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Multis and new players

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Right stopped reading this shit on page 3.

I hardcored the first 5 days of the server at launch, basically no sleep. It was alot of fun, like the old days but I knew I couldn't keep it up and knew after seeing the other people doing what i was doing that there would be multi's and no lifers miles ahead of me when i burned out. thats just what happens in soma so basically:

You're all grown ass men and women, stop crying like teenagers.
If you didn't think there would be multi's you're naive as all hell.
It's part of the game, yes it sucks - deal with it.

Don't try and police shit this is soma we all know it you should all know it, changing rates won't make a difference if you think they will you need to go back and do some basic math in school.

My 2 cents~
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[quote="CLOUDIAN"]Right stopped reading this shit on page 3. I hardcored the first 5 days of the server at launch, basically no sleep. It was alot of fun, like the old days but I knew I couldn't keep it up and knew after seeing the other people doing what i was doing that there would be multi's and no lifers miles ahead of me when i burned out. thats just what happens in soma so basically: You're all grown ass men and women, stop crying like teenagers. If you didn't think there would be multi's you're naive as all hell. It's part of the game, yes it sucks - deal with it. Don't try and police shit this is soma we all know it you should all know it, changing rates won't make a difference if you think they will you need to go back and do some basic math in school. My 2 cents~ [/quote]
I never really been bothered about it tbh, always moaning going on in vod about this but what ALWAYS happens is someone decided they want the character to themselfs or one of them changes the password of the account, multi will never last forever on one character, 1 person puts in the same amount of work as the other which results in "who actually owns the account" or someone dose something the other disagrees with.

@person above, 5 days with no sleep = fun? you need to your priorities in order my friend lol.
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[quote="REAPER"]I never really been bothered about it tbh, always moaning going on in vod about this but what ALWAYS happens is someone decided they want the character to themselfs or one of them changes the password of the account, multi will never last forever on one character, 1 person puts in the same amount of work as the other which results in "who actually owns the account" or someone dose something the other disagrees with. @person above, 5 days with no sleep = fun? you need to your priorities in order my friend lol.[/quote]
"CLOUDIAN"Right stopped reading this shit on page 3.

I hardcored the first 5 days of the server at launch, basically no sleep. It was alot of fun, like the old days but I knew I couldn't keep it up and knew after seeing the other people doing what i was doing that there would be multi's and no lifers miles ahead of me when i burned out. thats just what happens in soma so basically:

You're all grown ass men and women, stop crying like teenagers.
If you didn't think there would be multi's you're naive as all hell.
It's part of the game, yes it sucks - deal with it.

Don't try and police shit this is soma we all know it you should all know it, changing rates won't make a difference if you think they will you need to go back and do some basic math in school.

My 2 cents~


In all fairness - i think most people don't actually care about multis. Fair enough, it happens - but for one person in particular, their character is literally on 24/7.
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[quote="HEISENBERG"][quote="CLOUDIAN"]Right stopped reading this shit on page 3. I hardcored the first 5 days of the server at launch, basically no sleep. It was alot of fun, like the old days but I knew I couldn't keep it up and knew after seeing the other people doing what i was doing that there would be multi's and no lifers miles ahead of me when i burned out. thats just what happens in soma so basically: You're all grown ass men and women, stop crying like teenagers. If you didn't think there would be multi's you're naive as all hell. It's part of the game, yes it sucks - deal with it. Don't try and police shit this is soma we all know it you should all know it, changing rates won't make a difference if you think they will you need to go back and do some basic math in school. My 2 cents~ [/quote] In all fairness - i think most people don't actually care about multis. Fair enough, it happens - but for one person in particular, their character is literally on 24/7. [/quote]
isnt everything just fine as it is... leave it alone cheesus
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[quote="CAPPILIO"]isnt everything just fine as it is... leave it alone cheesus[/quote]
Can someone explain to me why grinding for items is in anyway superior to grinding for stats?

I can't think of anything more than depressing than hunting nightmare 24/7 for frogs gaining nothing.
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[quote="SILENCE"]Can someone explain to me why grinding for items is in anyway superior to grinding for stats? I can't think of anything more than depressing than hunting nightmare 24/7 for frogs gaining nothing.[/quote]
"SILENCE"Can someone explain to me why grinding for items is in anyway superior to grinding for stats?

I can't think of anything more than depressing than hunting nightmare 24/7 for frogs gaining nothing.



I can, hunting stige for frogs and not getting any lol
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[quote="SCOIN"][quote="SILENCE"]Can someone explain to me why grinding for items is in anyway superior to grinding for stats? I can't think of anything more than depressing than hunting nightmare 24/7 for frogs gaining nothing.[/quote] I can, hunting stige for frogs and not getting any lol [/quote]
This was all so predictable a few of us tried raising things which needed to be avoided before the launch.
such as rates, faster the rates the faster the multis leap a head seams simple enough its just a matter of scale. But the rates are so fast there are a few characters than can hunt the very top mobs in-game... after what about 3 weeks? i dunno why people are surprised and unhappy this has come to pass lol a few whined for faster rates and its really hurt the longevity of the server. it should have been x2 max. There simply will be unbeatable characters in game in a week or two and there's little that can be done about it in a fair way. You carnt suddenly limit in game time allowed, those at top end would suddenly be twice as far a head lol. you carnt really sort it via ip addresses but it could be sorted by location or devices like gw2. We need to give normal players something to do other than the 1 guild village war a week that will soon be dominated by a few super multis as suggested in my other thread. If something isnt done the next predictable thing to happen will be normal players giving up in a once a week hopeless gvw. And after the fact that gvw will be a pointless exercise for most in a couple of weeks and the rates are so fast given 3 more weeks practically everyone will be hunting top end mobs what will we have left to stay for? grinding shanis n nm for the sake of it? to turn up to a war that is unwinable? the normal players need a fun event like gvw etc etc. Like i say this has all been so predictable. give it a few more weeks. 2 months tops and see the player base take a noise dive. something needs to be done soon or all this work somadev has done will be for nothing. And been as there is no effective way of getting around multis we need to find a way for events like gvw fun for everyone.
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[quote="KOVARAS"]This was all so predictable a few of us tried raising things which needed to be avoided before the launch. such as rates, faster the rates the faster the multis leap a head seams simple enough its just a matter of scale. But the rates are so fast there are a few characters than can hunt the very top mobs in-game... after what about 3 weeks? i dunno why people are surprised and unhappy this has come to pass lol a few whined for faster rates and its really hurt the longevity of the server. it should have been x2 max. There simply will be unbeatable characters in game in a week or two and there's little that can be done about it in a fair way. You carnt suddenly limit in game time allowed, those at top end would suddenly be twice as far a head lol. you carnt really sort it via ip addresses but it could be sorted by location or devices like gw2. We need to give normal players something to do other than the 1 guild village war a week that will soon be dominated by a few super multis as suggested in my other thread. If something isnt done the next predictable thing to happen will be normal players giving up in a once a week hopeless gvw. And after the fact that gvw will be a pointless exercise for most in a couple of weeks and the rates are so fast given 3 more weeks practically everyone will be hunting top end mobs what will we have left to stay for? grinding shanis n nm for the sake of it? to turn up to a war that is unwinable? the normal players need a fun event like gvw etc etc. Like i say this has all been so predictable. give it a few more weeks. 2 months tops and see the player base take a noise dive. something needs to be done soon or all this work somadev has done will be for nothing. And been as there is no effective way of getting around multis we need to find a way for events like gvw fun for everyone.[/quote]
The rates are 2x people have just spent between 300- 400 hours in game
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[quote="ISYLVER"]The rates are 2x people have just spent between 300- 400 hours in game[/quote]
X2 :o that is a shock I didn't know what they was tbh. Point is still valid tho we need an event or 2 in-game which the super multis carnt riun... Multiple gvw where a guild.can only win 1 would be my vote(or something along those lines
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[quote="KOVARAS"]X2 :o that is a shock I didn't know what they was tbh. Point is still valid tho we need an event or 2 in-game which the super multis carnt riun... Multiple gvw where a guild.can only win 1 would be my vote(or something along those lines [/quote]
"SILENCE"Can someone explain to me why grinding for items is in anyway superior to grinding for stats?

I can't think of anything more than depressing than hunting nightmare 24/7 for frogs gaining nothing.


Items are essentially temporary, there could always be something better to hunt for be it epic or intense, or M tag. Plus there is an element of luck which people tend to like with games. The stat difference between the best and normal items isn't massive, but then why should it? At least then both players stand a chance.

Plus with items, it means the devs can release new content a lot easier. WoW and most current mmos are founded upon that principle. Adding a new top tier every 6months is a very effective draw long term. It gives new players a chance at the same loot as the long term players.

Stats however are persistant, and there's really nothing the devs can do to help new players catch up. This is probably why no Soma server ends up being long term, because new players aren't interested in games where they can never catch up.
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[quote="AST"][quote="SILENCE"]Can someone explain to me why grinding for items is in anyway superior to grinding for stats? I can't think of anything more than depressing than hunting nightmare 24/7 for frogs gaining nothing.[/quote] Items are essentially temporary, there could always be something better to hunt for be it epic or intense, or M tag. Plus there is an element of luck which people tend to like with games. The stat difference between the best and normal items isn't massive, but then why should it? At least then both players stand a chance. Plus with items, it means the devs can release new content a lot easier. WoW and most current mmos are founded upon that principle. Adding a new top tier every 6months is a very effective draw long term. It gives new players a chance at the same loot as the long term players. Stats however are persistant, and there's really nothing the devs can do to help new players catch up. This is probably why no Soma server ends up being long term, because new players aren't interested in games where they can never catch up.[/quote]
Multies always will have an impact on any game.

My experience though is that the well known multies on this server are actually okay guys, i'm not worried they're going to decide to grieff me for no reason.

An idea that I believe could help is a level restriction on who you can pk out of towns / gv's.

i.e. a lvl 50 can pk a lvl 30+ but not below etc.

A lvl 70 can pk a lvl 50+ etc etc,

At gvw anyone would be a target, but it would ease ppl's minds whilst hunting.
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[quote="CHOJINE"]Multies always will have an impact on any game. My experience though is that the well known multies on this server are actually okay guys, i'm not worried they're going to decide to grieff me for no reason. An idea that I believe could help is a level restriction on who you can pk out of towns / gv's. i.e. a lvl 50 can pk a lvl 30+ but not below etc. A lvl 70 can pk a lvl 50+ etc etc, At gvw anyone would be a target, but it would ease ppl's minds whilst hunting.[/quote]
So I've thought about this for a while now and im heavily in favor of a level cap.

Right now the top levels are all around 60-65 after three weeks, and are starting to pick up all their end game items. This has been done purely by ridiculous hours played through whatever means, the server ''rich poor'' (balance gap) is widening.

The benefits of a cap are numerous. The balance it would bring to the server by accumulating players at a certain high level is now needed. It would encourage lower levels and inspire new players to join the game as they have a goal to work for, not the current UN-matchable targets.

The top levels are now multies or people who really shouldn't be playing the hours they are, and that means its just become a massive grind fest to stay ahead or face dropping off competitively. I highlight dsoma (humans gonna hate) that there are no real targets from 60-100 and it is just a grind fest of which people always will lose interest.

Introducing a cap at 65-70. would give a target for all players. Who can reach that target and take a ''break'' from the game so they can continue to lvl ''hardcore'' until the cap and then again when it is raised (by10?) every couple of months or so. I think this will actually KEEP your top lvls in the game instead of having them burn out and as already mentioned people thinking about joining the game but not joining as they are too far behind would have a target.

In return to Isylvers concerns-
A) Farm low mobs for items
B) Go on a PK spree harassing the lower levels.
C) Moan that they can't level any more.
D) Skill entirely until they hit the auras.
E) Gain con
F) Gain int.

A) I cant see this being a massive issues
B) Perhaps, but that pker is capped so people catching him / same lvl as his can intevene.
C) You cant moan at balance. I appreciate the multies might not be happy, but the solo players need to get a life
D) Skill isnt so bad if people want to burn time on it?
E) Same as above
F) My biggest concern for a lvl cap. Is there any way to contain this?


All in all I think a CAP is required on this server right now, people have got high very fast and this would be the best way to balance it.
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[quote="SLAYER"]So I've thought about this for a while now and im heavily in favor of a level cap. Right now the top levels are all around 60-65 after three weeks, and are starting to pick up all their end game items. This has been done purely by ridiculous hours played through whatever means, the server ''rich poor'' (balance gap) is widening. The benefits of a cap are numerous. The balance it would bring to the server by accumulating players at a certain high level is now needed. It would encourage lower levels and inspire new players to join the game as they have a goal to work for, not the current UN-matchable targets. The top levels are now multies or people who really shouldn't be playing the hours they are, and that means its just become a massive grind fest to stay ahead or face dropping off competitively. I highlight dsoma (humans gonna hate) that there are no real targets from 60-100 and it is just a grind fest of which people always will lose interest. Introducing a cap at 65-70. would give a target for all players. Who can reach that target and take a ''break'' from the game so they can continue to lvl ''hardcore'' until the cap and then again when it is raised (by10?) every couple of months or so. I think this will actually KEEP your top lvls in the game instead of having them burn out and as already mentioned people thinking about joining the game but not joining as they are too far behind would have a target. In return to Isylvers concerns- A) Farm low mobs for items B) Go on a PK spree harassing the lower levels. C) Moan that they can't level any more. D) Skill entirely until they hit the auras. E) Gain con F) Gain int. A) I cant see this being a massive issues B) Perhaps, but that pker is capped so people catching him / same lvl as his can intevene. C) You cant moan at balance. I appreciate the multies might not be happy, but the solo players need to get a life D) Skill isnt so bad if people want to burn time on it? E) Same as above F) My biggest concern for a lvl cap. Is there any way to contain this? All in all I think a CAP is required on this server right now, people have got high very fast and this would be the best way to balance it.[/quote]
a level cap will not sort things out

1> they can still level int
2> they would gain rested xp
3> they would level up other characters just as fast
4> they could farm bosses while doing this
5> once they have enough top end multis 1 or 2 could be used for mass pking

and im sure there's many reason which just arnt springing to mind, we need more than 1 gvw about 6. you win best gv you cant attack a lower rated 1, multis may gain top gv or 2 but down then slide we would get a good and fun gvw to attend, maybe 2 or 3. you simple cant defeat multis in game with out restricting how many devices a account can log on to
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[quote="KOVARAS"]a level cap will not sort things out 1> they can still level int 2> they would gain rested xp 3> they would level up other characters just as fast 4> they could farm bosses while doing this 5> once they have enough top end multis 1 or 2 could be used for mass pking and im sure there's many reason which just arnt springing to mind, we need more than 1 gvw about 6. you win best gv you cant attack a lower rated 1, multis may gain top gv or 2 but down then slide we would get a good and fun gvw to attend, maybe 2 or 3. you simple cant defeat multis in game with out restricting how many devices a account can log on to[/quote]
"KOVARAS" you simple cant defeat multis in game with out restricting how many devices a account can log on to


GM's have already stated that some of the highest players have only played on a single IP so that wont help at all beside being a complete pain to implement - closest system would be an authenticator like Battlenet/trion but even that doesn't restrict it as it can just be dictated over the phone.

Look at it - 400 hours since launch is only 19 hours a day, completely feasibly for one person who is maybe unemployed with no other commitments.

throw in a few all-nighters and it'll drop down to closer 13-16 hours a day.

The multi's are in the minority - eventually they will be outnumbered.
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[quote="GREATERIX"][quote="KOVARAS"] you simple cant defeat multis in game with out restricting how many devices a account can log on to[/quote] GM's have already stated that some of the highest players have only played on a single IP so that wont help at all beside being a complete pain to implement - closest system would be an authenticator like Battlenet/trion but even that doesn't restrict it as it can just be dictated over the phone. Look at it - 400 hours since launch is only 19 hours a day, completely feasibly for one person who is maybe unemployed with no other commitments. throw in a few all-nighters and it'll drop down to closer 13-16 hours a day. The multi's are in the minority - eventually they will be outnumbered.[/quote]
"ISYLVER"Theoretically let's say we put in a 65 level soft cap. The people who 65 will then.
A) Farm low mobs for items
B) Go on a PK spree harassing the lower levels.
C) Moan that they can't level any more.
D) Skill entirely until they hit the auras.
E) Gain con
F) Gain int. They would also be gaining rested exp.


soft cap level isn't the way to go about stopping multis, theyll cap one char then multi another to the soft cap.

The point "C)" caught my eye ... does that mean when the first player hits level 100 you have already planned to remove the level cap?
if not all the other points you made have very little meaning as they'll just do them at level 100.
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[quote="RECONDITE"][quote="ISYLVER"]Theoretically let's say we put in a 65 level soft cap. The people who 65 will then. A) Farm low mobs for items B) Go on a PK spree harassing the lower levels. C) Moan that they can't level any more. D) Skill entirely until they hit the auras. E) Gain con F) Gain int. They would also be gaining rested exp. [/quote] soft cap level isn't the way to go about stopping multis, theyll cap one char then multi another to the soft cap. The point "C)" caught my eye ... does that mean when the first player hits level 100 you have already planned to remove the level cap? if not all the other points you made have very little meaning as they'll just do them at level 100. [/quote]

 

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