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Multis and new players

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If people want to multi, so be it. As isylver said before these chars usually get hacked/deleted anyway.

Yes multis will always put others at a slight disadvantage And yes soma is a small community but on the positive side of this, it means people can be more carefully watched and policed.

We have advisors and player feeds to expose any unfair Pk/grieffing and hopefully correct punishment can be put in place for multiple users who want to suppress other people from their lvling.

As for gvw/wotw. Its just one of those things that will take time to even out. And hopefully the lvl cap will stay 100 for a very long time.
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[quote="GRAVIJA"]If people want to multi, so be it. As isylver said before these chars usually get hacked/deleted anyway. Yes multis will always put others at a slight disadvantage And yes soma is a small community but on the positive side of this, it means people can be more carefully watched and policed. We have advisors and player feeds to expose any unfair Pk/grieffing and hopefully correct punishment can be put in place for multiple users who want to suppress other people from their lvling. As for gvw/wotw. Its just one of those things that will take time to even out. And hopefully the lvl cap will stay 100 for a very long time.[/quote]
"AST"
"ISYLVER"Theoretically let's say we put in a 65 level soft cap.

The people who 65 will then.

A) Farm low mobs for items
B) Go on a PK spree harassing the lower levels.
C) Moan that they can't level any more.
D) Skill entirely until they hit the auras.
E) Gain con
F) Gain int.

They would also be gaining rested exp.


The target in the game should be items, not stats. Like the vast (every?) popular game out there. How many current generation mmos don't have a level cap? That alone should tell you something.

A is a good thing, it means a better economy. Just increase the chance for the normal repairer to break items, and you also make crafting more desirable in the process.

B happens anyway, with a focus on items people will be too busy farming. If they do decide to go on PK sprees, there will be a lot more people around that stands a short at defending.

C, tell them to go hunt for items instead, if they are too stupid to work that out for themselves.

D, and this is a bad thing? Least the auras aren't going to be doing as much damage vs same level players after all.

E, I'd probably cap this too personally, it's frankly a stupid stat and that's probably why it doesn't feature in any popular game afaik.

F, How? If it's on the same cap system.


Int is gainable at the level cap always has been. Also note the player would be gaining rested experience too.

There is also a problem with people with various,con,int,str,dex,wis at the soft level cap.

I'm not knocking the idea it just needs more thought before hand.
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[quote="ISYLVER"][quote="AST"][quote="ISYLVER"]Theoretically let's say we put in a 65 level soft cap. The people who 65 will then. A) Farm low mobs for items B) Go on a PK spree harassing the lower levels. C) Moan that they can't level any more. D) Skill entirely until they hit the auras. E) Gain con F) Gain int. They would also be gaining rested exp. [/quote] The target in the game should be items, not stats. Like the vast (every?) popular game out there. How many current generation mmos don't have a level cap? That alone should tell you something. A is a good thing, it means a better economy. Just increase the chance for the normal repairer to break items, and you also make crafting more desirable in the process. B happens anyway, with a focus on items people will be too busy farming. If they do decide to go on PK sprees, there will be a lot more people around that stands a short at defending. C, tell them to go hunt for items instead, if they are too stupid to work that out for themselves. D, and this is a bad thing? Least the auras aren't going to be doing as much damage vs same level players after all. E, I'd probably cap this too personally, it's frankly a stupid stat and that's probably why it doesn't feature in any popular game afaik. F, How? If it's on the same cap system.[/quote] Int is gainable at the level cap always has been. Also note the player would be gaining rested experience too. There is also a problem with people with various,con,int,str,dex,wis at the soft level cap. I'm not knocking the idea it just needs more thought before hand.[/quote]
I just find this ridiculous, gump moans that a multi plays 24 hours where as they themselves are online just at a guess but easily 18 hours everyday, does this mean players that actually have a job can moan that its unfair that said people who are able to play 18 hours a day are way stronger then us??? its like me saying put a cap on of 2 hours a day because thats all i can play? Just sounds like some people have sour grapes. Style and MR perfect seem 2 die alot according to pk feed?? hopefully this is a long term game and u will find like esoma most multis do burn themselfs out or get deleted etc.
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[quote="SPARTACUS"]I just find this ridiculous, gump moans that a multi plays 24 hours where as they themselves are online just at a guess but easily 18 hours everyday, does this mean players that actually have a job can moan that its unfair that said people who are able to play 18 hours a day are way stronger then us??? its like me saying put a cap on of 2 hours a day because thats all i can play? Just sounds like some people have sour grapes. Style and MR perfect seem 2 die alot according to pk feed?? hopefully this is a long term game and u will find like esoma most multis do burn themselfs out or get deleted etc.[/quote]
Signed
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[quote="MOGHEDIEN"]Signed[/quote]
Multics get griefed u just need to look at the test server how many Multis got too many users thn got griefed lol let them multi I play when I can thts life ofc I would love to b the strongest but whn u work or have a family u have no chance jst stop crying n play ur own game enjoy it and enjoy ur guild tht u r in lol my rant over :p
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[quote="ARCHERZ"]Multics get griefed u just need to look at the test server how many Multis got too many users thn got griefed lol let them multi I play when I can thts life ofc I would love to b the strongest but whn u work or have a family u have no chance jst stop crying n play ur own game enjoy it and enjoy ur guild tht u r in lol my rant over :p[/quote]
How about putting up a duplicate server with much faster rates and a lvl100 cap? Then we can see which server most people gravitate to.

For most of the people I play somadev with with, the enjoyment of soma isn't the grind for stats, it's the pvp and the hunting for drops. For almost all of us playing somadev, we've done it all before so many times that the whole grind is just a nuisance and brings with it no reward. We don't have the time to dedicate like we used to but we would all love to be able to jump on for an hour or so a day, do some pvp and hunt some shanis/lb/wbl for drops. Even somadev test server with its faster rates became less fun as the hardcore soon became so powerful that even at lvl100 you would be 2 hit.

I think the way soma is played needs a rethink to fit in with most modern mmos. A server where we can cap easily but still with the new rare/epic drop system and sacred stone/gvw more frequently would bring far more enjoyment for a lot of us. The grind isn't what keeps us coming back, it's what puts us off when we see we have no chance of ever catching up. My group of soma friends are very disheartened by the fact that we are so far behind after only 2 weeks that we have found ourselves not bothering to log in to play for 2 hours as it pales in significance to those who are online for 10+ hours.
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[quote="GINGESTRO"]How about putting up a duplicate server with much faster rates and a lvl100 cap? Then we can see which server most people gravitate to. For most of the people I play somadev with with, the enjoyment of soma isn't the grind for stats, it's the pvp and the hunting for drops. For almost all of us playing somadev, we've done it all before so many times that the whole grind is just a nuisance and brings with it no reward. We don't have the time to dedicate like we used to but we would all love to be able to jump on for an hour or so a day, do some pvp and hunt some shanis/lb/wbl for drops. Even somadev test server with its faster rates became less fun as the hardcore soon became so powerful that even at lvl100 you would be 2 hit. I think the way soma is played needs a rethink to fit in with most modern mmos. A server where we can cap easily but still with the new rare/epic drop system and sacred stone/gvw more frequently would bring far more enjoyment for a lot of us. The grind isn't what keeps us coming back, it's what puts us off when we see we have no chance of ever catching up. My group of soma friends are very disheartened by the fact that we are so far behind after only 2 weeks that we have found ourselves not bothering to log in to play for 2 hours as it pales in significance to those who are online for 10+ hours.[/quote]
"GINGESTRO"How about putting up a duplicate server with much faster rates and a lvl100 cap? Then we can see which server most people gravitate to.

For most of the people I play somadev with with, the enjoyment of soma isn't the grind for stats, it's the pvp and the hunting for drops. For almost all of us playing somadev, we've done it all before so many times that the whole grind is just a nuisance and brings with it no reward. We don't have the time to dedicate like we used to but we would all love to be able to jump on for an hour or so a day, do some pvp and hunt some shanis/lb/wbl for drops. Even somadev test server with its faster rates became less fun as the hardcore soon became so powerful that even at lvl100 you would be 2 hit.

I think the way soma is played needs a rethink to fit in with most modern mmos. A server where we can cap easily but still with the new rare/epic drop system and sacred stone/gvw more frequently would bring far more enjoyment for a lot of us. The grind isn't what keeps us coming back, it's what puts us off when we see we have no chance of ever catching up. My group of soma friends are very disheartened by the fact that we are so far behind after only 2 weeks that we have found ourselves not bothering to log in to play for 2 hours as it pales in significance to those who are online for 10+ hours.


There is still a lot of suggestions/ideas being developed for this server and Finito and the guys are putting in a lot of effort on this server. I think a 2nd server is too much.

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[quote="RAZOR"][quote="GINGESTRO"]How about putting up a duplicate server with much faster rates and a lvl100 cap? Then we can see which server most people gravitate to. For most of the people I play somadev with with, the enjoyment of soma isn't the grind for stats, it's the pvp and the hunting for drops. For almost all of us playing somadev, we've done it all before so many times that the whole grind is just a nuisance and brings with it no reward. We don't have the time to dedicate like we used to but we would all love to be able to jump on for an hour or so a day, do some pvp and hunt some shanis/lb/wbl for drops. Even somadev test server with its faster rates became less fun as the hardcore soon became so powerful that even at lvl100 you would be 2 hit. I think the way soma is played needs a rethink to fit in with most modern mmos. A server where we can cap easily but still with the new rare/epic drop system and sacred stone/gvw more frequently would bring far more enjoyment for a lot of us. The grind isn't what keeps us coming back, it's what puts us off when we see we have no chance of ever catching up. My group of soma friends are very disheartened by the fact that we are so far behind after only 2 weeks that we have found ourselves not bothering to log in to play for 2 hours as it pales in significance to those who are online for 10+ hours.[/quote] There is still a lot of suggestions/ideas being developed for this server and Finito and the guys are putting in a lot of effort on this server. I think a 2nd server is too much. [/quote]
"ISYLVER"
Int is gainable at the level cap always has been. Also note the player would be gaining rested experience too.

There is also a problem with people with various,con,int,str,dex,wis at the soft level cap.

I'm not knocking the idea it just needs more thought before hand.


Like I said, I don't think a level cap is the best option, I think capping the amount you can effectively gain per day instead. If you are playing more than 12 hours per day, every day of the week, then quite frankly you are either a multi, a bot, or an addict that needs serious help. It could easily be achieved by modifying rested to be double experienced based on time rather than %. 1 hour logged off -> 1 hour double exp. If this is a 2x rate server, people playing 24/7 would be leveling at normal rate, while people playing at or less than 12 would be playing 2x rate server. It would auto adjust down to 12 hours, giving a far more even playing field. Sure people playing less than 12 hours a day would still be greatly disadvantaged, but its better than the current ratios. Personally I'd prefer (and probably everyone who works!) triple exp for 8 hours, gaining 1 hour rested per 2 hours logged.

Again this would just limit character exp/stat gains, and not drops. If you play 24 hours a day, you will have far more stuff than someone playing 12 hours (effectively double) but the same stat gain.

The biggest question is how much rested should be max. 24 hours is probably enough for everyone really, even weekend warriors need sleep! Plus as a dev you have a responsibility to your players to make sure their health isn't deteriorating imo. Which again is probably why new mmos have caps, and even eastern ones now have time caps to stop people dying!
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[quote="AST"][quote="ISYLVER"] Int is gainable at the level cap always has been. Also note the player would be gaining rested experience too. There is also a problem with people with various,con,int,str,dex,wis at the soft level cap. I'm not knocking the idea it just needs more thought before hand.[/quote] Like I said, I don't think a level cap is the best option, I think capping the amount you can effectively gain per day instead. If you are playing more than 12 hours per day, every day of the week, then quite frankly you are either a multi, a bot, or an addict that needs serious help. It could easily be achieved by modifying rested to be double experienced based on time rather than %. 1 hour logged off -> 1 hour double exp. If this is a 2x rate server, people playing 24/7 would be leveling at normal rate, while people playing at or less than 12 would be playing 2x rate server. It would auto adjust down to 12 hours, giving a far more even playing field. Sure people playing less than 12 hours a day would still be greatly disadvantaged, but its better than the current ratios. Personally I'd prefer (and probably everyone who works!) triple exp for 8 hours, gaining 1 hour rested per 2 hours logged. Again this would just limit character exp/stat gains, and not drops. If you play 24 hours a day, you will have far more stuff than someone playing 12 hours (effectively double) but the same stat gain. The biggest question is how much rested should be max. 24 hours is probably enough for everyone really, even weekend warriors need sleep! Plus as a dev you have a responsibility to your players to make sure their health isn't deteriorating imo. Which again is probably why new mmos have caps, and even eastern ones now have time caps to stop people dying![/quote]
Hi guys, Advenger here.

I used to play Soma back in the day and it was great, when a guy posted on our forums about this server I was slightly interested. On the day of the launch me and about 6 others logged in to find it was extremely slow. Now many of you die hard fans might think the slow rates are great but all 6 of us just did not play.

One friend of mine did continue playing and he made me once again try this server, I played for a few hours and then again logged off because I was unwilling to commit 5 hours of my life for 2-2 more dmg / def while using magic. I do still play MMOs hardcore but I, like a lot of my friends are unwilling to invest like 100-200 hours just to get to like lvl 50?

If you want Soma to survive IMO you have to mix the old with the new. MMOs have come along way in ideas so why not use them? For instance POE / Diablo are now doing "leagues" in these leagues you have 1 week or 3 months (a set time). Soma would work well I believe off this idea, for 3 months everyone plays and then it begins again.

On the issue of multis, I find it hilarious when a guy introduces an 84 hour limit idea and there are people actually coming up with these stupid theoretical reasons as to why this may hurt the casual gamer that one time. So basically a 12hour day limit cannot be introduced just because one dude may in the blue moon gets a week off and he decides to go hell for leather on a private soma server...

In todays MMO scene the reason why multis are never an issue is because of the caps and the fact that numbers mean more, IE 2 people will kill one person. Soma should evolve or die like a dinosaur...get with the times.

Anyways GL with the server.
/advenger
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[quote="_I_"]Hi guys, Advenger here. I used to play Soma back in the day and it was great, when a guy posted on our forums about this server I was slightly interested. On the day of the launch me and about 6 others logged in to find it was extremely slow. Now many of you die hard fans might think the slow rates are great but all 6 of us just did not play. One friend of mine did continue playing and he made me once again try this server, I played for a few hours and then again logged off because I was unwilling to commit 5 hours of my life for 2-2 more dmg / def while using magic. I do still play MMOs hardcore but I, like a lot of my friends are unwilling to invest like 100-200 hours just to get to like lvl 50? If you want Soma to survive IMO you have to mix the old with the new. MMOs have come along way in ideas so why not use them? For instance POE / Diablo are now doing "leagues" in these leagues you have 1 week or 3 months (a set time). Soma would work well I believe off this idea, for 3 months everyone plays and then it begins again. On the issue of multis, I find it hilarious when a guy introduces an 84 hour limit idea and there are people actually coming up with these stupid theoretical reasons as to why this may hurt the casual gamer that one time. So basically a 12hour day limit cannot be introduced just because one dude may in the blue moon gets a week off and he decides to go hell for leather on a private soma server... In todays MMO scene the reason why multis are never an issue is because of the caps and the fact that numbers mean more, IE 2 people will kill one person. Soma should evolve or die like a dinosaur...get with the times. Anyways GL with the server. /advenger[/quote]
"GINGESTRO"How about putting up a duplicate server with much faster rates and a lvl100 cap? Then we can see which server most people gravitate to.

That idea is completely ridiculous, not only does it not solve anything people have been discussing it just moves the issues onto a different server and defeats the point of trying to have as much of soma's existing usercount on one long term server as possible.

The server isn't even slow so I don't see why they should open up a second faster server for people that cba to grind but still want results, then we'll be back here once again with someone else moaning how they can't compete with multies/hardcore players just on a different server.

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[quote="CARNAGE"][quote="GINGESTRO"]How about putting up a duplicate server with much faster rates and a lvl100 cap? Then we can see which server most people gravitate to.[/quote] That idea is completely ridiculous, not only does it not solve anything people have been discussing it just moves the issues onto a different server and defeats the point of trying to have as much of soma's existing usercount on one long term server as possible. The server isn't even slow so I don't see why they should open up a second faster server for people that cba to grind but still want results, then we'll be back here once again with someone else moaning how they can't compete with multies/hardcore players just on a different server. [/quote]
This...is...a....long...time...server

will people stop moaning that the rates are slow too.. this isnt a 1 month server. I think the Gms want it up alot longer... If you dont want to grind then dont grind.. but at least keep this post to multi talk and not slow server rates.. stupid
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[quote="ZARK"]This...is...a....long...time...server will people stop moaning that the rates are slow too.. this isnt a 1 month server. I think the Gms want it up alot longer... If you dont want to grind then dont grind.. but at least keep this post to multi talk and not slow server rates.. stupid[/quote]
"_I_"
On the issue of multis, I find it hilarious when a guy introduces an 84 hour limit idea and there are people actually coming up with these stupid theoretical reasons as to why this may hurt the casual gamer that one time. So basically a 12hour day limit cannot be introduced just because one dude may in the blue moon gets a week off and he decides to go hell for leather on a private soma server...


What I find stupid is the fact a multi will be on for those 84 hours solid also. When the buzz dies down and the game goes long term people will not maintain that 84 hour log in time. At which point the same cunts who are at a high level crying in this thread will be crying in another looking for a 48 hour cap as it now becomes convenient for themselves. I work full time which means that I cannot input the hours I once did. I will never keep up with the top tier anymore. However I - like most knew that when they registered.
Everyone was fine to invest their hours in esoma prior to any caps with the inclusion of multis why is this different?

Oh and once in a blue moon? Most people get holidays when you are in employment. What you do with them is up to you. 200 people in game so you can probably assume there is a few on holiday playing throughout the day and going at it for long hours.

If cunts just stopped crying all the time and get on with their own game it would be a better place. OR get your own multi. =)
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[quote="IRNBRU"][quote="_I_"] On the issue of multis, I find it hilarious when a guy introduces an 84 hour limit idea and there are people actually coming up with these stupid theoretical reasons as to why this may hurt the casual gamer that one time. So basically a 12hour day limit cannot be introduced just because one dude may in the blue moon gets a week off and he decides to go hell for leather on a private soma server... [/quote] What I find stupid is the fact a multi will be on for those 84 hours solid also. When the buzz dies down and the game goes long term people will not maintain that 84 hour log in time. At which point the same cunts who are at a high level crying in this thread will be crying in another looking for a 48 hour cap as it now becomes convenient for themselves. I work full time which means that I cannot input the hours I once did. I will never keep up with the top tier anymore. However I - like most knew that when they registered. Everyone was fine to invest their hours in esoma prior to any caps with the inclusion of multis why is this different? Oh and once in a blue moon? Most people get holidays when you are in employment. What you do with them is up to you. 200 people in game so you can probably assume there is a few on holiday playing throughout the day and going at it for long hours. If cunts just stopped crying all the time and get on with their own game it would be a better place. OR get your own multi. =)[/quote]
Irnbru, did you read your post through? If so please edit it. I really cannot believe the two words you put into it, and how you think they are acceptable to get your point across. This is a debate not somewhere to throw insults.

Just Bleugh to you.
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[quote="SHATTERSTAR"]Irnbru, did you read your post through? If so please edit it. I really cannot believe the two words you put into it, and how you think they are acceptable to get your point across. This is a debate not somewhere to throw insults. Just Bleugh to you. [/quote]
"ZARK"This...is...a....long...time...server

will people stop moaning that the rates are slow too.. this isnt a 1 month server. I think the Gms want it up alot longer... If you dont want to grind then dont grind.. but at least keep this post to multi talk and not slow server rates.. stupid


Who's talking about server rates?
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[quote="AST"][quote="ZARK"]This...is...a....long...time...server will people stop moaning that the rates are slow too.. this isnt a 1 month server. I think the Gms want it up alot longer... If you dont want to grind then dont grind.. but at least keep this post to multi talk and not slow server rates.. stupid[/quote] Who's talking about server rates?[/quote]
"SHATTERSTAR"Irnbru, did you read your post through? If so please edit it. I really cannot believe the two words you put into it, and how you think they are acceptable to get your point across. This is a debate not somewhere to throw insults.

Just Bleugh to you.


cunts = people if that is what you refer to.
Didn't mean to offend and I am not throwing insults to anyone. Not intentionally anyway.
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[quote="IRNBRU"][quote="SHATTERSTAR"]Irnbru, did you read your post through? If so please edit it. I really cannot believe the two words you put into it, and how you think they are acceptable to get your point across. This is a debate not somewhere to throw insults. Just Bleugh to you. [/quote] cunts = people if that is what you refer to. Didn't mean to offend and I am not throwing insults to anyone. Not intentionally anyway.[/quote]

 

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