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Level Cap Raise

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I would be surprised at a GM response I mean your ideas are far and wide and some not even in line with the Soma "engine", I am a casual player probably 30 mins to an hour a day, granted I would like faster rates, anything to cap but you'll end up with another problem.

The game is fine for what it is, expecting it to have constant updates etc is too much expectation imo, at some point a game reaches all it can give. The thought of a cap raise is well off putting but I don't play as much as some of you.

Interesting quests and individual colour armour would be nice (like you can do with hair).
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[quote="DEVASTATION"]I would be surprised at a GM response I mean your ideas are far and wide and some not even in line with the Soma "engine", I am a casual player probably 30 mins to an hour a day, granted I would like faster rates, anything to cap but you'll end up with another problem. The game is fine for what it is, expecting it to have constant updates etc is too much expectation imo, at some point a game reaches all it can give. The thought of a cap raise is well off putting but I don't play as much as some of you. Interesting quests and individual colour armour would be nice (like you can do with hair).[/quote]
Anvil needs looking at also

Did the lvl 90 quest to kill 2499 Leiver Beasts last night took quite a few hours of my time (Maybe 8 hours total split up into a few days?) just to get an Epic psy bow and have it rip going +1 which then the same thing to happened to proceed after trying 2 other good weps and all failing +1 with 160+ skill...

I made better items go +4 at 100 skill than I have at 160+

Definitely one of the hardest and harshest game's ever in terms of upgrading


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[quote="EVOLVE"]Anvil needs looking at also Did the lvl 90 quest to kill 2499 Leiver Beasts last night took quite a few hours of my time (Maybe 8 hours total split up into a few days?) just to get an Epic psy bow and have it rip going +1 which then the same thing to happened to proceed after trying 2 other good weps and all failing +1 with 160+ skill... I made better items go +4 at 100 skill than I have at 160+ Definitely one of the hardest and harshest game's ever in terms of upgrading [/quote]
I'd be really annoyed and probably quit if everything was rewound like some are suggesting.

Well within the limits of what the game can offer to just up rates, change anvil to +1 but no stats on fail instead of item destruction and a few quality of life changes like accepting quests from alt+J.

Maybe stagger proc on hit with melee and some sort of ctf slow to make open world pvp more viable when there is no axe/bow there i.e. the person can not just run off as easily.

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[quote="SAL3M"]I'd be really annoyed and probably quit if everything was rewound like some are suggesting. Well within the limits of what the game can offer to just up rates, change anvil to +1 but no stats on fail instead of item destruction and a few quality of life changes like accepting quests from alt+J. Maybe stagger proc on hit with melee and some sort of ctf slow to make open world pvp more viable when there is no axe/bow there i.e. the person can not just run off as easily. [/quote]

 

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