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Hsoma

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Any chance to implement point system to hsoma like it is on Dsoma - so no more broken chars and we can hunt whatever we like to?
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[quote="GELANIA"]Any chance to implement point system to hsoma like it is on Dsoma - so no more broken chars and we can hunt whatever we like to? [/quote]
hands off hsoma tbh ;p
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[quote="LUPISCUS"]hands off hsoma tbh ;p[/quote]
+1 lup ;p
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[quote="KAJOKEN"]+1 lup ;p[/quote]
would make all the hard work and long hours put into character not even worth playing if i lost it
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[quote="FRINGE"]would make all the hard work and long hours put into character not even worth playing if i lost it[/quote]
Go play dsoma?
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[quote="DIOS"]Go play dsoma?[/quote]
nooooooooo +1 with lupi
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[quote="BIRDYMAN"]nooooooooo +1 with lupi[/quote]
No thanks :)
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[quote="ALEXISONFIRE"]No thanks :)[/quote]
Its a good idea. Just would need to take care off existing characters in a specific way, likewise those 'invested' 'time' to healing for int, or levelling pure bow, or being tanked for 60 levels. So that those people wouldn't quit.
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[quote="SALKOOTH"]Its a good idea. Just would need to take care off existing characters in a specific way, likewise those 'invested' 'time' to healing for int, or levelling pure bow, or being tanked for 60 levels. So that those people wouldn't quit.[/quote]
Do you think the few people that punched to cap in dsoma didnt have time invested? I'm sure intheface had 4k+ hours and it got removed overnight to be exactly the same as the chars yiu can now level in under 400 hours
I was never for it and dont think it should be removed from hsoma but I dont understand the logic behind removing it from dsoma when you're actively hunting and have to be at the comp rather than healing afk in a hut for a week to become op with 0 effort
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[quote="DEIMOS"]Do you think the few people that punched to cap in dsoma didnt have time invested? I'm sure intheface had 4k+ hours and it got removed overnight to be exactly the same as the chars yiu can now level in under 400 hours I was never for it and dont think it should be removed from hsoma but I dont understand the logic behind removing it from dsoma when you're actively hunting and have to be at the comp rather than healing afk in a hut for a week to become op with 0 effort[/quote]
I'm only talking about Hsoma, Deimos.

If InTheFace had significantly better stats than a normally levelled character, then its obviously 'broken' to some degree, right? To level a char with just punching? That would be like levelling a character in any MMO without a weapon. Most people would have done that knowing it would probably get fixed, right?

Anyway, this is about Hsoma and the numerous ways people are now getting a head through as you labelled it '0 effort'.


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[quote="SALKOOTH"]I'm only talking about Hsoma, Deimos. If InTheFace had significantly better stats than a normally levelled character, then its obviously 'broken' to some degree, right? To level a char with just punching? That would be like levelling a character in any MMO without a weapon. Most people would have done that knowing it would probably get fixed, right? Anyway, this is about Hsoma and the numerous ways people are now getting a head through as you labelled it '0 effort'. [/quote]
I agree from both angles, I just wonder if the amount of people who return say for example want to change class from mage to warrior if this is enough entice against current players who put a shed load of time into the perfect build if they would see it in the same limelight, which i doubt.
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[quote="DEAMOND"]I agree from both angles, I just wonder if the amount of people who return say for example want to change class from mage to warrior if this is enough entice against current players who put a shed load of time into the perfect build if they would see it in the same limelight, which i doubt. [/quote]
"DEIMOS"Do you think the few people that punched to cap in dsoma didnt have time invested? I'm sure intheface had 4k+ hours and it got removed overnight to be exactly the same as the chars yiu can now level in under 400 hours
I was never for it and dont think it should be removed from hsoma but I dont understand the logic behind removing it from dsoma when you're actively hunting and have to be at the comp rather than healing afk in a hut for a week to become op with 0 effort


This is true. Could be the advantages of punching for a dev were far greater than a human healing his int to 70-80-90..
and also not many devs had done this......Were these differences not reflected in the point/stats to be allocated for devs? i duno

So many humans now have done some healing for int... whether it be 10-20-50 or more ..dont think it would be fair to punish humans for healing..tho i do have sympathy with the devs that did the punching...
Put trust in the gms ....ye brown- nosing mayb...but they seem to deliver...fairly..or as fairly as can be expected with what they have to play with ..
God does miracles...... gms do the best they can . Im sure if any1 comes up with a great idea to do things better.. they will listen
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[quote="LUPISCUS"][quote="DEIMOS"]Do you think the few people that punched to cap in dsoma didnt have time invested? I'm sure intheface had 4k+ hours and it got removed overnight to be exactly the same as the chars yiu can now level in under 400 hours I was never for it and dont think it should be removed from hsoma but I dont understand the logic behind removing it from dsoma when you're actively hunting and have to be at the comp rather than healing afk in a hut for a week to become op with 0 effort[/quote] This is true. Could be the advantages of punching for a dev were far greater than a human healing his int to 70-80-90.. and also not many devs had done this......Were these differences not reflected in the point/stats to be allocated for devs? i duno So many humans now have done some healing for int... whether it be 10-20-50 or more ..dont think it would be fair to punish humans for healing..tho i do have sympathy with the devs that did the punching... Put trust in the gms ....ye brown- nosing mayb...but they seem to deliver...fairly..or as fairly as can be expected with what they have to play with .. God does miracles...... gms do the best they can . Im sure if any1 comes up with a great idea to do things better.. they will listen[/quote]
Was just my two cents and will leave it at this:
Dsoma new stat allocation system was put in place to be 'quickly and easily adjusted'
6 months in you either have a lot of other classes logging archers for pvp or they are making a second char (all of which are archers) and yet nothing is being changed to go against this, there have been many suggestions for adjustment that appear to be overlooked
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[quote="DEIMOS"]Was just my two cents and will leave it at this: Dsoma new stat allocation system was put in place to be 'quickly and easily adjusted' 6 months in you either have a lot of other classes logging archers for pvp or they are making a second char (all of which are archers) and yet nothing is being changed to go against this, there have been many suggestions for adjustment that appear to be overlooked[/quote]
** in all I dknt recommend it for hsoma ;p
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[quote="DEIMOS"]** in all I dknt recommend it for hsoma ;p[/quote]
I don’t think dwelling on how fair things are to old players is very useful tbh - rested xp is presumably unfair compared to those who didn’t have it but that doesn’t make it a bad feature.

Stat allocation could work and would fix con/healing for int/non-sensical +50 system that req you make 2 characters but you would have to implement it alongside wep/armour req that meant everybody doesn't just spam the same build.

It will never happen though since d soma was used as the guniea pig and it essentially died - it would have made more sense to trial it on h soma if anything since int can’t just be ignored there as it can in d soma.
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[quote="SAL3M"]I don’t think dwelling on how fair things are to old players is very useful tbh - rested xp is presumably unfair compared to those who didn’t have it but that doesn’t make it a bad feature. Stat allocation could work and would fix con/healing for int/non-sensical +50 system that req you make 2 characters but you would have to implement it alongside wep/armour req that meant everybody doesn't just spam the same build. It will never happen though since d soma was used as the guniea pig and it essentially died - it would have made more sense to trial it on h soma if anything since int can’t just be ignored there as it can in d soma. [/quote]

 

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