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dsoma axe class

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No im saying the class guides might not let a universal con boost affect the classes differently. If all the classes cons are too similar to start with.

We needed more testibg on the ptr but only rly had 2days with fin on to go through it properly lol

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[quote="YAREYAREDAZE"]No im saying the class guides might not let a universal con boost affect the classes differently. If all the classes cons are too similar to start with. We needed more testibg on the ptr but only rly had 2days with fin on to go through it properly lol [/quote]
"YAREYAREDAZE"No im saying the class guides might not let a universal con boost affect the classes differently. If all the classes cons are too similar to start with.


In your un-edited post you agreed with an even con increase across the board tho

I would rather have no con increase and have balance while everyone takes abit to much damage, than have classes buffed more than others and have unbalance again
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[quote="STONES"][quote="YAREYAREDAZE"]No im saying the class guides might not let a universal con boost affect the classes differently. If all the classes cons are too similar to start with.[/quote] In your un-edited post you agreed with an even con increase across the board tho I would rather have no con increase and have balance while everyone takes abit to much damage, than have classes buffed more than others and have unbalance again[/quote]
Stating one last time that Archers are OP, Spears/Axers are underpowered, Mages are pointless, and everyone needs more CON to counter the fact that all attack values are too high above defence.

If you think this isn't the case, and the balance between classes is going to be fine when everyone has similar gear to you Stones (as opposed to nobody other than a handful of us having dex sets) - then I suppose I won't get in the way of that :).
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[quote="STRELKA"]Stating one last time that Archers are OP, Spears/Axers are underpowered, Mages are pointless, and everyone needs more CON to counter the fact that all attack values are too high above defence. If you think this isn't the case, and the balance between classes is going to be fine when everyone has similar gear to you Stones (as opposed to nobody other than a handful of us having dex sets) - then I suppose I won't get in the way of that :). [/quote]
seems fine to me but am archer lol

main thing is though is that no1 is getting 1/2 hitted anymore

but with con yeah i have less con then i did before patch

due to con being def again and having lower con then we did before(My Case) not sure about everyone else

we hurt a lot more then we did before but could be due to having less con? and more str? not sure though
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[quote="BRAINSTORM"]seems fine to me but am archer lol main thing is though is that no1 is getting 1/2 hitted anymore but with con yeah i have less con then i did before patch due to con being def again and having lower con then we did before(My Case) not sure about everyone else we hurt a lot more then we did before but could be due to having less con? and more str? not sure though[/quote]
"STRELKA"Stating one last time that Archers are OP, Spears/Axers are underpowered, Mages are pointless, and everyone needs more CON to counter the fact that all attack values are too high above defence.

If you think this isn't the case, and the balance between classes is going to be fine when everyone has similar gear to you Stones (as opposed to nobody other than a handful of us having dex sets) - then I suppose I won't get in the way of that :).


I disagree and so do the majority, the game has never been more balanced than it is now

I do agree in a con increase for all, but the same amount for every class.

From the times we've had even numbers pvp since patch I see nothing that makes me think archers are OP and spears or axe are underpowered

Yes axers along with spear users take more damage, but the Dex difference also plays a huge part in balancing it out
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[quote="STONES"][quote="STRELKA"]Stating one last time that Archers are OP, Spears/Axers are underpowered, Mages are pointless, and everyone needs more CON to counter the fact that all attack values are too high above defence. If you think this isn't the case, and the balance between classes is going to be fine when everyone has similar gear to you Stones (as opposed to nobody other than a handful of us having dex sets) - then I suppose I won't get in the way of that :). [/quote] I disagree and so do the majority, the game has never been more balanced than it is now I do agree in a con increase for all, but the same amount for every class. From the times we've had even numbers pvp since patch I see nothing that makes me think archers are OP and spears or axe are underpowered Yes axers along with spear users take more damage, but the Dex difference also plays a huge part in balancing it out[/quote]
"JAMIS"
"FINITO"AttackDex = dex + item dex
DefenseDex = target dex + target item dex
HitDex = AttackDex - DefenseDex
HitDex == 0 then HitRate = 50%
HitDex < -50 then HitRate = 20%

Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%).

Every 1 dex below is -1% evasion until 36% (stops at 14 dex below).

Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below).

43 dex below is 23%
44 to 49 dex below is 21%
50+ dex below is 20%

After have got a HitRate from the above.

HitRate += Accuracy on items.
HitRate -= Target Evasion on items and evasion from aura.

HitRate is then kept within the bounds of 1% and 99%.


To save on the bullshit.


Can someone tell me how much of a hit rate axe/spear have gained from this change since before patch
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[quote="STONES"][quote="JAMIS"][quote="FINITO"]AttackDex = dex + item dex DefenseDex = target dex + target item dex HitDex = AttackDex - DefenseDex HitDex == 0 then HitRate = 50% HitDex < -50 then HitRate = 20% Every 1 dex above is +1% evasion until 99% (49 dex above is the maximum 99%). Every 1 dex below is -1% evasion until 36% (stops at 14 dex below). Every 2 dex below starting at 15 dex below is -1% evasion until 23% (stops at 42 dex below). 43 dex below is 23% 44 to 49 dex below is 21% 50+ dex below is 20% After have got a HitRate from the above. HitRate += Accuracy on items. HitRate -= Target Evasion on items and evasion from aura. HitRate is then kept within the bounds of 1% and 99%.[/quote] To save on the bullshit.[/quote] Can someone tell me how much of a hit rate axe/spear have gained from this change since before patch[/quote]
"STONES"Can someone tell me how much of a hit rate axe/spear have gained from this change since before patch

There has been no change to hit rate. I just played around with some stuff on public test server but they didn't stay for release.

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[quote="FINITO"][quote="STONES"]Can someone tell me how much of a hit rate axe/spear have gained from this change since before patch[/quote] There has been no change to hit rate. I just played around with some stuff on public test server but they didn't stay for release. [/quote]
"FINITO"
"STONES"Can someone tell me how much of a hit rate axe/spear have gained from this change since before patch

There has been no change to hit rate. I just played around with some stuff on public test server but they didn't stay for release.



Hmm I meant from before patch, surely an axer having - 35 Dex under an archer instead of - 70 gives him higher hit rate

Just wanted to know how much more hit rate this gives
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[quote="STONES"][quote="FINITO"][quote="STONES"]Can someone tell me how much of a hit rate axe/spear have gained from this change since before patch[/quote] There has been no change to hit rate. I just played around with some stuff on public test server but they didn't stay for release. [/quote] Hmm I meant from before patch, surely an axer having - 35 Dex under an archer instead of - 70 gives him higher hit rate Just wanted to know how much more hit rate this gives[/quote]
Ok so youve stated spear class has no shield but still needs to get stuck into the middle of a fight, well Knux has no shield but also less con str and range then a spear. Yet none of them are on here asking for more
Stones has found the suitable gear to wear to make him viable in pvp with the stats he can allocate himself
Axe has lost str and df, but gained dex so there hit rate is higher now. Yare and Deimos are still dropping people left right and centre, the only axer we have discussed who may not be is curby, who youve already stated is more inclined to getting himself stoned then stoning people for his guild in pvp
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[quote="TYROZET"]Ok so youve stated spear class has no shield but still needs to get stuck into the middle of a fight, well Knux has no shield but also less con str and range then a spear. Yet none of them are on here asking for more Stones has found the suitable gear to wear to make him viable in pvp with the stats he can allocate himself Axe has lost str and df, but gained dex so there hit rate is higher now. Yare and Deimos are still dropping people left right and centre, the only axer we have discussed who may not be is curby, who youve already stated is more inclined to getting himself stoned then stoning people for his guild in pvp [/quote]
Why are you making this about individual players who all have different gear, most of which you don't know their equip, rather than in general?

And why are you forgetting the existence of a 10% evasion aura?

I'm glad to see finito reading the threads. I will PM you some footage of PVP if you want to see how it looks now. Otherwise, I'm sure we can all just dig out the inactive archers and enjoy not having to actually take any damage rather than get 2 banged every time we stop running.
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[quote="STRELKA"]Why are you making this about individual players who all have different gear, most of which you don't know their equip, rather than in general? And why are you forgetting the existence of a 10% evasion aura? I'm glad to see finito reading the threads. I will PM you some footage of PVP if you want to see how it looks now. Otherwise, I'm sure we can all just dig out the inactive archers and enjoy not having to actually take any damage rather than get 2 banged every time we stop running. [/quote]
Lots of assumptions on your part Strelka
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[quote="TYROZET"]Lots of assumptions on your part Strelka [/quote]
Of everyone that's given feedback on equal con increase for all classes only strelka has disagreed? Feed shows nothing to suggest axers/spears are underpowered either
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[quote="ST0R0E0RE"]Of everyone that's given feedback on equal con increase for all classes only strelka has disagreed? Feed shows nothing to suggest axers/spears are underpowered either[/quote]
"ST0R0E0RE"Of everyone that's given feedback on equal con increase for all classes only strelka has disagreed?


I don't disagree with a con increase for all classes.... I'm saying all classes need con, BUT archers/knux need less of an increase than axe/spear.
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[quote="STRELKA"][quote="ST0R0E0RE"]Of everyone that's given feedback on equal con increase for all classes only strelka has disagreed? [/quote] I don't disagree with a con increase for all classes.... I'm saying all classes need con, BUT archers/knux need less of an increase than axe/spear. [/quote]
I'd be happy to trial anything honestly, I think we all miss having a proper fight where melee can get in there and do some damage dealt, its been too much hit and run bullshit :(

even saw cocaine feathering away after he landed a stone (laughed but then cried :/ )
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[quote="YAREYAREDAZE"]I'd be happy to trial anything honestly, I think we all miss having a proper fight where melee can get in there and do some damage dealt, its been too much hit and run bullshit :( even saw cocaine feathering away after he landed a stone (laughed but then cried :/ )[/quote]
PvP is not fun as a axel espically when anime come at ya 4v1
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[quote="LOTSO"]PvP is not fun as a axel espically when anime come at ya 4v1[/quote]

 

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