Author | Content | Date |
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FRINGE |
Having saw the amount of different pk threads.
in line with other games. you could add in a player flag that lasts a week and cant be changed. if you flag for no pk you get 50% less drops and 10-20% less exp if you flag for 2 pk rule you get normal drops and exp if you flag for unlimited pk you get 10-20% more drop/exp that way if you flag for better drops / exp and get pk'd you have no1 to blame but yourself. adds in an essence of risk/reward. saves any of this pk free map stuff etc as that would take alot more time than adding this. on login when entering attack mode. server requests you choose a mode before you can enter attack mode which you are then in for 7 days.
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[quote="FRINGE"]Having saw the amount of different pk threads.
in line with other games. you could add in a player flag that lasts a week and cant be changed.
if you flag for no pk you get 50% less drops and 10-20% less exp
if you flag for 2 pk rule you get normal drops and exp
if you flag for unlimited pk you get 10-20% more drop/exp
that way if you flag for better drops / exp and get pk'd you have no1 to blame but yourself.
adds in an essence of risk/reward. saves any of this pk free map stuff etc as that would take alot more time than adding this.
on login when entering attack mode. server requests you choose a mode before you can enter attack mode which you are then in for 7 days.[/quote]
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#1 2018/08/01 22:40:31 |
FOXTRCK |
Id tweak the figures a bit but otherwise, yes.
-5% for PK free 0% for limited immunity +5% for no immunity Anything as a stop gap whilst PvP, is more... developed so gear and char builds is tested and measured and people can compete. Which then would make PKing become a secondary in time. Would work permanently too by itself, if needed too. Almost like a slider on the login screen that can only be changed 7-14 days
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[quote="FOXTRCK"]Id tweak the figures a bit but otherwise, yes.
-5% for PK free
0% for limited immunity
+5% for no immunity
Anything as a stop gap whilst PvP, is more... developed so gear and char builds is tested and measured and people can compete. Which then would make PKing become a secondary in time.
Would work permanently too by itself, if needed too. Almost like a slider on the login screen that can only be changed 7-14 days[/quote]
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#2 2018/08/01 22:57:03 |
SLAYER |
Like this idea and agree more in line with foxtrcks percentages.
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#3 2018/08/01 23:17:37 |
MS |
Ok this idea is some what reasonable, but it should be
-10%, 0%, 10% And you can't change the flag for a month. |
#4 2018/08/02 08:27:00 |
MAVERICK |
This is a brilliant idea.
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#5 2018/08/02 08:56:19 |
RYUZAKI |
+1 on this but a month may be a bit long. 2 weeks would be better imo
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#6 2018/08/02 09:06:49 |
DIOS |
Great idea 💡
I think 5% either way is to low but I like 10% either way, I think you should be able to drop down tiers but not go up for 7days after changing. |
#7 2018/08/02 09:16:53 |
MS |
Can Fin/Isylver comment on how hard this would be to implement?
Perhaps after the upcoming patch, when all concentration is put into this potential idea? |
#8 2018/08/02 09:26:30 |
FRINGE |
i do think drops should be somewhat of a larger slow if you want pk free tbh but glad its not being outright bashed as an idea :D
xx |
#9 2018/08/02 10:11:12 |
SAM0 |
Isn't a bad idea, don't think PK immunity should be in-game at all but if something is needed this is quite decent.
The %s would have to be Alot higher than barely noticeable foxtrick figures, I'd scrap the middle ground just leaving pk on or pk off. -35% XP/drops no PK mode Normal rates PK mode If your in a pk mode server then that's your choice, no 2 pk immunity, no crying and fishing for bans because you've been Pk'd twice. Soma PK might finally be less carebear.. Although I think this would be pretty hard for fin/sylver to implement
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[quote="SAM0"]Isn't a bad idea, don't think PK immunity should be in-game at all but if something is needed this is quite decent.
The %s would have to be Alot higher than barely noticeable foxtrick figures,
I'd scrap the middle ground just leaving pk on or pk off.
-35% XP/drops no PK mode
Normal rates PK mode
If your in a pk mode server then that's your choice, no 2 pk immunity, no crying and fishing for bans because you've been Pk'd twice. Soma PK might finally be less carebear..
Although I think this would be pretty hard for fin/sylver to implement
[/quote]
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#10 2018/08/02 10:13:13 |
FOXTRCK |
10% or 5% is noticeable though. Just look at the difference from CTF and WoTW.
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#11 2018/08/02 10:32:06 |
SAM0 |
"FOXTRCK"10% or 5% is noticeable though. Just look at the difference from CTF and WoTW. I disagree it's barely noticeable. Also no big scary Pkers to slowdown your farming / grinding. There should be heavy penaltys for having PK immunity. Other threads in the past when talking about "pk free maps" the general numbers being thrown around were 40-50% less drops. Some people even suggesting Barr only drops
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[quote="SAM0"][quote="FOXTRCK"]10% or 5% is noticeable though. Just look at the difference from CTF and WoTW.
[/quote]
I disagree it's barely noticeable.
Also no big scary Pkers to slowdown your farming / grinding.
There should be heavy penaltys for having PK immunity.
Other threads in the past when talking about "pk free maps" the general numbers being thrown around were 40-50% less drops. Some people even suggesting Barr only drops [/quote]
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#12 2018/08/02 10:42:59 |
JET_LI |
+1
Community needs to vote on sets of values though. No PK- -5% exp -10% drops 2 PK 0% exp 0% drops Full PK +5% exp +10% drops Dont think people should be penalised allot for EXP due to time it takes to cap anyway. |
#13 2018/08/02 11:35:08 |
SAM0 |
"JET_LI"+1 Community vote I like. The second part I don't get, XP has already gone from 2k hours to sub 200 hours to cap. There needs to be a real harsh penalty for hunting PK free as its taking away a big part of the game for alot of players, and in reality the 5/10% less would actually be faster than PK on mode, without any distractions from PK
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[quote="SAM0"][quote="JET_LI"]+1
Community needs to vote on sets of values though.
No PK-
-5% exp
-10% drops
2 PK
0% exp
0% drops
Full PK
+5% exp
+10% drops
Dont think people should be penalised allot for EXP due to time it takes to cap anyway.[/quote]
Community vote I like. The second part I don't get, XP has already gone from 2k hours to sub 200 hours to cap.
There needs to be a real harsh penalty for hunting PK free as its taking away a big part of the game for alot of players, and in reality the 5/10% less would actually be faster than PK on mode, without any distractions from PK
[/quote]
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#14 2018/08/02 12:58:05 |
FRINGE |
yea i think pk free should have some pretty steep reductions tbh. there was a boost added to all mobs recently again so it would need to be like 20% less exp to be effective and a vast reduction in drops. or you could opt for the way it is now and flag for 2 pk rule. or risk geting pk'd a shit ton for greater rewards
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[quote="FRINGE"]yea i think pk free should have some pretty steep reductions tbh. there was a boost added to all mobs recently again so it would need to be like 20% less exp to be effective and a vast reduction in drops. or you could opt for the way it is now and flag for 2 pk rule. or risk geting pk'd a shit ton for greater rewards[/quote]
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#15 2018/08/02 13:08:00 |
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