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Range 1 on Dsoma Zombie pants

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"ARYA_" blah blah blah, you still not developed enough braincells to work out that 6v1 nobody is gonna stand blah blah blah


What are you talking about? just go read the posts properly.. next time please get someone like deimos or slayer who definitely has more braincells then you to proof read what your writing before you start debating to @person1 about what @person2 has said.

#confused?
#troll?
#butthurt?

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[quote="AFRO"][quote="ARYA_"] blah blah blah, [b] you still not developed enough braincells to work out that 6v1 nobody is gonna stand[/b] blah blah blah [/quote] What are you talking about? just go read the posts properly.. next time please get someone like deimos or slayer who definitely has more braincells then you to proof read what your writing before you start debating to @person1 about what @person2 has said. #confused? #troll? #butthurt? [/quote]
"DEIMOS"All your video shows is how broken mages are, you're attacking him and he has 0 way of hitting back or defending himself yet you're crying hes op because he managed to serum a zombie proc?


This mage decided to run towards the archer instead of away and yet he hasn't been killed..
This mage decided not to use feathers to dodge out of the way
I read somewhere someone recently stating that mages are fragile.. clearly can stand some hits though

The point of this video is that even a mage that gets zombied... does not need to die and can escape an archer no problem.

Has no way of defending himself? all he needs is feathers and a lil dynamic hit and run.. altho I agree it will be a tough fight for mages against archers

Also if mages are broken... what about the other classes that aren't archers? what about the classes who truly have no way of fighting if a mage decides to stay 2-3 pixels away?

Why we continue to bang on about the 2 classes who have the privilege to do range hits and ignore the rest who just has to run after their target until they get bored.

If you saw a video for a...
mage vs spear
mage vs axe,
mage vs sword
mage vs knux

Would you still say mages are broken? when you chose the class of mage you must have known your weakness are archers but you have more advantage against the other classes and the fact that in dsoma hardly anyone opt in magic defense so you hits are even more OP.

The thing is if you hate mages so much, ask Dan to switch it to archers... lets do a petition and most of Mutiny will sign a petition to make lazarus, monster, merlin, wezzek, raig3xi, mingepiece, adath and your other 6 noob mages in Encore2 to be converted to Archers.If mages are as broken as you state,
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[quote="AFRO"][quote="DEIMOS"]All your video shows is how broken mages are, you're attacking him and he has 0 way of hitting back or defending himself yet you're crying hes op because he managed to serum a zombie proc?[/quote] This mage decided to run towards the archer instead of away and yet he hasn't been killed.. This mage decided not to use feathers to dodge out of the way I read somewhere someone recently stating that mages are fragile.. clearly can stand some hits though The point of this video is that even a mage that gets zombied... does not need to die and can escape an archer no problem. Has no way of defending himself? all he needs is feathers and a lil dynamic hit and run.. altho I agree it will be a tough fight for mages against archers Also if mages are broken... what about the other classes that aren't archers? what about the classes who truly have no way of fighting if a mage decides to stay 2-3 pixels away? Why we continue to bang on about the 2 classes who have the privilege to do range hits and ignore the rest who just has to run after their target until they get bored. If you saw a video for a... mage vs spear mage vs axe, mage vs sword mage vs knux Would you still say mages are broken? when you chose the class of mage you must have known your weakness are archers but you have more advantage against the other classes and the fact that in dsoma hardly anyone opt in magic defense so you hits are even more OP. The thing is if you hate mages so much, ask Dan to switch it to archers... lets do a petition and most of Mutiny will sign a petition to make lazarus, monster, merlin, wezzek, raig3xi, mingepiece, adath and your other 6 noob mages in Encore2 to be converted to Archers.If mages are as broken as you state,[/quote]
well they normally just pull out there bow and stop mages casting afro ya crank
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[quote="MINGEPIECE"]well they normally just pull out there bow and stop mages casting afro ya crank[/quote]
"MINGEPIECE"well they normally just pull out there bow and stop mages casting afro ya crank


Ignoring this irrelevant user that can't speak/type without saying something out of his arse.
Grow up and Sober up and then maybe we can have a discussion.
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[quote="AFRO"][quote="MINGEPIECE"]well they normally just pull out there bow and stop mages casting afro ya crank[/quote] Ignoring this irrelevant user that can't speak/type without saying something out of his arse. Grow up and Sober up and then maybe we can have a discussion.[/quote]
i maybe drunk but im right mage cant do fk all against any class when they out bows
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[quote="MINGEPIECE"]i maybe drunk but im right mage cant do fk all against any class when they out bows [/quote]
my only point about mages was i didn't believe it should be able for any class to stand a 95% chance to one hit someone which sword and spear are able to do
i also never asked for any class to be nerfed or buff any attacks, i merely stated that archers are the one class who can rule out a mage being useful, unfortunately for me mutiny have a lot of archers,
the only nerf i have supported is for zombie pants range to be reduced, i even agreed range 2, the reason i agreed they were op is because numerous archers can stand at range without ever worrying about the loss of the defense (which is the compromise its supposed to make) because ignoring other archers nobody gets close enough to affect them)
i feel a few troll comments thrown in from either side get caught up in the true points/statements people were trying to make
and i wouldnt want to swap my mage, thats why i took the time to cap him even through the constant pk's, like you say its all part of the game :)
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[quote="DEIMOS"]my only point about mages was i didn't believe it should be able for any class to stand a 95% chance to one hit someone which sword and spear are able to do i also never asked for any class to be nerfed or buff any attacks, i merely stated that archers are the one class who can rule out a mage being useful, unfortunately for me mutiny have a lot of archers, the only nerf i have supported is for zombie pants range to be reduced, i even agreed range 2, the reason i agreed they were op is because numerous archers can stand at range without ever worrying about the loss of the defense (which is the compromise its supposed to make) because ignoring other archers nobody gets close enough to affect them) i feel a few troll comments thrown in from either side get caught up in the true points/statements people were trying to make and i wouldnt want to swap my mage, thats why i took the time to cap him even through the constant pk's, like you say its all part of the game :)[/quote]
i even supported putting cooldowns on feathers, which are as much a nerf to mages as zombie pants nerf is directed at archers
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[quote="DEIMOS"]i even supported putting cooldowns on feathers, which are as much a nerf to mages as zombie pants nerf is directed at archers[/quote]
"AFRO"Just want to show a small snippet of archer vs mage and what happens if you are alert
https://youtu.be/ZvjX1vv7U0E?t=4m52s

This mage got zombied and then automatically was 4thd and he still survived... weak defense? OP zombie? people just need to carry serum and be ready...

Anyways peace out.


Look at the video again if that would have been a instant 4th I'd have died but your reactions are slow, you waited while i used a syrum and then 4thed also that is one of the rare occasions i was only getting targeted by 1 archer instead of 2,3,4,5,6 of you guys. You video everything then siv through footage to find something that seems to help your arguement when you know full well how many times I've dropped on a mage to zombie and 2+archers hitting its impossible to syrum and that's why you rely on the pads. Personally I couldn't give a shit about the pads as I also have range but it's not fair for mallee classes to be at such a disadvantage and for people hyping up about changing mage zombie. How many of our mages actually use zombie? Very rare occasion tbh with the exception of mingepiece spamming it but he wears dread so gets 2 shot and yet your still crying. I don't often comment on the forum but since I'm been used as an example in a video I felt the need to. Maybe I should video my PvP gameplay and you'd see what it's like for a mage. Oh wait you know Afro you once came for me on a mage vs my archer who was 19 levels lower than ibex at the time and you ended up running away perma red so don't chat to me about mages been over powered loool.
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[quote="RAIG3XI"][quote="AFRO"]Just want to show a small snippet of archer vs mage and what happens if you are alert [url]https://youtu.be/ZvjX1vv7U0E?t=4m52s[/url] This mage got zombied and then automatically was 4thd and he still survived... weak defense? OP zombie? people just need to carry serum and be ready... Anyways peace out.[/quote] Look at the video again if that would have been a instant 4th I'd have died but your reactions are slow, you waited while i used a syrum and then 4thed also that is one of the rare occasions i was only getting targeted by 1 archer instead of 2,3,4,5,6 of you guys. You video everything then siv through footage to find something that seems to help your arguement when you know full well how many times I've dropped on a mage to zombie and 2+archers hitting its impossible to syrum and that's why you rely on the pads. Personally I couldn't give a shit about the pads as I also have range but it's not fair for mallee classes to be at such a disadvantage and for people hyping up about changing mage zombie. How many of our mages actually use zombie? Very rare occasion tbh with the exception of mingepiece spamming it but he wears dread so gets 2 shot and yet your still crying. I don't often comment on the forum but since I'm been used as an example in a video I felt the need to. Maybe I should video my PvP gameplay and you'd see what it's like for a mage. Oh wait you know Afro you once came for me on a mage vs my archer who was 19 levels lower than ibex at the time and you ended up running away perma red so don't chat to me about mages been over powered loool.[/quote]
"RAIG3XI"...

LOL... chill and drink some milk.
Mages crying about archers is a joke..
You say you was only targeted by 1 archer.. my point is 1 archer isn't enough.. you saying instead of like 6 of us? U want to be able as a mage to tank 2,3,4,5,6 mages??what happens if 2,3,4.. mages target on archer?

Understand this because alot of people have selective reading... I keep saying in my posts.. keep mages as they are and keep archers range as it is.. I am not making thread posts crying about mages.. all i did is looked into the request of what was here.. tried to work with it by attempting to find solutions and as more people just made it obvious they do not want a solution as a compromise but instead wants to nerf archers. I flagged similar advantage is being used by mages. People like to cry when their way isnt working and I am trying to flag my point of view. I have no problem with mages as long as archers remain the same or we introduce CTF slow aura. This game will be absolutely crap if we lose zombie range without a proper alternative.. and mages keep all their perks? Your guys also asking for more mage con? Also for bows to miss them? Also for stronger spells? Also for better cooldown for 4th? Also for longer duration for 4th? Mages are OP without nerfing another class.

Zombie isn't as OP as some of the guys make it seem.. and as you said.. mages dont bother with it much.. So why is there 90 odd posts about 2% chance.. a joke.
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[quote="AFRO"][quote="RAIG3XI"]...[/quote] LOL... chill and drink some milk. Mages crying about archers is a joke.. You say you was only targeted by 1 archer.. my point is 1 archer isn't enough.. you saying instead of like 6 of us? U want to be able as a mage to tank 2,3,4,5,6 mages??what happens if 2,3,4.. mages target on archer? Understand this because alot of people have selective reading... I keep saying in my posts.. keep mages as they are and keep archers range as it is.. I am not making thread posts crying about mages.. all i did is looked into the request of what was here.. tried to work with it by attempting to find solutions and as more people just made it obvious they do not want a solution as a compromise but instead wants to nerf archers. I flagged similar advantage is being used by mages. People like to cry when their way isnt working and I am trying to flag my point of view. I have no problem with mages as long as archers remain the same or we introduce CTF slow aura. This game will be absolutely crap if we lose zombie range without a proper alternative.. and mages keep all their perks? Your guys also asking for more mage con? Also for bows to miss them? Also for stronger spells? Also for better cooldown for 4th? Also for longer duration for 4th? Mages are OP without nerfing another class. Zombie isn't as OP as some of the guys make it seem.. and as you said.. mages dont bother with it much.. So why is there 90 odd posts about 2% chance.. a joke.[/quote]
If they aren't op why do every single one of you use them?
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[quote="DEIMOS"]If they aren't op why do every single one of you use them?[/quote]
"DEIMOS"If they aren't op why do every single one of you use them?


umm because when I made Mutiny.. it was apparent that we had more archers than any other class. I am the only one that changed from my main to an archer due to range. If ISylver is doing some sort of trade off... I am happy to trade an archer for a mage.

I use archer as stated previously because of the fact that humans and devils run away when I engage them.At least with archer I can get few shots in.

Also let me know if I missed anyone but this is our archer list that active/attend gvw/pvps

Mutiny
Influence
Brainstorm
Tedz0r
GoldKim
Tyrozet

Efukt
WagaWaga
187
ILoveCawk (quiet inactive)

We have a total of 7-8 archers? and I don't ever recall all these archers on at the same time.

Encore has the following archers that attend gvw/pk
Quincy
Slayer
Manticore
Devastation
Evil_Jr
TheHood

6 vs 8,,, those archers generally decide to opt in for other classes though - if they relaly are OP we would see the following players more.

I thought people were opting out from this discussion lol
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[quote="AFRO"][quote="DEIMOS"]If they aren't op why do every single one of you use them?[/quote] umm because when I made Mutiny.. it was apparent that we had more archers than any other class. I am the only one that changed from my main to an archer due to range. If ISylver is doing some sort of trade off... I am happy to trade an archer for a mage. I use archer as stated previously because of the fact that humans and devils run away when I engage them.At least with archer I can get few shots in. Also let me know if I missed anyone but this is our archer list that active/attend gvw/pvps [b]Mutiny[/b] Influence Brainstorm Tedz0r GoldKim Tyrozet [b]Efukt[/b] WagaWaga 187 ILoveCawk (quiet inactive) We have a total of 7-8 archers? and I don't ever recall all these archers on at the same time. Encore has the following archers that attend gvw/pk Quincy Slayer Manticore Devastation Evil_Jr TheHood 6 vs 8,,, those archers generally decide to opt in for other classes though - if they relaly are OP we would see the following players more. I thought people were opting out from this discussion lol[/quote]
"AFRO"
"RAIG3XI"...

.


You have changed your tune a lot from the start of this...

Boil it down...

These pants favor archers the most...for all the reasons we have been over numerous times. 1v1 or in a group fight, they favor archers the most due to hit rate, range etc etc. It's almost like giving an aura only to one class and not others in most scenarios.

There is no need to add a CTF type aura, you make them range 1 it takes things back closer to how they were pre to adding them in (i.e. maybe slightly less myth of archers).... some other things need tweeking but adding new random auras for pvp is just going to cause more issues, you haven't been round long enough to see what these changes can do.

Your argument of making zombie range 1 for a mage is absolute insanity, and as above, if it isn't so OP why are you bothered about mages having a spell they have to work for that is MAGIC based? just takes a cure right? if they aren't so OP why are you so bothered about them being range 1? Because you all wear them and depend on them for your kills 90% of the time, that's why.

If we had 7-8 capped archers on our side all geared up I have a funny feeling you wouldn't be disputing this for a second.

Lol constant contradictions.

What Raig was saying obviously went over your head, look at how he was doing, he survived because he's very good at pvp but also lucky in this instance due to timings of hits and him potting, even then, he wasn't exactly getting many hits off and was burning pots like mad???

He can only hit when 4th is ready in reality that is it, even then an archer can run out of range soon as he sees it, rinse repeat...it's not about mage vs archer but you bring a video of it in so I'm going over it.

Look at archer vs any class, making zombie pants range 1 improves their ability to fight them to a degree, yeah sure the hitting and running will still be there, but that is something that has always been there and will have to be addressed separately if it is really warranted. Although I have only really seen you moaning about it on forums personally as of late, others all realize it has always been part of the game. Don't believe the CTF aura is a good solution, but that is a separate issue from this thread.

Making bow/xbow range less for dsoma might work as 'fix' if it is really needed for hit and running.
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[quote="SLAYER"][quote="AFRO"][quote="RAIG3XI"]...[/quote] .[/quote] You have changed your tune a lot from the start of this... Boil it down... These pants favor archers the most...for all the reasons we have been over numerous times. 1v1 or in a group fight, they favor archers the most due to hit rate, range etc etc. It's almost like giving an aura only to one class and not others in [b]most[/b] scenarios. There is no need to add a CTF type aura, you make them range 1 it takes things back closer to how they were pre to adding them in (i.e. maybe slightly less myth of archers).... some other things need tweeking but adding new random auras for pvp is just going to cause more issues, you haven't been round long enough to see what these changes can do. Your argument of making zombie range 1 for a mage is absolute insanity, and as above, if it isn't so OP why are you bothered about mages having a spell they have to work for that is MAGIC based? just takes a cure right? if they aren't so OP why are you so bothered about them being range 1? Because you all wear them and depend on them for your kills 90% of the time, that's why. If we had 7-8 capped archers on our side all geared up I have a funny feeling you wouldn't be disputing this for a second. Lol constant contradictions. What Raig was saying obviously went over your head, look at how he was doing, he survived because he's very good at pvp but also lucky in this instance due to timings of hits and him potting, even then, he wasn't exactly getting many hits off and was burning pots like mad??? He can only hit when 4th is ready in reality that is it, even then an archer can run out of range soon as he sees it, rinse repeat...it's not about mage vs archer but you bring a video of it in so I'm going over it. Look at archer vs any class, making zombie pants range 1 improves their ability to fight them to a degree, yeah sure the hitting and running will still be there, but that is something that has always been there and will have to be addressed separately if it is [b]really[/b] warranted. Although I have only really seen you moaning about it on forums personally as of late, others all realize it has always been part of the game. Don't believe the CTF aura is a good solution, but that is a separate issue from this thread. Making bow/xbow range less for dsoma might work as 'fix' if it is really needed for hit and running. [/quote]
"AFRO"
"DEIMOS"If they aren't op why do every single one of you use them?


umm because when I made Mutiny.. it was apparent that we had more archers than any other class. I am the only one that changed from my main to an archer due to range. If ISylver is doing some sort of trade off... I am happy to trade an archer for a mage.

I use archer as stated previously because of the fact that humans and devils run away when I engage them.At least with archer I can get few shots in.

Also let me know if I missed anyone but this is our archer list that active/attend gvw/pvps

Mutiny
Influence
Brainstorm
Tedz0r
GoldKim
Tyrozet

Efukt
WagaWaga
187
ILoveCawk (quiet inactive)

We have a total of 7-8 archers? and I don't ever recall all these archers on at the same time.

Encore has the following archers that attend gvw/pk
Quincy
Slayer
Manticore
Devastation
Evil_Jr
TheHood

6 vs 8,,, those archers generally decide to opt in for other classes though - if they relaly are OP we would see the following players more.

I thought people were opting out from this discussion lol



Quincy is low 90s, Deva hardly ever makes it and is very inactive nor is he geared (seen as you mention that for cawk), the others are low 100s. You also forgot Ssana and korea1004 on your side both capped I believe. along with only me and Manti being geared like you guys if you are trying to compare like for like. Your response will be "well that's not our problem" but seen as you are trying to compare...Let's not brush details aside.

You know you wouldn't trade an archer for a mage, you are saying it as you know Dan won't do that and to try and make your argument look stronger.

I was opting out but I can't ignore the way you are trying to paint things.

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[quote="SLAYER"][quote="AFRO"][quote="DEIMOS"]If they aren't op why do every single one of you use them?[/quote] umm because when I made Mutiny.. it was apparent that we had more archers than any other class. I am the only one that changed from my main to an archer due to range. If ISylver is doing some sort of trade off... I am happy to trade an archer for a mage. I use archer as stated previously because of the fact that humans and devils run away when I engage them.At least with archer I can get few shots in. Also let me know if I missed anyone but this is our archer list that active/attend gvw/pvps [b]Mutiny[/b] Influence Brainstorm Tedz0r GoldKim Tyrozet [b]Efukt[/b] WagaWaga 187 ILoveCawk (quiet inactive) We have a total of 7-8 archers? and I don't ever recall all these archers on at the same time. Encore has the following archers that attend gvw/pk Quincy Slayer Manticore Devastation Evil_Jr TheHood 6 vs 8,,, those archers generally decide to opt in for other classes though - if they relaly are OP we would see the following players more. I thought people were opting out from this discussion lol[/quote] Quincy is low 90s, Deva hardly ever makes it and is very inactive nor is he geared (seen as you mention that for cawk), the others are low 100s. You also forgot Ssana and korea1004 on your side both capped I believe. along with only me and Manti being geared like you guys if you are trying to compare like for like. Your response will be "well that's not our problem" but seen as you are trying to compare...Let's not brush details aside. You know you wouldn't trade an archer for a mage, you are saying it as you know Dan won't do that and to try and make your argument look stronger. I was opting out but I can't ignore the way you are trying to paint things. [/quote]
The koreans fight for mutiny so you need them on your list for archers.
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[quote="ARYA_"]The koreans fight for mutiny so you need them on your list for archers.[/quote]
"AFRO"
"RAIG3XI"...

LOL... chill and drink some milk.
Mages crying about archers is a joke..
You say you was only targeted by 1 archer.. my point is 1 archer isn't enough.. you saying instead of like 6 of us? U want to be able as a mage to tank 2,3,4,5,6 mages??what happens if 2,3,4.. mages target on archer?

Understand this because alot of people have selective reading... I keep saying in my posts.. keep mages as they are and keep archers range as it is.. I am not making thread posts crying about mages.. all i did is looked into the request of what was here.. tried to work with it by attempting to find solutions and as more people just made it obvious they do not want a solution as a compromise but instead wants to nerf archers. I flagged similar advantage is being used by mages. People like to cry when their way isnt working and I am trying to flag my point of view. I have no problem with mages as long as archers remain the same or we introduce CTF slow aura. This game will be absolutely crap if we lose zombie range without a proper alternative.. and mages keep all their perks? Your guys also asking for more mage con? Also for bows to miss them? Also for stronger spells? Also for better cooldown for 4th? Also for longer duration for 4th? Mages are OP without nerfing another class.

Zombie isn't as OP as some of the guys make it seem.. and as you said.. mages dont bother with it much.. So why is there 90 odd posts about 2% chance.. a joke.


Actually i think your the one who is miss reading. I'm saying your archer didn't have fast enough reflexes to put me down while Zombie was on, and its a Rare occurrence for only 1 Archer to be targeting a mage, not we should be able to tank multiple of them. Like i say, you sift through all your footage to find something that works for you, unfortunately that footage isn't going to work in your favor because the Zombie was cured BEFORE the 4th otherwise i'd have blatantly died. So before you point fingers make sure your hand is clean. This isn't a discussion of Archers Vs Mage its a discussion of Archers Vs Melee. Also love how you also dismissed been consta red and not managing to hit me even once on a mage 19 levels above my Archer though you tried for over 20 minutes. And if mages was decent in PVP i wouldn't have stopped at 106 to make an Archer. The fact of the matter is Zombie pads on a Archer Vs any form of melle class is unfair due to range, hit rate and fast bows, How much does Axe, Spear and Sword actually hit a Archer? their 2% proc becomes considerably lower due to a pathetic hit rate. I don't think you really understand the dynamics of the game due to your recent posts tbh...

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[quote="RAIG3XI"][quote="AFRO"][quote="RAIG3XI"]...[/quote] LOL... chill and drink some milk. Mages crying about archers is a joke.. You say you was only targeted by 1 archer.. my point is 1 archer isn't enough.. you saying instead of like 6 of us? U want to be able as a mage to tank 2,3,4,5,6 mages??what happens if 2,3,4.. mages target on archer? Understand this because alot of people have selective reading... I keep saying in my posts.. keep mages as they are and keep archers range as it is.. I am not making thread posts crying about mages.. all i did is looked into the request of what was here.. tried to work with it by attempting to find solutions and as more people just made it obvious they do not want a solution as a compromise but instead wants to nerf archers. I flagged similar advantage is being used by mages. People like to cry when their way isnt working and I am trying to flag my point of view. I have no problem with mages as long as archers remain the same or we introduce CTF slow aura. This game will be absolutely crap if we lose zombie range without a proper alternative.. and mages keep all their perks? Your guys also asking for more mage con? Also for bows to miss them? Also for stronger spells? Also for better cooldown for 4th? Also for longer duration for 4th? Mages are OP without nerfing another class. Zombie isn't as OP as some of the guys make it seem.. and as you said.. mages dont bother with it much.. So why is there 90 odd posts about 2% chance.. a joke.[/quote] Actually i think your the one who is miss reading. I'm saying your archer didn't have fast enough reflexes to put me down while Zombie was on, and its a Rare occurrence for only 1 Archer to be targeting a mage, not we should be able to tank multiple of them. Like i say, you sift through all your footage to find something that works for you, unfortunately that footage isn't going to work in your favor because the Zombie was cured BEFORE the 4th otherwise i'd have blatantly died. So before you point fingers make sure your hand is clean. This isn't a discussion of Archers Vs Mage its a discussion of Archers Vs Melee. Also love how you also dismissed been consta red and not managing to hit me even once on a mage 19 levels above my Archer though you tried for over 20 minutes. And if mages was decent in PVP i wouldn't have stopped at 106 to make an Archer. The fact of the matter is Zombie pads on a Archer Vs any form of melle class is unfair due to range, hit rate and fast bows, How much does Axe, Spear and Sword actually hit a Archer? their 2% proc becomes considerably lower due to a pathetic hit rate. I don't think you really understand the dynamics of the game due to your recent posts tbh... [/quote]

 

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