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Can we have pk mode on please^^

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"TYRESE"I’d like to disagree with Buffy, only because PKing has already taken plenty of knocks to make it less attractive. You no longer (realistically) get the chance of a death drop, you can only pk someone twice every 30mins and also the new changes to being grey seriously impact on pkers (hey it’s a risk we all take though).

Come on guys, let’s stop trying to nerf it even more. If you don’t want to take part in pking, Make sure you bring enough resi’s to cover the whole time your out of town factoring in the 30min rule. It’s that simple.



This
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[quote="MAVERICK"][quote="TYRESE"]I’d like to disagree with Buffy, only because PKing has already taken plenty of knocks to make it less attractive. You no longer (realistically) get the chance of a death drop, you can only pk someone twice every 30mins and also the new changes to being grey seriously impact on pkers (hey it’s a risk we all take though). Come on guys, let’s stop trying to nerf it even more. If you don’t want to take part in pking, Make sure you bring enough resi’s to cover the whole time your out of town factoring in the 30min rule. It’s that simple. [/quote] This[/quote]
Persnoly feel that archers trace user is the bigger issue, it's what helps people to be harassed, it's the skill that your cant hide from and makes it to easy for you being found

Disabling this skill would mean you can go to a different hunting spot for peace and to hide
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[quote="JAHEIRA"]Persnoly feel that archers trace user is the bigger issue, it's what helps people to be harassed, it's the skill that your cant hide from and makes it to easy for you being found Disabling this skill would mean you can go to a different hunting spot for peace and to hide [/quote]
30 minutes just isn't long enough.
Opinion is split so maybe 1 hour then and leave it at that IMO.

†BTVS™ © ®
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[quote="BUFFY"]30 minutes just isn't long enough. Opinion is split so maybe 1 hour then and leave it at that IMO. †BTVS™ © ®[/quote]
I think there's a lot of valid points from either side here...

K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say.

Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D?

INB4 Slayer wants to turn his off, I will never.

Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this...

But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.
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[quote="SLAYER"]I think there's a lot of valid points from either side here... K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say. Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D? INB4 Slayer wants to turn his off, I will never. Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this... But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.[/quote]
Maybe have an immunity scroll, good barr sink costing around 2-5 mil and only one per player.

While you have the immunity scroll in your inventory you can't be attacked, but if you attack another player the scroll is used up and you can't buy another for 48-72 hours.
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[quote="RAVENSOUL"]Maybe have an immunity scroll, good barr sink costing around 2-5 mil and only one per player. While you have the immunity scroll in your inventory you can't be attacked, but if you attack another player the scroll is used up and you can't buy another for 48-72 hours.[/quote]
I thought about that the other day. Make it harder to lose Wicked in Hsoma and harder to lose Virtuous in Dsoma. And restrict Holy/Unholy waters supply somewhat in game, or make their use a lot less effective.
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[quote="FOXTRCK"]I thought about that the other day. Make it harder to lose Wicked in Hsoma and harder to lose Virtuous in Dsoma. And restrict Holy/Unholy waters supply somewhat in game, or make their use a lot less effective.[/quote]
"SLAYER"I think there's a lot of valid points from either side here...

K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say.

Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D?

INB4 Slayer wants to turn his off, I will never.

Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this...

But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.


Pk mode has already been nerfed Into the ground and made super easy for the care bears, any further nerfs would just kill th e game even more...

Why should being a pker be made even harder "like Esoma"?

Theres almost zero chance of PK death drops in this server

along with the fact Barr is so much easier to obtain for those needing alot of resis due to PK ( 10k Barr drops per mob - didn't see that on Esoma)

Not to mention no stat loss for being killed without a resi. (although this had to be changed due to super stat grieffed chars)

Also a level restriction in place now on what levels you can kill.

So many nerfs to PK and its such a huge part of the game.

I think if anything we should try find a way of introducing PK death drops back into the game... It was such a great feature that's been almost completely removed.

Atleast now we aren't all playing on dial-up so less chance of our net dropping every 24 minutes and costing us valuable gear.
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[quote="SAM0"][quote="SLAYER"]I think there's a lot of valid points from either side here... K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say. Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D? INB4 Slayer wants to turn his off, I will never. Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this... But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.[/quote] Pk mode has already been nerfed Into the ground and made super easy for the care bears, any further nerfs would just kill th e game even more... Why should being a pker be made even harder "like Esoma"? Theres almost zero chance of PK death drops in this server along with the fact Barr is so much easier to obtain for those needing alot of resis due to PK ( 10k Barr drops per mob - didn't see that on Esoma) Not to mention no stat loss for being killed without a resi. (although this had to be changed due to super stat grieffed chars) Also a level restriction in place now on what levels you can kill. So many nerfs to PK and its such a huge part of the game. I think if anything we should try find a way of introducing PK death drops back into the game... It was such a great feature that's been almost completely removed. Atleast now we aren't all playing on dial-up so less chance of our net dropping every 24 minutes and costing us valuable gear. [/quote]
Just need to evolve duels / guild duels / gvw make that a big element of the game into being the brag rights everyone wants. Send people that direction.

PK mode can be a part of the game and I welcome it, even death drops but it needs to be controlled better.

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[quote="FOXTRCK"]Just need to evolve duels / guild duels / gvw make that a big element of the game into being the brag rights everyone wants. Send people that direction. PK mode can be a part of the game and I welcome it, even death drops but it needs to be controlled better. [/quote]
"BUFFY"Pk would always be left on if people could be trusted lol.
Yes there is the max 2 kills per 30 minutes which is great now, but that soon runs out.
I suggest making that 2 hours, and 2 hours is long enough for anyone to be able to hunt and have a good time and enjoy the game even during events.
I suggest that it's the same for GM spawned bosses.
Carry 2 resis and no biggy.
This would mean that some people can still be targeted for the glory kills a couple of times (usually when DL 3/4/5 v 1 lol) or VK doing back ofc. This would also mean that PK is available at every single boss spawned.
My suggestion would mean leaving pk on forever basically, to save GMs keep changing it.
Anyone want to +1 the PK on forever on if 2 kills = 2 hours Immunity?

†BTVS™ © ®




+1 to that
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[quote="EVOLVE"][quote="BUFFY"]Pk would always be left on if people could be trusted lol. Yes there is the max 2 kills per 30 minutes which is great now, but that soon runs out. I suggest making that 2 hours, and 2 hours is long enough for anyone to be able to hunt and have a good time and enjoy the game even during events. I suggest that it's the same for GM spawned bosses. Carry 2 resis and no biggy. This would mean that some people can still be targeted for the glory kills a couple of times (usually when DL 3/4/5 v 1 lol) or VK doing back ofc. This would also mean that PK is available at every single boss spawned. My suggestion would mean leaving pk on forever basically, to save GMs keep changing it. Anyone want to +1 the PK on forever on if 2 kills = 2 hours Immunity? †BTVS™ © ® [/quote] +1 to that[/quote]
I personally cant stand the 2 pk rule, and that is from the receiving end, when this was introduced it started prompting people to get the 2 gifted kills which they were or they were just never left alone and there is no way round it as people are told just to accept the 2 deaths, at least when there was no limit the true harassment and unacceptable grief were obvious from the pk feed and people knew not to do it or accept there may be GM consequences
Maybe after x amount of deaths within x minutes gives a free warp to town with no drop tk remove true abuse
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[quote="MERLIN"]I personally cant stand the 2 pk rule, and that is from the receiving end, when this was introduced it started prompting people to get the 2 gifted kills which they were or they were just never left alone and there is no way round it as people are told just to accept the 2 deaths, at least when there was no limit the true harassment and unacceptable grief were obvious from the pk feed and people knew not to do it or accept there may be GM consequences Maybe after x amount of deaths within x minutes gives a free warp to town with no drop tk remove true abuse[/quote]
"FOXTRCK"Just need to evolve duels / guild duels / gvw make that a big element of the game into being the brag rights everyone wants. Send people that direction.

PK mode can be a part of the game and I welcome it, even death drops but it needs to be controlled better.



Brought this idea up a while back and thought it brings nice bragging rights, caters to the care bears who don't want to lose KD or resis, along with getting more players Ingame "we need everyone on X have declared war on us" but it didn't get much interest =/


"SAM0"Seeing as guild war function is hardly used at the mo

How about changing the guild war feature so you can declare on any guild once per RL day and they don't have the option of refusing... (can still declare on other guilds just not the same one more than once a day)

1 point per kill on anyone and tally is kept somewhere and first to 50 points wins the war, team in the lead after X hours wins if 50 points is not reached.

No safe zones (stop people hiding in town)

No death drops/ resi used/ or penalty % if killed.

Maybe a record of wars kept on website somewhere

Stolen from another game but worked very well and was alot of fun.

Not sure how difficult it would be for Fin to code but think it could be fun if it's possible



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[quote="SAM0"][quote="FOXTRCK"]Just need to evolve duels / guild duels / gvw make that a big element of the game into being the brag rights everyone wants. Send people that direction. PK mode can be a part of the game and I welcome it, even death drops but it needs to be controlled better. [/quote] Brought this idea up a while back and thought it brings nice bragging rights, caters to the care bears who don't want to lose KD or resis, along with getting more players Ingame "we need everyone on X have declared war on us" but it didn't get much interest =/ [quote="SAM0"]Seeing as guild war function is hardly used at the mo How about changing the guild war feature so you can declare on any guild once per RL day and they don't have the option of refusing... (can still declare on other guilds just not the same one more than once a day) 1 point per kill on anyone and tally is kept somewhere and first to 50 points wins the war, team in the lead after X hours wins if 50 points is not reached. No safe zones (stop people hiding in town) No death drops/ resi used/ or penalty % if killed. Maybe a record of wars kept on website somewhere Stolen from another game but worked very well and was alot of fun. Not sure how difficult it would be for Fin to code but think it could be fun if it's possible [/quote] [/quote]
I asked GM to up it to 45 minutes, he said no, hopefully reconsider? :-[
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[quote="DEVASTATION"]I asked GM to up it to 45 minutes, he said no, hopefully reconsider? :-[[/quote]
"SAM0"
"SLAYER"I think there's a lot of valid points from either side here...

K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say.

Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D?

INB4 Slayer wants to turn his off, I will never.

Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this...

But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.


Pk mode has already been nerfed Into the ground and made super easy for the care bears, any further nerfs would just kill th e game even more...

Why should being a pker be made even harder "like Esoma"?

Theres almost zero chance of PK death drops in this server

along with the fact Barr is so much easier to obtain for those needing alot of resis due to PK ( 10k Barr drops per mob - didn't see that on Esoma)

Not to mention no stat loss for being killed without a resi. (although this had to be changed due to super stat grieffed chars)

Also a level restriction in place now on what levels you can kill.

So many nerfs to PK and its such a huge part of the game.

I think if anything we should try find a way of introducing PK death drops back into the game... It was such a great feature that's been almost completely removed.

Atleast now we aren't all playing on dial-up so less chance of our net dropping every 24 minutes and costing us valuable gear.


I don't disagree with this, if the community was much larger.

The problem is the power struggle and people trying to control spawns, when one side is winning the other won't bother playing much due to not wanting to give the other side the satisfaction of an easy kill as they have lots more people online, so the community slowly dwindles further...there are other reasons of course.
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[quote="SLAYER"][quote="SAM0"][quote="SLAYER"]I think there's a lot of valid points from either side here... K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say. Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D? INB4 Slayer wants to turn his off, I will never. Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this... But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.[/quote] Pk mode has already been nerfed Into the ground and made super easy for the care bears, any further nerfs would just kill th e game even more... Why should being a pker be made even harder "like Esoma"? Theres almost zero chance of PK death drops in this server along with the fact Barr is so much easier to obtain for those needing alot of resis due to PK ( 10k Barr drops per mob - didn't see that on Esoma) Not to mention no stat loss for being killed without a resi. (although this had to be changed due to super stat grieffed chars) Also a level restriction in place now on what levels you can kill. So many nerfs to PK and its such a huge part of the game. I think if anything we should try find a way of introducing PK death drops back into the game... It was such a great feature that's been almost completely removed. Atleast now we aren't all playing on dial-up so less chance of our net dropping every 24 minutes and costing us valuable gear. [/quote] I don't disagree with this, if the community was much larger. The problem is the power struggle and people trying to control spawns, when one side is winning the other won't bother playing much due to not wanting to give the other side the satisfaction of an easy kill as they have lots more people online, so the community slowly dwindles further...there are other reasons of course.[/quote]
"SLAYER"
"SAM0"
"SLAYER"I think there's a lot of valid points from either side here...

K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say.

Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D?

INB4 Slayer wants to turn his off, I will never.

Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this...

But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.


Pk mode has already been nerfed Into the ground and made super easy for the care bears, any further nerfs would just kill th e game even more...

Why should being a pker be made even harder "like Esoma"?

Theres almost zero chance of PK death drops in this server

along with the fact Barr is so much easier to obtain for those needing alot of resis due to PK ( 10k Barr drops per mob - didn't see that on Esoma)

Not to mention no stat loss for being killed without a resi. (although this had to be changed due to super stat grieffed chars)

Also a level restriction in place now on what levels you can kill.

So many nerfs to PK and its such a huge part of the game.

I think if anything we should try find a way of introducing PK death drops back into the game... It was such a great feature that's been almost completely removed.

Atleast now we aren't all playing on dial-up so less chance of our net dropping every 24 minutes and costing us valuable gear.


I don't disagree with this, if the community was much larger.

The problem is the power struggle and people trying to control spawns, when one side is winning the other won't bother playing much due to not wanting to give the other side the satisfaction of an easy kill as they have lots more people online, so the community slowly dwindles further...there are other reasons of course.


Community size doesn't really matter. Soma always has and always will be a very small user count game

Agreed the power struggle can be hard at times, but that's where being a part of a neutral guild comes in. Everyone else knows what soma PvP has been like for 15++ years (before all the massive carebear friendly changes on this server)

If they can't handle PvP on a massively PvP based game maybe soma isn't the game for them.

The GM's can't please everyone.


PvP has already been nerfed so hard on this server I struggle to see how people could possibly want it nerfed more.

It's getting to the point where more people are probably leaving due to PK nerf after nerf ( I know a big chunk of people who left when the 2 PK rule came in) over those carebears who report every death and cry on forums / to GM's (the ones that always say they're quitting because they got Pk'd 3x but never do)




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[quote="SAM0"][quote="SLAYER"][quote="SAM0"][quote="SLAYER"]I think there's a lot of valid points from either side here... K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say. Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D? INB4 Slayer wants to turn his off, I will never. Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this... But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.[/quote] Pk mode has already been nerfed Into the ground and made super easy for the care bears, any further nerfs would just kill th e game even more... Why should being a pker be made even harder "like Esoma"? Theres almost zero chance of PK death drops in this server along with the fact Barr is so much easier to obtain for those needing alot of resis due to PK ( 10k Barr drops per mob - didn't see that on Esoma) Not to mention no stat loss for being killed without a resi. (although this had to be changed due to super stat grieffed chars) Also a level restriction in place now on what levels you can kill. So many nerfs to PK and its such a huge part of the game. I think if anything we should try find a way of introducing PK death drops back into the game... It was such a great feature that's been almost completely removed. Atleast now we aren't all playing on dial-up so less chance of our net dropping every 24 minutes and costing us valuable gear. [/quote] I don't disagree with this, if the community was much larger. The problem is the power struggle and people trying to control spawns, when one side is winning the other won't bother playing much due to not wanting to give the other side the satisfaction of an easy kill as they have lots more people online, so the community slowly dwindles further...there are other reasons of course.[/quote] Community size doesn't really matter. Soma always has and always will be a very small user count game Agreed the power struggle can be hard at times, but that's where being a part of a neutral guild comes in. Everyone else knows what soma PvP has been like for 15++ years (before all the massive carebear friendly changes on this server) If they can't handle PvP on a massively PvP based game maybe soma isn't the game for them. The GM's can't please everyone. PvP has already been nerfed so hard on this server I struggle to see how people could possibly want it nerfed more. It's getting to the point where more people are probably leaving due to PK nerf after nerf ( I know a big chunk of people who left when the 2 PK rule came in) over those carebears who report every death and cry on forums / to GM's (the ones that always say they're quitting because they got Pk'd 3x but never do) [/quote]
Current pk nerfs:

Level restrictions.
Barr hell of alot faster than Esoma - resis easier to stockpile
No stat loss on death w/o resi
Almost zero chance of death drops
2 kills maximum per 30 mins

Anything else I missed?


People want further nerfs still?

Myth of soma: Land of the carebears. <--- just incase name the new patch is still open


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[quote="SAM0"]Current pk nerfs: Level restrictions. Barr hell of alot faster than Esoma - resis easier to stockpile No stat loss on death w/o resi Almost zero chance of death drops 2 kills maximum per 30 mins Anything else I missed? People want further nerfs still? Myth of soma: Land of the carebears. <--- just incase name the new patch is still open [/quote]

 

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