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dsoma axe class

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PvP is far more open now, Strelka did a perfectly good job of tanking stone the other day in what i Can only imagine is some very upped dex gear

If thats the way it is now then that's fine, we all need to build new gear, keeps soma evolving imo
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[quote="TYROZET"]PvP is far more open now, Strelka did a perfectly good job of tanking stone the other day in what i Can only imagine is some very upped dex gear If thats the way it is now then that's fine, we all need to build new gear, keeps soma evolving imo[/quote]
"MUSASJI"To be honest what I've taken from this more than anything is bow needs nerfing


This is true

"MUSASJI"I'd have to agree a slight con buff across the board would be good


This is true.

-

Axers are in a better place now than they were before the patch, in terms of class balance. The problem is everyone is too fragile. There are too many people trying to downplay their own class, and trying to nerf classes that beat them. If you see an archer say the class isn't broken - scroll past their post straight away.

There is no fun, skill or enjoyment PvPing like this. Especially because of archers. It's actually deeply boring.

I've PvP'd on bow/sword/axe and its equally boring on all. Either people run away when the numbers are not equal (obviously), or numbers are equal and everyone runs circles around each other to avoid being hit by more than 2 people at once. If you get hit by a 5th axe, you are dead. If you get a melee aura dropped on you and there's a competent archer around - you are dead. Archers are completely OP because they can switch and avoid damage via range. 4th spear/5th sword hit people for 40-60% of their hp which is just retarded.

The way to fix the game is to boost con across the board. These numbers are just an example, but I would give Axers and Spear the same amount (30?), Sword a middle amount (20), and Knux and Archer the same amount (15). The problem is damage relative to defence, it's completely off.

"TYROZET"PvP is far more open now, Strelka did a perfectly good job of tanking stone the other day in what i Can only imagine is some very upped dex gear


Did you watch the video? I tanked it because none of you were allowed to get into melee with me - and I took heavy damage from archers.There were only a few seconds when I had even 2 melee hitting me at the same time and it was brutal.
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[quote="STRELKA"][quote="MUSASJI"]To be honest what I've taken from this more than anything is bow needs nerfing[/quote] This is true [quote="MUSASJI"]I'd have to agree a slight con buff across the board would be good[/quote] This is true. - Axers are in a better place now than they were before the patch, in terms of class balance. The problem is everyone is too fragile. There are too many people trying to downplay their own class, and trying to nerf classes that beat them. If you see an archer say the class isn't broken - scroll past their post straight away. There is no fun, skill or enjoyment PvPing like this. Especially because of archers. It's actually deeply boring. I've PvP'd on bow/sword/axe and its equally boring on all. Either people run away when the numbers are not equal (obviously), or numbers are equal and everyone runs circles around each other to avoid being hit by more than 2 people at once. If you get hit by a 5th axe, you are dead. If you get a melee aura dropped on you and there's a competent archer around - you are dead. Archers are completely OP because they can switch and avoid damage via range. 4th spear/5th sword hit people for 40-60% of their hp which is just retarded. The way to fix the game is to boost con across the board. These numbers are just an example, but I would give Axers and Spear the same amount (30?), Sword a middle amount (20), and Knux and Archer the same amount (15). The problem is damage relative to defence, it's completely off. [quote="TYROZET"]PvP is far more open now, Strelka did a perfectly good job of tanking stone the other day in what i Can only imagine is some very upped dex gear [/quote] Did you watch the video? I tanked it because none of you were allowed to get into melee with me - and I took heavy damage from archers.There were only a few seconds when I had even 2 melee hitting me at the same time and it was brutal. [/quote]
"STRELKA"
"MUSASJI"To be honest what I've taken from this more than anything is bow needs nerfing


This is true

"MUSASJI"I'd have to agree a slight con buff across the board would be good


This is true.

-

Axers are in a better place now than they were before the patch, in terms of class balance. The problem is everyone is too fragile. There are too many people trying to downplay their own class, and trying to nerf classes that beat them. If you see an archer say the class isn't broken - scroll past their post straight away.

There is no fun, skill or enjoyment PvPing like this. Especially because of archers. It's actually deeply boring.

I've PvP'd on bow/sword/axe and its equally boring on all. Either people run away when the numbers are not equal (obviously), or numbers are equal and everyone runs circles around each other to avoid being hit by more than 2 people at once. If you get hit by a 5th axe, you are dead. If you get a melee aura dropped on you and there's a competent archer around - you are dead. Archers are completely OP because they can switch and avoid damage via range. 4th spear/5th sword hit people for 40-60% of their hp which is just retarded.

The way to fix the game is to boost con across the board. These numbers are just an example, but I would give Axers and Spear the same amount (30?), Sword a middle amount (20), and Knux and Archer the same amount (15). The problem is damage relative to defence, it's completely off.

"TYROZET"PvP is far more open now, Strelka did a perfectly good job of tanking stone the other day in what i Can only imagine is some very upped dex gear


Did you watch the video? I tanked it because none of you were allowed to get into melee with me - and I took heavy damage from archers.There were only a few seconds when I had even 2 melee hitting me at the same time and it was brutal.


I agree in a small con increase across the board, but equal increase for every class, the game is so close in terms of balance let's not give other classes more than others
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[quote="STONES"][quote="STRELKA"][quote="MUSASJI"]To be honest what I've taken from this more than anything is bow needs nerfing[/quote] This is true [quote="MUSASJI"]I'd have to agree a slight con buff across the board would be good[/quote] This is true. - Axers are in a better place now than they were before the patch, in terms of class balance. The problem is everyone is too fragile. There are too many people trying to downplay their own class, and trying to nerf classes that beat them. If you see an archer say the class isn't broken - scroll past their post straight away. There is no fun, skill or enjoyment PvPing like this. Especially because of archers. It's actually deeply boring. I've PvP'd on bow/sword/axe and its equally boring on all. Either people run away when the numbers are not equal (obviously), or numbers are equal and everyone runs circles around each other to avoid being hit by more than 2 people at once. If you get hit by a 5th axe, you are dead. If you get a melee aura dropped on you and there's a competent archer around - you are dead. Archers are completely OP because they can switch and avoid damage via range. 4th spear/5th sword hit people for 40-60% of their hp which is just retarded. The way to fix the game is to boost con across the board. These numbers are just an example, but I would give Axers and Spear the same amount (30?), Sword a middle amount (20), and Knux and Archer the same amount (15). The problem is damage relative to defence, it's completely off. [quote="TYROZET"]PvP is far more open now, Strelka did a perfectly good job of tanking stone the other day in what i Can only imagine is some very upped dex gear [/quote] Did you watch the video? I tanked it because none of you were allowed to get into melee with me - and I took heavy damage from archers.There were only a few seconds when I had even 2 melee hitting me at the same time and it was brutal. [/quote] I agree in a small con increase across the board, but equal increase for every class, the game is so close in terms of balance let's not give other classes more than others [/quote]
Strelka you grouped together and won becuase you worked as a team, not becuase you had an OP axer on the stone taking min damage. Take the compliment

Lets give everyone a 10-20 increase in con then and see what happens over the next few weeks, its never going to be perfect straight away but axers are still hard to beat, spear 2nd is still a menace with even greater range now.

Plus and bad points for all
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[quote="TYROZET"]Strelka you grouped together and won becuase you worked as a team, not becuase you had an OP axer on the stone taking min damage. Take the compliment Lets give everyone a 10-20 increase in con then and see what happens over the next few weeks, its never going to be perfect straight away but axers are still hard to beat, spear 2nd is still a menace with even greater range now. Plus and bad points for all [/quote]
"STONES"

I agree in a small con increase across the board, but equal increase for every class, the game is so close in terms of balance let's not give other classes more than others


I see no reason why archers should get the same CON boost as spear? It makes no sense at all. Archers can avoid damage completely, spears have to mix it in the mad melee scramble with no shield, dodge while still being halfed by a sword 5th. Maybe your position would be different if you had different gear.

I speak from a position of archer and say it's OP and needs nerfing: give us less con than other classes so we dont gain much of a boost in surviviability, and give other classes more to boost theirs against us and each other.

Looking over the footage I have of group pvp so far, it's not sustainable to have a pvp system where people are so fragile and easily killed. The koreans can't even outpot auto-attacks with their lag. We're just going to be left with 1/4 of the players, each only playing because +30 dex allows them to survive.
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[quote="STRELKA"][quote="STONES"] I agree in a small con increase across the board, but equal increase for every class, the game is so close in terms of balance let's not give other classes more than others [/quote] I see no reason why archers should get the same CON boost as spear? It makes no sense at all. Archers can avoid damage completely, spears have to mix it in the mad melee scramble with no shield, dodge while still being halfed by a sword 5th. Maybe your position would be different if you had different gear. I speak from a position of archer and say it's OP and needs nerfing: give us less con than other classes so we dont gain much of a boost in surviviability, and give other classes more to boost theirs against us and each other. Looking over the footage I have of group pvp so far, it's not sustainable to have a pvp system where people are so fragile and easily killed. The koreans can't even outpot auto-attacks with their lag. We're just going to be left with 1/4 of the players, each only playing because +30 dex allows them to survive. [/quote]
"STRELKA"
"STONES"

I agree in a small con increase across the board, but equal increase for every class, the game is so close in terms of balance let's not give other classes more than others


I see no reason why archers should get the same CON boost as spear? It makes no sense at all. Archers can avoid damage completely, spears have to mix it in the mad melee scramble with no shield, dodge while still being halfed by a sword 5th. Maybe your position would be different if you had different gear.

I speak from a position of archer and say it's OP and needs nerfing: give us less con than other classes so we dont gain much of a boost in surviviability, and give other classes more to boost theirs against us and each other.

Looking over the footage I have of group pvp so far, it's not sustainable to have a pvp system where people are so fragile and easily killed. The koreans can't even outpot auto-attacks with their lag. We're just going to be left with 1/4 of the players, each only playing because +30 dex allows them to survive.


Completely agree tbh.
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[quote="MUSASJI"][quote="STRELKA"][quote="STONES"] I agree in a small con increase across the board, but equal increase for every class, the game is so close in terms of balance let's not give other classes more than others [/quote] I see no reason why archers should get the same CON boost as spear? It makes no sense at all. Archers can avoid damage completely, spears have to mix it in the mad melee scramble with no shield, dodge while still being halfed by a sword 5th. Maybe your position would be different if you had different gear. I speak from a position of archer and say it's OP and needs nerfing: give us less con than other classes so we dont gain much of a boost in surviviability, and give other classes more to boost theirs against us and each other. Looking over the footage I have of group pvp so far, it's not sustainable to have a pvp system where people are so fragile and easily killed. The koreans can't even outpot auto-attacks with their lag. We're just going to be left with 1/4 of the players, each only playing because +30 dex allows them to survive. [/quote] Completely agree tbh.[/quote]
"STRELKA"
"STONES"

I agree in a small con increase across the board, but equal increase for every class, the game is so close in terms of balance let's not give other classes more than others


I see no reason why archers should get the same CON boost as spear? It makes no sense at all. Archers can avoid damage completely, spears have to mix it in the mad melee scramble with no shield, dodge while still being halfed by a sword 5th. Maybe your position would be different if you had different gear.

I speak from a position of archer and say it's OP and needs nerfing: give us less con than other classes so we dont gain much of a boost in surviviability, and give other classes more to boost theirs against us and each other.

Looking over the footage I have of group pvp so far, it's not sustainable to have a pvp system where people are so fragile and easily killed. The koreans can't even outpot auto-attacks with their lag. We're just going to be left with 1/4 of the players, each only playing because +30 dex allows them to survive.


They should get the same con boost, they would still have more overall than other classes still, majority is saying this is very well balanced atm and only really problem people agree on is damage is abit high for all, why should one class receive a buff over another when majority agree this is balanced? Even deimos was agreeing that in no way should one class receive more con than another and he's an axer

Axe user would still be 45 con ahead of an archer if they got an equal boost, why give STR classes more than Dex classes, they have already had a huge increase in hit rate along with evade chance, yes they lost str/con for this to make it balanced, why unbalance it again by giving them more stats than another
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[quote="ST0R0E0RE"][quote="STRELKA"][quote="STONES"] I agree in a small con increase across the board, but equal increase for every class, the game is so close in terms of balance let's not give other classes more than others [/quote] I see no reason why archers should get the same CON boost as spear? It makes no sense at all. Archers can avoid damage completely, spears have to mix it in the mad melee scramble with no shield, dodge while still being halfed by a sword 5th. Maybe your position would be different if you had different gear. I speak from a position of archer and say it's OP and needs nerfing: give us less con than other classes so we dont gain much of a boost in surviviability, and give other classes more to boost theirs against us and each other. Looking over the footage I have of group pvp so far, it's not sustainable to have a pvp system where people are so fragile and easily killed. The koreans can't even outpot auto-attacks with their lag. We're just going to be left with 1/4 of the players, each only playing because +30 dex allows them to survive. [/quote] They should get the same con boost, they would still have more overall than other classes still, majority is saying this is very well balanced atm and only really problem people agree on is damage is abit high for all, why should one class receive a buff over another when majority agree this is balanced? Even deimos was agreeing that in no way should one class receive more con than another and he's an axer Axe user would still be 45 con ahead of an archer if they got an equal boost, why give STR classes more than Dex classes, they have already had a huge increase in hit rate along with evade chance, yes they lost str/con for this to make it balanced, why unbalance it again by giving them more stats than another[/quote]
Post on your main account rather than using a store, then we can see who is typing such illogical things.
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[quote="STRELKA"]Post on your main account rather than using a store, then we can see who is typing such illogical things. [/quote]
I'm guessing from finitos +25 con increase on PTR he agrees that it's balanced with a possible chance of damage being to high across the board

Please explain how it's illogical, seems common sense to me.
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[quote="ST0R0E0RE"]I'm guessing from finitos +25 con increase on PTR he agrees that it's balanced with a possible chance of damage being to high across the board Please explain how it's illogical, seems common sense to me. [/quote]
.

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[quote="YAREYAREDAZE"]. [/quote]
"YAREYAREDAZE".



So that's 2 of the 3 101+ active axers who agree on game being balanced and that an even con increase across the board seems fair
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[quote="STONES"][quote="YAREYAREDAZE"]. [/quote] So that's 2 of the 3 101+ active axers who agree on game being balanced and that an even con increase across the board seems fair[/quote]
If everyone is given a universal con buff. It pushes dmg closer to min of the already high con chars like spear and axe while not making an amazing diff to archer or knux

If i take 50dmg a hit . A 25con boost increases my survivability by 50%

If an archer takes 100dmg a hit a 25con boost increases their survivability by on 25%

This doesnt really work though if all the classes cons are too close to start with ( which might be the case as i only have like 30con more than archer?) . But the class guides do allow for universal buffs to affect all classes differently

And ye i think the game is close to being balanced in dsoma. Everyone is suffering fairly equally except high dex classes, you saw the cancer kiting we did yesterday stones v lion and failz. We shouldnt be dishing out such high dmg and getting zombie cheese kills while effectivly being untouchable
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[quote="YAREYAREDAZE"]If everyone is given a universal con buff. It pushes dmg closer to min of the already high con chars like spear and axe while not making an amazing diff to archer or knux If i take 50dmg a hit . A 25con boost increases my survivability by 50% If an archer takes 100dmg a hit a 25con boost increases their survivability by on 25% This doesnt really work though if all the classes cons are too close to start with ( which might be the case as i only have like 30con more than archer?) . But the class guides do allow for universal buffs to affect all classes differently And ye i think the game is close to being balanced in dsoma. Everyone is suffering fairly equally except high dex classes, you saw the cancer kiting we did yesterday stones v lion and failz. We shouldnt be dishing out such high dmg and getting zombie cheese kills while effectivly being untouchable [/quote]
"ST0R0E0RE"I'm guessing from finitos +25 con increase on PTR he agrees that it's balanced with a possible chance of damage being to high across the board

Please explain how it's illogical, seems common sense to me.


Everyone need more con. I agree. Everyone hurts each other too much, to the point where group PvP is just melee classes avoiding getting hit by more than 1 other melee class, while trying to hit someone. It's pretty retarded to look at on video.

I see no logic in why you think archers, who already can dodge damage (and have higher dex), and have range/feathers, and can instantly switch...deserve the same amount of CON as spears who have to go into the melee mess to do damage, without a shield or dodge, and take a huge amount more in doing so.

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[quote="STRELKA"][quote="ST0R0E0RE"]I'm guessing from finitos +25 con increase on PTR he agrees that it's balanced with a possible chance of damage being to high across the board Please explain how it's illogical, seems common sense to me. [/quote] Everyone need more con. I agree. Everyone hurts each other too much, to the point where group PvP is just melee classes avoiding getting hit by more than 1 other melee class, while trying to hit someone. It's pretty retarded to look at on video. I see no logic in why you think archers, who already can dodge damage (and have higher dex), and have range/feathers, and can instantly switch...deserve the same amount of CON as spears who have to go into the melee mess to do damage, without a shield or dodge, and take a huge amount more in doing so. [/quote]
"YAREYAREDAZE"If everyone is given a universal con buff. It pushes dmg closer to min of the already high con chars like spear and axe while not making an amazing diff to archer or knux

If i take 50dmg a hit . A 25con boost increases my survivability by 50%

If an archer takes 100dmg a hit a 25con boost increases their survivability by on 25%

This doesnt really work though if all the classes cons are too close to start with ( which might be the case) . But the class guides do allow for universal buffs to affect all classes differently



So now your against an even con increase across the board?
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[quote="STONES"][quote="YAREYAREDAZE"]If everyone is given a universal con buff. It pushes dmg closer to min of the already high con chars like spear and axe while not making an amazing diff to archer or knux If i take 50dmg a hit . A 25con boost increases my survivability by 50% If an archer takes 100dmg a hit a 25con boost increases their survivability by on 25% This doesnt really work though if all the classes cons are too close to start with ( which might be the case) . But the class guides do allow for universal buffs to affect all classes differently [/quote] So now your against an even con increase across the board? [/quote]
"STRELKA"
"ST0R0E0RE"I'm guessing from finitos +25 con increase on PTR he agrees that it's balanced with a possible chance of damage being to high across the board

Please explain how it's illogical, seems common sense to me.


Everyone need more con. I agree. Everyone hurts each other too much, to the point where group PvP is just melee classes avoiding getting hit by more than 1 other melee class, while trying to hit someone. It's pretty retarded to look at on video.

I see no logic in why you think archers, who already can dodge damage (and have higher dex), and have range/feathers, and can instantly switch...deserve the same amount of CON as spears who have to go into the melee mess to do damage, without a shield or dodge, and take a huge amount more in doing so.



I'm not saying they deserve the same amount, I'm saying the game is balanced at the moment and if one class is to receive 30+con then all classes should
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[quote="STONES"][quote="STRELKA"][quote="ST0R0E0RE"]I'm guessing from finitos +25 con increase on PTR he agrees that it's balanced with a possible chance of damage being to high across the board Please explain how it's illogical, seems common sense to me. [/quote] Everyone need more con. I agree. Everyone hurts each other too much, to the point where group PvP is just melee classes avoiding getting hit by more than 1 other melee class, while trying to hit someone. It's pretty retarded to look at on video. I see no logic in why you think archers, who already can dodge damage (and have higher dex), and have range/feathers, and can instantly switch...deserve the same amount of CON as spears who have to go into the melee mess to do damage, without a shield or dodge, and take a huge amount more in doing so. [/quote] I'm not saying they deserve the same amount, I'm saying the game is balanced at the moment and if one class is to receive 30+con then all classes should[/quote]

 

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