Author | Content | Date |
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WAGAWAGA |
And then geme 550 bow speed if that ur case
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#76 2018/06/15 22:27:49 |
AFRO |
"ARYA_"... if you nerf the range on them when mages are weak af anyway you kill the class completely and seen as ibex is the cause of so many deaths on encore in the pvp wars we have then feel free to ask for them being nerfed afro "WAGAWAGA"If mages are wo weak why encore still using magic?? Magic are the best class in game, best dmg in game, and this class still have no cooldown on any of hes auras. Also If mage are weak AF then why is 'Ibex the cause of so many deaths on encore in pvp'? Arya you just typing for the sakeof typing now LOL
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[quote="AFRO"][quote="ARYA_"]... if you nerf the range on them when mages are weak af anyway you kill the class completely and seen as ibex is the cause of so many deaths on encore in the pvp wars we have then feel free to ask for them being nerfed afro[/quote]
[quote="WAGAWAGA"]If mages are wo weak why encore still using magic?? Magic are the best class in game, best dmg in game, and this class still have no cooldown on any of hes auras.[/quote]
Also If mage are weak AF then why is 'Ibex the cause of so many deaths on encore in pvp'?
Arya you just typing for the sakeof typing now LOL[/quote]
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#77 2018/06/15 22:41:06 |
AFRO |
"DEIMOS"4th staff has the LONGEST cooldown in game If I understand you correctly, you saying if you slowed then this makes archers even more OP? 1) Since slowing a target is meant to be to get closer to them then we can always say that when target is slow.. zombie proc only kicks in for that slow user if you are within 2 range... 2) We can always take out mage and archers from having CTF slow aura because they can hit you from a range meaning they don't need to slow you and will usually not require getting close to you. Also axers slow cooldown should be linked to the stone cooldown due to the fact it will probably be too OP having this combo. I play archer because people keep running away... if I want to PK.. It is very difficult to do so.. I guess same reason you would play Merlin? Also in a pk war.. spears usually first once to get targeted... user 1 will lure a spear user by running about.. an axer user will stone.. user 1 will come back and pwn spear. user. game over.
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[quote="AFRO"][quote="DEIMOS"]4th staff has the LONGEST cooldown in game
afro you keep saying archers arent strongest yet continue to permanently log archer instead of your own char
that aside
yes i agree slow thing could work but would have to be implemented along with atak rather than hit
stil majorly plays to archer though, huge range, they could drop a slow from range, throw zombie pants and be even stronger because of the slow (range 1/2 classes wont ever reach them)[/quote]
If I understand you correctly, you saying if you slowed then this makes archers even more OP?
1) Since slowing a target is meant to be to get closer to them then we can always say that when target is slow.. zombie proc only kicks in for that slow user if you are within 2 range...
2) We can always take out mage and archers from having CTF slow aura because they can hit you from a range meaning they don't need to slow you and will usually not require getting close to you.
Also axers slow cooldown should be linked to the stone cooldown due to the fact it will probably be too OP having this combo.
I play archer because people keep running away... if I want to PK.. It is very difficult to do so.. I guess same reason you would play Merlin?
Also in a pk war.. spears usually first once to get targeted... user 1 will lure a spear user by running about.. an axer user will stone.. user 1 will come back and pwn spear. user. game over.[/quote]
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#78 2018/06/15 22:56:55 |
AFRO |
"ARYA_"take 10 dex from an archer give an archer 10 more con, still have the highest dex in game but now has more def. "WAGAWAGA"Lol just remove archer or make it knux second type arya. hahahahaha what about their STR Arya? do you not think take 50 STR and put on CHA? they will still have the lowest str in game but can party more people? =o
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[quote="AFRO"][quote="ARYA_"]take 10 dex from an archer give an archer 10 more con, still have the highest dex in game but now has more def.
Also take off 30/50 wis from an archer and make then put into int so they don't have the highest MD and the highest dex.[/quote]
[quote="WAGAWAGA"]Lol just remove archer or make it knux second type arya.[/quote]
hahahahaha what about their STR Arya? do you not think take 50 STR and put on CHA? they will still have the lowest str in game but can party more people? =o
[/quote]
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#79 2018/06/15 23:03:50 |
MERLIN |
Wrong again, myself and Mr ibex have a lowly 6 str ;)
I've kinda got lost with it all lol, Could make the slow proc thing range 2 then everyone can use it but have to be close enough to do so? Sorry for my blatant ignorance but does it just slow movement? I have never been available on a Saturday day time to attend ctf I play merlin because permanently being a tank that couldn't hit a barn door gets tedious, and I already had a level 95 mage sat doing nothing, that and bow just bores me so much, dont ask why just have never liked it
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[quote="MERLIN"]Wrong again, myself and Mr ibex have a lowly 6 str ;)
I've kinda got lost with it all lol,
Could make the slow proc thing range 2 then everyone can use it but have to be close enough to do so?
Sorry for my blatant ignorance but does it just slow movement? I have never been available on a Saturday day time to attend ctf
I play merlin because permanently being a tank that couldn't hit a barn door gets tedious, and I already had a level 95 mage sat doing nothing, that and bow just bores me so much, dont ask why just have never liked it[/quote]
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#80 2018/06/16 00:32:58 |
ARYA_ |
You will see how a dsoma mage is on outlaw soon enough afro, check the videos from gvw, ibex is kept out of the event, mages are the most difficult class to use on dsoma especially against mutiny a guild of archers, if they are lucky they get 1/2 spells off and then they are dead, they have the lowest str, the lowest con and the lowest dex, every mellee class can 2/3 hit them in the right set up.
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[quote="ARYA_"]You will see how a dsoma mage is on outlaw soon enough afro, check the videos from gvw, ibex is kept out of the event, mages are the most difficult class to use on dsoma especially against mutiny a guild of archers, if they are lucky they get 1/2 spells off and then they are dead, they have the lowest str, the lowest con and the lowest dex, every mellee class can 2/3 hit them in the right set up.[/quote]
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#81 2018/06/16 05:29:52 |
WAGAWAGA |
Arya u fucking new on this server???? Magic dont need dex and str hes already doing the best dmg in game.
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#82 2018/06/16 06:07:25 |
FRINGE |
bring back the str as defence was the most balanced time the server had before the con change happened
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#83 2018/06/16 13:17:09 |
AFRO |
"FRINGE"bring back the str as defence was the most balanced time the server had before the con change happened +1 |
#84 2018/06/16 14:12:12 |
DEIMOS |
You really are ignorant waga
Any decent amount of DeX would allow the mage to cast rather than sit doing nothing, and they dont hit hardest at all. Sword /spear can 1 hit mages and according to afro, bows in the fight gear. Mages 1 hitting someone is sooo minimal, specially bow, I hit + proc'd against brainstorm while he was weakened and he still out potted me
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[quote="DEIMOS"]You really are ignorant waga
Any decent amount of DeX would allow the mage to cast rather than sit doing nothing, and they dont hit hardest at all.
Sword /spear can 1 hit mages and according to afro, bows in the fight gear. Mages 1 hitting someone is sooo minimal, specially bow, I hit + proc'd against brainstorm while he was weakened and he still out potted me[/quote]
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#85 2018/06/16 14:22:38 |
SLAYER |
"AFRO""ARYA_"that slow aura wouldn't work in PvP, I hit you so you hit me when I run to you so we same speed walking, Maybe adding a feather delay to dsoma like they attempted on hsoma might improve it, As somebody who does use zombie pants in pvp I think its worth trying having them only work at range 1/2, the only people who have an issue with this is archers, which is obvious as to why they have an issue with it. "We" hey, thought it wasn't about Encore vs Mutiny and your perspective/suggestions were neutral? Wow, not so long ago you were agreeing to making it range one/two, now you are saying if so you need to nerf other classes or add auras to nerf aspects of other classes. You weren't in game pre zombie so let me enlighten you...Dsoma chars take too much damage for it to be a fair spell for a ranged character to use when they also deal high DPs to most other classes. Someone is sat potting away with a couple of archers hitting them, if they don't react as fast as humanly possible, and assuming 4th isn't fired (which zombie makes easy to time) they are dead, also quite often another zombie will proc as another is being cured, so you will die then 100% of the time to. The benefits for zombie on a MELEE RANGED class is what we are talking about here. On a class that even without this, would still be the best, is saying something... By all means nerf the weaken rings, lower their %, change them from blues to blacks, whatever...but making any spell for a mage range 1 is pure insanity...How can you not see that when they are so fragile AND spells are interrupt able? Lol they won't hit as much and they will do minimum damage using a sub 50 skill bow, you silly goose. Come on Afro think a bit harder.
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[quote="SLAYER"][quote="AFRO"][quote="ARYA_"]that slow aura wouldn't work in PvP, I hit you so you hit me when I run to you so we same speed walking, Maybe adding a feather delay to dsoma like they attempted on hsoma might improve it, As somebody who does use zombie pants in pvp I think its worth trying having them only work at range 1/2, the only people who have an issue with this is archers, which is obvious as to why they have an issue with it.[/quote]
[b] We [/b]decided to remedy this by playing archers and even then 2% vs 14% and axers/archers/sword/spear of opposite side are ready to target that archer as soon as he wears zombie.. on afro I can kill archers with 1hit + 2nd or 5th if some of my pod proc kicks in.
There was no cause to create a complaint about archer + 2% zombie pad that makes them weak AF on defense..
We will go in circles around this.. and it boils down to... if you want to nerf a range advantage then fairly do it to all (mage including).
If you guys counter and say melee classes can wear bow and use range to hit mages.. then same argument can be said for melee classes can use bow and zombie pad? and then you will complain you wont hit as much as an archer which my point above will make that void.. make it so that it is proc per click rather hit landed. #jobdone right? I bet NOT
You guys defend mage range and attack archer range because of the mages you have on your side vs archers we have on our side.
This thread has started to bore me now and requires deleting.
I hope GM will understand and listens to both side of argument and know that this is just a ploy against a guild. If archers are really that OP from december these axers, knux, mages would have been leveling up their archers rather than moan about them.[/quote]
"We" hey, thought it wasn't about Encore vs Mutiny and your perspective/suggestions were neutral?
Wow, not so long ago you were agreeing to making it range one/two, now you are saying if so you need to nerf other classes or add auras to nerf aspects of other classes. You weren't in game pre zombie so let me enlighten you...Dsoma chars take too much damage for it to be a fair spell for a ranged character to use when they also deal high DPs to [b]most[/b] other classes.
Someone is sat potting away with a couple of archers hitting them, if they don't react as fast as humanly possible, [b]and[/b] assuming 4th isn't fired (which zombie makes easy to time) they are dead, also quite often another zombie will proc as another is being cured, so you will die then 100% of the time to.
The benefits for zombie on a MELEE RANGED class is what we are talking about here. On a class that even without this, would still be the best, is saying something...
By all means nerf the weaken rings, lower their %, change them from blues to blacks, whatever...but making any spell for a mage range 1 is pure insanity...How can you not see that when they are so fragile AND spells are interrupt able?
Lol they won't hit as much [b]and[/b] they will do minimum damage using a sub 50 skill bow, you silly goose. Come on Afro think a bit harder.
[/quote]
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#86 2018/06/16 15:43:15 |
AFRO |
"SLAYER" Are you deliberately misinterpreting me? What has the 'we' are a guild decide to use archers like you guys use mage and axe got to do with my general perspective/suggestions? until class issues is resolved of which I try to give my POV on... what are you trying to accomplish with this random attempt of linking 1 thing to a completely different thing? "SLAYER" I always flagged that it is hard to kill a moving target and at least range/archer with zombie has some chance probably 20% chance of the 2% chance from the zombie proc. You may need to go back to page 2 to my first comment and I said "Add range restriction to zombie but also add CTF slow aura for all classes" - it has always been consistent when I asked for slow aura to be introduced IF zombie proc was thought of to be implemented. again not sure if you deliberately misinterpreting me or just not reading the full comments before you make points about them? "SLAYER" Is mage a ranged character? yes Do mage deal high damage? yes (higher than archers and on top of that they get massive weak procs Do mage have zombie? yes (100% to any target vs 2%) Do mage lose defense when using zombie in play? (no! all they really need is to precast it and go in for the kill) So are you saying it is a unfair to have zombie for any character? or are you applying a rule to one class but not to the other? "SLAYER" What unrealistic world are we living in right now? how many archers are hitting this imaginary player that seem to be getting zombie'd one time after the other? Unless ISylver or one of the other GM has cursed him then 2% is not going to proc after each in this "quite often" world. Also let's paint this picture... are we in a scenario where 1 melee class is against 2 archers and it is 2 v 1? and he is just sat potting away? he decides not to feather which instantly gets him out of danger? or TP incase he is stuck/cornered into an odd place? are we saying if 2 characters attacking 1 character at the same time we don't' expect that character to die? assuming they all same level/similar gear? If a character is defensively built with con/ct+ and has a shield then 2 characters especially 1 of which is an archer with zombie proc should not drop that character. "SLAYER" I love how we dance around and ignore a lot of things... end of the day for you it is how do we make archers less good? I agree archers are strong but IMO mages are stronger.. I am not bothered to play this game of how do we make these classes weaker. I want to find solutions on how to make all classes good. Archers already have it tough when they wear zombie pad.. all you need to do is get an axer, sword, spear to chase them. You should know this better than anyone, even without zombie pad.. if 1 single player runs after u.. you run a mile. "SLAYER" When they are fragile? I can barely hit a mage because of their hit and feather dance and when I land a hit like my 5th... I can't drop them.. where they can drop me if they feather hit and then hit again with proc kicking off. "SLAYER" Are you telling me to fight mages all classes should opt in for a 50skill bow and attack them? I did not start this frankly constant moaning about classes and how range is OP.. all I did was bring mages in the conversation. Leave mages as they are Leave archers as they are Otherwise review on how range plays a massive factor in pvp / do a fair adjustment on the 2 and give other classes the ability to slow their opponents so you get a chance to go for a final kill. Some people just don't ever want to be dropped.. they take it to another level.. they just will cry and cry on forums about dumb stuff without really wanting a fair solution. It is a game and it is a game that is nearly impossible to drop a player and you basically want to make it harder.. I thought we can have a rational discussions about solutions around what can be done if we want zombie range2-ish. You need to also take into consideration how more OP an axer especially in GVW if we have hardly no solution in hitting a zombie proc.(at most we usually have 2 mages only). @Slayer just stick to your request of increasing brics in Pandemonium town and leave going outside hunting for the people who don't cry when they lose some KD.
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[quote="AFRO"][quote="SLAYER"]
"We" hey, thought it wasn't about Encore vs Mutiny and your perspective/suggestions were neutral?
[/quote]
Are you deliberately misinterpreting me? What has the 'we' are a guild decide to use archers like you guys use mage and axe got to do with my general perspective/suggestions? until class issues is resolved of which I try to give my POV on... what are you trying to accomplish with this random attempt of linking 1 thing to a completely different thing?
[quote="SLAYER"]
Wow, not so long ago you were agreeing to making it range one/two, now you are saying if so you need to nerf other classes or add auras to nerf aspects of other classes. [/quote]
I always flagged that it is hard to kill a moving target and at least range/archer with zombie has some chance probably 20% chance of the 2% chance from the zombie proc. You may need to go back to page 2 to my first comment and I said
"Add range restriction to zombie but also add CTF slow aura for all classes" - it has always been consistent when I asked for slow aura to be introduced IF zombie proc was thought of to be implemented. again not sure if you deliberately misinterpreting me or just not reading the full comments before you make points about them?
[quote="SLAYER"]
Dsoma chars take too much damage for it to be a fair spell for a ranged character to use when they also deal high DPs to [b]most[/b] other classes. [/quote]
Is mage a ranged character? yes
Do mage deal high damage? yes (higher than archers and on top of that they get massive weak procs
Do mage have zombie? yes (100% to any target vs 2%)
Do mage lose defense when using zombie in play? (no! all they really need is to precast it and go in for the kill)
So are you saying it is a unfair to have zombie for any character? or are you applying a rule to one class but not to the other?
[quote="SLAYER"]
Someone is sat potting away with a couple of archers hitting them, if they don't react as fast as humanly possible, [b]and[/b] assuming 4th isn't fired (which zombie makes easy to time) they are dead, also quite often another zombie will proc as another is being cured, so you will die then 100% of the time to.
[/quote]
What unrealistic world are we living in right now? how many archers are hitting this imaginary player that seem to be getting zombie'd one time after the other? Unless ISylver or one of the other GM has cursed him then 2% is not going to proc after each in this "quite often" world.
Also let's paint this picture... are we in a scenario where 1 melee class is against 2 archers and it is 2 v 1? and he is just sat potting away? he decides not to feather which instantly gets him out of danger? or TP incase he is stuck/cornered into an odd place? are we saying if 2 characters attacking 1 character at the same time we don't' expect that character to die? assuming they all same level/similar gear? If a character is defensively built with con/ct+ and has a shield then 2 characters especially 1 of which is an archer with zombie proc should not drop that character.
[quote="SLAYER"]
The benefits for zombie on a MELEE RANGED class is what we are talking about here. On a class that even without this, would still be the best, is saying something...
[/quote]
I love how we dance around and ignore a lot of things... end of the day for you it is how do we make archers less good? I agree archers are strong but IMO mages are stronger.. I am not bothered to play this game of how do we make these classes weaker. I want to find solutions on how to make all classes good. Archers already have it tough when they wear zombie pad.. all you need to do is get an axer, sword, spear to chase them. You should know this better than anyone, even without zombie pad.. if 1 single player runs after u.. you run a mile.
[quote="SLAYER"]
By all means nerf the weaken rings, lower their %, change them from blues to blacks, whatever...but making any spell for a mage range 1 is pure insanity...How can you not see that when they are so fragile AND spells are interrupt able?
[/quote]
When they are fragile? I can barely hit a mage because of their hit and feather dance and when I land a hit like my 5th... I can't drop them.. where they can drop me if they feather hit and then hit again with proc kicking off.
[quote="SLAYER"]
Lol they won't hit as much [b]and[/b] they will do minimum damage using a sub 50 skill bow, you silly goose. Come on Afro think a bit harder.
[/quote]
Are you telling me to fight mages all classes should opt in for a 50skill bow and attack them?
I did not start this frankly constant moaning about classes and how range is OP.. all I did was bring mages in the conversation.
Leave mages as they are
Leave archers as they are
Otherwise review on how range plays a massive factor in pvp / do a fair adjustment on the 2 and give other classes the ability to slow their opponents so you get a chance to go for a final kill.
Some people just don't ever want to be dropped.. they take it to another level.. they just will cry and cry on forums about dumb stuff without really wanting a fair solution. It is a game and it is a game that is nearly impossible to drop a player and you basically want to make it harder.. I thought we can have a rational discussions about solutions around what can be done if we want zombie range2-ish.
You need to also take into consideration how more OP an axer especially in GVW if we have hardly no solution in hitting a zombie proc.(at most we usually have 2 mages only).
@Slayer just stick to your request of increasing brics in Pandemonium town and leave going outside hunting for the people who don't cry when they lose some KD.
[/quote]
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#87 2018/06/16 17:27:56 |
SLAYER |
I'm done with you Afro because you always try and sink to another level when someone has valid points against you.
I've already made points against all you have just said and it's going round in circles, stop trying to bring petty insults into threads ok? |
#88 2018/06/16 17:34:44 |
AFRO |
"SLAYER"I'm done with you Afro because you always try and sink to another level when someone has valid points against you. What insult you referring to? "SLAYER" I actually do want a solution around improving pvp but we can't just select what we need. Perhaps we can think of ways to put restrictions on archers that constantly run as opposed to archers who constantly want to attack/get closer to target. I also hate it if an archer keeps running away and trolls you and those types should have something which is why I was thinking CTF Slow aura might work. EDIT: I just did a quick sweep through the idea section to see how many threads have had anywhere near the amount of comments on this thread and found something interesting in page 4 or 5 https://myth-of-soma.com/Forum/Thread.asp?ID=17898&title=Make+bow+range+4+simple+solution The same person/group of people who now help encore for every GVW has previously also wanted to also nerf archer range! because they have too many mages and does not like the challenge. I was thinking if they complain so hard in dsoma.. then just convert their mage to an archer.. .all they need is to respec it and job done?
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[quote="AFRO"][quote="SLAYER"]I'm done with you Afro because you always try and sink to another level when someone has valid points against you.
I've already made points against all you have just said and it's going round in circles, stop trying to bring petty insults into threads ok?[/quote]
What insult you referring to?
[quote="SLAYER"]
Lol they won't hit as much [b]and[/b] they will do minimum damage using a sub 50 skill bow, [b]you silly goose. Come on Afro think a bit harder. [/b][/quote]
I actually do want a solution around improving pvp but we can't just select what we need.
Perhaps we can think of ways to put restrictions on archers that constantly run as opposed to archers who constantly want to attack/get closer to target. I also hate it if an archer keeps running away and trolls you and those types should have something which is why I was thinking CTF Slow aura might work.
EDIT: I just did a quick sweep through the idea section to see how many threads have had anywhere near the amount of comments on this thread and found something interesting in page 4 or 5
https://myth-of-soma.com/Forum/Thread.asp?ID=17898&title=Make+bow+range+4+simple+solution
The same person/group of people who now help encore for every GVW has previously also wanted to also nerf archer range! because they have too many mages and does not like the challenge.
I was thinking if they complain so hard in dsoma.. then just convert their mage to an archer.. .all they need is to respec it and job done?
[/quote]
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#89 2018/06/16 17:40:10 |
DEIMOS |
The issue I see with the slow aura is you actually need to get within range of said archer to land it
I'm done arguing but it's obvious you who are complaining about mages being op have never really tried to pvp with one, for anyone to claim they are the best class is ludicrous, and you all seem to ignore the fact of a mage with range for zombie is foregoing any other chance to attack you, so at best it is requiring an extra char for the mage to be effective. Yes its 100% chance of they get close enough to release the cast without dying first No they dont lose defense for the privilege but they still have lowest defense anyway and they lose their attacking strike instead Your mages easily drop me as an axer and I have never once complained or asked for their attack to be nerfed, mainly because i know how hard it is for them to get the hit off, even harder going up against multiple archers And nobody has complained about archers or attacking range etc It was a clear and obvious statement that now everyone is doing far more damage since patch the zombie proc has become seriously overpowered, demonstrated by how many people now wear them, what used to take 7-8 hits to drop someone (actually requiring teamwork) now takes 3-4-5 depending on gear so when a zombie procs it's a near death sentence rather than a test of reactions, all people are asking is for them to have to same chance to land a proc by bringing archers closer of they want to try it, the reason they have no defense is to offer the risk vs reward, but archers at range have no risk factor to take into account Done with this all anyway so peace out P.s the amount of times I have had 2 or 3 zombies land back to back is a lot more often than you claim
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[quote="DEIMOS"]The issue I see with the slow aura is you actually need to get within range of said archer to land it
I'm done arguing but it's obvious you who are complaining about mages being op have never really tried to pvp with one, for anyone to claim they are the best class is ludicrous, and you all seem to ignore the fact of a mage with range for zombie is foregoing any other chance to attack you, so at best it is requiring an extra char for the mage to be effective. Yes its 100% chance of they get close enough to release the cast without dying first
No they dont lose defense for the privilege but they still have lowest defense anyway and they lose their attacking strike instead
Your mages easily drop me as an axer and I have never once complained or asked for their attack to be nerfed, mainly because i know how hard it is for them to get the hit off, even harder going up against multiple archers
And nobody has complained about archers or attacking range etc
It was a clear and obvious statement that now everyone is doing far more damage since patch the zombie proc has become seriously overpowered, demonstrated by how many people now wear them, what used to take 7-8 hits to drop someone (actually requiring teamwork) now takes 3-4-5 depending on gear so when a zombie procs it's a near death sentence rather than a test of reactions, all people are asking is for them to have to same chance to land a proc by bringing archers closer of they want to try it, the reason they have no defense is to offer the risk vs reward, but archers at range have no risk factor to take into account
Done with this all anyway so peace out
P.s the amount of times I have had 2 or 3 zombies land back to back is a lot more often than you claim[/quote]
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#90 2018/06/16 18:28:08 |
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