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DSoma stat change feedback

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It being conti
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[quote="BOWDEM"]It being conti [/quote]
"BOWDEM"If your Mage can 2 bang every mellee char and an aura for un-interrupted casting I'm unsure why it needs a bump?

Has any thought been put into rvr? I see no way of devs ever holding it again, all mellee chars will essentially have 0 md or very little and now that robes have been moved way out of reach (diab actually unattainable even if you did have the points to waste for a lot of mellee chars)?


U r hitting the point now how can rvr be balanced when dsoma is unbalanced if ppl 1 hitting eachother cant b the point i think. Armours becomming unavaileble and stats are nerfed for some classes point wise.
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[quote="KEKKET"][quote="BOWDEM"]If your Mage can 2 bang every mellee char and an aura for un-interrupted casting I'm unsure why it needs a bump? Has any thought been put into rvr? I see no way of devs ever holding it again, all mellee chars will essentially have 0 md or very little and now that robes have been moved way out of reach (diab actually unattainable even if you did have the points to waste for a lot of mellee chars)?[/quote] U r hitting the point now how can rvr be balanced when dsoma is unbalanced if ppl 1 hitting eachother cant b the point i think. Armours becomming unavaileble and stats are nerfed for some classes point wise.[/quote]
The solution imo combine int/wis again. Currently lvl 80 archer has less int/md than my lvl 61.
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[quote="ZYBERIA"]The solution imo combine int/wis again. Currently lvl 80 archer has less int/md than my lvl 61. [/quote]
I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)
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[quote="KEKKET"]I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)[/quote]
Kekket's idea sounds brilliant.
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[quote="WOL"]Kekket's idea sounds brilliant.[/quote]
"KEKKET"I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)


+1
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[quote="MAYFAIR"][quote="KEKKET"]I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)[/quote] +1[/quote]
"MAYFAIR"
"KEKKET"I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)


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[quote="JAMIS"][quote="MAYFAIR"][quote="KEKKET"]I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)[/quote] +1[/quote] +1[/quote]
"JAMIS"
"MAYFAIR"
"KEKKET"I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)


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[quote="NOREH"][quote="JAMIS"][quote="MAYFAIR"][quote="KEKKET"]I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)[/quote] +1[/quote] +1[/quote] +1[/quote]
Wouldnt wis for the md still be better than gaining int for the md from armour?
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[quote="ZYBERIA"]Wouldnt wis for the md still be better than gaining int for the md from armour?[/quote]
"ZYBERIA"Wouldnt wis for the md still be better than gaining int for the md from armour?


Kekket solution makes robes wis req instead of int

Think this is a good solution also, melee chars would still req a bit of int for mana (mages str for hp)

Would like wis higher for melee chars than current cap ( same with con for mages)




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[quote="JAHEIRA"][quote="ZYBERIA"]Wouldnt wis for the md still be better than gaining int for the md from armour?[/quote] Kekket solution makes robes wis req instead of int Think this is a good solution also, melee chars would still req a bit of int for mana (mages str for hp) Would like wis higher for melee chars than current cap ( same with con for mages) [/quote]
what i find ridiculous is at wotw i have had my only form of attack nerfed (cap points on str still dont equal pre-patch
yet to maintain maximum mellee (still at a nerf) i have to accept 28 wis (md)

effectively reducing the damage i give out but hugely boosting the damage i receive from human magic
to even equal my pre-patch md (at which point i still get owned by magic) i have to sacrifice an extra 30 attack and 30 defence?
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[quote="DEIMOS"]what i find ridiculous is at wotw i have had my only form of attack nerfed (cap points on str still dont equal pre-patch yet to maintain maximum mellee (still at a nerf) i have to accept 28 wis (md) effectively reducing the damage i give out but hugely boosting the damage i receive from human magic to even equal my pre-patch md (at which point i still get owned by magic) i have to sacrifice an extra 30 attack and 30 defence? [/quote]
this is due to the points are being to low for axer compared to what an axer would have on live server.
i still think points for each class should be diffrent.
also its a double kill for axer as the str/con is being changed to attack/defence stats and not just str.

still if it stays str/con for att/def and int/wis for ma/md i think armours should be con req and robes wis req.
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[quote="KEKKET"]this is due to the points are being to low for axer compared to what an axer would have on live server. i still think points for each class should be diffrent. also its a double kill for axer as the str/con is being changed to attack/defence stats and not just str. still if it stays str/con for att/def and int/wis for ma/md i think armours should be con req and robes wis req.[/quote]
"NOREH"
"JAMIS"
"MAYFAIR"
"KEKKET"I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)


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[quote="ERDEKA"][quote="NOREH"][quote="JAMIS"][quote="MAYFAIR"][quote="KEKKET"]I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)[/quote] +1[/quote] +1[/quote] +1[/quote] +1[/quote]
KEKKET
I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att)

+1
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[quote="ARATA"]KEKKET I think best thing to do is make int armours wis instead of int req and str armours con req instead of str like this evrything has its own req (armours con, weapons str, robes wisdom, staffs int). And like this melee dont have to stack on int (ma) and mages no str (att) +1[/quote]
wud love some feedback from gms about how/if this gonna be implented?
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[quote="KEKKET"]wud love some feedback from gms about how/if this gonna be implented?[/quote]

 

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