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Hsoma

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"CARNAGE"
"SALKOOTH"You are by far an extreme Soma player.


Quite a fan of that term tbh. On a side note having to make multiple characters is just too off putting for some.



always good to hear ex- players comments.... what happened to hurricane?

come back bigman...... missing u x
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[quote="LUPISCUS"][quote="CARNAGE"][quote="SALKOOTH"]You are by far an extreme Soma player.[/quote] Quite a fan of that term tbh. On a side note having to make multiple characters is just too off putting for some. [/quote] always good to hear ex- players comments.... what happened to hurricane? come back bigman...... missing u x[/quote]
Yeah it's not great, never supported the buying and selling of characters spoils the game. Don't think stat allocation across the board will get people back really.

No idea what happened to hurricane, maybe try asking him if you're that concerned.
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[quote="CARNAGE"]Yeah it's not great, never supported the buying and selling of characters spoils the game. Don't think stat allocation across the board will get people back really. No idea what happened to hurricane, maybe try asking him if you're that concerned.[/quote]
Stat allocation for Hsoma is a no go. In response to the op, characters that have not leveled up using 50+ str mobs are not broken, only weaker. If you don't like the stat discrepancy then restart or focus your time making decent gear because the system has been designed to reward a more challenging leveling path.

What is off key though is afk healing, it has been allowed to stand and a cap of 100 put in place because it was discussed in the ideas/ suggestions forum where less people visit and Fin has merely helped those that were taking part in the discussions there. That's a cool thing but obviously others are salty about it . I agree with the view that more players past and present would be better served with a lower healing cap.
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[quote="KOBRA"]Stat allocation for Hsoma is a no go. In response to the op, characters that have not leveled up using 50+ str mobs are not broken, only weaker. If you don't like the stat discrepancy then restart or focus your time making decent gear because the system has been designed to reward a more challenging leveling path. What is off key though is afk healing, it has been allowed to stand and a cap of 100 put in place because it was discussed in the ideas/ suggestions forum where less people visit and Fin has merely helped those that were taking part in the discussions there. That's a cool thing but obviously others are salty about it . I agree with the view that more players past and present would be better served with a lower healing cap.[/quote]
Kobra, good level headed response.

Cheers.

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[quote="SALKOOTH"]Kobra, good level headed response. Cheers. [/quote]
Talked to Qiang earlier, he said that theres roughly a 6 dex or str or int advantage if you heal 10-100.

So its a OK but not substantial advantage. If the figures stack up with a GM's.
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[quote="FOXTRCK"]Talked to Qiang earlier, he said that theres roughly a 6 dex or str or int advantage if you heal 10-100. So its a OK but not substantial advantage. If the figures stack up with a GM's.[/quote]
As I see there's less than 1% chance of HSoma changing in such a way.

Healing has been discussed before and I believe iSylver and myself pushed for a cap to prevent the worst.

The further we go along with no-bonus mobs the less of a problem there will be (at least regarding this topic).
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[quote="GHOSTLORD"]As I see there's less than 1% chance of HSoma changing in such a way. Healing has been discussed before and I believe iSylver and myself pushed for a cap to prevent the worst. The further we go along with no-bonus mobs the less of a problem there will be (at least regarding this topic).[/quote]
"GHOSTLORD"As I see there's less than 1% chance of HSoma changing in such a way.

Healing has been discussed before and I believe iSylver and myself pushed for a cap to prevent the worst.

The further we go along with no-bonus mobs the less of a problem there will be (at least regarding this topic).


How about a glimpse on new level cap patch?
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[quote="BRAVE"][quote="GHOSTLORD"]As I see there's less than 1% chance of HSoma changing in such a way. Healing has been discussed before and I believe iSylver and myself pushed for a cap to prevent the worst. The further we go along with no-bonus mobs the less of a problem there will be (at least regarding this topic).[/quote] How about a glimpse on new level cap patch? [/quote]
the difference in stats is huge if u heal till 70-100int depending how patient u are.
Getting Str cap is a big no
Getting Int cap is big no
Getting max amount dex a big yes.
from there u gearing ur char to +5 pod set +attack acess and a fast bow

In other words there's literally no point to heal for int if you wont make a pure bow character to land around 170dex at 110
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[quote="MANTICORE"]the difference in stats is huge if u heal till 70-100int depending how patient u are. Getting Str cap is a big no Getting Int cap is big no Getting max amount dex a big yes. from there u gearing ur char to +5 pod set +attack acess and a fast bow In other words there's literally no point to heal for int if you wont make a pure bow character to land around 170dex at 110[/quote]
170 dex......... this isnt dsoma
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[quote="FRINGE"]170 dex......... this isnt dsoma[/quote]
160 pure bow got to be possible no?
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[quote="DIOS"]160 pure bow got to be possible no? [/quote]
"FRINGE"170 dex......... this isnt dsoma


i said around i know char is 160++ :P
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[quote="MANTICORE"][quote="FRINGE"]170 dex......... this isnt dsoma[/quote] i said around i know char is 160++ :P[/quote]
Near the 170 dex mark isn’t far off. You can realistically get 168...
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[quote="TYRESE"]Near the 170 dex mark isn’t far off. You can realistically get 168...[/quote]

 

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