on here what do I know?

And you should really turn up an witness some of these wars and organisation / lack of it shown by different guilds

I look forward to constitutive points being made on this, by all means not all my ideas are great just suggestions to think about.

Gand
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[quote="GANDALF"]Right lets start by putting this across Leave it down to the players, it never needed the % system an if you'd capped it at 80% like many respected players across both worlds suggested you wouldn't have this problem of taking it off dominance when they've done nothing wrong an alienating a large % of your player base who haven't done anything against the rules. It's NOT darklegacys fault other guilds don't turn up, nothing was done when EQ won 20+ in a row nothing when firetrap were winning consistently, you didn't bat an eye lid when Nomery reeled off 30+ uncontested wins... So what's changed with Darklegacy? Could also point to coven having so many dsoma wins uncontested when you haven't battered an eye lid? What's different now? Now that's been said (I'm hoping not to incure a ban for an honest opinion) regardless of which guild I'm in I would be called bias your either on one side or the other... Make GVW worth players turning up... An example would be every player that has spent a minimum of 20 mins in the GVW zone gets transported at the end to a map (like SS) for every 3 players that attend the war a boss would spawn in there? This would encourage people to turn up as they'd be part of an event after so 18 players turn up you'd get 6 bosses etc so more players more bosses Make it time based like SS so a guild could earn points for holding the stone for each second? You add more stones for this so players would be split between them? Adding pot delay on the stone may add to more stone switches as players wouldn't just be able to spam there bag (like SS) •remove trace function for having GVW OR Like when bosses spawn have a shout "pamoth will spawn in 5 minutes" that way everyone has 5 minutes to get to the area the boss spawns an having trace is nullified? Not being able to PK 30 seconds after tracing in to a player? I personally don't think anything needs changing other than capping % at 80... It's 20 capped Lvl 100s v 6-10 chars not capped.... The 20 capped should always win its not their fault they have player the game longer, but hey I'm just a capped character that's been to 100+ gvws on here what do I know? And you should really turn up an witness some of these wars and organisation / lack of it shown by different guilds I look forward to constitutive points being made on this, by all means not all my ideas are great just suggestions to think about. Gand [/quote]
Cap the percentage nerf, would cause less people to use alts because their main is nerfed into the ground to the point they now can't compete properly themselves.
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[quote="JHAELIEN"]Cap the percentage nerf, would cause less people to use alts because their main is nerfed into the ground to the point they now can't compete properly themselves. [/quote]
So because someone has played longer they 'deserve' gvw and it's perks?
Why cap a % limit, if it takes to 50% to make them lose the first time that says it's competitive, and will soon turn back if lost for 1 or 2 wars, at which point you will win it back, much like wotw
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[quote="DEIMOS"]So because someone has played longer they 'deserve' gvw and it's perks? Why cap a % limit, if it takes to 50% to make them lose the first time that says it's competitive, and will soon turn back if lost for 1 or 2 wars, at which point you will win it back, much like wotw[/quote]
Prevent the Guild Village Holders from entering the room with the Stone thing in it.

There are Stone guards outside the door and gate that fire arrows - make them target the Guild Village Holders too (increase the damage if necessary).

This will make it harder for the "owners" to defend it and/or block entrances (but not impossible)

(If no one manages to get on the stone thingy, the village stays under the control of the defending owners.

8)

Jac
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[quote="JACKELPUP"]Prevent the Guild Village Holders from entering the room with the Stone thing in it. There are Stone guards outside the door and gate that fire arrows - make them target the Guild Village Holders too (increase the damage if necessary). This will make it harder for the "owners" to defend it and/or block entrances (but not impossible) (If no one manages to get on the stone thingy, the village stays under the control of the defending owners. 8) Jac[/quote]
I like most of gandalfs ideas. It probably is fair to cap it at 80% because like they said it's not there fault other capped players don't turn up.

I'd like to see something for the lower players too. I'm only level 40 and get 2 or 3 hit off most off Dl. Even with their low %.I still turn up because it's fun but costs me a fortune in pots.

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[quote="MAVERICK"]I like most of gandalfs ideas. It probably is fair to cap it at 80% because like they said it's not there fault other capped players don't turn up. I'd like to see something for the lower players too. I'm only level 40 and get 2 or 3 hit off most off Dl. Even with their low %.I still turn up because it's fun but costs me a fortune in pots. [/quote]

 

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