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Scared Stone Event

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When devils were first released in e soma, they were outnumbered maybe 100 to 1 or probably even more. Gms made them sooooo much tuffer to be viable and for people to want to play them. That is hugely different now and the result is huge imbalance to the point of being rediculous. Now is the time to give devs all of the options open to humans but at the same time balance their stats down to say plus 10% of humans so that viable rvr is possible. Actual percentage can be calculated by reviewing real averaged dev and human user counts over an extended time period. No chr should be able to outfight more than 2 or 3 enemy of the same level. On this vein super weapons should also be looked at and nurfed to the same end, e.g. faster should equal proportionately reduced damage, melee armours should not accept magic upgrades and visa versa......
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[quote="MICKYC"]When devils were first released in e soma, they were outnumbered maybe 100 to 1 or probably even more. Gms made them sooooo much tuffer to be viable and for people to want to play them. That is hugely different now and the result is huge imbalance to the point of being rediculous. Now is the time to give devs all of the options open to humans but at the same time balance their stats down to say plus 10% of humans so that viable rvr is possible. Actual percentage can be calculated by reviewing real averaged dev and human user counts over an extended time period. No chr should be able to outfight more than 2 or 3 enemy of the same level. On this vein super weapons should also be looked at and nurfed to the same end, e.g. faster should equal proportionately reduced damage, melee armours should not accept magic upgrades and visa versa......[/quote]
Then Dsoma would retire and they'd have to remake every Dsoma mob. A more realistic view would be to half experience for humans from 100-110, effectively giving them 20 levels of stats. And increasing the 151 skill weapons attack and actually making axe better attack than bow which was pointed out earlier.
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[quote="GRAVIJA"]Then Dsoma would retire and they'd have to remake every Dsoma mob. A more realistic view would be to half experience for humans from 100-110, effectively giving them 20 levels of stats. And increasing the 151 skill weapons attack and actually making axe better attack than bow which was pointed out earlier. [/quote]

 

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