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Player flag type

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Having saw the amount of different pk threads.

in line with other games. you could add in a player flag that lasts a week and cant be changed.

if you flag for no pk you get 50% less drops and 10-20% less exp

if you flag for 2 pk rule you get normal drops and exp

if you flag for unlimited pk you get 10-20% more drop/exp

that way if you flag for better drops / exp and get pk'd you have no1 to blame but yourself.

adds in an essence of risk/reward. saves any of this pk free map stuff etc as that would take alot more time than adding this.

on login when entering attack mode. server requests you choose a mode before you can enter attack mode which you are then in for 7 days.
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[quote="FRINGE"]Having saw the amount of different pk threads. in line with other games. you could add in a player flag that lasts a week and cant be changed. if you flag for no pk you get 50% less drops and 10-20% less exp if you flag for 2 pk rule you get normal drops and exp if you flag for unlimited pk you get 10-20% more drop/exp that way if you flag for better drops / exp and get pk'd you have no1 to blame but yourself. adds in an essence of risk/reward. saves any of this pk free map stuff etc as that would take alot more time than adding this. on login when entering attack mode. server requests you choose a mode before you can enter attack mode which you are then in for 7 days.[/quote]
Id tweak the figures a bit but otherwise, yes.

-5% for PK free
0% for limited immunity
+5% for no immunity

Anything as a stop gap whilst PvP, is more... developed so gear and char builds is tested and measured and people can compete. Which then would make PKing become a secondary in time.

Would work permanently too by itself, if needed too. Almost like a slider on the login screen that can only be changed 7-14 days
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[quote="FOXTRCK"]Id tweak the figures a bit but otherwise, yes. -5% for PK free 0% for limited immunity +5% for no immunity Anything as a stop gap whilst PvP, is more... developed so gear and char builds is tested and measured and people can compete. Which then would make PKing become a secondary in time. Would work permanently too by itself, if needed too. Almost like a slider on the login screen that can only be changed 7-14 days[/quote]
Like this idea and agree more in line with foxtrcks percentages.
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[quote="SLAYER"]Like this idea and agree more in line with foxtrcks percentages.[/quote]
Ok this idea is some what reasonable, but it should be

-10%, 0%, 10%

And you can't change the flag for a month.

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[quote="MS"]Ok this idea is some what reasonable, but it should be -10%, 0%, 10% And you can't change the flag for a month. [/quote]
This is a brilliant idea.
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[quote="MAVERICK"]This is a brilliant idea. [/quote]
+1 on this but a month may be a bit long. 2 weeks would be better imo
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[quote="RYUZAKI"]+1 on this but a month may be a bit long. 2 weeks would be better imo[/quote]
Great idea 💡

I think 5% either way is to low but I like 10% either way, I think you should be able to drop down tiers but not go up for 7days after changing.
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[quote="DIOS"]Great idea 💡 I think 5% either way is to low but I like 10% either way, I think you should be able to drop down tiers but not go up for 7days after changing.[/quote]
Can Fin/Isylver comment on how hard this would be to implement?

Perhaps after the upcoming patch, when all concentration is put into this potential idea?
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[quote="MS"]Can Fin/Isylver comment on how hard this would be to implement? Perhaps after the upcoming patch, when all concentration is put into this potential idea?[/quote]
i do think drops should be somewhat of a larger slow if you want pk free tbh but glad its not being outright bashed as an idea :D

xx
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[quote="FRINGE"]i do think drops should be somewhat of a larger slow if you want pk free tbh but glad its not being outright bashed as an idea :D xx[/quote]
Isn't a bad idea, don't think PK immunity should be in-game at all but if something is needed this is quite decent.

The %s would have to be Alot higher than barely noticeable foxtrick figures,

I'd scrap the middle ground just leaving pk on or pk off.

-35% XP/drops no PK mode
Normal rates PK mode

If your in a pk mode server then that's your choice, no 2 pk immunity, no crying and fishing for bans because you've been Pk'd twice. Soma PK might finally be less carebear..

Although I think this would be pretty hard for fin/sylver to implement

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[quote="SAM0"]Isn't a bad idea, don't think PK immunity should be in-game at all but if something is needed this is quite decent. The %s would have to be Alot higher than barely noticeable foxtrick figures, I'd scrap the middle ground just leaving pk on or pk off. -35% XP/drops no PK mode Normal rates PK mode If your in a pk mode server then that's your choice, no 2 pk immunity, no crying and fishing for bans because you've been Pk'd twice. Soma PK might finally be less carebear.. Although I think this would be pretty hard for fin/sylver to implement [/quote]
10% or 5% is noticeable though. Just look at the difference from CTF and WoTW.

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[quote="FOXTRCK"]10% or 5% is noticeable though. Just look at the difference from CTF and WoTW. [/quote]
"FOXTRCK"10% or 5% is noticeable though. Just look at the difference from CTF and WoTW.



I disagree it's barely noticeable.

Also no big scary Pkers to slowdown your farming / grinding.

There should be heavy penaltys for having PK immunity.

Other threads in the past when talking about "pk free maps" the general numbers being thrown around were 40-50% less drops. Some people even suggesting Barr only drops
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[quote="SAM0"][quote="FOXTRCK"]10% or 5% is noticeable though. Just look at the difference from CTF and WoTW. [/quote] I disagree it's barely noticeable. Also no big scary Pkers to slowdown your farming / grinding. There should be heavy penaltys for having PK immunity. Other threads in the past when talking about "pk free maps" the general numbers being thrown around were 40-50% less drops. Some people even suggesting Barr only drops [/quote]
+1

Community needs to vote on sets of values though.

No PK-
-5% exp
-10% drops

2 PK
0% exp
0% drops

Full PK
+5% exp
+10% drops

Dont think people should be penalised allot for EXP due to time it takes to cap anyway.
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[quote="JET_LI"]+1 Community needs to vote on sets of values though. No PK- -5% exp -10% drops 2 PK 0% exp 0% drops Full PK +5% exp +10% drops Dont think people should be penalised allot for EXP due to time it takes to cap anyway.[/quote]
"JET_LI"+1

Community needs to vote on sets of values though.

No PK-
-5% exp
-10% drops

2 PK
0% exp
0% drops

Full PK
+5% exp
+10% drops

Dont think people should be penalised allot for EXP due to time it takes to cap anyway.


Community vote I like. The second part I don't get, XP has already gone from 2k hours to sub 200 hours to cap.

There needs to be a real harsh penalty for hunting PK free as its taking away a big part of the game for alot of players, and in reality the 5/10% less would actually be faster than PK on mode, without any distractions from PK
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[quote="SAM0"][quote="JET_LI"]+1 Community needs to vote on sets of values though. No PK- -5% exp -10% drops 2 PK 0% exp 0% drops Full PK +5% exp +10% drops Dont think people should be penalised allot for EXP due to time it takes to cap anyway.[/quote] Community vote I like. The second part I don't get, XP has already gone from 2k hours to sub 200 hours to cap. There needs to be a real harsh penalty for hunting PK free as its taking away a big part of the game for alot of players, and in reality the 5/10% less would actually be faster than PK on mode, without any distractions from PK [/quote]
yea i think pk free should have some pretty steep reductions tbh. there was a boost added to all mobs recently again so it would need to be like 20% less exp to be effective and a vast reduction in drops. or you could opt for the way it is now and flag for 2 pk rule. or risk geting pk'd a shit ton for greater rewards
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[quote="FRINGE"]yea i think pk free should have some pretty steep reductions tbh. there was a boost added to all mobs recently again so it would need to be like 20% less exp to be effective and a vast reduction in drops. or you could opt for the way it is now and flag for 2 pk rule. or risk geting pk'd a shit ton for greater rewards[/quote]

 

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