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Range 1 on Dsoma Zombie pants

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1. That makes no sense
2. Nobody makes you lose def you choose to do it
3. Yes dec chars have tanked gvw numerous times, there will be plenty of vids of it if you look for them
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[quote="DEIMOS"]1. That makes no sense 2. Nobody makes you lose def you choose to do it 3. Yes dec chars have tanked gvw numerous times, there will be plenty of vids of it if you look for them[/quote]
"JAHEIRA"Zombie is op in itself, at least when a mage comes running it your half aware of zombie to be able to serum it


When archers wear zombie pants you are also alert to use serum as there is a chance of it.
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[quote="AFRO"][quote="JAHEIRA"]Zombie is op in itself, at least when a mage comes running it your half aware of zombie to be able to serum it[/quote] When archers wear zombie pants you are also alert to use serum as there is a chance of it.[/quote]
"DEIMOS"Dropping a hit+5th on a same level archer, the chances are slim of actually hitting them in the first place + I doubt it will drop a same.level char without luck of pod procs
This isn't atta king any 'guild'its trying to improve the game just you try to troll everything as this to get it ignored, yet try call encore trolls
You cry easily serumable for zombie but then use the weaken as an almost certainty to be able for a mage to 1 hit someone
Also any class can pull out a tbow- effectively stopping a mage from doing anything
The issue with the range is when you get attacked by 5+archers which isn't uncommon, that's a much higher % chance to get dropped, and while you say they lose defense, they dont need it because they all hover at range and run away/feather - afro is one of the best at this though he tries to flip it on encore - the only archer that stands to fight is tedz0r and credit to him for it

The reason mages/archers aren't such a threat in hsoma isnt because of axe and stone it's because 99% of the people pull out their own machine gun bow to fight back or to stop mages casting (which is rubbish btw as they dont even have 4th aura to help them get a 10 second window)


Ignoring most of what you said - no disrespect intended.

Why don't we discuss the CTF Slow Aura - should this not suffice for the issue of archers/any class running away from us 1-2 range chars? Should we not stop moaning about other classes and other items that been around for years and just agree that we need this aura. Maybe then we can get somewhere with it.
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[quote="AFRO"][quote="DEIMOS"]Dropping a hit+5th on a same level archer, the chances are slim of actually hitting them in the first place + I doubt it will drop a same.level char without luck of pod procs This isn't atta king any 'guild'its trying to improve the game just you try to troll everything as this to get it ignored, yet try call encore trolls You cry easily serumable for zombie but then use the weaken as an almost certainty to be able for a mage to 1 hit someone Also any class can pull out a tbow- effectively stopping a mage from doing anything The issue with the range is when you get attacked by 5+archers which isn't uncommon, that's a much higher % chance to get dropped, and while you say they lose defense, they dont need it because they all hover at range and run away/feather - afro is one of the best at this though he tries to flip it on encore - the only archer that stands to fight is tedz0r and credit to him for it The reason mages/archers aren't such a threat in hsoma isnt because of axe and stone it's because 99% of the people pull out their own machine gun bow to fight back or to stop mages casting (which is rubbish btw as they dont even have 4th aura to help them get a 10 second window)[/quote] Ignoring most of what you said - no disrespect intended. Why don't we discuss the CTF Slow Aura - should this not suffice for the issue of archers/any class running away from us 1-2 range chars? Should we not stop moaning about other classes and other items that been around for years and just agree that we need this aura. Maybe then we can get somewhere with it.[/quote]
"HOLLOW"
"WAGAWAGA"Simple as fk, archer wearing zombie pads 2% he losing about 20-30deff+make it range 1 for the loswet deff in game its kinda funny as fk again,but w8 magic using 100%zombie none cooldown losing nothing. Explain this please


there a mage you get close to them there dead or as a archer you shoot them and thay never cast stop bashing on mages man.

pads on a archer on the other and are on a class then NEVER miss so we can not stop your 2% other melle can not hit a archer so that 2% is more like 0.02%.


So solution for this - for (at least) zombie proc - it should count per click rather than per hit landed and then if you combine this with CTF slow aura - you can slow down your enemy and have same rate as them to zombie.. 2% is a joke somedays.

Let's agree on this?
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[quote="AFRO"][quote="HOLLOW"][quote="WAGAWAGA"]Simple as fk, archer wearing zombie pads 2% he losing about 20-30deff+make it range 1 for the loswet deff in game its kinda funny as fk again,but w8 magic using 100%zombie none cooldown losing nothing. Explain this please [/quote] there a mage you get close to them there dead or as a archer you shoot them and thay never cast stop bashing on mages man. pads on a archer on the other and are on a class then NEVER miss so we can not stop your 2% other melle can not hit a archer so that 2% is more like 0.02%.[/quote] So solution for this - for (at least) zombie proc - it should count per click rather than per hit landed and then if you combine this with CTF slow aura - you can slow down your enemy and have same rate as them to zombie.. 2% is a joke somedays. Let's agree on this?[/quote]
that slow aura wouldn't work in PvP, I hit you so you hit me when I run to you so we same speed walking, Maybe adding a feather delay to dsoma like they attempted on hsoma might improve it, As somebody who does use zombie pants in pvp I think its worth trying having them only work at range 1/2, the only people who have an issue with this is archers, which is obvious as to why they have an issue with it.
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[quote="ARYA_"]that slow aura wouldn't work in PvP, I hit you so you hit me when I run to you so we same speed walking, Maybe adding a feather delay to dsoma like they attempted on hsoma might improve it, As somebody who does use zombie pants in pvp I think its worth trying having them only work at range 1/2, the only people who have an issue with this is archers, which is obvious as to why they have an issue with it.[/quote]
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[quote="STONES"].[/quote]
"ARYA_"that slow aura wouldn't work in PvP, I hit you so you hit me when I run to you so we same speed walking, Maybe adding a feather delay to dsoma like they attempted on hsoma might improve it, As somebody who does use zombie pants in pvp I think its worth trying having them only work at range 1/2, the only people who have an issue with this is archers, which is obvious as to why they have an issue with it.


PVP usually in groups.. yes 1 v 1 it wont work as effective.
However 3 v 3 .. this can work nicely.. cool down has to be looooong though so its not a constant use and people have to time when to do it.

The thing that people need to understand is if you want nerfing on range archers on their "advantage/2%" then lets nerf range on brittle rings(10%) and weak pad which gives 4% extra! 14% ranged mage with constant feathering is impossible for melee classes. We decided to remedy this by playing archers and even then 2% vs 14% and axers/archers/sword/spear of opposite side are ready to target that archer as soon as he wears zombie.. on afro I can kill archers with 1hit + 2nd or 5th if some of my pod proc kicks in.

There was no cause to create a complaint about archer + 2% zombie pad that makes them weak AF on defense..

We will go in circles around this.. and it boils down to... if you want to nerf a range advantage then fairly do it to all (mage including).

If you guys counter and say melee classes can wear bow and use range to hit mages.. then same argument can be said for melee classes can use bow and zombie pad? and then you will complain you wont hit as much as an archer which my point above will make that void.. make it so that it is proc per click rather hit landed. #jobdone right? I bet NOT

You guys defend mage range and attack archer range because of the mages you have on your side vs archers we have on our side.

This thread has started to bore me now and requires deleting.

I hope GM will understand and listens to both side of argument and know that this is just a ploy against a guild. If archers are really that OP from december these axers, knux, mages would have been leveling up their archers rather than moan about them.
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[quote="AFRO"][quote="ARYA_"]that slow aura wouldn't work in PvP, I hit you so you hit me when I run to you so we same speed walking, Maybe adding a feather delay to dsoma like they attempted on hsoma might improve it, As somebody who does use zombie pants in pvp I think its worth trying having them only work at range 1/2, the only people who have an issue with this is archers, which is obvious as to why they have an issue with it.[/quote] PVP usually in groups.. yes 1 v 1 it wont work as effective. However 3 v 3 .. this can work nicely.. cool down has to be looooong though so its not a constant use and people have to time when to do it. The thing that people need to understand is if you want nerfing on range archers on their "advantage/2%" then lets nerf range on brittle rings(10%) and weak pad which gives 4% extra! 14% ranged mage with constant feathering is impossible for melee classes. We decided to remedy this by playing archers and even then 2% vs 14% and axers/archers/sword/spear of opposite side are ready to target that archer as soon as he wears zombie.. on afro I can kill archers with 1hit + 2nd or 5th if some of my pod proc kicks in. There was no cause to create a complaint about archer + 2% zombie pad that makes them weak AF on defense.. We will go in circles around this.. and it boils down to... if you want to nerf a range advantage then fairly do it to all (mage including). If you guys counter and say melee classes can wear bow and use range to hit mages.. then same argument can be said for melee classes can use bow and zombie pad? and then you will complain you wont hit as much as an archer which my point above will make that void.. make it so that it is proc per click rather hit landed. #jobdone right? I bet NOT You guys defend mage range and attack archer range because of the mages you have on your side vs archers we have on our side. This thread has started to bore me now and requires deleting. I hope GM will understand and listens to both side of argument and know that this is just a ploy against a guild. If archers are really that OP from december these axers, knux, mages would have been leveling up their archers rather than moan about them.[/quote]
"ARYA_"that slow aura wouldn't work in PvP, I hit you so you hit me when I run to you so we same speed walking, Maybe adding a feather delay to dsoma like they attempted on hsoma might improve it, As somebody who does use zombie pants in pvp I think its worth trying having them only work at range 1/2, the only people who have an issue with this is archers, which is obvious as to why they have an issue with it.


Might add another dimension to pvp "I've been slowed can someone slow this axer before he can land a stone on me" not to sure tho

What about a CTF slow proc... Could have it class specific to make up for archers hit rate and range (archers have 3% chance with a less duration while range 1 classes could have higher % chance with a longer duration based on hit rate and attack speed etc etc)

Either that or some other way of gap closing and being able to hit people is needed, still abit of a problem in Hsoma people can run around for ages with everyone moving the same speed. And that's with 80% of people having Axe as one wep for stone aura
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[quote="SAM0"][quote="ARYA_"]that slow aura wouldn't work in PvP, I hit you so you hit me when I run to you so we same speed walking, Maybe adding a feather delay to dsoma like they attempted on hsoma might improve it, As somebody who does use zombie pants in pvp I think its worth trying having them only work at range 1/2, the only people who have an issue with this is archers, which is obvious as to why they have an issue with it.[/quote] Might add another dimension to pvp "I've been slowed can someone slow this axer before he can land a stone on me" not to sure tho What about a CTF slow proc... Could have it class specific to make up for archers hit rate and range (archers have 3% chance with a less duration while range 1 classes could have higher % chance with a longer duration based on hit rate and attack speed etc etc) Either that or some other way of gap closing and being able to hit people is needed, still abit of a problem in Hsoma people can run around for ages with everyone moving the same speed. And that's with 80% of people having Axe as one wep for stone aura[/quote]
I only know of mages using brittle bracelets and only ibex has 2 that I know of anyway, if you nerf the range on them when mages are weak af anyway you kill the class completely and seen as ibex is the cause of so many deaths on encore in the pvp wars we have then feel free to ask for them being nerfed afro
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[quote="ARYA_"]I only know of mages using brittle bracelets and only ibex has 2 that I know of anyway, if you nerf the range on them when mages are weak af anyway you kill the class completely and seen as ibex is the cause of so many deaths on encore in the pvp wars we have then feel free to ask for them being nerfed afro[/quote]
If mages are wo weak why encore still using magic?? Magic are the best class in game, best dmg in game, and this class still have no cooldown on any of hes auras.
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[quote="WAGAWAGA"]If mages are wo weak why encore still using magic?? Magic are the best class in game, best dmg in game, and this class still have no cooldown on any of hes auras.[/quote]
4th staff has the LONGEST cooldown in game
afro you keep saying archers arent strongest yet continue to permanently log archer instead of your own char

that aside

yes i agree slow thing could work but would have to be implemented along with atak rather than hit
stil majorly plays to archer though, huge range, they could drop a slow from range, throw zombie pants and be even stronger because of the slow (range 1/2 classes wont ever reach them)
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[quote="DEIMOS"]4th staff has the LONGEST cooldown in game afro you keep saying archers arent strongest yet continue to permanently log archer instead of your own char that aside yes i agree slow thing could work but would have to be implemented along with atak rather than hit stil majorly plays to archer though, huge range, they could drop a slow from range, throw zombie pants and be even stronger because of the slow (range 1/2 classes wont ever reach them)[/quote]
We probably logging archer cuz u guys log 50%axers 50%magic, archer not op fucking low deff giv archer more deff and trok range from archer if that ur freakin case
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[quote="WAGAWAGA"]We probably logging archer cuz u guys log 50%axers 50%magic, archer not op fucking low deff giv archer more deff and trok range from archer if that ur freakin case [/quote]
Nobody has ever asked for a nerf to archers range?
If you want a defense buff wear invul pads instead of zombie instantly take 30-45 less damage each hit
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[quote="DEIMOS"]Nobody has ever asked for a nerf to archers range? If you want a defense buff wear invul pads instead of zombie instantly take 30-45 less damage each hit[/quote]
take 10 dex from an archer give an archer 10 more con, still have the highest dex in game but now has more def.

Also take off 30/50 wis from an archer and make then put into int so they don't have the highest MD and the highest dex.
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[quote="ARYA_"]take 10 dex from an archer give an archer 10 more con, still have the highest dex in game but now has more def. Also take off 30/50 wis from an archer and make then put into int so they don't have the highest MD and the highest dex.[/quote]
Lol just remove archer or make it knux second type arya.
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[quote="WAGAWAGA"]Lol just remove archer or make it knux second type arya.[/quote]

 

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