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Level Cap Raise

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Alright

Any chance on pressing the button to put lvl cap upto 130?

We don't need any new mobs or quests as you've already done plenty, just need that field changed in the tables from 120 to 130 to give us 6 more months of targeted focused directional play.

Ta

NakedMan
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[quote="NAKEDMAN"]Alright Any chance on pressing the button to put lvl cap upto 130? We don't need any new mobs or quests as you've already done plenty, just need that field changed in the tables from 120 to 130 to give us 6 more months of targeted focused directional play. Ta NakedMan[/quote]
150 - 200 be best to be fair, pop con up 10 points too.... :)
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[quote="DARKARROW"]150 - 200 be best to be fair, pop con up 10 points too.... :)[/quote]
Probly not gonna happen - they got no time... But would defo boost usercount which is low atm.

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[quote="P3RF3CT"]Probly not gonna happen - they got no time... But would defo boost usercount which is low atm. [/quote]
Would need 2 stronger mobs , int and mele... else they be too easy to kill and lev 120's would be bashin their way to lev 130 too quickly....
However +1 to the idea .. Just playing to farm items.. while essential, for those who don't have the luxury of maxed out gear... Can be somewhat soul destroying. Some extra stats to be gained.. good for the soul and motivation .
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[quote="LUPISCUS"]Would need 2 stronger mobs , int and mele... else they be too easy to kill and lev 120's would be bashin their way to lev 130 too quickly.... However +1 to the idea .. Just playing to farm items.. while essential, for those who don't have the luxury of maxed out gear... Can be somewhat soul destroying. Some extra stats to be gained.. good for the soul and motivation . [/quote]
-1 last cap raise came to fast keeping the top still at the top with no time to catch up i for 1 lost motivation due to this i had just capped 2 months before cap raise giving me bo time to farm to make gear then it was bk to grinding lvls still aint even 120
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[quote="DISCOBISCUIT"]-1 last cap raise came to fast keeping the top still at the top with no time to catch up i for 1 lost motivation due to this i had just capped 2 months before cap raise giving me bo time to farm to make gear then it was bk to grinding lvls still aint even 120[/quote]
Rather than upping the cap raise they should focus more on mobs that drop nega weps so people have something to farm...
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[quote="DEAMOND"]Rather than upping the cap raise they should focus more on mobs that drop nega weps so people have something to farm... [/quote]
I love Soma but honestly believe it needs something radically different than more of the same in order to restore the servers usercount to its former glory at a consistent level.

The issue I see most people cite is the realisation that they are grinding for grindings sake.

I imagine that for a brief spell, upping the cap would bring people back, then it would revert to the current situation.

There is sadly a lack of purpose after level 100, WotW is okay, though not really something to keep grinding for, GVW is again fun for a bit but nothing to grind for, SS / CTF more of the same.

There comes a point where you have great gear and have nothing of any real substance to accomplish, this is the issue that needs to ultimately be addressed imho.

Back in the early 2000's it wasn't as much of an issue as there was pretty much next to no competition for Soma, nowadays though, it isn't hard to look at the spread of mmo's available and the ones that stay at the top are unsurprisingly the ones that offer many different things to do outside of grinding.

Not that Soma should necessarily change, but we should accept that it will never recover to its former state on its current course.
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[quote="CHOJINE"]I love Soma but honestly believe it needs something radically different than more of the same in order to restore the servers usercount to its former glory at a consistent level. The issue I see most people cite is the realisation that they are grinding for grindings sake. I imagine that for a brief spell, upping the cap would bring people back, then it would revert to the current situation. There is sadly a lack of purpose after level 100, WotW is okay, though not really something to keep grinding for, GVW is again fun for a bit but nothing to grind for, SS / CTF more of the same. There comes a point where you have great gear and have nothing of any real substance to accomplish, this is the issue that needs to ultimately be addressed imho. Back in the early 2000's it wasn't as much of an issue as there was pretty much next to no competition for Soma, nowadays though, it isn't hard to look at the spread of mmo's available and the ones that stay at the top are unsurprisingly the ones that offer many different things to do outside of grinding. Not that Soma should necessarily change, but we should accept that it will never recover to its former state on its current course.[/quote]
Farming...when capped, with the current drop rates is no fun, and can end up with several hours of gaining very little, if anything.
If we had extra levels to gain stats, even if the drop rate wasn't great ..we wouldn't be wasting hours looking for items.
Stats, stats , stats.... something gained for time invested, and hopefully some drops too.
Ideally.. we should be getting enough drops to make our items while levvelling..so this farming at cap isnt really necessary.
More levels.. more incentive.. drops without boredom and more players and more gear made ... would be ideal.. imo

Nothing fancy or great ideas needed here... all that soma has ever needed is some levels to gain..some stats to get and some gear to make... all those ingredients of gains and getting stronger is the addiction.
When those things are absent, the grind becomes tedious.

(Oh.. and get rid of these buyers and sellers would be nice... All items proved to be bought/ sold... delete them or distribute to the ppl that donate to the server )
.
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[quote="LUPISCUS"]Farming...when capped, with the current drop rates is no fun, and can end up with several hours of gaining very little, if anything. If we had extra levels to gain stats, even if the drop rate wasn't great ..we wouldn't be wasting hours looking for items. Stats, stats , stats.... something gained for time invested, and hopefully some drops too. Ideally.. we should be getting enough drops to make our items while levvelling..so this farming at cap isnt really necessary. More levels.. more incentive.. drops without boredom and more players and more gear made ... would be ideal.. imo Nothing fancy or great ideas needed here... all that soma has ever needed is some levels to gain..some stats to get and some gear to make... all those ingredients of gains and getting stronger is the addiction. When those things are absent, the grind becomes tedious. (Oh.. and get rid of these buyers and sellers would be nice... All items proved to be bought/ sold... delete them or distribute to the ppl that donate to the server ) .[/quote]
True Mr Cho... always said variety and community engagement is the heart of the matter.

Other wise look at what you are left with and will continue to be left with. Exasperated player base, serial grinders, and a void.

Just need a couple of in game half-GMs with little to no special powers to regularly jazz things up and maybe a 3 month of cycle of new items being put in the game. and every 1 year an 'expansion'. If people know what to expect... it'll help with motivation.
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[quote="FOXTRCK"]True Mr Cho... always said variety and community engagement is the heart of the matter. Other wise look at what you are left with and will continue to be left with. Exasperated player base, serial grinders, and a void. Just need a couple of in game half-GMs with little to no special powers to regularly jazz things up and maybe a 3 month of cycle of new items being put in the game. and every 1 year an 'expansion'. If people know what to expect... it'll help with motivation.[/quote]
I don't think a major patch is the answer yet as this would require time and effort from the GM's.

As Lupi said, gaining stats while hunting gives you direction. It would prob take 5 mins to edit a field in the tables to increase lvl cap to 130 which is a start for all.

Not many people have managed to cap str, dex or int yet with the current mobs and 120 came around and stopped all that from continuing :( For example. i'm capped and i've not even seen a wasp yet as I don't have the int for them - as I'm already capped with no incentive other than drops, then the chances are i'll never bother to even visit the wasps which is wasted effort from the GM's

NakedMan
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[quote="NAKEDMAN"]I don't think a major patch is the answer yet as this would require time and effort from the GM's. As Lupi said, gaining stats while hunting gives you direction. It would prob take 5 mins to edit a field in the tables to increase lvl cap to 130 which is a start for all. Not many people have managed to cap str, dex or int yet with the current mobs and 120 came around and stopped all that from continuing :( For example. i'm capped and i've not even seen a wasp yet as I don't have the int for them - as I'm already capped with no incentive other than drops, then the chances are i'll never bother to even visit the wasps which is wasted effort from the GM's NakedMan[/quote]
I personally never want to hunt another mob as boring as trolls again. BLG drop better than trolls and boats combined. The HP on the mobs is too high and the % is so slow. To add more levels has to require more mobs and also a rework rather than just new mobs with an extra XXhp as it doesn’t work.
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[quote="TYRESE"]I personally never want to hunt another mob as boring as trolls again. BLG drop better than trolls and boats combined. The HP on the mobs is too high and the % is so slow. To add more levels has to require more mobs and also a rework rather than just new mobs with an extra XXhp as it doesn’t work.[/quote]
"TYRESE"I personally never want to hunt another mob as boring as trolls again. BLG drop better than trolls and boats combined. The HP on the mobs is too high and the % is so slow. To add more levels has to require more mobs and also a rework rather than just new mobs with an extra XXhp as it doesn’t work.


I agree, Trolls where boring AF drops were terrible, too long to gain stats and too long to kill even after the tweaks.

There needs to be better end game, something worth logging on for

A new map would be nice to level on, Hell it doesn't even have to be "new" a re-used one such as castle which is a nice map is just sitting there not being used by anyone.

I myself certainly am far from OP gear and have quite a few things i'd like to work on... But i simply cannot justify the time spent for the little/zero reward, 2 hours at mags i got 1 tab and 1 ep and a couple of frogs.

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[quote="DEAMOND"][quote="TYRESE"]I personally never want to hunt another mob as boring as trolls again. BLG drop better than trolls and boats combined. The HP on the mobs is too high and the % is so slow. To add more levels has to require more mobs and also a rework rather than just new mobs with an extra XXhp as it doesn’t work.[/quote] I agree, Trolls where boring AF drops were terrible, too long to gain stats and too long to kill even after the tweaks. There needs to be better end game, something worth logging on for A new map would be nice to level on, Hell it doesn't even have to be "new" a re-used one such as castle which is a nice map is just sitting there not being used by anyone. I myself certainly am far from OP gear and have quite a few things i'd like to work on... But i simply cannot justify the time spent for the little/zero reward, 2 hours at mags i got 1 tab and 1 ep and a couple of frogs. [/quote]
Don't think cap raise is the answer...

As an example, with my current gear I can spend 2-3 months grinding for the items just to attempt to gain +1 stat over what I currently have on my gear.

Which when you then rip at anvil makes you not want to bother.

I think drops rate/items need re hauling on most dsoma mobs at least...and I have previously seen the suggestion of items not breaking but instead adding +1 but not adding the stat/up. I like this idea as it removes the soul destroying element somewhat. People suggesting this would ruin the economy are wrong, people will always strive to improve what they have so will simply start on another wep/armor to try and better it as we do already.

I am all for grinding and have done so (like many) for a long time, but I think the above would keep people logged in longer and would help with motivation.

Plenty of other decent suggestions in the ideas section as well.
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[quote="SLAYER"]Don't think cap raise is the answer... As an example, with my current gear I can spend 2-3 months grinding for the items just to attempt to gain +1 stat over what I currently have on my gear. Which when you then rip at anvil makes you not want to bother. I think drops rate/items need re hauling on most dsoma mobs at least...and I have previously seen the suggestion of items not breaking but instead adding +1 but not adding the stat/up. I like this idea as it removes the soul destroying element somewhat. People suggesting this would ruin the economy are wrong, people will always strive to improve what they have so will simply start on another wep/armor to try and better it as we do already. I am all for grinding and have done so (like many) for a long time, but I think the above would keep people logged in longer and would help with motivation. Plenty of other decent suggestions in the ideas section as well.[/quote]
Tbh think slayer right in that it’s the gear / upgrade system that needs looking at over adding lvls again (tho I wouldn’t say no)

I don’t really like the fake + idea but it dose seem to be the best way not to crash the market a few months after it went live
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[quote="WIIDEVLAR"]Tbh think slayer right in that it’s the gear / upgrade system that needs looking at over adding lvls again (tho I wouldn’t say no) I don’t really like the fake + idea but it dose seem to be the best way not to crash the market a few months after it went live [/quote]
"WIIDEVLAR"Tbh think slayer right in that it’s the gear / upgrade system that needs looking at over adding lvls again (tho I wouldn’t say no)

I don’t really like the fake + idea but it dose seem to be the best way not to crash the market a few months after it went live


I don't see the logic by the 'crashing the market' thing at all with the idea personally (I know you are agreeing it will help limit it). imo it would just raise the standard of gear for all levels, as people make slightly better items, the other stuff will be sold/traded off...which is much needed on dsoma and most things stay with the same people as it stands...the market is stagnant as anyone in dsoma will tell you.

You could say this is only a stop gap solution, but I would argue otherwise...as mentioned it removes the sense of complete loss, after 2 months worth of farming and an item failing. I believe the idea is already in other games.

I know some people like the gambling aspect, and maybe to cater to both audiences you make it so there is a higher risk option of not using the safety net, giving users the chance for their item to turn out better, but also still with the risk of breaking.

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[quote="SLAYER"][quote="WIIDEVLAR"]Tbh think slayer right in that it’s the gear / upgrade system that needs looking at over adding lvls again (tho I wouldn’t say no) I don’t really like the fake + idea but it dose seem to be the best way not to crash the market a few months after it went live [/quote] I don't see the logic by the 'crashing the market' thing at all with the idea personally (I know you are agreeing it will help limit it). imo it would just raise the standard of gear for all levels, as people make slightly better items, the other stuff will be sold/traded off...which is much needed on dsoma and most things stay with the same people as it stands...the market is stagnant as anyone in dsoma will tell you. You could say this is only a stop gap solution, but I would argue otherwise...as mentioned it removes the sense of complete loss, after 2 months worth of farming and an item failing. I believe the idea is already in other games. I know some people like the gambling aspect, and maybe to cater to both audiences you make it so there is a higher risk option of not using the safety net, giving users the chance for their item to turn out better, but also still with the risk of breaking. [/quote]

 

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