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Range 1 on Dsoma Zombie pants

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It's not just archers using them now, so I not sure on the statement Slayer of so nobody uses them now what does that tell you?
Examples
Spear does - Afro and Jah
Knux does - Stones and Arya

If they are made range 1 only Archers will just run and hit the person now wearing the zombie pants instead of hitting a big target axer to try take them down

That's why they will become obsolete as people will quickly succumb to the damage and put back on pads
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[quote="TYROZET"]It's not just archers using them now, so I not sure on the statement Slayer of so nobody uses them now what does that tell you? Examples Spear does - Afro and Jah Knux does - Stones and Arya If they are made range 1 only Archers will just run and hit the person now wearing the zombie pants instead of hitting a big target axer to try take them down That's why they will become obsolete as people will quickly succumb to the damage and put back on pads [/quote]
Nuk doesnt wear them that regular as they take too much damage forced by the range 1
I have never seen afro or jah use zombie pants (I would guess they would if numbers massively favourable as less likely to be targetted)
Them becoming obsolete would be more interesting outside of mage who would still use because for most classes they are obsolete anyway
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[quote="DEIMOS"]Nuk doesnt wear them that regular as they take too much damage forced by the range 1 I have never seen afro or jah use zombie pants (I would guess they would if numbers massively favourable as less likely to be targetted) Them becoming obsolete would be more interesting outside of mage who would still use because for most classes they are obsolete anyway[/quote]
"TYROZET"It's not just archers using them now, so I not sure on the statement Slayer of so nobody uses them now what does that tell you?
Examples
Spear does - Afro and Jah
Knux does - Stones and Arya

If they are made range 1 only Archers will just run and hit the person now wearing the zombie pants instead of hitting a big target axer to try take them down

That's why they will become obsolete as people will quickly succumb to the damage and put back on pads


Dude you said

"Nobody will wear zombie pants anymore imo"

Which implies that nobody would wear them if they are range 1 (as that's what you were responding to)...well guess what stones and arya will still use them just as they do now...but my point was you are contradicting yourself...you just did it again.

With them as range one, those people will still probably use them just the same (obv spear suffers a tad), but my point was to point out the irony in all that you are saying....

I baited you to get you to say what you just said... All you really meant was archers won't wear zombie pants anymore...


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[quote="SLAYER"][quote="TYROZET"]It's not just archers using them now, so I not sure on the statement Slayer of so nobody uses them now what does that tell you? Examples Spear does - Afro and Jah Knux does - Stones and Arya If they are made range 1 only Archers will just run and hit the person now wearing the zombie pants instead of hitting a big target axer to try take them down That's why they will become obsolete as people will quickly succumb to the damage and put back on pads [/quote] Dude you said "Nobody will wear zombie pants anymore imo" Which implies that nobody would wear them if they are range 1 (as that's what you were responding to)...well guess what stones and arya will still use them just as they do now...but my point was you are contradicting yourself...you just did it again. With them as range one, those people will still probably use them just the same (obv spear suffers a tad), but my point was to point out the irony in all that you are saying.... I baited you to get you to say what you just said... All you really meant was archers won't wear zombie pants anymore... [/quote]
Slayer your just making up your own interpretation of what is being said

I'm not contradicting myself in anyway by saying if they are made range 1 only, as although they use them now at range 1, they might not be happy to continue using them when archers are not as they are now a sitting target with lower defence

Hope you now understand or maybe you'll allow yourself to make up another pointless argument
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[quote="TYROZET"]Slayer your just making up your own interpretation of what is being said I'm not contradicting myself in anyway by saying if they are made range 1 only, as although they use them now at range 1, they might not be happy to continue using them when archers are not as they are now a sitting target with lower defence Hope you now understand or maybe you'll allow yourself to make up another pointless argument [/quote]
"TYROZET"Slayer your just making up your own interpretation of what is being said

I'm not contradicting myself in anyway by saying if they are made range 1 only, as although they use them now at range 1, they might not be happy to continue using them when archers are not as they are now a sitting target with lower defence

Hope you now understand or maybe you'll allow yourself to make up another pointless argument


No I agree that's an obvious factor, but people will still use them in the situations they do, as range 1 currently only use them when there are enough people about anyway, not like archer that can use them on their own with hardly any risk, especially vs non ranged.

Maybe they should be an archer only item?

Range 2 would still make it more advantagous to non ranged chars at gvw for example when stone is surrounded, needs to be range 1.

Also if they are made based on number of hits, not just hits landed, the proc % needs to be made lower.
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[quote="SLAYER"][quote="TYROZET"]Slayer your just making up your own interpretation of what is being said I'm not contradicting myself in anyway by saying if they are made range 1 only, as although they use them now at range 1, they might not be happy to continue using them when archers are not as they are now a sitting target with lower defence Hope you now understand or maybe you'll allow yourself to make up another pointless argument [/quote] No I agree that's an obvious factor, but people will still use them in the situations they do, as range 1 currently only use them when there are enough people about anyway, not like archer that can use them on their own with hardly any risk, especially vs non ranged. Maybe they should be an archer only item? Range 2 would still make it more advantagous to non ranged chars at gvw for example when stone is surrounded, needs to be range 1. Also if they are made based on number of hits, not just hits landed, the proc % needs to be made lower.[/quote]
bump fin what the final verdict ?
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[quote="MANTICORE"]bump fin what the final verdict ?[/quote]
"KHASAV"https://myth-of-soma.com/Forum/Thread.asp?ID=21887&title=Mutiny+PK+War&Page=1

Here is a good video showing how overpowered archers are in zombie pants. Notice how the many many archers just hang on outskirts getting all the kills.


Need to also consider that mages do the same thing especially the lower levels.. zombie from a range and feather away and repeat

"FINITO"Yeah will consider it.

Might also want to consider applying range restrictions to other effects that items can cast.



The weak proc that kicks in for mage using weak rings, needs to also have a range restriction.
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[quote="AFRO"][quote="KHASAV"]https://myth-of-soma.com/Forum/Thread.asp?ID=21887&title=Mutiny+PK+War&Page=1 Here is a good video showing how overpowered archers are in zombie pants. Notice how the many many archers just hang on outskirts getting all the kills.[/quote] Need to also consider that mages do the same thing especially the lower levels.. zombie from a range and feather away and repeat [quote="FINITO"]Yeah will consider it. Might also want to consider applying range restrictions to other effects that items can cast.[/quote] The weak proc that kicks in for mage using weak rings, needs to also have a range restriction.[/quote]
Mages have to do enough to get zombie they should be left as is, it's a spell that is one of their attacks, that's like asking for 4th bow aura to be made lower range
As for weaken rings they're already range 4, make it any less and you might as well just delete the item as it wont be used, mages can already be '1 hit' by 2 classes so cant afford to get hit
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[quote="DEIMOS"]Mages have to do enough to get zombie they should be left as is, it's a spell that is one of their attacks, that's like asking for 4th bow aura to be made lower range As for weaken rings they're already range 4, make it any less and you might as well just delete the item as it wont be used, mages can already be '1 hit' by 2 classes so cant afford to get hit [/quote]
"DEIMOS"Mages have to do enough to get zombie they should be left as is, it's a spell that is one of their attacks, that's like asking for 4th bow aura to be made lower range
As for weaken rings they're already range 4, make it any less and you might as well just delete the item as it wont be used, mages can already be '1 hit' by 2 classes so cant afford to get hit


Just because the current requirement is difficult.. shouldn't be a reason to not discuss reducing zombie range from pants but also from mages.

The amount of time I've been in a range 1 fight and get a mage jump in just to cast zombie and run/feather off and precast again... it's much more annoying than a 2% zombie pants.

Weak rings are OP.. 10%! Again mages use their range to their advantage by getting 4th on and hitting melee classes while constantly feathering away.

There is no point requesting to neef archers for range advantage and then want to keep all mages range advantage..

Range 4 is crazy as no one can touch you except for archers.
This game shouldnt just about archers vs mages and one class crying and re questing nerfs on the other.

We need to introduce CTF slow aura as this will solve all our real problems.. a way to slow down rangers so they don't just hit and run and as soon as they have been slowed down they are unable to equip different item.. which means archers that wear zombie will have a heavy disadvantage when they have been slowed down.
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[quote="AFRO"][quote="DEIMOS"]Mages have to do enough to get zombie they should be left as is, it's a spell that is one of their attacks, that's like asking for 4th bow aura to be made lower range As for weaken rings they're already range 4, make it any less and you might as well just delete the item as it wont be used, mages can already be '1 hit' by 2 classes so cant afford to get hit [/quote] Just because the current requirement is difficult.. shouldn't be a reason to not discuss reducing zombie range from pants but also from mages. The amount of time I've been in a range 1 fight and get a mage jump in just to cast zombie and run/feather off and precast again... it's much more annoying than a 2% zombie pants. Weak rings are OP.. 10%! Again mages use their range to their advantage by getting 4th on and hitting melee classes while constantly feathering away. There is no point requesting to neef archers for range advantage and then want to keep all mages range advantage.. Range 4 is crazy as no one can touch you except for archers. This game shouldnt just about archers vs mages and one class crying and re questing nerfs on the other. We need to introduce CTF slow aura as this will solve all our real problems.. a way to slow down rangers so they don't just hit and run and as soon as they have been slowed down they are unable to equip different item.. which means archers that wear zombie will have a heavy disadvantage when they have been slowed down.[/quote]
I just dont understand how a couple of peoples getting control on soma and saying wth they say for they own reason, they changed zombie pads for range one,how about magic can spell zombie in range 2 and maybe more and didnt have a cooldown its like aura 100% vs poor zombie 2% and they nerfed the 2% so funny finito and its a joke for real man.
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[quote="WAGAWAGA"]I just dont understand how a couple of peoples getting control on soma and saying wth they say for they own reason, they changed zombie pads for range one,how about magic can spell zombie in range 2 and maybe more and didnt have a cooldown its like aura 100% vs poor zombie 2% and they nerfed the 2% so funny finito and its a joke for real man.[/quote]
Play it fair for all. Nerf feather make a cooldown and make a cooldown zombie aura magic to make it fair play
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[quote="WAGAWAGA"]Play it fair for all. Nerf feather make a cooldown and make a cooldown zombie aura magic to make it fair play[/quote]
personslty thread and it should be removed.
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[quote="WAGAWAGA"]personslty thread and it should be removed.[/quote]
How about 3 axers vs 1 did u ever test it that guy cant ever moving again, how about cooldown after stone target, why encore not askin about this, probably they guild build axer and magic and they wont nerf any of them.
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[quote="WAGAWAGA"]How about 3 axers vs 1 did u ever test it that guy cant ever moving again, how about cooldown after stone target, why encore not askin about this, probably they guild build axer and magic and they wont nerf any of them.[/quote]
I was the first to say 10% weaken was op
And I supported past about zombie cooldown as shouldn't be able to just spam cast it, though any respectable cooldown would probably be far shorter than running out of bow range to precast the slowest spell and run back in
Encore have a lot of axers as it is the only defense against archers (which encore archers have even said their own chars are too op) and mutiny/its allies pkers are 90% archers
I believe some sort of feather nerf was trialled in hsoma and not made permanent? Could be wrong was inactive when that all happened, but it already breaks casts and click lock not sure what more can be done
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[quote="DEIMOS"]I was the first to say 10% weaken was op And I supported past about zombie cooldown as shouldn't be able to just spam cast it, though any respectable cooldown would probably be far shorter than running out of bow range to precast the slowest spell and run back in Encore have a lot of axers as it is the only defense against archers (which encore archers have even said their own chars are too op) and mutiny/its allies pkers are 90% archers I believe some sort of feather nerf was trialled in hsoma and not made permanent? Could be wrong was inactive when that all happened, but it already breaks casts and click lock not sure what more can be done[/quote]
If you start making any type of magic spell range 1 for a mage...they are already weak enough as it is, yeah they wreck damage wise but that's about it.

Weaken rings are a bit OP but that's a different topic. Not saying they should be range 1 though, that would be moronic.
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[quote="SLAYER"]If you start making any type of magic spell range 1 for a mage...they are already weak enough as it is, yeah they wreck damage wise but that's about it. Weaken rings are a bit OP but that's a different topic. Not saying they should be range 1 though, that would be moronic.[/quote]

 

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