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Can we have pk mode on please^^

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Theres no such thing as a neutral guild on soma.
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[quote="MAD_MAX"]Theres no such thing as a neutral guild on soma.[/quote]
"SAM0"
"SLAYER"
"SAM0"
"SLAYER"I think there's a lot of valid points from either side here...

K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say.

Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D?

INB4 Slayer wants to turn his off, I will never.

Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this...

But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.


Pk mode has already been nerfed Into the ground and made super easy for the care bears, any further nerfs would just kill th e game even more...

Why should being a pker be made even harder "like Esoma"?

Theres almost zero chance of PK death drops in this server

along with the fact Barr is so much easier to obtain for those needing alot of resis due to PK ( 10k Barr drops per mob - didn't see that on Esoma)

Not to mention no stat loss for being killed without a resi. (although this had to be changed due to super stat grieffed chars)

Also a level restriction in place now on what levels you can kill.

So many nerfs to PK and its such a huge part of the game.

I think if anything we should try find a way of introducing PK death drops back into the game... It was such a great feature that's been almost completely removed.

Atleast now we aren't all playing on dial-up so less chance of our net dropping every 24 minutes and costing us valuable gear.


I don't disagree with this, if the community was much larger.

The problem is the power struggle and people trying to control spawns, when one side is winning the other won't bother playing much due to not wanting to give the other side the satisfaction of an easy kill as they have lots more people online, so the community slowly dwindles further...there are other reasons of course.


Community size doesn't really matter. Soma always has and always will be a very small user count game

Agreed the power struggle can be hard at times, but that's where being a part of a neutral guild comes in. Everyone else knows what soma PvP has been like for 15++ years (before all the massive carebear friendly changes on this server)

If they can't handle PvP on a massively PvP based game maybe soma isn't the game for them.

The GM's can't please everyone.


PvP has already been nerfed so hard on this server I struggle to see how people could possibly want it nerfed more.

It's getting to the point where more people are probably leaving due to PK nerf after nerf ( I know a big chunk of people who left when the 2 PK rule came in) over those carebears who report every death and cry on forums / to GM's (the ones that always say they're quitting because they got Pk'd 3x but never do)






I think you are getting the topics confused, there's altering the system then there is 'nerfing' I also don't like the two PK rule...it can be done better but as foxtrick has said it's hopefully just a stopgap, I think there are better solutions.

I have played through the esoma days when everything was far harsher and from day 1 of this server when it was harsher. DC deaths/drops were my main gripe then and that is pretty much fixed *touch wood*.

But as I said, I have seen it happen on esoma, I have seen it happen here, the power struggle is partly what causes numbers to dwindle...you say neutral but as already said there is no such thing, especially on dsoma.

I'd like a mix of old school no limit on pk deaths, with no immunity and even death drops (non dc though)... but also have periods of time throughout the soma day where there is immunity for say 1-2 every 4 hours (real world time) for the whole community.

This stops the people who can be on 16 hours a day from stopping those who can't, having to bend over and take 2 kills for immunity, just to hunt in peace for 30 minutes. Fighting back also means the attacker wins, as if you can only play for a few hours a day, the other person can then level farm for the other 14 hours he/she is online etc etc and this only snowballs.

Call it what you want but I know what I have observed over the years through people leaving and why...yeah it's often partly boredom, but this wouldn't add to anyone's boredom as those who want to PK and spawn control can still do most of the time.

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[quote="SLAYER"][quote="SAM0"][quote="SLAYER"][quote="SAM0"][quote="SLAYER"]I think there's a lot of valid points from either side here... K/D is what stops people wanting to just take the two kills for however long you get peace for...you could say "well then play a different game" but when the ball is in your court (i.e. you or a group of your guild has people on a lot more) that is easy to say. Why not do a combination, make being angel/devil (dsoma/hsoma) have more harsh penalties (i.e. like original esoma), make moral harder to regain, and enable people to permanently turn off K/D (with no option to turn it back on), in that kills they get will never count towards their K/D but also they will never be able contribute to other peoples K/D? INB4 Slayer wants to turn his off, I will never. Edit: Jahs point is very valid to, people of angel moral in dsoma atm, namely archers...warp into pande and use the warp lady to go to hwan just to trace and chase after some easy kill...was meant to be more guards added to prevent this... But yeah remove the ability of a character (i.e. the target in this case) contributing to someones K/D and maybe they wouldn't be so sad as to chase these easy kills.[/quote] Pk mode has already been nerfed Into the ground and made super easy for the care bears, any further nerfs would just kill th e game even more... Why should being a pker be made even harder "like Esoma"? Theres almost zero chance of PK death drops in this server along with the fact Barr is so much easier to obtain for those needing alot of resis due to PK ( 10k Barr drops per mob - didn't see that on Esoma) Not to mention no stat loss for being killed without a resi. (although this had to be changed due to super stat grieffed chars) Also a level restriction in place now on what levels you can kill. So many nerfs to PK and its such a huge part of the game. I think if anything we should try find a way of introducing PK death drops back into the game... It was such a great feature that's been almost completely removed. Atleast now we aren't all playing on dial-up so less chance of our net dropping every 24 minutes and costing us valuable gear. [/quote] I don't disagree with this, if the community was much larger. The problem is the power struggle and people trying to control spawns, when one side is winning the other won't bother playing much due to not wanting to give the other side the satisfaction of an easy kill as they have lots more people online, so the community slowly dwindles further...there are other reasons of course.[/quote] Community size doesn't really matter. Soma always has and always will be a very small user count game Agreed the power struggle can be hard at times, but that's where being a part of a neutral guild comes in. Everyone else knows what soma PvP has been like for 15++ years (before all the massive carebear friendly changes on this server) If they can't handle PvP on a massively PvP based game maybe soma isn't the game for them. The GM's can't please everyone. PvP has already been nerfed so hard on this server I struggle to see how people could possibly want it nerfed more. It's getting to the point where more people are probably leaving due to PK nerf after nerf ( I know a big chunk of people who left when the 2 PK rule came in) over those carebears who report every death and cry on forums / to GM's (the ones that always say they're quitting because they got Pk'd 3x but never do) [/quote] I think you are getting the topics confused, there's altering the system then there is 'nerfing' I also don't like the two PK rule...it can be done better but as foxtrick has said it's hopefully just a stopgap, I think there are better solutions. I have played through the esoma days when everything was far harsher and from day 1 of this server when it was harsher. DC deaths/drops were my main gripe then and that is pretty much fixed *touch wood*. But as I said, I have seen it happen on esoma, I have seen it happen here, the power struggle is partly what causes numbers to dwindle...you say neutral but as already said there is no such thing, especially on dsoma. I'd like a mix of old school no limit on pk deaths, with no immunity and even death drops (non dc though)... but also have periods of time throughout the soma day where there is immunity for say 1-2 every 4 hours (real world time) for the whole community. This stops the people who can be on 16 hours a day from stopping those who can't, having to bend over and take 2 kills for immunity, just to hunt in peace for 30 minutes. Fighting back also means the attacker wins, as if you can only play for a few hours a day, the other person can then level farm for the other 14 hours he/she is online etc etc and this only snowballs. Call it what you want but I know what I have observed over the years through people leaving and why...yeah it's often partly boredom, but this wouldn't add to anyone's boredom as those who want to PK and spawn control can still do most of the time. [/quote]
"SLAYER"I'd like a mix of old school no limit on pk deaths, with no immunity and even death drops (non dc though)... but also have periods of time throughout the soma day where there is immunity for say 1-2 every 4 hours (real world time) for the whole community.


You suggest that and I've suggested alternate pk/non pk days.
The 2 pk rule needs to stay though because some people never will stop, 10/20 kills or w/e one after the other.
This has happened many times and some people used to get a short ban (not counting as 1 of the 3 for a permanent ban), yet those people doing it just log on another character in the game until the ban is served. That's no deterrent whatsoever. How many DL people play each others accounts? I've spoken to 3 different people on Mitchy/2 on Rin..etc etc etc.We all know the list goes on.

I say now trial 1 hour (not 2) and keep the 2 kills to give some people breathing space. Some people refuse to take the 2 kills at all costs, it's their choice.
Changing it to 1 hour would be a small easy change to fix for Finito/Isylver I'd guess and I'm sure it would see less complaining if PK always stayed on (as I said in my previous post, even for all bosses, which would liven up bosses as well).
30 minutes is a break, but it flies by.

†BTVS™ © ®


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[quote="BUFFY"][quote="SLAYER"]I'd like a mix of old school no limit on pk deaths, with no immunity and even death drops (non dc though)... but also have periods of time throughout the soma day where there is immunity for say 1-2 every 4 hours (real world time) for the whole community.[/quote] You suggest that and I've suggested alternate pk/non pk days. The 2 pk rule needs to stay though because some people never will stop, 10/20 kills or w/e one after the other. This has happened many times and some people used to get a short ban (not counting as 1 of the 3 for a permanent ban), yet those people doing it just log on another character in the game until the ban is served. That's no deterrent whatsoever. How many DL people play each others accounts? I've spoken to 3 different people on Mitchy/2 on Rin..etc etc etc.We all know the list goes on. I say now trial 1 hour (not 2) and keep the 2 kills to give some people breathing space. Some people refuse to take the 2 kills at all costs, it's their choice. Changing it to 1 hour would be a small easy change to fix for Finito/Isylver I'd guess and I'm sure it would see less complaining if PK always stayed on (as I said in my previous post, even for all bosses, which would liven up bosses as well). 30 minutes is a break, but it flies by. †BTVS™ © ® [/quote]
"BUFFY"
"SLAYER"I'd like a mix of old school no limit on pk deaths, with no immunity and even death drops (non dc though)... but also have periods of time throughout the soma day where there is immunity for say 1-2 every 4 hours (real world time) for the whole community.


You suggest that and I've suggested alternate pk/non pk days.

†BTVS™ © ®




Yeah something like that is the only way to stop toxicity in the community snowballing in some situations. So why not automate it?

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[quote="SLAYER"][quote="BUFFY"][quote="SLAYER"]I'd like a mix of old school no limit on pk deaths, with no immunity and even death drops (non dc though)... but also have periods of time throughout the soma day where there is immunity for say 1-2 every 4 hours (real world time) for the whole community.[/quote] You suggest that and I've suggested alternate pk/non pk days. †BTVS™ © ® [/quote] Yeah something like that is the only way to stop toxicity in the community snowballing in some situations. So why not automate it? [/quote]
I disagree with the “there is no neutral guilds”

Arcanix are neutral on hsoma, we don’t get involved in the drama or pick sides. The only time our members get pk’d is normally down to something they’ve done themselves, or if they’re are noticely been seen to picking sides (all the times I’ve been pk’d was because I was mistaken for witchfire, who was slagging of dl)
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[quote="ALEXISONFIRE"]I disagree with the “there is no neutral guilds” Arcanix are neutral on hsoma, we don’t get involved in the drama or pick sides. The only time our members get pk’d is normally down to something they’ve done themselves, or if they’re are noticely been seen to picking sides (all the times I’ve been pk’d was because I was mistaken for witchfire, who was slagging of dl)[/quote]
"ALEXISONFIRE"I disagree with the “there is no neutral guilds”

Arcanix are neutral on hsoma, we don’t get involved in the drama or pick sides. The only time our members get pk’d is normally down to something they’ve done themselves, or if they’re are noticely been seen to picking sides (all the times I’ve been pk’d was because I was mistaken for witchfire, who was slagging of dl)


Yup there has always been neutral guilds. Maybe not so much in DSoma but people could always create one.

It just seems the "people who can't play much" want to PK when it suits them (when they have more numbers online) but then when roles are reversed they want protecting by further nerfs to the PK system.
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[quote="SAM0"][quote="ALEXISONFIRE"]I disagree with the “there is no neutral guilds” Arcanix are neutral on hsoma, we don’t get involved in the drama or pick sides. The only time our members get pk’d is normally down to something they’ve done themselves, or if they’re are noticely been seen to picking sides (all the times I’ve been pk’d was because I was mistaken for witchfire, who was slagging of dl)[/quote] Yup there has always been neutral guilds. Maybe not so much in DSoma but people could always create one. It just seems the "people who can't play much" want to PK when it suits them (when they have more numbers online) but then when roles are reversed they want protecting by further nerfs to the PK system.[/quote]
"SAM0"
"ALEXISONFIRE"I disagree with the “there is no neutral guilds”

Arcanix are neutral on hsoma, we don’t get involved in the drama or pick sides. The only time our members get pk’d is normally down to something they’ve done themselves, or if they’re are noticely been seen to picking sides (all the times I’ve been pk’d was because I was mistaken for witchfire, who was slagging of dl)


Yup there has always been neutral guilds. Maybe not so much in DSoma but people could always create one.

It just seems the "people who can't play much" want to PK when it suits them (when they have more numbers online) but then when roles are reversed they want protecting by further nerfs to the PK system.


We all see things differently, you say you see it as people PKing when it's in their favour only...But I see it as helping prevent the forcing out of people who can't play much and thus can't defend against numbers (or can't defend against highly geared chars w/e).

These people can still 'dominate' the second PK mode comes back on, thus feeding their epeen.

Dsoma has some highly toxic players that PK whoever you are....but again the suggestion of periods of time when PK mode is disabled, then time when it's on (i'm talking 2 hours on 2 hours off all day btw, or something along those lines) doesn't cater to either side of yours or my argument more than the other.

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[quote="SLAYER"][quote="SAM0"][quote="ALEXISONFIRE"]I disagree with the “there is no neutral guilds” Arcanix are neutral on hsoma, we don’t get involved in the drama or pick sides. The only time our members get pk’d is normally down to something they’ve done themselves, or if they’re are noticely been seen to picking sides (all the times I’ve been pk’d was because I was mistaken for witchfire, who was slagging of dl)[/quote] Yup there has always been neutral guilds. Maybe not so much in DSoma but people could always create one. It just seems the "people who can't play much" want to PK when it suits them (when they have more numbers online) but then when roles are reversed they want protecting by further nerfs to the PK system.[/quote] We all see things differently, you say you see it as people PKing when it's in their favour only...But I see it as helping prevent the forcing out of people who can't play much and thus can't defend against numbers (or can't defend against highly geared chars w/e). These people can still 'dominate' the second PK mode comes back on, thus feeding their epeen. Dsoma has some highly toxic players that PK whoever you are....but again the suggestion of periods of time when PK mode is disabled, then time when it's on (i'm talking 2 hours on 2 hours off all day btw, or something along those lines) doesn't cater to either side of yours or my argument more than the other. [/quote]
"SLAYER"
"SAM0"
"ALEXISONFIRE"I disagree with the “there is no neutral guilds”

Arcanix are neutral on hsoma, we don’t get involved in the drama or pick sides. The only time our members get pk’d is normally down to something they’ve done themselves, or if they’re are noticely been seen to picking sides (all the times I’ve been pk’d was because I was mistaken for witchfire, who was slagging of dl)


Yup there has always been neutral guilds. Maybe not so much in DSoma but people could always create one.

It just seems the "people who can't play much" want to PK when it suits them (when they have more numbers online) but then when roles are reversed they want protecting by further nerfs to the PK system.


We all see things differently, you say you see it as people PKing when it's in their favour only...But I see it as helping prevent the forcing out of people who can't play much and thus can't defend against numbers (or can't defend against highly geared chars w/e).

These people can still 'dominate' the second PK mode comes back on, thus feeding their epeen.

Dsoma has some highly toxic players that PK whoever you are....but again the suggestion of periods of time when PK mode is disabled, then time when it's on (i'm talking 2 hours on 2 hours off all day btw, or something along those lines) doesn't cater to either side of yours or my argument more than the other.



2h on 2h off is a terrible idea. Pk mode has been made so carebear it's crazy. People already left the game when the last PK change came in. Others are asking for no further nerfs already and this would nerf the shit out of it.

Why are we catering so heavily towards the carebears who can't handle their pixels being killed and not the players who want to play the game the way it was designed?

Said it before, try complaining to Gms or on forums on Any other PvP based game in the whole world that your getting killed too much, you'd be laughed/trolled the shit out of until you went back to playing Farmville

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[quote="SAM0"][quote="SLAYER"][quote="SAM0"][quote="ALEXISONFIRE"]I disagree with the “there is no neutral guilds” Arcanix are neutral on hsoma, we don’t get involved in the drama or pick sides. The only time our members get pk’d is normally down to something they’ve done themselves, or if they’re are noticely been seen to picking sides (all the times I’ve been pk’d was because I was mistaken for witchfire, who was slagging of dl)[/quote] Yup there has always been neutral guilds. Maybe not so much in DSoma but people could always create one. It just seems the "people who can't play much" want to PK when it suits them (when they have more numbers online) but then when roles are reversed they want protecting by further nerfs to the PK system.[/quote] We all see things differently, you say you see it as people PKing when it's in their favour only...But I see it as helping prevent the forcing out of people who can't play much and thus can't defend against numbers (or can't defend against highly geared chars w/e). These people can still 'dominate' the second PK mode comes back on, thus feeding their epeen. Dsoma has some highly toxic players that PK whoever you are....but again the suggestion of periods of time when PK mode is disabled, then time when it's on (i'm talking 2 hours on 2 hours off all day btw, or something along those lines) doesn't cater to either side of yours or my argument more than the other. [/quote] 2h on 2h off is a terrible idea. Pk mode has been made so carebear it's crazy. People already left the game when the last PK change came in. Others are asking for no further nerfs already and this would nerf the shit out of it. Why are we catering so heavily towards the carebears who can't handle their pixels being killed and not the players who want to play the game the way it was designed? Said it before, try complaining to Gms or on forums on Any other PvP based game in the whole world that your getting killed too much, you'd be laughed/trolled the shit out of until you went back to playing Farmville [/quote]
Sam0,

The game was a grind MMO. Any game, even LoL caters for as wide an audience as possible, that is casuals and hard-core players, over to creative, to roleplayers, Soma once had it all. Matchmaking systems were built primarily so that all scales of gameplay were fun and no one was just totally either outclassed or our geared.

ESoma, didn't have such prevalent PKing. In fact PKing was very much double edged, and people took the consequences for doing it, just as they did any rewards. Maybe it was flawed... in how powerful weapons and gear could be (evasion was). Maybe it was a mistake to be able to make (and we are starting to see) almost triple hitting bows.

Anyway, its all misdirected frustrations and bollocks and it should be put over to duels / guild wars and actual competition not roaming PK gangs that just goes for anyone they can.
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[quote="FOXTRCK"]Sam0, The game was a grind MMO. Any game, even LoL caters for as wide an audience as possible, that is casuals and hard-core players, over to creative, to roleplayers, Soma once had it all. Matchmaking systems were built primarily so that all scales of gameplay were fun and no one was just totally either outclassed or our geared. ESoma, didn't have such prevalent PKing. In fact PKing was very much double edged, and people took the consequences for doing it, just as they did any rewards. Maybe it was flawed... in how powerful weapons and gear could be (evasion was). Maybe it was a mistake to be able to make (and we are starting to see) almost triple hitting bows. Anyway, its all misdirected frustrations and bollocks and it should be put over to duels / guild wars and actual competition not roaming PK gangs that just goes for anyone they can. [/quote]
"FOXTRCK"Sam0,

The game was a grind MMO. Any game, even LoL caters for as wide an audience as possible, that is casuals and hard-core players, over to creative, to roleplayers, Soma once had it all. Matchmaking systems were built primarily so that all scales of gameplay were fun and no one was just totally either outclassed or our geared.

ESoma, didn't have such prevalent PKing. In fact PKing was very much double edged, and people took the consequences for doing it, just as they did any rewards. Maybe it was flawed... in how powerful weapons and gear could be (evasion was). Maybe it was a mistake to be able to make (and we are starting to see) almost triple hitting bows.

Anyway, its all misdirected frustrations and bollocks and it should be put over to duels / guild wars and actual competition not roaming PK gangs that just goes for anyone they can.


I disagree, yes soma has always been a hell of a grind, but the main focus of the game outside of the seemingly never-endless grind was almost all PvP/Pk orientated...

GVW, Wotw, SS, PK, these are all PvP related.

The massive majority of people grind away getting stats/gear for everything PvP related.

Yes other games try to cater to as big an audience as possible, they'd still laugh at you if you tried to complain you were being killed in an online mmorpg tho.

Pk /PvP is the biggest draw for the majority of players who play soma and its being taken away by the select few carebears who can't handle a death in an online PvP based mmo
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[quote="SAM0"][quote="FOXTRCK"]Sam0, The game was a grind MMO. Any game, even LoL caters for as wide an audience as possible, that is casuals and hard-core players, over to creative, to roleplayers, Soma once had it all. Matchmaking systems were built primarily so that all scales of gameplay were fun and no one was just totally either outclassed or our geared. ESoma, didn't have such prevalent PKing. In fact PKing was very much double edged, and people took the consequences for doing it, just as they did any rewards. Maybe it was flawed... in how powerful weapons and gear could be (evasion was). Maybe it was a mistake to be able to make (and we are starting to see) almost triple hitting bows. Anyway, its all misdirected frustrations and bollocks and it should be put over to duels / guild wars and actual competition not roaming PK gangs that just goes for anyone they can. [/quote] I disagree, yes soma has always been a hell of a grind, but the main focus of the game outside of the seemingly never-endless grind was almost all PvP/Pk orientated... GVW, Wotw, SS, PK, these are all PvP related. The massive majority of people grind away getting stats/gear for everything PvP related. Yes other games try to cater to as big an audience as possible, they'd still laugh at you if you tried to complain you were being killed in an online mmorpg tho. Pk /PvP is the biggest draw for the majority of players who play soma and its being taken away by the select few carebears who can't handle a death in an online PvP based mmo[/quote]
I don't know Sam0, the game is very much about the journey. And it was very much infinite for 99% people of people on Esoma. Anyway how many people bother to compete in PVP outside of GVW? A handful.

I'll agree with you about the events but they are 1 hour some 5 days a week. The rest of the time we're grinding.

If you ask me, the game is about grinding for gear more than anything else, being the best sure but its still about the journey.

I still see the majority of people crafting and training. I think we'd all be a bit naive to think at cap we would then start to enjoy the game.

So which case, those people should be looked after, the crafters, the socialisers, the people training, not called carebears, the people we share that journey with.

A 20 level PK difference is no longer sufficient with how geared some level 110s are now anyway. Id sooner see more PvP orientated content than more PKing, hope we can agree on that.
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[quote="FOXTRCK"]I don't know Sam0, the game is very much about the journey. And it was very much infinite for 99% people of people on Esoma. Anyway how many people bother to compete in PVP outside of GVW? A handful. I'll agree with you about the events but they are 1 hour some 5 days a week. The rest of the time we're grinding. If you ask me, the game is about grinding for gear more than anything else, being the best sure but its still about the journey. I still see the majority of people crafting and training. I think we'd all be a bit naive to think at cap we would then start to enjoy the game. So which case, those people should be looked after, the crafters, the socialisers, the people training, not called carebears, the people we share that journey with. A 20 level PK difference is no longer sufficient with how geared some level 110s are now anyway. Id sooner see more PvP orientated content than more PKing, hope we can agree on that.[/quote]
"SAM0"

2h on 2h off is a terrible idea. Pk mode has been made so carebear it's crazy. People already left the game when the last PK change came in. Others are asking for no further nerfs already and this would nerf the shit out of it.

Why are we catering so heavily towards the carebears who can't handle their pixels being killed and not the players who want to play the game the way it was designed?

Said it before, try complaining to Gms or on forums on Any other PvP based game in the whole world that your getting killed too much, you'd be laughed/trolled the shit out of until you went back to playing Farmville



You are missing the point...People wouldn't be complaining or reporting to GMs on other PvP games over dieing too much in game (who even does?lol), because as foxtrck says they catter to a wider audience. It's more about preventing toxic forms of playing styles within this small community.

I also said make PK like it was before, make being killed as harsh as it was, make being Devil/Angel as harsh as it was before to.... but then have 2 hours on 2 hours off with PK mode (it's an arbitrary figure I'm not saying it should be that). Listen to what Foxtrck is saying he's been about a long time and has made the same observations as myself, but in a different way.

Things have changed massively on this server and so should the PK system, I don't like the 2 PK rule either, but it kind of works if someone still wants to play the game at the expense of giving away 2 free kills every half an hour (that's what it encourages, if someone wants to hunt they have to just take the kills and not fight back), It does makes you wonder what type of player is running around for these 2 easy kills as well...and what that reinforces in the long term. Hopefully GMs will come up with a better idea.

I think we need to look at the bigger picture, because on the one hand people are arguing this is no longer esoma and shouldn't be talked about in the same context, then the same people are saying 'we play soma because of how it was on esoma'.
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[quote="SLAYER"][quote="SAM0"] 2h on 2h off is a terrible idea. Pk mode has been made so carebear it's crazy. People already left the game when the last PK change came in. Others are asking for no further nerfs already and this would nerf the shit out of it. Why are we catering so heavily towards the carebears who can't handle their pixels being killed and not the players who want to play the game the way it was designed? Said it before, try complaining to Gms or on forums on Any other PvP based game in the whole world that your getting killed too much, you'd be laughed/trolled the shit out of until you went back to playing Farmville [/quote] You are missing the point...People wouldn't be complaining or reporting to GMs on other PvP games over dieing too much in game (who even does?lol), because as foxtrck says they catter to a wider audience. It's more about preventing toxic forms of playing styles within this small community. I also said make PK like it was before, make being killed as harsh as it was, make being Devil/Angel as harsh as it was before to.... but then have 2 hours on 2 hours off with PK mode (it's an arbitrary figure I'm not saying it should be that). Listen to what Foxtrck is saying he's been about a long time and has made the same observations as myself, but in a different way. Things have changed massively on this server and so should the PK system, I don't like the 2 PK rule either, but it kind of works if someone still wants to play the game at the expense of giving away 2 free kills every half an hour (that's what it encourages, if someone wants to hunt they have to just take the kills and not fight back), It does makes you wonder what type of player is running around for these 2 easy kills as well...and what that reinforces in the long term. Hopefully GMs will come up with a better idea. I think we need to look at the bigger picture, because on the one hand people are arguing this is no longer esoma and shouldn't be talked about in the same context, then the same people are saying 'we play soma because of how it was on esoma'.[/quote]
Dunno I remember pk being pretty much frowned upon in Esoma
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[quote="ALEXISONFIRE"]Dunno I remember pk being pretty much frowned upon in Esoma[/quote]
"FOXTRCK"I don't know Sam0, the game is very much about the journey. And it was very much infinite for 99% people of people on Esoma. Anyway how many people bother to compete in PVP outside of GVW? A handful.

I'll agree with you about the events but they are 1 hour some 5 days a week. The rest of the time we're grinding.

If you ask me, the game is about grinding for gear more than anything else, being the best sure but its still about the journey.

I still see the majority of people crafting and training. I think we'd all be a bit naive to think at cap we would then start to enjoy the game.

So which case, those people should be looked after, the crafters, the socialisers, the people training, not called carebears, the people we share that journey with.

A 20 level PK difference is no longer sufficient with how geared some level 110s are now anyway. Id sooner see more PvP orientated content than more PKing, hope we can agree on that.


The PvP events are almost daily it seems (if you take part in both Hsoma and Dsoma GvW along with SS/CTF)

Crafting isnt affected by PvP as they dont leave town -_-

the majority of people i play with/have played with (4 of the biggest guilds on the server) all seem to play for PvP only...

The game is already catering too much for the people who don't want to take part in PvP

2 pk rule means people have to kill 5-6 mags to afford the resis it would cost to hunt for them 30 mins.. (odds are they are not instantly killed twice either)... they could be hunting a good 30-120 mins before they're even killed the first time

mags take about 10-15 secs per mob to kill = 90-120 seconds of resi barr farming to afford 30-150 mins of farming... hardly worth crying about.
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[quote="SAM0"][quote="FOXTRCK"]I don't know Sam0, the game is very much about the journey. And it was very much infinite for 99% people of people on Esoma. Anyway how many people bother to compete in PVP outside of GVW? A handful. I'll agree with you about the events but they are 1 hour some 5 days a week. The rest of the time we're grinding. If you ask me, the game is about grinding for gear more than anything else, being the best sure but its still about the journey. I still see the majority of people crafting and training. I think we'd all be a bit naive to think at cap we would then start to enjoy the game. So which case, those people should be looked after, the crafters, the socialisers, the people training, not called carebears, the people we share that journey with. A 20 level PK difference is no longer sufficient with how geared some level 110s are now anyway. Id sooner see more PvP orientated content than more PKing, hope we can agree on that.[/quote] The PvP events are almost daily it seems (if you take part in both Hsoma and Dsoma GvW along with SS/CTF) Crafting isnt affected by PvP as they dont leave town -_- the majority of people i play with/have played with (4 of the biggest guilds on the server) all seem to play for PvP only... The game is already catering too much for the people who don't want to take part in PvP 2 pk rule means people have to kill 5-6 mags to afford the resis it would cost to hunt for them 30 mins.. (odds are they are not instantly killed twice either)... they could be hunting a good 30-120 mins before they're even killed the first time mags take about 10-15 secs per mob to kill = 90-120 seconds of resi barr farming to afford 30-150 mins of farming... hardly worth crying about. [/quote]
While pk mode is on I was lucky to get 15 minutes into a hunt before mutiny came to pk me - on my axer a lot of the time it was archers that couldn't easily kill me just wanted to stop me levelling, if I didnt react they rinsed my pots, if I did they wouldn't try attack they would jus run until I went back to hunt and would repeat the process over and over-thats not pvp its pathetic 30 something yo acting like a child and there is no solution to it

The fact that several logged in jus to pos me to see if I was online throughout day and night says all you need to know about some folk

The majority do enjoy pk/pvp myself included, i have pk fights with tedz0r almost daily and it's all good fun,
What people dont like is someone that has opportunity to spend 16 hours a day online capping with 2 weeks then stopping others from hunting with the ability to 2/3 hit them, this isnt pvp it's just sad boosting of a fudged k/d and if they're giving the kills away as this 2 ok rule forces theb you cant try spin it as enjoying pvp aa there isnt any there
And people saying some 'choose'when to pvp its generally when they get into a decent level range
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[quote="MERLIN"]While pk mode is on I was lucky to get 15 minutes into a hunt before mutiny came to pk me - on my axer a lot of the time it was archers that couldn't easily kill me just wanted to stop me levelling, if I didnt react they rinsed my pots, if I did they wouldn't try attack they would jus run until I went back to hunt and would repeat the process over and over-thats not pvp its pathetic 30 something yo acting like a child and there is no solution to it The fact that several logged in jus to pos me to see if I was online throughout day and night says all you need to know about some folk The majority do enjoy pk/pvp myself included, i have pk fights with tedz0r almost daily and it's all good fun, What people dont like is someone that has opportunity to spend 16 hours a day online capping with 2 weeks then stopping others from hunting with the ability to 2/3 hit them, this isnt pvp it's just sad boosting of a fudged k/d and if they're giving the kills away as this 2 ok rule forces theb you cant try spin it as enjoying pvp aa there isnt any there And people saying some 'choose'when to pvp its generally when they get into a decent level range [/quote]

 

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