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dsoma axe class

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We are aware of the balance issues (as you can see from Finito replying) and we are looking into it. Thanks for all the feedback and keep it coming.
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[quote="GHOSTLORD"]We are aware of the balance issues (as you can see from Finito replying) and we are looking into it. Thanks for all the feedback and keep it coming. [/quote]
"GHOSTLORD"We are aware of the balance issues (as you can see from Finito replying) and we are looking into it. Thanks for all the feedback and keep it coming.


I have a lot of recordings of PvP post-patch. If you want to see how the game is actually playing out I would be happy to upload them un-edited for GM's to see (not the usual edited highlight-ish videos).

Quite a lot of them are equal-ish numbers, but it's all the same as in the other thread though - everyone runs circles until a 5th axe goes off (which is rare because it bugs all the time now) and then the stoned person dies.

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[quote="STRELKA"][quote="GHOSTLORD"]We are aware of the balance issues (as you can see from Finito replying) and we are looking into it. Thanks for all the feedback and keep it coming. [/quote] I have a lot of recordings of PvP post-patch. If you want to see how the game is actually playing out I would be happy to upload them un-edited for GM's to see (not the usual edited highlight-ish videos). Quite a lot of them are equal-ish numbers, but it's all the same as in the other thread though - everyone runs circles until a 5th axe goes off (which is rare because it bugs all the time now) and then the stoned person dies. [/quote]
I for myself already sacrificed some dex and love to sacrifice some str tho to gain more con coz atm im not playing axe regardless of what other classes have to say about AXE ballance is fine but its NOT. Play the clas bfor asuming things.
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[quote="KEKKET"]I for myself already sacrificed some dex and love to sacrifice some str tho to gain more con coz atm im not playing axe regardless of what other classes have to say about AXE ballance is fine but its NOT. Play the clas bfor asuming things.[/quote]
"KEKKET"I for myself already sacrificed some dex and love to sacrifice some str tho to gain more con coz atm im not playing axe regardless of what other classes have to say about AXE ballance is fine but its NOT. Play the clas bfor asuming things.


I've played the class, and I see nothing in it that make me think it's underpowered at all, yes you take big damage so does every class. Your still the tankiest by some margin (an archer will die to 2 timed auras and a single hit if they stop moving)

This is just what balance looks like, you have to use pots like every other class now instead of facetanking 10 men
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[quote="STONES"][quote="KEKKET"]I for myself already sacrificed some dex and love to sacrifice some str tho to gain more con coz atm im not playing axe regardless of what other classes have to say about AXE ballance is fine but its NOT. Play the clas bfor asuming things.[/quote] I've played the class, and I see nothing in it that make me think it's underpowered at all, yes you take big damage so does every class. Your still the tankiest by some margin (an archer will die to 2 timed auras and a single hit if they stop moving) This is just what balance looks like, you have to use pots like every other class now instead of facetanking 10 men[/quote]
I've considered starting an archer tbh but i'm holding out as I have faith there will be some rebalancing, evident from GM involvement in this thread. It's honestly not all that far off, everyone's just a bit too squishy.

A blanket (maybe slightly stepped per class) con increase as Strelka suggests seems a logical starting point imo. Anything up to 3v3 can still be fun at the moment as long as one side isn't pure archers. More than that and you're in small square marathon running territory.

On a side note, can we stop the myth that spear has a range 4 aura haha. 4th is now range 2. My spear isn't quite that long ;)
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[quote="DOFLAMINGO"]I've considered starting an archer tbh but i'm holding out as I have faith there will be some rebalancing, evident from GM involvement in this thread. It's honestly not all that far off, everyone's just a bit too squishy. A blanket (maybe slightly stepped per class) con increase as Strelka suggests seems a logical starting point imo. Anything up to 3v3 can still be fun at the moment as long as one side isn't pure archers. More than that and you're in small square marathon running territory. On a side note, can we stop the myth that spear has a range 4 aura haha. 4th is now range 2. My spear isn't quite that long ;)[/quote]
Bow seems incredibly strong, in both 1v1 and group combat.
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[quote="REZ"]Bow seems incredibly strong, in both 1v1 and group combat. [/quote]
I have been focusing on my spear as I love a melee class but after a number of pvps I have seen myself log on as an archer to pvp. Both myself and yare ended up playing 2 archers to fight eachother.

Now I trust that this will be looked into and a fair balance will come to light otherwise the game will become the myth of archers
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[quote="AFRO"]I have been focusing on my spear as I love a melee class but after a number of pvps I have seen myself log on as an archer to pvp. Both myself and yare ended up playing 2 archers to fight eachother. Now I trust that this will be looked into and a fair balance will come to light otherwise the game will become the myth of archers[/quote]
What u guyz think of taking 5 str of all classes and boost it with 5 con this way dmg received from all classes will go down. Just not looking further atm just go on from there?
Thoughts?

Also wotw dmg will be lower to humans then.
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[quote="KEKKET"]What u guyz think of taking 5 str of all classes and boost it with 5 con this way dmg received from all classes will go down. Just not looking further atm just go on from there? Thoughts? Also wotw dmg will be lower to humans then.[/quote]
"KEKKET"What u guyz think of taking 5 str of all classes and boost it with 5 con this way dmg received from all classes will go down. Just not looking further atm just go on from there?
Thoughts?

Also wotw dmg will be lower to humans then.


Could probly do more tbf, tho hog+ could do with a reduction also
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[quote="JAHEIRA"][quote="KEKKET"]What u guyz think of taking 5 str of all classes and boost it with 5 con this way dmg received from all classes will go down. Just not looking further atm just go on from there? Thoughts? Also wotw dmg will be lower to humans then.[/quote] Could probly do more tbf, tho hog+ could do with a reduction also[/quote]
The problem is - and I'm starting at the point that the majority of people feeding back in this thread believe that some re-balance of attack and defence need to be made - that we need balance NOW, and in the gear we have now, to stop players getting bored/bullied/demoralised/rerolling...but we also have a long-term solution in terms of CON access/upgrades/new shield.

I'm pretty sure if nothing is done in the near future, most of the returning players and the boom in dsoma will have died off within a month or two. People are not engaged enough to stick out farming tiny droprate items and shields (succeeding with combines and upgrades etc) just to be balanced in 4 months time while they get ruined in PVP at present.

If nothing is done in the meantime, we are just going to have everyone rerolling archers and avoiding damage through movement rather than trying to tank it. Already Yare logs an archer for group pvp, Afro logs Influence etc because melee life is absolutely unenjoyable when you can do similar damage at no risk of instant death.
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[quote="STRELKA"]The problem is - and I'm starting at the point that the majority of people feeding back in this thread believe that some re-balance of attack and defence need to be made - that we need balance NOW, and in the gear we have now, to stop players getting bored/bullied/demoralised/rerolling...but we also have a long-term solution in terms of CON access/upgrades/new shield. I'm pretty sure if nothing is done in the near future, most of the returning players and the boom in dsoma will have died off within a month or two. People are not engaged enough to stick out farming tiny droprate items and shields (succeeding with combines and upgrades etc) just to be balanced in 4 months time while they get ruined in PVP at present. If nothing is done in the meantime, we are just going to have everyone rerolling archers and avoiding damage through movement rather than trying to tank it. Already Yare logs an archer for group pvp, Afro logs Influence etc because melee life is absolutely unenjoyable when you can do similar damage at no risk of instant death.[/quote]
+1 Strelka, something needs to be done and soon really. There is a lot of pvp in dsoma atm which is great, but currently the pvp is pretty bad unless you’re an archer and can hurt whilst hitting nearly every time from range(safety). At Gvw if 3 lock in on u that’s it ur gone basically, it’s boring and we can all see where the problem leads (myth of archers), it’s already halfway there. Something needs to be done to prevent everyone rolling/logging archers, clearly a nerf is needed if that’s what’s going on.

I’m not trying to be negative all the time, I just want proper balance so we have class diversity and it’s not just 10 archers v 10 other archers, I couldn’t think of anything worse than that tbh.
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[quote="MUSASJI"]+1 Strelka, something needs to be done and soon really. There is a lot of pvp in dsoma atm which is great, but currently the pvp is pretty bad unless you’re an archer and can hurt whilst hitting nearly every time from range(safety). At Gvw if 3 lock in on u that’s it ur gone basically, it’s boring and we can all see where the problem leads (myth of archers), it’s already halfway there. Something needs to be done to prevent everyone rolling/logging archers, clearly a nerf is needed if that’s what’s going on. I’m not trying to be negative all the time, I just want proper balance so we have class diversity and it’s not just 10 archers v 10 other archers, I couldn’t think of anything worse than that tbh.[/quote]
Yep - a nerf to archers would be a good starting point, but the best way to do that is to consider the whole class system.

For example - why is an archer powerful (overpowered)? Because they can mitigate ALL incoming damage through movement/feathers - yet they can do similar damage to knux and sword (without considering auras) once they have managed to disengage from melee classes. Archers no longer feel confident tanking or dodging other classes, but they don't need to. Melee classes have to risk taking damage when they want to do damage.

So while archers need to do less damage if they can avoid taking it so easily, we also need to consider the survivability of other classes. Removing archers from the game wouldn't suddenly make a sword user want to stop and tank 1 or 2 people while trying to get a kill on a 3rd. We would still have the 'running in circles until 5th axe doesn't bug - then dive on them and escape when they die' problem.

That's why I think increasing the defence of all is the best solution. How much, we don't know. We wanted to test it on the PTR but GM's wanted the game to go live like this. It might be a relatively small figure of across-the-board boost, or it might be each class converting their str into con (but that has problems with mob stats), or it might be a big boost for spear/axe, a medium boost for sword/knux and no boost for bow (my prefered option).
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[quote="STRELKA"]Yep - a nerf to archers would be a good starting point, but the best way to do that is to consider the whole class system. For example - why is an archer powerful (overpowered)? Because they can mitigate ALL incoming damage through movement/feathers - yet they can do similar damage to knux and sword (without considering auras) once they have managed to disengage from melee classes. Archers no longer feel confident tanking or dodging other classes, but they don't need to. Melee classes have to risk taking damage when they want to do damage. So while archers need to do less damage if they can avoid taking it so easily, we also need to consider the survivability of other classes. Removing archers from the game wouldn't suddenly make a sword user want to stop and tank 1 or 2 people while trying to get a kill on a 3rd. We would still have the 'running in circles until 5th axe doesn't bug - then dive on them and escape when they die' problem. That's why I think increasing the defence of all is the best solution. How much, we don't know. We wanted to test it on the PTR but GM's wanted the game to go live like this. It might be a relatively small figure of across-the-board boost, or it might be each class converting their str into con (but that has problems with mob stats), or it might be a big boost for spear/axe, a medium boost for sword/knux and no boost for bow (my prefered option). [/quote]
the problem is most of dsoma build they own char on str/acc set's and now they can feel the dmg since patch come and balanced,just giv it a chance and everyone ill go dex. Yare feeling bad about acc set but if he was going dex set i dont think he should have a problem at all. This is the biggest problem,nothing with the system. From my side
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[quote="WAGAWAGA"]the problem is most of dsoma build they own char on str/acc set's and now they can feel the dmg since patch come and balanced,just giv it a chance and everyone ill go dex. Yare feeling bad about acc set but if he was going dex set i dont think he should have a problem at all. This is the biggest problem,nothing with the system. From my side[/quote]
When yare was on 300str and crazy deff ofc he gona search for
Hit rate now the time to set himself by deff set
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[quote="WAGAWAGA"]When yare was on 300str and crazy deff ofc he gona search for Hit rate now the time to set himself by deff set[/quote]
Yea that’s true. If we want to stop all this silly group jogging stuff, then melee classes need to be able to tank better. That could mean sword/knux gaining maybe less con than axe/spear but more dex? Then we could receive the same points just distributed differently whilst maintaining little class stat advantages. I think everyone gets buffed and archer stays as is would be the easiest option to achieve better balance but I could be wrong there.
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[quote="MUSASJI"]Yea that’s true. If we want to stop all this silly group jogging stuff, then melee classes need to be able to tank better. That could mean sword/knux gaining maybe less con than axe/spear but more dex? Then we could receive the same points just distributed differently whilst maintaining little class stat advantages. I think everyone gets buffed and archer stays as is would be the easiest option to achieve better balance but I could be wrong there.[/quote]

 

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