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Multis and new players

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It has come to the point in this Soma server's career where those who are 24/7 multis are known. I am well aware of the stance on multis and the current non-approach to tackling the inevitable problems that they cause. We are currently all enjoying very packed and exciting GVWs, but I fear that possibly as soon as next Sunday, it won't be worth turning up. I am not alone in thinking that something should be done to encourage those with fewer hours to play to carry on enjoying this server.
My current suggestion is to put a reduction on stat gains past a certain number of total hours. This can be updated daily or weekly. This has no impact on lower level players who wish to catch up and removes any incentive to multi. I have a high played time and would welcome stat reduction placed upon myself to create a fairer environment.
As for players joining the game, I feel it would be good to give them a helping hand to get into the game. Would it be possible to increase gains up to level 30 or so?
Please consider the health and longevity of this server, in regards to these things.
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[quote="PLUM"]It has come to the point in this Soma server's career where those who are 24/7 multis are known. I am well aware of the stance on multis and the current non-approach to tackling the inevitable problems that they cause. We are currently all enjoying very packed and exciting GVWs, but I fear that possibly as soon as next Sunday, it won't be worth turning up. I am not alone in thinking that something should be done to encourage those with fewer hours to play to carry on enjoying this server. My current suggestion is to put a reduction on stat gains past a certain number of total hours. This can be updated daily or weekly. This has no impact on lower level players who wish to catch up and removes any incentive to multi. I have a high played time and would welcome stat reduction placed upon myself to create a fairer environment. As for players joining the game, I feel it would be good to give them a helping hand to get into the game. Would it be possible to increase gains up to level 30 or so? Please consider the health and longevity of this server, in regards to these things.[/quote]
Personally I do not agree with the hour cap on a char.
If the Chinese are sharing 5 people on 1 character so be it.
You can get 5 friends to play your 1 character.

I also believe Rested exp is in game for this very problem.
Don't really mind if up to level 30 stats was a tiny bit faster but again,
some people (non multi's) have all-ready put in hard work, to change things will
only discourage them from playing.
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[quote="1664"]Personally I do not agree with the hour cap on a char. If the Chinese are sharing 5 people on 1 character so be it. You can get 5 friends to play your 1 character. I also believe Rested exp is in game for this very problem. Don't really mind if up to level 30 stats was a tiny bit faster but again, some people (non multi's) have all-ready put in hard work, to change things will only discourage them from playing. [/quote]
Im afraid rested exp does not help at all, being offline for 8/9 hours a day at work for 1% reset that 1% will not get me the same stats a guy gets for the 24 hours they play compared to me 5/6 hours a day . i do feel for a server thats meant to be a long term thing now and last a long time the stage people are at already is stupid . with in a month its possible to have 3 maybe 4 people at shanis+. But there just my thoughts in reply not digs at anyone :)
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[quote="ASBJORN"]Im afraid rested exp does not help at all, being offline for 8/9 hours a day at work for 1% reset that 1% will not get me the same stats a guy gets for the 24 hours they play compared to me 5/6 hours a day . i do feel for a server thats meant to be a long term thing now and last a long time the stage people are at already is stupid . with in a month its possible to have 3 maybe 4 people at shanis+. But there just my thoughts in reply not digs at anyone :) [/quote]
I agree completely. If an account has multiple IP entrances this could either mean that;

1. They reset their router and get a new IP.
2. Loose connection and IP resets.
3 .Change their IP manually.
4. Other people log on the account.

And I think that some restrictions should be placed to stop this from happening. Multis etc ruin the game, not just for those who play a lot, but also to those who are starting or those who don't play very often. PVP wise is a shame that you cant keep up with multis and I think a step should be taken to tackle this and create a better environment for a long term Myth of Soma.
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[quote="NITE"]I agree completely. If an account has multiple IP entrances this could either mean that; 1. They reset their router and get a new IP. 2. Loose connection and IP resets. 3 .Change their IP manually. 4. Other people log on the account. And I think that some restrictions should be placed to stop this from happening. Multis etc ruin the game, not just for those who play a lot, but also to those who are starting or those who don't play very often. PVP wise is a shame that you cant keep up with multis and I think a step should be taken to tackle this and create a better environment for a long term Myth of Soma.[/quote]
1664, I am going to assume your response to the issue of multis is satirical.
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[quote="PLUM"]1664, I am going to assume your response to the issue of multis is satirical.[/quote]
The problem is now that everything is known. In the old days people had to experiment with what to hunt. I also think the rested exp is good but it does not make up for those playing all the time. While there is an argument that it should not be on par, a small minority of people seem to treat this game as my penis is bigger than yours, instead of having fun. It is at this point where a group of core players get miles ahead of the rest. While this maybe healthy it does not represent the masses.

I would be interested to see on a no names basis, the maximum hours of server up time, to the top 5 players hours played.
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[quote="SHATTERSTAR"]The problem is now that everything is known. In the old days people had to experiment with what to hunt. I also think the rested exp is good but it does not make up for those playing all the time. While there is an argument that it should not be on par, a small minority of people seem to treat this game as my penis is bigger than yours, instead of having fun. It is at this point where a group of core players get miles ahead of the rest. While this maybe healthy it does not represent the masses. I would be interested to see on a no names basis, the maximum hours of server up time, to the top 5 players hours played.[/quote]
I think after a certain stat thy shud drop down to a lower rate and yes thats true ive played 200 hours lol but there is still people tht are over a 100 hours more than myself its crazy tbh its not possible to stay awake tht long ive done a couple off alniters but come midday thts me done and I sleep so how can people manage 48 hours plus
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[quote="KNUTSEL"]I think after a certain stat thy shud drop down to a lower rate and yes thats true ive played 200 hours lol but there is still people tht are over a 100 hours more than myself its crazy tbh its not possible to stay awake tht long ive done a couple off alniters but come midday thts me done and I sleep so how can people manage 48 hours plus [/quote]
I would tend to agree with some of the points made in this thread, I myself do play a LOT, however it is unreal at how many hours certain characters have played even more than me.

I would be interested to see on a no names basis, the maximum hours of server up time, to the top 5 players hours played.

I would love to see this also


However i dont really see any solution to this problem that is simple to implement really, there always has and always will be multis in this game,
I could suggest a system where If your character has been killing mobs for the past 12/14/16 hours, then it becomes fatigued and after that you only gain say 25%? stats. However i have no idea how much work this would be to implement or if its even possible, but i cant think of any other way to do it. The only other way would be to not allow multi-ing, however that would be difficult to enforce and a lot of unnecessary work for GMs who probably have much better things to do.


The game is great atm, never been so many people around, everyone is roughly the same level (bar a few well known multis), and even the lower levels can contribute / have an effect on GVW. However If we leave this problem as it is, then soon we shall see ridiculously overpowered chars which are simply miles ahead of the rest, which will well, spoil it for everyone else who is just trying to have a little fun, without having to play 20 hours a day to keep up with the rest.

Thats my two cents, and it'd be great to see some kind of change to influence the direction that the game and certain characters are currently going in.
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[quote="FUJITORA"]I would tend to agree with some of the points made in this thread, I myself do play a LOT, however it is unreal at how many hours certain characters have played even more than me. [quote=]I would be interested to see on a no names basis, the maximum hours of server up time, to the top 5 players hours played. [/quote] I would love to see this also However i dont really see any solution to this problem that is simple to implement really, there always has and always will be multis in this game, I could suggest a system where If your character has been killing mobs for the past 12/14/16 hours, then it becomes fatigued and after that you only gain say 25%? stats. However i have no idea how much work this would be to implement or if its even possible, but i cant think of any other way to do it. The only other way would be to not allow multi-ing, however that would be difficult to enforce and a lot of unnecessary work for GMs who probably have much better things to do. The game is great atm, never been so many people around, everyone is roughly the same level (bar a few well known multis), and even the lower levels can contribute / have an effect on GVW. However If we leave this problem as it is, then soon we shall see ridiculously overpowered chars which are simply miles ahead of the rest, which will well, spoil it for everyone else who is just trying to have a little fun, without having to play 20 hours a day to keep up with the rest. Thats my two cents, and it'd be great to see some kind of change to influence the direction that the game and certain characters are currently going in.[/quote]
In Shensoma Dan just wouldn't let the multies participate in pks wars etc ;o but yeah there is a certain char who never logs off ;o and has 350+ hours played on the character, be no way to compete soon.
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[quote="ZYZZ"]In Shensoma Dan just wouldn't let the multies participate in pks wars etc ;o but yeah there is a certain char who never logs off ;o and has 350+ hours played on the character, be no way to compete soon.[/quote]
Multis have been around since the start of Soma, its something that is involved in every mmo pretty much and the argument is that if 5-10 people play one character then remember only one can logon at any one time so numbers wise always at a disadvantage and thats the choice they make instead of playing 10 characters at a significantly lower level.

I think its difficult to judge at the moment with the server being so new everyone is putting in mad shifts, more so than usual and activity is definitely above the normal for some people, it'll die off in a few weeks or months for sure and it'll go back to being the steady soma we all know, except the chinese players as they just constantly play 24/7, as they do every other game it isnt exactly limited to Soma and no other game penalizes it as its their choice to do that on the one or two chars.
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[quote="ACAELUS"]Multis have been around since the start of Soma, its something that is involved in every mmo pretty much and the argument is that if 5-10 people play one character then remember only one can logon at any one time so numbers wise always at a disadvantage and thats the choice they make instead of playing 10 characters at a significantly lower level. I think its difficult to judge at the moment with the server being so new everyone is putting in mad shifts, more so than usual and activity is definitely above the normal for some people, it'll die off in a few weeks or months for sure and it'll go back to being the steady soma we all know, except the chinese players as they just constantly play 24/7, as they do every other game it isnt exactly limited to Soma and no other game penalizes it as its their choice to do that on the one or two chars.[/quote]
I feel that this could be made better to some degree simply by making rested xp add up faster, so those who do sleep and have a social life will get more than 5-10 mins of 4x stats every day... rested gain rate would need to be speed up quite alot to gain an effect tho
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[quote="NILLER"]I feel that this could be made better to some degree simply by making rested xp add up faster, so those who do sleep and have a social life will get more than 5-10 mins of 4x stats every day... rested gain rate would need to be speed up quite alot to gain an effect tho[/quote]
Most games now have max levels to counter this.

I vote half exp rates, then change rested exp to be double(plus a bit to compensate for current bonus) for the period of time you were offline. For normal people who have work/education and sleep for a healthy amount of time (ie 12+ combine) nothing will change. For people who spend more than 12 hours online essentially be capped for exp, but still gain drops etc so there would still be a legit reason to play.

IE:
If you play 4 hours, you get the stat gain of 8 hours, but the drops of 4 hours.
If you play 8 hours, you get the stat gain of 16 hours, but the drops of 8 hours.
If you play 12 hours,you get the stat gain of 24 hours, but the drops of 12 hours.
If you play 16 hours, you get the stat gain of 24 hours, but the drops of 16 hours.

Rested exp is the way to go. What we have atm is a start, but it's not big enough to really make a difference.
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[quote="AST"]Most games now have max levels to counter this. I vote half exp rates, then change rested exp to be double(plus a bit to compensate for current bonus) for the period of time you were offline. For normal people who have work/education and sleep for a healthy amount of time (ie 12+ combine) nothing will change. For people who spend more than 12 hours online essentially be capped for exp, but still gain drops etc so there would still be a legit reason to play. IE: If you play 4 hours, you get the stat gain of 8 hours, but the drops of 4 hours. If you play 8 hours, you get the stat gain of 16 hours, but the drops of 8 hours. If you play 12 hours,you get the stat gain of 24 hours, but the drops of 12 hours. If you play 16 hours, you get the stat gain of 24 hours, but the drops of 16 hours. Rested exp is the way to go. What we have atm is a start, but it's not big enough to really make a difference.[/quote]
Rested exp will become more apparent as the game progresses and it is a step in the right direction.

For example 5% rested at level 10 is very different to 5% at level 50.

As for multis it will happen and there is no efficient way to police them. For example Someone may play 20 hours on a weekend as they work all week? Why would they factor a penalty?

You could even do it on a weekly basis but then again you've got a negative psychology.

Flip rested exp on it's head and what is it? It's people levelling at 4x rates until they hit an amount and then they are fatigued at 2x rates.

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[quote="ISYLVER"]Rested exp will become more apparent as the game progresses and it is a step in the right direction. For example 5% rested at level 10 is very different to 5% at level 50. As for multis it will happen and there is no efficient way to police them. For example Someone may play 20 hours on a weekend as they work all week? Why would they factor a penalty? You could even do it on a weekly basis but then again you've got a negative psychology. Flip rested exp on it's head and what is it? It's people levelling at 4x rates until they hit an amount and then they are fatigued at 2x rates. [/quote]
Im amazed that ive played as many hours as I have. Ive averaged 5 hours a day which I feel is probably to much tbh. Im a right nub compared to what feels like most people.
But im enjoying it. I havnt been to gvw or wow just because I feel im already to far behind to be abke to make any inpact at all.

Bonkers
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[quote="SCOIN"]Im amazed that ive played as many hours as I have. Ive averaged 5 hours a day which I feel is probably to much tbh. Im a right nub compared to what feels like most people. But im enjoying it. I havnt been to gvw or wow just because I feel im already to far behind to be abke to make any inpact at all. Bonkers[/quote]
If someone is on 24/7 surely u can monitor that the most anyone is able to put in is 36 maybe 40 hours a session depending on how much red bull thy drink but people tht litterally play 24/7 surely u can see tht on the logs
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[quote="KNUTSEL"]If someone is on 24/7 surely u can monitor that the most anyone is able to put in is 36 maybe 40 hours a session depending on how much red bull thy drink but people tht litterally play 24/7 surely u can see tht on the logs [/quote]

 

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