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Range 1 on Dsoma Zombie pants

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only OP thing about the rings is there blue not black so you have to run 2 sets of pots.

as for the zombie pads just make them ranged one all rdy funny how the only class this effect is archer that's 90% of mutiny as for mage with zombie there fine.
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[quote="HOLLOW"]only OP thing about the rings is there blue not black so you have to run 2 sets of pots. as for the zombie pads just make them ranged one all rdy funny how the only class this effect is archer that's 90% of mutiny as for mage with zombie there fine. [/quote]
Going back to Finito's reply on page 2.

I think Zombie pants is 110% needing this change for both races.

All the rest are 'ok' in Hsoma I think. Meaning that they are not so powerful and anyone sacrificing their melee/magic pads do so at a reasonable disadvantage.

As for Dsoma... I really don't know how those pants affect them and if they are OP or not.
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[quote="FOXTRCK"]Going back to Finito's reply on page 2. I think Zombie pants is 110% needing this change for both races. All the rest are 'ok' in Hsoma I think. Meaning that they are not so powerful and anyone sacrificing their melee/magic pads do so at a reasonable disadvantage. As for Dsoma... I really don't know how those pants affect them and if they are OP or not.[/quote]
It's simple.. the complaints about zombie pad is that apparently archers can just do it from range.

Give us CTF slow aura and make it same range as zombie pad so you can slow down those archers and fight them.

Otherwise nerf mages for their range advantage too.. this is becoming a dumb Mutiny vs Encore thing.

I use archer these days not because I want to run and hit, its because the opponent always runs about... either waiting for stone CD or 5th. If I can't slow them then at least zombie can give me a chance to drop them with another player.

If you take away that then as long as the target is 2 pixels from you, it is near impossible to drop... unless obviously you are a mage which Encore is full of, hence this useless argument against archers but pro for mages.

In hsoma range is less of an issue because most players can equip axe and stone their target.. imagine how hard it is in dsoma when you don't have that.. we probably have 1 or 2 axers in Mutiny and it's not like the user count is big enough to have a variation.

If I can't stone or slow my opponent then when my opponent takes the cowardly route... zombie from range is all we got - and it is 2%! LOL
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[quote="AFRO"]It's simple.. the complaints about zombie pad is that apparently archers can just do it from range. Give us CTF slow aura and make it same range as zombie pad so you can slow down those archers and fight them. Otherwise nerf mages for their range advantage too.. this is becoming a dumb Mutiny vs Encore thing. I use archer these days not because I want to run and hit, its because the opponent always runs about... either waiting for stone CD or 5th. If I can't slow them then at least zombie can give me a chance to drop them with another player. If you take away that then as long as the target is 2 pixels from you, it is near impossible to drop... unless obviously you are a mage which Encore is full of, hence this useless argument against archers but pro for mages. In hsoma range is less of an issue because most players can equip axe and stone their target.. imagine how hard it is in dsoma when you don't have that.. we probably have 1 or 2 axers in Mutiny and it's not like the user count is big enough to have a variation. If I can't stone or slow my opponent then when my opponent takes the cowardly route... zombie from range is all we got - and it is 2%! LOL[/quote]
You have an axer yourself afro, you can use that to stone people to get kills for your guild, just like kek does, he doesn't get many kills but he allows the rest of encore to get some, you play archer because it is OP, you have about 10 videos of me chasing you on influence, you recruited a guild of archers stop pretending its something its not.

2% with an archers hit rate is actually a high chance of hitting zombie.
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[quote="ARYA_"]You have an axer yourself afro, you can use that to stone people to get kills for your guild, just like kek does, he doesn't get many kills but he allows the rest of encore to get some, you play archer because it is OP, you have about 10 videos of me chasing you on influence, you recruited a guild of archers stop pretending its something its not. 2% with an archers hit rate is actually a high chance of hitting zombie.[/quote]
"ARYA_"You have an axer yourself afro, you can use that to stone people to get kills for your guild, just like kek does, he doesn't get many kills but he allows the rest of encore to get some, you play archer because it is OP, you have about 10 videos of me chasing you on influence, you recruited a guild of archers stop pretending its something its not.

2% with an archers hit rate is actually a high chance of hitting zombie.


2% is 2% if your hit rate is 100% right?
so in theory a perfect archer has to shoot 50 arrows to get a single zombie which can be remedied instantly (if you not silly enough to continually use wrong item/serums).

Not sure if the videos were of you chasing me or vice versa :)
I have noticed every post I add now you will troll so I will start ignoring you as I don't like to bother with trolls that argue for sake of arguments/because they are butt hurt over a comment or 2 from days/weeks ago.

This discussion isn't about axer or who has the most - I was just bringing something I noticed up.

I am saying this is a thread that complains about archers using range + zombie combo - and my solution to this is CTF Slow aura.. some people tend to ignore this solution and just want the nerfing because of their agenda.

I wanted to test this rational of you guys with range OP and have brought up a point about how mages are even more OP/take more advantage of range + weak+brit rings+ weak pad.. all this makes it difficult for any melee class to catch a mage.

If you want to complain about range classes then lets discuss about mages too.. otherwise it just makes it clear that you identified your strength mage + axe and your weakness which is archers and want to restrict archers in some threads and yet also make other threads about mage con increase, mage aura cool down improvement, mage being able to hit without interruption and I even read complaints about not being able to do enough damage?!

If you identify a weakness on your class / like wanting a longer duration of 4th aura for mage and a shorter cool down time.. I have tried to back that up.. but if you start to selfishly try to just want nerfing on classes that is a threat to your guild due to opposite guild then it is boring AF.

I hope GM will not be tricked to making a dangerous change like this by a group who has an agenda.

Encore should just stick to their request of improving brics in pandy town so at least they can hunt something without a fear of PK.
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[quote="AFRO"][quote="ARYA_"]You have an axer yourself afro, you can use that to stone people to get kills for your guild, just like kek does, he doesn't get many kills but he allows the rest of encore to get some, you play archer because it is OP, you have about 10 videos of me chasing you on influence, you recruited a guild of archers stop pretending its something its not. 2% with an archers hit rate is actually a high chance of hitting zombie.[/quote] 2% is 2% if your hit rate is 100% right? so in theory a perfect archer has to shoot 50 arrows to get a single zombie which can be remedied instantly (if you not silly enough to continually use wrong item/serums). Not sure if the videos were of you chasing me or vice versa :) I have noticed every post I add now you will troll so I will start ignoring you as I don't like to bother with trolls that argue for sake of arguments/because they are butt hurt over a comment or 2 from days/weeks ago. This discussion isn't about axer or who has the most - I was just bringing something I noticed up. I am saying this is a thread that complains about archers using range + zombie combo - and my solution to this is CTF Slow aura.. some people tend to ignore this solution and just want the nerfing because of their agenda. I wanted to test this rational of you guys with range OP and have brought up a point about how mages are even more OP/take more advantage of range + weak+brit rings+ weak pad.. all this makes it difficult for any melee class to catch a mage. If you want to complain about range classes then lets discuss about mages too.. otherwise it just makes it clear that you identified your strength mage + axe and your weakness which is archers and want to restrict archers in some threads and yet also make other threads about mage con increase, mage aura cool down improvement, mage being able to hit without interruption and I even read complaints about not being able to do enough damage?! If you identify a weakness on your class / like wanting a longer duration of 4th aura for mage and a shorter cool down time.. I have tried to back that up.. but if you start to selfishly try to just want nerfing on classes that is a threat to your guild due to opposite guild then it is boring AF. I hope GM will not be tricked to making a dangerous change like this by a group who has an agenda. Encore should just stick to their request of improving brics in pandy town so at least they can hunt something without a fear of PK. [/quote]
"AFRO"
"ARYA_"You have an axer yourself afro, you can use that to stone people to get kills for your guild, just like kek does, he doesn't get many kills but he allows the rest of encore to get some, you play archer because it is OP, you have about 10 videos of me chasing you on influence, you recruited a guild of archers stop pretending its something its not.

2% with an archers hit rate is actually a high chance of hitting zombie.


2% is 2% if your hit rate is 100% right?
so in theory a perfect archer has to shoot 50 arrows to get a single zombie which can be remedied instantly (if you not silly enough to continually use wrong item/serums).

Not sure if the videos were of you chasing me or vice versa :)
I have noticed every post I add now you will troll so I will start ignoring you as I don't like to bother with trolls that argue for sake of arguments/because they are butt hurt over a comment or 2 from days/weeks ago.

This discussion isn't about axer or who has the most - I was just bringing something I noticed up.

I am saying this is a thread that complains about archers using range + zombie combo - and my solution to this is CTF Slow aura.. some people tend to ignore this solution and just want the nerfing because of their agenda.

I wanted to test this rational of you guys with range OP and have brought up a point about how mages are even more OP/take more advantage of range + weak+brit rings+ weak pad.. all this makes it difficult for any melee class to catch a mage.

If you want to complain about range classes then lets discuss about mages too.. otherwise it just makes it clear that you identified your strength mage + axe and your weakness which is archers and want to restrict archers in some threads and yet also make other threads about mage con increase, mage aura cool down improvement, mage being able to hit without interruption and I even read complaints about not being able to do enough damage?!

If you identify a weakness on your class / like wanting a longer duration of 4th aura for mage and a shorter cool down time.. I have tried to back that up.. but if you start to selfishly try to just want nerfing on classes that is a threat to your guild due to opposite guild then it is boring AF.

I hope GM will not be tricked to making a dangerous change like this by a group who has an agenda.

Encore should just stick to their request of improving brics in pandy town so at least they can hunt something without a fear of PK.


2% zombie proc chance is hardly game breaking and archers lose a lot of already low defence to equip this.

Archer can be "1 shot" with a hit+5th from sword users while wearing zombie pads, making them range 1 makes them almost unwearable for archers. (2%zombie proc chance that can be insta cured vs chance a swordy lands his hit with his 5th and one shots you)

Main problem on Dsoma is everyone has the same run speed something like afro suggested with CTF slow really needs to be implemented imo
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[quote="SAM0"][quote="AFRO"][quote="ARYA_"]You have an axer yourself afro, you can use that to stone people to get kills for your guild, just like kek does, he doesn't get many kills but he allows the rest of encore to get some, you play archer because it is OP, you have about 10 videos of me chasing you on influence, you recruited a guild of archers stop pretending its something its not. 2% with an archers hit rate is actually a high chance of hitting zombie.[/quote] 2% is 2% if your hit rate is 100% right? so in theory a perfect archer has to shoot 50 arrows to get a single zombie which can be remedied instantly (if you not silly enough to continually use wrong item/serums). Not sure if the videos were of you chasing me or vice versa :) I have noticed every post I add now you will troll so I will start ignoring you as I don't like to bother with trolls that argue for sake of arguments/because they are butt hurt over a comment or 2 from days/weeks ago. This discussion isn't about axer or who has the most - I was just bringing something I noticed up. I am saying this is a thread that complains about archers using range + zombie combo - and my solution to this is CTF Slow aura.. some people tend to ignore this solution and just want the nerfing because of their agenda. I wanted to test this rational of you guys with range OP and have brought up a point about how mages are even more OP/take more advantage of range + weak+brit rings+ weak pad.. all this makes it difficult for any melee class to catch a mage. If you want to complain about range classes then lets discuss about mages too.. otherwise it just makes it clear that you identified your strength mage + axe and your weakness which is archers and want to restrict archers in some threads and yet also make other threads about mage con increase, mage aura cool down improvement, mage being able to hit without interruption and I even read complaints about not being able to do enough damage?! If you identify a weakness on your class / like wanting a longer duration of 4th aura for mage and a shorter cool down time.. I have tried to back that up.. but if you start to selfishly try to just want nerfing on classes that is a threat to your guild due to opposite guild then it is boring AF. I hope GM will not be tricked to making a dangerous change like this by a group who has an agenda. Encore should just stick to their request of improving brics in pandy town so at least they can hunt something without a fear of PK. [/quote] 2% zombie proc chance is hardly game breaking and archers lose a lot of already low defence to equip this. Archer can be "1 shot" with a hit+5th from sword users while wearing zombie pads, making them range 1 makes them almost unwearable for archers. (2%zombie proc chance that can be insta cured vs chance a swordy lands his hit with his 5th and one shots you) Main problem on Dsoma is everyone has the same run speed something like afro suggested with CTF slow really needs to be implemented imo [/quote]
Dropping a hit+5th on a same level archer, the chances are slim of actually hitting them in the first place + I doubt it will drop a same.level char without luck of pod procs
This isn't atta king any 'guild'its trying to improve the game just you try to troll everything as this to get it ignored, yet try call encore trolls
You cry easily serumable for zombie but then use the weaken as an almost certainty to be able for a mage to 1 hit someone
Also any class can pull out a tbow- effectively stopping a mage from doing anything
The issue with the range is when you get attacked by 5+archers which isn't uncommon, that's a much higher % chance to get dropped, and while you say they lose defense, they dont need it because they all hover at range and run away/feather - afro is one of the best at this though he tries to flip it on encore - the only archer that stands to fight is tedz0r and credit to him for it

The reason mages/archers aren't such a threat in hsoma isnt because of axe and stone it's because 99% of the people pull out their own machine gun bow to fight back or to stop mages casting (which is rubbish btw as they dont even have 4th aura to help them get a 10 second window)
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[quote="DEIMOS"]Dropping a hit+5th on a same level archer, the chances are slim of actually hitting them in the first place + I doubt it will drop a same.level char without luck of pod procs This isn't atta king any 'guild'its trying to improve the game just you try to troll everything as this to get it ignored, yet try call encore trolls You cry easily serumable for zombie but then use the weaken as an almost certainty to be able for a mage to 1 hit someone Also any class can pull out a tbow- effectively stopping a mage from doing anything The issue with the range is when you get attacked by 5+archers which isn't uncommon, that's a much higher % chance to get dropped, and while you say they lose defense, they dont need it because they all hover at range and run away/feather - afro is one of the best at this though he tries to flip it on encore - the only archer that stands to fight is tedz0r and credit to him for it The reason mages/archers aren't such a threat in hsoma isnt because of axe and stone it's because 99% of the people pull out their own machine gun bow to fight back or to stop mages casting (which is rubbish btw as they dont even have 4th aura to help them get a 10 second window)[/quote]
Zombie is op in itself, at least when a mage comes running it your half aware of zombie to be able to serum it

Weaken rings are abit op aswell, changing them to black magic would help imo, or change blue and black weaken animation so they look different
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[quote="JAHEIRA"]Zombie is op in itself, at least when a mage comes running it your half aware of zombie to be able to serum it Weaken rings are abit op aswell, changing them to black magic would help imo, or change blue and black weaken animation so they look different[/quote]
Deimos why u wana fight 5archers i just dont understand u? And when i said i wana fight 3 axers and they wont let move cuz that low cooldown on 5th u guys just said dont fight axers, so its the same no problem on zombie with 2% archer using the big probelm is magic can pressure 100% zombie working with none cooldown+none cooldown again on feathering.
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[quote="WAGAWAGA"]Deimos why u wana fight 5archers i just dont understand u? And when i said i wana fight 3 axers and they wont let move cuz that low cooldown on 5th u guys just said dont fight axers, so its the same no problem on zombie with 2% archer using the big probelm is magic can pressure 100% zombie working with none cooldown+none cooldown again on feathering.[/quote]
Simple as fk, archer wearing zombie pads 2% he losing about 20-30deff+make it range 1 for the loswet deff in game its kinda funny as fk again,but w8 magic using 100%zombie none cooldown losing nothing. Explain this please
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[quote="WAGAWAGA"]Simple as fk, archer wearing zombie pads 2% he losing about 20-30deff+make it range 1 for the loswet deff in game its kinda funny as fk again,but w8 magic using 100%zombie none cooldown losing nothing. Explain this please [/quote]
"WAGAWAGA"Simple as fk, archer wearing zombie pads 2% he losing about 20-30deff+make it range 1 for the loswet deff in game its kinda funny as fk again,but w8 magic using 100%zombie none cooldown losing nothing. Explain this please


there a mage you get close to them there dead or as a archer you shoot them and thay never cast stop bashing on mages man.

pads on a archer on the other and are on a class then NEVER miss so we can not stop your 2% other melle can not hit a archer so that 2% is more like 0.02%.
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[quote="HOLLOW"][quote="WAGAWAGA"]Simple as fk, archer wearing zombie pads 2% he losing about 20-30deff+make it range 1 for the loswet deff in game its kinda funny as fk again,but w8 magic using 100%zombie none cooldown losing nothing. Explain this please [/quote] there a mage you get close to them there dead or as a archer you shoot them and thay never cast stop bashing on mages man. pads on a archer on the other and are on a class then NEVER miss so we can not stop your 2% other melle can not hit a archer so that 2% is more like 0.02%.[/quote]
mages are lowest def in game - end of-
archer have lowest phys defence yes but with 80+% evasion you in no way have the lowest defense, that was proven early after patch when archers and nuks tanked gvw

also im not saying stand and fight 5 archers, im saying in group pvp 5 archers can easily target 1 char without that char being able to do anything about it, or if being pk'd its a case that you dont choose to fight them, but the only other option would be to log off as you dont stop harassing people until they give up the 2 free kills, much like you do camping the spawn at dungeon waiting for a mage to go there, but then some people have better things to do in their lives than sit /pos'ing people while playing other chars
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[quote="DEIMOS"]mages are lowest def in game - end of- archer have lowest phys defence yes but with 80+% evasion you in no way have the lowest defense, that was proven early after patch when archers and nuks tanked gvw also im not saying stand and fight 5 archers, im saying in group pvp 5 archers can easily target 1 char without that char being able to do anything about it, or if being pk'd its a case that you dont choose to fight them, but the only other option would be to log off as you dont stop harassing people until they give up the 2 free kills, much like you do camping the spawn at dungeon waiting for a mage to go there, but then some people have better things to do in their lives than sit /pos'ing people while playing other chars[/quote]
One archer name that can hold stone at gv lier ?
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[quote="WAGAWAGA"]One archer name that can hold stone at gv lier ?[/quote]
U wana took from me 25-40 deff cuz i choose to wear proc and my char build for range just cuz wana come to for stone? Unjust loser man
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[quote="WAGAWAGA"]U wana took from me 25-40 deff cuz i choose to wear proc and my char build for range just cuz wana come to for stone? Unjust loser man[/quote]
Zombie*
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[quote="WAGAWAGA"]Zombie*[/quote]

 

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