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DSoma stat change feedback

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an update that favours humans, and devils get nerfed :/
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[quote="BRAINSTORM"]an update that favours humans, and devils get nerfed :/[/quote]
ok dowloading public test to check if a int based archer works just for the sake of it im wondering if i put my 30%+ proc set to lvl will i get the 7stats in the end of lvl?

Nvm it doesnt work 200str req for invul have u lost ur mind?
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[quote="MANTICORE"]ok dowloading public test to check if a int based archer works just for the sake of it im wondering if i put my 30%+ proc set to lvl will i get the 7stats in the end of lvl? Nvm it doesnt work 200str req for invul have u lost ur mind?[/quote]
Ahaha that comment !!
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[quote="LOTSO"]Ahaha that comment !! [/quote]
I think the idea with the such big gaps is to fill the big gaps with maybe more armour? Like wise with weapons. Hopefully...
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[quote="LOTSO"]I think the idea with the such big gaps is to fill the big gaps with maybe more armour? Like wise with weapons. Hopefully...[/quote]
From a design perspective there's no reason why an archer should be able to wear the best and highest armor. DSoma was spoiled in that regard.

A new weapon every 10 levels up to the late levels in my eyes is a great improvement. That being said, a lot of tweaks need to be made and we hugely appreciate all your feedback. I'm all for class armors, dex armors and the likes, but we'll have to pick something practical so that we can continue building towards a release.
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[quote="GHOSTLORD"]From a design perspective there's no reason why an archer should be able to wear the best and highest armor. DSoma was spoiled in that regard. A new weapon every 10 levels up to the late levels in my eyes is a great improvement. That being said, a lot of tweaks need to be made and we hugely appreciate all your feedback. I'm all for class armors, dex armors and the likes, but we'll have to pick something practical so that we can continue building towards a release.[/quote]
u know a mage wont be able to use invul right? and with those high requirements u lock people to specific cookie cutter specs and there wont be any diversity at all not to mention the balance will out of place.

Test Server 2.0 incoming weres every1 will 1+5th eachother and some classes will fade out .why dont u replace str/int from armors and replce em with con/wis these will be more usefull stats than str anyways. with this people will build their characters abit differently they wont be forced to put alot of points on str.
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[quote="MANTICORE"]u know a mage wont be able to use invul right? and with those high requirements u lock people to specific cookie cutter specs and there wont be any diversity at all not to mention the balance will out of place. Test Server 2.0 incoming weres every1 will 1+5th eachother and some classes will fade out .why dont u replace str/int from armors and replce em with con/wis these will be more usefull stats than str anyways. with this people will build their characters abit differently they wont be forced to put alot of points on str. [/quote]
With the "luxery" of wearing demonic for a mage it wont cast AND wont survive on wotw with them a++ recoil bows
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[quote="KEKKET"]With the "luxery" of wearing demonic for a mage it wont cast AND wont survive on wotw with them a++ recoil bows[/quote]
Stop looking so much at the negatives

There's possible fixs for ever issue

I do like the idea of con/wis being used on armor/robes instead of str/int believe this has been mentioned before also. Tho I also like the idea that melee chars can't use and robes

To make it up to mages that lose the chance at invul, there robes def could be increase on the last 2 robes that melee chars can't reach

Am still hoping we get a new set of weapons( will help with archers lack of dmg)

I can't comment on class balance as of yet, don't think the changes make much difference (other than melee v mage which is a bit extreme atm)
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[quote="JAHEIRA"]Stop looking so much at the negatives There's possible fixs for ever issue I do like the idea of con/wis being used on armor/robes instead of str/int believe this has been mentioned before also. Tho I also like the idea that melee chars can't use and robes To make it up to mages that lose the chance at invul, there robes def could be increase on the last 2 robes that melee chars can't reach Am still hoping we get a new set of weapons( will help with archers lack of dmg) I can't comment on class balance as of yet, don't think the changes make much difference (other than melee v mage which is a bit extreme atm)[/quote]
"JAHEIRA"
There's possible fixs for ever issue



And then some! :D

I've started redoing DSoma magic to be more spread out. Finito told me to make any spell effect I could think of. Why not make a few support spells that give defence? Maybe a reflect melee? Who knows! :D

"MANTICORE"u know a mage wont be able to use invul right? and with those high requirements u lock people to specific cookie cutter specs and there wont be any diversity at all not to mention the balance will out of place.

Test Server 2.0 incoming weres every1 will 1+5th eachother and some classes will fade out .why dont u replace str/int from armors and replce em with con/wis these will be more usefull stats than str anyways. with this people will build their characters abit differently they wont be forced to put alot of points on str.


That is currently the case, yes. Which is why it's still the test server. We're working on it.

I appreciate the (negative) feedback. What are your ideas to improve it?
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[quote="GHOSTLORD"][quote="JAHEIRA"] There's possible fixs for ever issue [/quote] And then some! :D I've started redoing DSoma magic to be more spread out. Finito told me to make any spell effect I could think of. Why not make a few support spells that give defence? Maybe a reflect melee? Who knows! :D [quote="MANTICORE"]u know a mage wont be able to use invul right? and with those high requirements u lock people to specific cookie cutter specs and there wont be any diversity at all not to mention the balance will out of place. Test Server 2.0 incoming weres every1 will 1+5th eachother and some classes will fade out .why dont u replace str/int from armors and replce em with con/wis these will be more usefull stats than str anyways. with this people will build their characters abit differently they wont be forced to put alot of points on str. [/quote] That is currently the case, yes. Which is why it's still the test server. We're working on it. I appreciate the (negative) feedback. What are your ideas to improve it?[/quote]
Thinking about any spell does this mean we can have support party's? If leader is bow whole group gains evasion or sword we recover hp faster ect?
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[quote="LOTSO"]Thinking about any spell does this mean we can have support party's? If leader is bow whole group gains evasion or sword we recover hp faster ect?[/quote]
I think 7 stats a lvl is to less. Even I'm a nub, without lvling the perfect way, I should lvl 8 more lvls to get the same stats as I've now. And I'm only lvl 33 now. Suppose it will kill dsoma :(
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[quote="AZAREAL"]I think 7 stats a lvl is to less. Even I'm a nub, without lvling the perfect way, I should lvl 8 more lvls to get the same stats as I've now. And I'm only lvl 33 now. Suppose it will kill dsoma :([/quote]
"MANTICORE"u know a mage wont be able to use invul right?

Yeah, that is on purpose just like melee not being able to wear high int armors.
- We decided to split the armors between classes that use physical damage and magic damage because of the different classes and didn't make sense that both types could wear the highest stat armors.
- STR armors were distributed starting at level 5 to 85 every 10 levels and given a stat requirement that would be obtainable by all physical damage classes of that level.
- INT armors were distributed starting at level 5 to 65 (STR has two more armors) every 10 levels and given a stat requirement that would be obtainable by magic damage class of that level.

Can try it with the armors being available at stat requirements that all classes can obtain.

"MANTICORE"with those high requirements u lock people to specific cookie cutter specs and there wont be any diversity at all not to mention the balance will out of place.

Would like to know your reasoning behind these comments.
- Are you saying that players would want to always get enough Str or Int (mage) to wear all of the armors therefore they would need to put a lot of points into the stat required therefore with lower requirement can put more points elsewhere?
- Would the balance be out of place due to the differences of DF/MDF because cannot wear all armors (though obviously there is still differences due to Con/Wis) ?

"MANTICORE"why dont u replace str/int from armors and replce em with con/wis these will be more usefull stats than str anyways. with this people will build their characters abit differently they wont be forced to put alot of points on str.

- Mage would then have no reason to put points into Str.
- Human's wouldn't be able to wear the Con armors.
- It does make sense that way with Con and Wis currently being for DF and MDF.

This all assuming that we do keep the change back to Con and Wis for DF and MDF. The main reason for not having it be Str and Int is then Con and Wis don't have much of a purpose, could come up with a new purpose for them.
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[quote="FINITO"][quote="MANTICORE"]u know a mage wont be able to use invul right?[/quote] Yeah, that is on purpose just like melee not being able to wear high int armors. - We decided to split the armors between classes that use physical damage and magic damage because of the different classes and didn't make sense that both types could wear the highest stat armors. - STR armors were distributed starting at level 5 to 85 every 10 levels and given a stat requirement that would be obtainable by all physical damage classes of that level. - INT armors were distributed starting at level 5 to 65 (STR has two more armors) every 10 levels and given a stat requirement that would be obtainable by magic damage class of that level. Can try it with the armors being available at stat requirements that all classes can obtain. [quote="MANTICORE"]with those high requirements u lock people to specific cookie cutter specs and there wont be any diversity at all not to mention the balance will out of place.[/quote] Would like to know your reasoning behind these comments. - Are you saying that players would want to always get enough Str or Int (mage) to wear all of the armors therefore they would need to put a lot of points into the stat required therefore with lower requirement can put more points elsewhere? - Would the balance be out of place due to the differences of DF/MDF because cannot wear all armors (though obviously there is still differences due to Con/Wis) ? [quote="MANTICORE"]why dont u replace str/int from armors and replce em with con/wis these will be more usefull stats than str anyways. with this people will build their characters abit differently they wont be forced to put alot of points on str.[/quote] - Mage would then have no reason to put points into Str. - Human's wouldn't be able to wear the Con armors. - It does make sense that way with Con and Wis currently being for DF and MDF. This all assuming that we do keep the change back to Con and Wis for DF and MDF. The main reason for not having it be Str and Int is then Con and Wis don't have much of a purpose, could come up with a new purpose for them.[/quote]
for mages not be able to use invul ok i can see your reasoning.
as for specs lets say for example an archer who gets the lowest sr cap and wants to build his char towards more bust with a proc set by increasing his int in the expense of his str he can't do it now.

2nd example would be an axer for eg who would like to be more tanky on wotws and goes a similar with increased int to use mage armors to tank all those human mages.

As for con/wis you either have to revert em back or remove em or alternative make em work just like their counterparts on hsoma

You can also introduce a 200str armor aswell
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[quote="MANTICORE"]for mages not be able to use invul ok i can see your reasoning. as for specs lets say for example an archer who gets the lowest sr cap and wants to build his char towards more bust with a proc set by increasing his int in the expense of his str he can't do it now. 2nd example would be an axer for eg who would like to be more tanky on wotws and goes a similar with increased int to use mage armors to tank all those human mages. As for con/wis you either have to revert em back or remove em or alternative make em work just like their counterparts on hsoma You can also introduce a 200str armor aswell [/quote]
"MANTICORE"as for specs lets say for example an archer who gets the lowest sr cap and wants to build his char towards more bust with a proc set by increasing his int in the expense of his str he can't do it now.

Why can it not be done? Is it because would feel forced into getting the 199 str needed to wear invul?

"MANTICORE"2nd example would be an axer for eg who would like to be more tanky on wotws and goes a similar with increased int to use mage armors to tank all those human mages.

Hmmm and we gave currently Warrior the lowest maximum Int but we can't have them being able to get high str and high Int. Perhaps need something where if say Warrior gets 100 Int (current max) and they want to go over 100 Int it would then start decreasing their maximum Str (290). E.g. you get 110 Int and then Str max decreases to 280 but I don't see how this would work for Dex though.

"MANTICORE"As for con/wis you either have to revert em back or remove em or alternative make em work just like their counterparts on hsoma

I wouldn't want to see them removed. Reverting is an option but then they would need more purpose (though they do play smaller part in some calcs, Con is used in Health, Stamina, and Weight calc and Wisdom is used in Mana calc).

"MANTICORE"You can also introduce a 200str armor aswell

Why? Invul has 199 Str req.

Maybe it would be better to just give all classes the highest cap for each stat then all classes could put points into stats up to 290 Str, 210 Dex, 240 Int, 240 Wis, 290 Con.
- Would obviously still have limited points to spend.

- Not restricted to a class specific maximum limit (this seems to be the main issue and downside of how the system is currently implemented). So your Warrior can sacrifice some str and get their Int higher than 100.

- Might have to tweak how many stat points are given per level though (initially would keep it the same which is 7).

- Difference between classes is then handled by what weapon they use as they would be looking to put more points into the stat that is required. For Warrior it naturally means they would get higher Str armors because it is also their stat requirement for weapon and same thing for Wizard and Int armors (at least it would work like this if those classes want to actually use the higher stat requriement weapons as they could if wanted skip higher weapons and spend points in another stat instead).
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[quote="FINITO"][quote="MANTICORE"]as for specs lets say for example an archer who gets the lowest sr cap and wants to build his char towards more bust with a proc set by increasing his int in the expense of his str he can't do it now.[/quote] Why can it not be done? Is it because would feel forced into getting the 199 str needed to wear invul? [quote="MANTICORE"]2nd example would be an axer for eg who would like to be more tanky on wotws and goes a similar with increased int to use mage armors to tank all those human mages.[/quote] Hmmm and we gave currently Warrior the lowest maximum Int but we can't have them being able to get high str and high Int. Perhaps need something where if say Warrior gets 100 Int (current max) and they want to go over 100 Int it would then start decreasing their maximum Str (290). E.g. you get 110 Int and then Str max decreases to 280 but I don't see how this would work for Dex though. [quote="MANTICORE"]As for con/wis you either have to revert em back or remove em or alternative make em work just like their counterparts on hsoma[/quote] I wouldn't want to see them removed. Reverting is an option but then they would need more purpose (though they do play smaller part in some calcs, Con is used in Health, Stamina, and Weight calc and Wisdom is used in Mana calc). [quote="MANTICORE"]You can also introduce a 200str armor aswell [/quote] Why? Invul has 199 Str req. Maybe it would be better to just give all classes the highest cap for each stat then all classes could put points into stats up to 290 Str, 210 Dex, 240 Int, 240 Wis, 290 Con. - Would obviously still have limited points to spend. - Not restricted to a class specific maximum limit (this seems to be the main issue and downside of how the system is currently implemented). So your Warrior can sacrifice some str and get their Int higher than 100. - Might have to tweak how many stat points are given per level though (initially would keep it the same which is 7). - Difference between classes is then handled by what weapon they use as they would be looking to put more points into the stat that is required. For Warrior it naturally means they would get higher Str armors because it is also their stat requirement for weapon and same thing for Wizard and Int armors (at least it would work like this if those classes want to actually use the higher stat requriement weapons as they could if wanted skip higher weapons and spend points in another stat instead).[/quote]
"FINITO"
Why can it not be done? Is it because would feel forced into getting the 199 str needed to wear invul?


Yes I believe this will be a thing, mostly because we have all been wearing it for a long time and therefore our gear is all based upon this (i.e. intense armor, upgraded armor will all be invul).

"FINITO"
Why? Invul has 199 Str req.


I think the sentiment is you can add a strength armor above 199, it doesn't have to be 200 str.

"FINITO"
Maybe it would be better to just give all classes the highest cap for each stat then all classes could put points into stats up to 290 Str, 210 Dex, 240 Int, 240 Wis, 290 Con.
- Would obviously still have limited points to spend.

- Not restricted to a class specific maximum limit (this seems to be the main issue and downside of how the system is currently implemented). So your Warrior can sacrifice some str and get their Int higher than 100.

- Might have to tweak how many stat points are given per level though (initially would keep it the same which is 7).

- Difference between classes is then handled by what weapon they use as they would be looking to put more points into the stat that is required. For Warrior it naturally means they would get higher Str armors because it is also their stat requirement for weapon and same thing for Wizard and Int armors (at least it would work like this if those classes want to actually use the higher stat requriement weapons as they could if wanted skip higher weapons and spend points in another stat instead).


Honestly I think this is the best idea so far but I think you would still get some very specific builds for example an axer would likely sacrifice 20 str/con for 40 dex as 40 dex is a huge advantage for them compared to 20 attack/defense.

I think the idea has merit though and might be worth a try on the test server. The only issue at the moment with test server is my character is now 15 levels behind so either a big rate increase or a refresh of characters on the server might bring people back to try it out.

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[quote="JAMIS"][quote="FINITO"] Why can it not be done? Is it because would feel forced into getting the 199 str needed to wear invul? [/quote] Yes I believe this will be a thing, mostly because we have all been wearing it for a long time and therefore our gear is all based upon this (i.e. intense armor, upgraded armor will all be invul). [quote="FINITO"] Why? Invul has 199 Str req.[/quote] I think the sentiment is you can add a strength armor above 199, it doesn't have to be 200 str. [quote="FINITO"] Maybe it would be better to just give all classes the highest cap for each stat then all classes could put points into stats up to 290 Str, 210 Dex, 240 Int, 240 Wis, 290 Con. - Would obviously still have limited points to spend. - Not restricted to a class specific maximum limit (this seems to be the main issue and downside of how the system is currently implemented). So your Warrior can sacrifice some str and get their Int higher than 100. - Might have to tweak how many stat points are given per level though (initially would keep it the same which is 7). - Difference between classes is then handled by what weapon they use as they would be looking to put more points into the stat that is required. For Warrior it naturally means they would get higher Str armors because it is also their stat requirement for weapon and same thing for Wizard and Int armors (at least it would work like this if those classes want to actually use the higher stat requriement weapons as they could if wanted skip higher weapons and spend points in another stat instead).[/quote] Honestly I think this is the best idea so far but I think you would still get some very specific builds for example an axer would likely sacrifice 20 str/con for 40 dex as 40 dex is a huge advantage for them compared to 20 attack/defense. I think the idea has merit though and might be worth a try on the test server. The only issue at the moment with test server is my character is now 15 levels behind so either a big rate increase or a refresh of characters on the server might bring people back to try it out. [/quote]

 

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