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Question:

Why should players be "penalised" with reduced XP and drops simply because they do not want to be involved in PK?

I sort of get it, But at the same time - I don't ? (Feels unfair to average joe who wants to just hunt)

It just seems we are trying to make a solution for the 12 year old trigger happy pkers to stay happy?

The only suggestion i feel that is fair would be fringe's;

if you flag for 2 pk rule you get normal drops and exp

if you flag for unlimited pk you get 10-20% more drop/exp
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[quote="DEAMOND"]Question: Why should players be "penalised" with reduced XP and drops simply because they do not want to be involved in PK? I sort of get it, But at the same time - I don't ? (Feels unfair to average joe who wants to just hunt) It just seems we are trying to make a solution for the 12 year old trigger happy pkers to stay happy? The only suggestion i feel that is fair would be fringe's; if you flag for 2 pk rule you get normal drops and exp if you flag for unlimited pk you get 10-20% more drop/exp[/quote]
"DEAMOND"Question:

Why should players be "penalised" with reduced XP and drops simply because they do not want to be involved in PK?

I sort of get it, But at the same time - I don't ? (Feels unfair to average joe who wants to just hunt)

It just seems we are trying to make a solution for the 12 year old trigger happy pkers to stay happy?


PK has always been a big part of the game for many players, why should people who play for the PK have a big part of the game taken away from them the way is was originally designed.
(imo alot more enjoy it and play with it than those who don't want any involvement in it)

Not to mention less being killed and less PKing is going to mean many more mobs killed over the same time period so there must be some real reductions to non pk maps/pk immunity mode

5%-10% less with PK immunity would end up being FASTER than non pk immunity and that just isn't right
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[quote="SAM0"][quote="DEAMOND"]Question: Why should players be "penalised" with reduced XP and drops simply because they do not want to be involved in PK? I sort of get it, But at the same time - I don't ? (Feels unfair to average joe who wants to just hunt) It just seems we are trying to make a solution for the 12 year old trigger happy pkers to stay happy? [/quote] PK has always been a big part of the game for many players, why should people who play for the PK have a big part of the game taken away from them the way is was originally designed. (imo alot more enjoy it and play with it than those who don't want any involvement in it) Not to mention less being killed and less PKing is going to mean many more mobs killed over the same time period so there must be some real reductions to non pk maps/pk immunity mode 5%-10% less with PK immunity would end up being FASTER than non pk immunity and that just isn't right[/quote]
Because, I think, in devil soma that’s all they have to do.

In human soma there are actual things to do and there’s some semblance of people that do those things.

On the face of it, there’s probably triple or quadruple the npcs that have some actual meaningful diaglogue. There’s an actual Head of Town - and actual whisperings of the Might Sword. There’s old spells and super expensive level 4 ones. Which ant human can get.

Devil soma has it even worse and is stuck in a single class with no variance. So if you are pure Devil Soma, I can somewhat understand the attitude but Hsoma? Different. Not everyone plays to be the best there or rushes to cap.
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[quote="FOXTRCK"]Because, I think, in devil soma that’s all they have to do. In human soma there are actual things to do and there’s some semblance of people that do those things. On the face of it, there’s probably triple or quadruple the npcs that have some actual meaningful diaglogue. There’s an actual Head of Town - and actual whisperings of the Might Sword. There’s old spells and super expensive level 4 ones. Which ant human can get. Devil soma has it even worse and is stuck in a single class with no variance. So if you are pure Devil Soma, I can somewhat understand the attitude but Hsoma? Different. Not everyone plays to be the best there or rushes to cap.[/quote]
"FOXTRCK"Because, I think, in devil soma that’s all they have to do.

In human soma there are actual things to do and there’s some semblance of people that do those things.

On the face of it, there’s probably triple or quadruple the npcs that have some actual meaningful diaglogue. There’s an actual Head of Town - and actual whisperings of the Might Sword. There’s old spells and super expensive level 4 ones. Which ant human can get.

Devil soma has it even worse and is stuck in a single class with no variance. So if you are pure Devil Soma, I can somewhat understand the attitude but Hsoma? Different. Not everyone plays to be the best there or rushes to cap.


I play both and disagree, and it wouldn't really effect those that want to - craft / quest/talk to the head of town/get new spells (other than 20-30%less drops for mats) these things you can do while unaffected by less drops and xp.

Other than slightly slower drops required for learning the spells*

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[quote="SAM0"][quote="FOXTRCK"]Because, I think, in devil soma that’s all they have to do. In human soma there are actual things to do and there’s some semblance of people that do those things. On the face of it, there’s probably triple or quadruple the npcs that have some actual meaningful diaglogue. There’s an actual Head of Town - and actual whisperings of the Might Sword. There’s old spells and super expensive level 4 ones. Which ant human can get. Devil soma has it even worse and is stuck in a single class with no variance. So if you are pure Devil Soma, I can somewhat understand the attitude but Hsoma? Different. Not everyone plays to be the best there or rushes to cap.[/quote] I play both and disagree, and it wouldn't really effect those that want to - craft / quest/talk to the head of town/get new spells (other than 20-30%less drops for mats) these things you can do while unaffected by less drops and xp. Other than slightly slower drops required for learning the spells* [/quote]
with no pk you could sit and farm all day so it would need to have quite a down side to be able to opt for that.
it would benefit the more casual players being unable to be driven away from hunting while stopping other players using this to say farm devilfish 24/7 for dia's uninterrupted
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[quote="FRINGE"]with no pk you could sit and farm all day so it would need to have quite a down side to be able to opt for that. it would benefit the more casual players being unable to be driven away from hunting while stopping other players using this to say farm devilfish 24/7 for dia's uninterrupted[/quote]
"SAM0"
"DEAMOND"Question:

Why should players be "penalised" with reduced XP and drops simply because they do not want to be involved in PK?

I sort of get it, But at the same time - I don't ? (Feels unfair to average joe who wants to just hunt)

It just seems we are trying to make a solution for the 12 year old trigger happy pkers to stay happy?


PK has always been a big part of the game for many players, why should people who play for the PK have a big part of the game taken away from them the way is was originally designed.
(imo alot more enjoy it and play with it than those who don't want any involvement in it)

Not to mention less being killed and less PKing is going to mean many more mobs killed over the same time period so there must be some real reductions to non pk maps/pk immunity mode

5%-10% less with PK immunity would end up being FASTER than non pk immunity and that just isn't right


I agree to a certain extent;

I agree that PK is a big part of this game, Mainly for those who are capped and bored - Which i have no problem with, I love a good pk war it is great fun. In my honest opinion when i cap my 2nd car and finish crafting i will be bored (Hoping cap raises comes soon, if not) i will be bored and would definitely spend less time playing. I would love to see a dedicated very small map where you PK (Or PVP) for rewards, For example a system similar to pos and the rewards are pretty decent which will encourage more people to play and will give good PVP action.

I think we also have to consider the factor of how the game has been changed for today's values compared to back in esoma which was

Esoma, it was mostly teenagers who played who had a lot of time on their hands where as now days we are mostly 20+ and the majority do not have the time they used to back in the day.

IMO the best way to keep everyone happy is what I've mentioned above dedicated map for PK with good rewards for pking or general PVP similar to wotw for example.

Again these are just my opinions.


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[quote="DEAMOND"][quote="SAM0"][quote="DEAMOND"]Question: Why should players be "penalised" with reduced XP and drops simply because they do not want to be involved in PK? I sort of get it, But at the same time - I don't ? (Feels unfair to average joe who wants to just hunt) It just seems we are trying to make a solution for the 12 year old trigger happy pkers to stay happy? [/quote] PK has always been a big part of the game for many players, why should people who play for the PK have a big part of the game taken away from them the way is was originally designed. (imo alot more enjoy it and play with it than those who don't want any involvement in it) Not to mention less being killed and less PKing is going to mean many more mobs killed over the same time period so there must be some real reductions to non pk maps/pk immunity mode 5%-10% less with PK immunity would end up being FASTER than non pk immunity and that just isn't right[/quote] I agree to a certain extent; I agree that PK is a big part of this game, Mainly for those who are capped and bored - Which i have no problem with, I love a good pk war it is great fun. In my honest opinion when i cap my 2nd car and finish crafting i will be bored (Hoping cap raises comes soon, if not) i will be bored and would definitely spend less time playing. I would love to see a dedicated very small map where you PK (Or PVP) for rewards, For example a system similar to pos and the rewards are pretty decent which will encourage more people to play and will give good PVP action. I think we also have to consider the factor of how the game has been changed for today's values compared to back in esoma which was Esoma, it was mostly teenagers who played who had a lot of time on their hands where as now days we are mostly 20+ and the majority do not have the time they used to back in the day. IMO the best way to keep everyone happy is what I've mentioned above dedicated map for PK with good rewards for pking or general PVP similar to wotw for example. Again these are just my opinions. [/quote]
In truth Sam0 I don’t think the GMs solely put in the 2 kill immunity for just the players asking for it. I also think and have seen where it’s caused the GMs problems and they don’t actively have any time to do deal with it. And it killed two birds with one stone.

E.g they felt also it was going too fast and was doing harm to the game.

What do you think about that?
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[quote="FOXTRCK"]In truth Sam0 I don’t think the GMs solely put in the 2 kill immunity for just the players asking for it. I also think and have seen where it’s caused the GMs problems and they don’t actively have any time to do deal with it. And it killed two birds with one stone. E.g they felt also it was going too fast and was doing harm to the game. What do you think about that?[/quote]
Autocorrect....

* e.g Almost as though they could no longer trust people to openly pk in this game*
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[quote="FOXTRCK"]Autocorrect.... * e.g Almost as though they could no longer trust people to openly pk in this game*[/quote]
"FOXTRCK"Autocorrect....

* e.g Almost as though they could no longer trust people to openly pk in this game*


I'd say they got sick of hearing "X is killing me again if he doesn't stop I'm quitting" from the same people repeatedly. Then when people started getting banned for "harassment" even people who enjoyed the PK side of the game would also be messaging the Gms "X keeps killing me I'm quitting if he doesn't stop" just to get a person they dislike banned.

Open PvP with no limitations has been in soma for over 15 years, we all knew what type of game it was when we signed up to play why people all of a sudden started crying about it I don't know
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[quote="SAM0"][quote="FOXTRCK"]Autocorrect.... * e.g Almost as though they could no longer trust people to openly pk in this game*[/quote] I'd say they got sick of hearing "X is killing me again if he doesn't stop I'm quitting" from the same people repeatedly. Then when people started getting banned for "harassment" even people who enjoyed the PK side of the game would also be messaging the Gms "X keeps killing me I'm quitting if he doesn't stop" just to get a person they dislike banned. Open PvP with no limitations has been in soma for over 15 years, we all knew what type of game it was when we signed up to play why people all of a sudden started crying about it I don't know[/quote]
pking was much worse on the test server
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[quote="CYA"]pking was much worse on the test server [/quote]
But do you think people ever went over the top and harassment actually happened?

Also yes that’s the toxic part of the game both sides often vying to get each other banned or was at one point.
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[quote="FOXTRCK"]But do you think people ever went over the top and harassment actually happened? Also yes that’s the toxic part of the game both sides often vying to get each other banned or was at one point. [/quote]
"FRINGE"with no pk you could sit and farm all day so it would need to have quite a down side to be able to opt for that.
it would benefit the more casual players being unable to be driven away from hunting while stopping other players using this to say farm devilfish 24/7 for dia's uninterrupted


+1 to this, carebear player can sit in diamond spawn of df @ +0% pk mode and along comes a nasty Pker who wants to pk. Kills him a few times until he's forced to warp, this happens a few times through out the day to a few players who enjoy PK mode, drastically slowing down his diamond farming.

-10% xp/drops said carebear just sits in diamond spawn all day and gets alot more drops due to never having to leave while taking away the enjoyment of the players who enjoy PKing
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[quote="SAM0"][quote="FRINGE"]with no pk you could sit and farm all day so it would need to have quite a down side to be able to opt for that. it would benefit the more casual players being unable to be driven away from hunting while stopping other players using this to say farm devilfish 24/7 for dia's uninterrupted[/quote] +1 to this, carebear player can sit in diamond spawn of df @ +0% pk mode and along comes a nasty Pker who wants to pk. Kills him a few times until he's forced to warp, this happens a few times through out the day to a few players who enjoy PK mode, drastically slowing down his diamond farming. -10% xp/drops said carebear just sits in diamond spawn all day and gets alot more drops due to never having to leave while taking away the enjoyment of the players who enjoy PKing[/quote]
Just an FYI you keep saying Carr bears but lots of people have multi chars now and do that kind of thing already.
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[quote="FOXTRCK"]Just an FYI you keep saying Carr bears but lots of people have multi chars now and do that kind of thing already.[/quote]
Percentage needs to be sufficient or else there's no point. If the difference is minimal there's no reason to even add the idea as no one would ever flag themselves.
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[quote="CARNAGE"]Percentage needs to be sufficient or else there's no point. If the difference is minimal there's no reason to even add the idea as no one would ever flag themselves. [/quote]
"FOXTRCK"But do you think people ever went over the top and harassment actually happened?

Also yes that’s the toxic part of the game both sides often vying to get each other banned or was at one point.


I think some Pkers were tougher on some people than others, but harassment? Nope this is a PvP based game, if getting Pk'd in a PvP based game is enough to upset you/make you not want to play maybe you picked the wrong game.

That's the way I see it

You knew how brutal Somas PK system could be when you joined this server, soma has had no limitations on PK for 15 years

Over all the Pservers since Esoma Rip, PK has always been this way, why could we accept it as kids (level up get stronger / better geared and get revenge /defend yourself) yet now we're all 30 something we feel the need to cry to Gms and want it removed
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[quote="SAM0"][quote="FOXTRCK"]But do you think people ever went over the top and harassment actually happened? Also yes that’s the toxic part of the game both sides often vying to get each other banned or was at one point. [/quote] I think some Pkers were tougher on some people than others, but harassment? Nope this is a PvP based game, if getting Pk'd in a PvP based game is enough to upset you/make you not want to play maybe you picked the wrong game. That's the way I see it You knew how brutal Somas PK system could be when you joined this server, soma has had no limitations on PK for 15 years Over all the Pservers since Esoma Rip, PK has always been this way, why could we accept it as kids (level up get stronger / better geared and get revenge /defend yourself) yet now we're all 30 something we feel the need to cry to Gms and want it removed[/quote]

 

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