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Scared Stone Event

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from the last few iv been to, hardly any humans come :(


could something been done about this? cos atm its just 1 sided :( and its no fun :(

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[quote="BRAINSTORM"]from the last few iv been to, hardly any humans come :( could something been done about this? cos atm its just 1 sided :( and its no fun :( [/quote]
No point, we zone in. Get nuked down in seconds
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[quote="ALEXISONFIRE"]No point, we zone in. Get nuked down in seconds[/quote]
"ALEXISONFIRE"No point, we zone in. Get nuked down in seconds




then theres no point in SS event if humands dont come lol

and dont use that excuse lol
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[quote="BRAINSTORM"][quote="ALEXISONFIRE"]No point, we zone in. Get nuked down in seconds[/quote] then theres no point in SS event if humands dont come lol and dont use that excuse lol[/quote]
That's bs Alex, if you turn up devils get owned unless we are bowers.
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[quote="LOTSO"]That's bs Alex, if you turn up devils get owned unless we are bowers.[/quote]
The trouble is two things.

1) the PK'ing afterwards. If for example 8 DL are on and 4 from my guild these is no point going because I won't be allowed to attack the boss. This works both ways.

2) both guilds are active on Albion online and that released yesterday.
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[quote="OPENTHEDOOR"]The trouble is two things. 1) the PK'ing afterwards. If for example 8 DL are on and 4 from my guild these is no point going because I won't be allowed to attack the boss. This works both ways. 2) both guilds are active on Albion online and that released yesterday.[/quote]
"OPENTHEDOOR"The trouble is two things.

1) the PK'ing afterwards. If for example 8 DL are on and 4 from my guild these is no point going because I won't be allowed to attack the boss. This works both ways.

2) both guilds are active on Albion online and that released yesterday.


PK should be turned off when bosses are on after SS
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[quote="BRAINSTORM"][quote="OPENTHEDOOR"]The trouble is two things. 1) the PK'ing afterwards. If for example 8 DL are on and 4 from my guild these is no point going because I won't be allowed to attack the boss. This works both ways. 2) both guilds are active on Albion online and that released yesterday.[/quote] PK should be turned off when bosses are on after SS[/quote]
Problem from a personal point is the damage devils do

It's impossible for a human With pot delay to output 5 devils and if we kill one they instantly jump back up and start hitting.

I know human magic is just as bad but a level 75-80 Dev archer can pretty much shut out 95% of hsoma mages.

Perhaps there should be a death cooldown? (Can't resapwn for "X" amount of seconds) this way actually killing someone would be worthwhile.

Then you factor in the boss PK that always occurs which will mean depending which side has more on the other side can't come and then all the characters that turn up that didn't bother with the event. (Again perhaps a timer that you have to have participated for "X" amount of minutes to be warped to a boss map after)


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[quote="GANDALF"]Problem from a personal point is the damage devils do It's impossible for a human With pot delay to output 5 devils and if we kill one they instantly jump back up and start hitting. I know human magic is just as bad but a level 75-80 Dev archer can pretty much shut out 95% of hsoma mages. Perhaps there should be a death cooldown? (Can't resapwn for "X" amount of seconds) this way actually killing someone would be worthwhile. Then you factor in the boss PK that always occurs which will mean depending which side has more on the other side can't come and then all the characters that turn up that didn't bother with the event. (Again perhaps a timer that you have to have participated for "X" amount of minutes to be warped to a boss map after) [/quote]
"GANDALF"Problem from a personal point is the damage devils do

It's impossible for a human With pot delay to output 5 devils and if we kill one they instantly jump back up and start hitting.

I know human magic is just as bad but a level 75-80 Dev archer can pretty much shut out 95% of hsoma mages.

Perhaps there should be a death cooldown? (Can't resapwn for "X" amount of seconds) this way actually killing someone would be worthwhile.

Then you factor in the boss PK that always occurs which will mean depending which side has more on the other side can't come and then all the characters that turn up that didn't bother with the event. (Again perhaps a timer that you have to have participated for "X" amount of minutes to be warped to a boss map after)




This is pretty much the same from a dsoma mage point of vieuw. But like 10 +5 bows going 1 direction, wich makes 4th staff for devils fairly useless as it dies as soon as there is 1 archer about. Hence im all for the aura to be perm instead of 5 secs. And this untill there a few more dsoma mages about.
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[quote="KEKKET"][quote="GANDALF"]Problem from a personal point is the damage devils do It's impossible for a human With pot delay to output 5 devils and if we kill one they instantly jump back up and start hitting. I know human magic is just as bad but a level 75-80 Dev archer can pretty much shut out 95% of hsoma mages. Perhaps there should be a death cooldown? (Can't resapwn for "X" amount of seconds) this way actually killing someone would be worthwhile. Then you factor in the boss PK that always occurs which will mean depending which side has more on the other side can't come and then all the characters that turn up that didn't bother with the event. (Again perhaps a timer that you have to have participated for "X" amount of minutes to be warped to a boss map after) [/quote] This is pretty much the same from a dsoma mage point of vieuw. But like 10 +5 bows going 1 direction, wich makes 4th staff for devils fairly useless as it dies as soon as there is 1 archer about. Hence im all for the aura to be perm instead of 5 secs. And this untill there a few more dsoma mages about.[/quote]
It's 1 sided, because IT IS ONE SIDED.. Devil's are too strong, humans cannot tank a stone without several healers and supports. Turning up is a waste of time, dura and effort.
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[quote="FLICKTHEBEAN"]It's 1 sided, because IT IS ONE SIDED.. Devil's are too strong, humans cannot tank a stone without several healers and supports. Turning up is a waste of time, dura and effort.[/quote]
oh come off it, its the same old excuse everytime, devs say the say thing come in numbers, there was hardly any devs there tonight, there was 3 from Encore for the majority of the event and 2/3 from artifcat, we are all less then lvl 80/85 stop taking the game so serious, its supposed to be fun, I do naff all dmg to most humans, just ask aibaar and richie777, these 2 actually bothered trying, towards the end the last 5 minutes got quite fun as more members from Vikings turned up.
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[quote="ARYA_"]oh come off it, its the same old excuse everytime, devs say the say thing come in numbers, there was hardly any devs there tonight, there was 3 from Encore for the majority of the event and 2/3 from artifcat, we are all less then lvl 80/85 stop taking the game so serious, its supposed to be fun, I do naff all dmg to most humans, just ask aibaar and richie777, these 2 actually bothered trying, towards the end the last 5 minutes got quite fun as more members from Vikings turned up.[/quote]
It's not fun dying to people with 4000 less play hours than you ;o sorry

not for the chance at getting 3-4 pos on a stone and being very quickly killed for it
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[quote="FLICKTHEBEAN"]It's not fun dying to people with 4000 less play hours than you ;o sorry not for the chance at getting 3-4 pos on a stone and being very quickly killed for it[/quote]
Got a Dev with 73 hours played has more attack than a capped human with attack access...

Arya_ Any devil that argues it's balanced is having a laugh

devils were 3 hitting the high str human I was using last war on what less than 80%? How can anyone hold a stone with or without pot delay?

SS is a great idea by the GM's but currently it doesn't work for the stat variation between worlds.

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[quote="GANDALF"]Got a Dev with 73 hours played has more attack than a capped human with attack access... Arya_ Any devil that argues it's balanced is having a laugh devils were 3 hitting the high str human I was using last war on what less than 80%? How can anyone hold a stone with or without pot delay? SS is a great idea by the GM's but currently it doesn't work for the stat variation between worlds. [/quote]
why are you trying to melee a dev anyway, that is just silly. devs are stuck under 1 category and cannot be as balanced as a human can.
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[quote="ARYA_"]why are you trying to melee a dev anyway, that is just silly. devs are stuck under 1 category and cannot be as balanced as a human can.[/quote]
Stop it luxy, your being silly now.
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[quote="MITCHY"]Stop it luxy, your being silly now.[/quote]

Stop crying It has nothing to do with the forces at all.It has always been like this and there were days when I could not stand there more than a minute. On the contrary, you are the one who raises upg's and we are nothing. So please stop talking and start doing better. Not every thread on forum human' should get something been years on dsoma we not even have town for angel moral.
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[quote="WAGAWAGA"] Stop crying It has nothing to do with the forces at all.It has always been like this and there were days when I could not stand there more than a minute. On the contrary, you are the one who raises upg's and we are nothing. So please stop talking and start doing better. Not every thread on forum human' should get something been years on dsoma we not even have town for angel moral.[/quote]

 

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