Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

User count - Retention.

Author Content Date
"CHOJINE"Devonne, of course I believe what I say. The reality is many people move on from soma over time as it is a huge time sink with little reward. Many players try out other games like FF14 WoW BDO etc and find that they receive much more satisfaction per hour spent in game. If people honestly think a large community will gravitate towards very slow rates in today’s gaming climate I will show you to the nearest mirror so you can first hand see insanity.


There are many "masks" games will make you play through whilst it being "slow" in a given area but they have content and other things to keep you busy and entertained so you don't notice it. Its what they use to do purposely to keep peoples subscriptions for longer. Capping is just a superficial milestone in this game and in fact more superficial than most games. There is nothing "for" capped players. And players would have been better off still gaining stats after hitting some soft cap instead, something that can still change. That wold go someway to making farming less of a chore at times and giving that ever competitive landscape people long for.

This game just doesn't have many "masks"

No one shouldn't believe that if there was more NPCs, more interesting chain quests or just more imagination in general used in the game that the game would be viewed a lot differently and be better off for itand a lot of these issues wouldn't become so over blown as the whole game evolves but we're repeatedly at discussion points like these. Instead its still a "pserver" to a lot of people and less like a online RPG. I know you know all this anyway Cho, we've agreed on it many times ^^
PM Reply Quote
[quote="FOXTRCK"][quote="CHOJINE"]Devonne, of course I believe what I say. The reality is many people move on from soma over time as it is a huge time sink with little reward. Many players try out other games like FF14 WoW BDO etc and find that they receive much more satisfaction per hour spent in game. If people honestly think a large community will gravitate towards very slow rates in today’s gaming climate I will show you to the nearest mirror so you can first hand see insanity.[/quote] There are many "masks" games will make you play through whilst it being "slow" in a given area but they have content and other things to keep you busy and entertained so you don't notice it. Its what they use to do purposely to keep peoples subscriptions for longer. Capping is just a superficial milestone in this game and in fact more superficial than most games. There is nothing "for" capped players. And players would have been better off still gaining stats after hitting some soft cap instead, something that can still change. That wold go someway to making farming less of a chore at times and giving that ever competitive landscape people long for. This game just doesn't have many "masks" No one shouldn't believe that if there was more NPCs, more interesting chain quests or just more imagination in general used in the game that the game would be viewed a lot differently and be better off for itand a lot of these issues wouldn't become so over blown as the whole game evolves but we're repeatedly at discussion points like these. Instead its still a "pserver" to a lot of people and less like a online RPG. I know you know all this anyway Cho, we've agreed on it many times ^^ [/quote]
"ALBION"
"DEVONNE"
"ALBION"
For me, burnout happens mainly after ploughing 100 hours in to blg and realising I still got 2 hit by capped players. Or other happened due to getting to 151 str and realising I'd have to skill axe up with no rested just so I'd screw my char up. Or from trying to farm a certain items for days to no avail.


Kind of a textbook example of why higher rates aren't a panacea, they sold you the idea that you were getting closer than you thought and the realisation that there are still the stark differences they've always been hit you harder as you learned the reality. It's better people understand their position in the Soma hierarchy through constant visual reinforcement than exist in a bubble where it doesn't exist until they have to engage with the reality.


Making farming for items doesn't discourage anyone from playing. It may move the bar higher for more hardcore players so they aim for that +8 wep but it also gives a better sense of satisfaction to those of us with less time.

I've enjoyed the game so much more knowing I can hunt for a few days, get some eps/tabs/armour/wep and make a nice +2 item. It makes me want to come back and do it again, even taking the occasional +3 risk or trying out a different build.


You aren't capped so you still experience the game like it's a levelling game and the upgrade system to you is an optional side show as originally intended. There's no reason why the upgrade system can't be made more accessible to lower level players, hell they've taken some of the steps on this server even if they aren't remotely relevant, without destroying the levelling portion of the game for more committed players as this server has done.

For capped players there is no alternative, they are forced to define their growth by their engagement with the upgrade system and the intermittent growth that comes about as a result of the Anvil pushes even the most committed player away over time.


I don't know if this is serious or not. If it is, wtf? It's a game not some black mirror style punishment.



Devonne still has a very valid point and its a major factor to people playing or that did play. Lots of people quit over farming because of the Anvil. The name we cannot speaketh! But actually its mainly now because there's not much else to do apart FROM farm. That isn't that fun at times anyway, we all know that.

The game obviously needs more at cap or reverting back to soft caps instead. That's the point hes making.

On a side note : If iSylver uses the next "opportunity" we set him up for the right way, they'll be a new kind of farming...^^ and hopefully be a welcome change to many. Should really look at revitalising the POS system at same time...
PM Reply Quote
[quote="FOXTRCK"][quote="ALBION"][quote="DEVONNE"][quote="ALBION"] For me, burnout happens mainly after ploughing 100 hours in to blg and realising I still got 2 hit by capped players. Or other happened due to getting to 151 str and realising I'd have to skill axe up with no rested just so I'd screw my char up. Or from trying to farm a certain items for days to no avail. [/quote] Kind of a textbook example of why higher rates aren't a panacea, they sold you the idea that you were getting closer than you thought and the realisation that there are still the stark differences they've always been hit you harder as you learned the reality. It's better people understand their position in the Soma hierarchy through constant visual reinforcement than exist in a bubble where it doesn't exist until they have to engage with the reality. [quote] Making farming for items doesn't discourage anyone from playing. It may move the bar higher for more hardcore players so they aim for that +8 wep but it also gives a better sense of satisfaction to those of us with less time. I've enjoyed the game so much more knowing I can hunt for a few days, get some eps/tabs/armour/wep and make a nice +2 item. It makes me want to come back and do it again, even taking the occasional +3 risk or trying out a different build. [/quote] You aren't capped so you still experience the game like it's a levelling game and the upgrade system to you is an optional side show as originally intended. There's no reason why the upgrade system can't be made more accessible to lower level players, hell they've taken some of the steps on this server even if they aren't remotely relevant, without destroying the levelling portion of the game for more committed players as this server has done. For capped players there is no alternative, they are forced to define their growth by their engagement with the upgrade system and the intermittent growth that comes about as a result of the Anvil pushes even the most committed player away over time.[/quote] I don't know if this is serious or not. If it is, wtf? It's a game not some black mirror style punishment. [/quote] Devonne still has a very valid point and its a major factor to people playing or that did play. Lots of people quit over farming because of the Anvil. The name we cannot speaketh! But actually its mainly now because there's not much else to do apart FROM farm. That isn't that fun at times anyway, we all know that. The game obviously needs more at cap or reverting back to soft caps instead. That's the point hes making. On a side note : If iSylver uses the next "opportunity" we set him up for the right way, they'll be a new kind of farming...^^ and hopefully be a welcome change to many. Should really look at revitalising the POS system at same time...[/quote]
"FOXTRCK"
"ALBION"
"DEVONNE"
"ALBION"
For me, burnout happens mainly after ploughing 100 hours in to blg and realising I still got 2 hit by capped players. Or other happened due to getting to 151 str and realising I'd have to skill axe up with no rested just so I'd screw my char up. Or from trying to farm a certain items for days to no avail.


Kind of a textbook example of why higher rates aren't a panacea, they sold you the idea that you were getting closer than you thought and the realisation that there are still the stark differences they've always been hit you harder as you learned the reality. It's better people understand their position in the Soma hierarchy through constant visual reinforcement than exist in a bubble where it doesn't exist until they have to engage with the reality.


Making farming for items doesn't discourage anyone from playing. It may move the bar higher for more hardcore players so they aim for that +8 wep but it also gives a better sense of satisfaction to those of us with less time.

I've enjoyed the game so much more knowing I can hunt for a few days, get some eps/tabs/armour/wep and make a nice +2 item. It makes me want to come back and do it again, even taking the occasional +3 risk or trying out a different build.





You aren't capped so you still experience the game like it's a levelling game and the upgrade system to you is an optional side show as originally intended. There's no reason why the upgrade system can't be made more accessible to lower level players, hell they've taken some of the steps on this server even if they aren't remotely relevant, without destroying the levelling portion of the game for more committed players as this server has done.

For capped players there is no alternative, they are forced to define their growth by their engagement with the upgrade system and the intermittent growth that comes about as a result of the Anvil pushes even the most committed player away over time.


I don't know if this is serious or not. If it is, wtf? It's a game not some black mirror style punishment.



Devonne still has a very valid point and its a major factor to people playing or that did play. Lots of people quit over farming because of the Anvil. The name we cannot speaketh! But actually its mainly now because there's not much else to do apart FROM farm. That isn't that fun at times anyway, we all know that.

The game obviously needs more at cap or reverting back to soft caps instead. That's the point hes making.

On a side note : If iSylver uses the next "opportunity" we set him up for the right way, they'll be a new kind of farming...^^ and hopefully be a welcome change to many. Should really look at revitalising the POS system at same time...


OOOOOFT i like the sound of this
PM Reply Quote
[quote="ZUZU"][quote="FOXTRCK"][quote="ALBION"][quote="DEVONNE"][quote="ALBION"] For me, burnout happens mainly after ploughing 100 hours in to blg and realising I still got 2 hit by capped players. Or other happened due to getting to 151 str and realising I'd have to skill axe up with no rested just so I'd screw my char up. Or from trying to farm a certain items for days to no avail. [/quote] Kind of a textbook example of why higher rates aren't a panacea, they sold you the idea that you were getting closer than you thought and the realisation that there are still the stark differences they've always been hit you harder as you learned the reality. It's better people understand their position in the Soma hierarchy through constant visual reinforcement than exist in a bubble where it doesn't exist until they have to engage with the reality. [quote] Making farming for items doesn't discourage anyone from playing. It may move the bar higher for more hardcore players so they aim for that +8 wep but it also gives a better sense of satisfaction to those of us with less time. I've enjoyed the game so much more knowing I can hunt for a few days, get some eps/tabs/armour/wep and make a nice +2 item. It makes me want to come back and do it again, even taking the occasional +3 risk or trying out a different build. [/quote] You aren't capped so you still experience the game like it's a levelling game and the upgrade system to you is an optional side show as originally intended. There's no reason why the upgrade system can't be made more accessible to lower level players, hell they've taken some of the steps on this server even if they aren't remotely relevant, without destroying the levelling portion of the game for more committed players as this server has done. For capped players there is no alternative, they are forced to define their growth by their engagement with the upgrade system and the intermittent growth that comes about as a result of the Anvil pushes even the most committed player away over time.[/quote] I don't know if this is serious or not. If it is, wtf? It's a game not some black mirror style punishment. [/quote] Devonne still has a very valid point and its a major factor to people playing or that did play. Lots of people quit over farming because of the Anvil. The name we cannot speaketh! But actually its mainly now because there's not much else to do apart FROM farm. That isn't that fun at times anyway, we all know that. The game obviously needs more at cap or reverting back to soft caps instead. That's the point hes making. On a side note : If iSylver uses the next "opportunity" we set him up for the right way, they'll be a new kind of farming...^^ and hopefully be a welcome change to many. Should really look at revitalising the POS system at same time...[/quote] OOOOOFT i like the sound of this[/quote]
fix lvling speeds and give people a reason to hunt problem solved
PM Reply Quote
[quote="SETTING"]fix lvling speeds and give people a reason to hunt problem solved[/quote]
"SOMCHAI"When fast rates become the norm, is it still fun? as the rates have been permanently raised serveral times, where does it stop ? why are level cap increases requested at all?


Who in their right mind thinks that grinding for more time to get the same result is "fun"?

It's ok to have a time gate to get to cap but literally every other MMO out there has focused on minimizing time to grind to a level cap then focus on gear and fun things like PvP.
PM Reply Quote
[quote="SPELUNK"][quote="SOMCHAI"]When fast rates become the norm, is it still fun? as the rates have been permanently raised serveral times, where does it stop ? why are level cap increases requested at all?[/quote] Who in their right mind thinks that grinding for more time to get the same result is "fun"? It's ok to have a time gate to get to cap but literally every other MMO out there has focused on minimizing time to grind to a level cap then focus on gear and fun things like PvP. [/quote]
"SPELUNK"
"SOMCHAI"When fast rates become the norm, is it still fun? as the rates have been permanently raised serveral times, where does it stop ? why are level cap increases requested at all?


Who in their right mind thinks that grinding for more time to get the same result is "fun"?

It's ok to have a time gate to get to cap but literally every other MMO out there has focused on minimizing time to grind to a level cap then focus on gear and fun things like PvP.


+1
PM Reply Quote
[quote="DAENAERYS"][quote="SPELUNK"][quote="SOMCHAI"]When fast rates become the norm, is it still fun? as the rates have been permanently raised serveral times, where does it stop ? why are level cap increases requested at all?[/quote] Who in their right mind thinks that grinding for more time to get the same result is "fun"? It's ok to have a time gate to get to cap but literally every other MMO out there has focused on minimizing time to grind to a level cap then focus on gear and fun things like PvP. [/quote] +1[/quote]
Wouldnt said idea just futher alienate the causal players.
I think better quests a different dynamic to group hunting.
Such as a 2 or 3% better drop rate
Or better stronger mobs with great items at a very low drop rate.
On dsoma these could nerco wasp, on hsoma these could be devil diety
Give each mob large amount of hp, various auras and buffs so they would have to be approach differently. Be a great idea i think if we had monsters that we had to build certain charaters too.

For example. High attack dps users who needed to use fort pot and have a healer on him. High defence build to tank and hold pots. Charater who would have to wear slow proc or poison to stop self healing etc. This would bring the community closer through hunting and farming.
PM Reply Quote
[quote="SH1VS"]Wouldnt said idea just futher alienate the causal players. I think better quests a different dynamic to group hunting. Such as a 2 or 3% better drop rate Or better stronger mobs with great items at a very low drop rate. On dsoma these could nerco wasp, on hsoma these could be devil diety Give each mob large amount of hp, various auras and buffs so they would have to be approach differently. Be a great idea i think if we had monsters that we had to build certain charaters too. For example. High attack dps users who needed to use fort pot and have a healer on him. High defence build to tank and hold pots. Charater who would have to wear slow proc or poison to stop self healing etc. This would bring the community closer through hunting and farming. [/quote]
Make the vod/ic quest mobs return xp and drops for other race, would get economy going dev side if high level humans hunted and had drops to trade
PM Reply Quote
[quote="MERLIN"]Make the vod/ic quest mobs return xp and drops for other race, would get economy going dev side if high level humans hunted and had drops to trade[/quote]
You have to think aswell for gms if they boost or keep current systems we will lose the need for grinding with limited or very boring pvp.

Quite alot of people i play with have capped and kitted charaters in various fields and on both races.

Lets be honest Gvw is a no show most of time. Conti isnt hunted in at peak times by humans.
At t6 now. Not many can be bothered to run crystals. T6 humans can just log off for 10 minutes.
Pvp is a feather fest or take two kills and carry on till your side is online or you have numbers
PM Reply Quote
[quote="SH1VS"]You have to think aswell for gms if they boost or keep current systems we will lose the need for grinding with limited or very boring pvp. Quite alot of people i play with have capped and kitted charaters in various fields and on both races. Lets be honest Gvw is a no show most of time. Conti isnt hunted in at peak times by humans. At t6 now. Not many can be bothered to run crystals. T6 humans can just log off for 10 minutes. Pvp is a feather fest or take two kills and carry on till your side is online or you have numbers[/quote]
Thats why id go down the route of group/ party hunts
More active quests in conti to promote rvr.
New mobs to pit are wits against.
For the melee class of dsoma dd and tarks are no threat any more.
Im not bashing the game.
Im still active and lo e the recent works from the gm and team just giving an honest perspective.
PM Reply Quote
[quote="SH1VS"]Thats why id go down the route of group/ party hunts More active quests in conti to promote rvr. New mobs to pit are wits against. For the melee class of dsoma dd and tarks are no threat any more. Im not bashing the game. Im still active and lo e the recent works from the gm and team just giving an honest perspective.[/quote]
Too many bots. Too much cheating. Too much shit talking. Those are the main reasons I dont log on as much, despite working long hours. Would log on more often if soma was a fairer world
PM Reply Quote
[quote="COFFEESILK"]Too many bots. Too much cheating. Too much shit talking. Those are the main reasons I dont log on as much, despite working long hours. Would log on more often if soma was a fairer world[/quote]
"SPELUNK"
"SOMCHAI"When fast rates become the norm, is it still fun? as the rates have been permanently raised serveral times, where does it stop ? why are level cap increases requested at all?


Who in their right mind thinks that grinding for more time to get the same result is "fun"?

It's ok to have a time gate to get to cap but literally every other MMO out there has focused on minimizing time to grind to a level cap then focus on gear and fun things like PvP.


You are reinforcing my point exactly, the rates can be raised several times over and it will never be 'fun'. Who in their right mind wants to grind at all?

PM Reply Quote
[quote="SOMCHAI"][quote="SPELUNK"][quote="SOMCHAI"]When fast rates become the norm, is it still fun? as the rates have been permanently raised serveral times, where does it stop ? why are level cap increases requested at all?[/quote] Who in their right mind thinks that grinding for more time to get the same result is "fun"? It's ok to have a time gate to get to cap but literally every other MMO out there has focused on minimizing time to grind to a level cap then focus on gear and fun things like PvP. [/quote] You are reinforcing my point exactly, the rates can be raised several times over and it will never be 'fun'. Who in their right mind wants to grind at all? [/quote]
All the people who play arpgs ? Lol bunch of negative nancys, jesus
PM Reply Quote
[quote="ZYZZ"]All the people who play arpgs ? Lol bunch of negative nancys, jesus[/quote]
Right, this game was built on grind. Time invested = win., otherwise we may aswell start at lwvel 125 and grind for gear only.
PM Reply Quote
[quote="SOMCHAI"]Right, this game was built on grind. Time invested = win., otherwise we may aswell start at lwvel 125 and grind for gear only.[/quote]
"SOMCHAI"Right, this game was built on grind. Time invested = win., otherwise we may aswell start at lwvel 125 and grind for gear only.


It was also designed nearly 20 years ago when the genre was in its infancy and most of the playerbase were teenagers with hours upon hours of free time. Times have moved on and then game has evolved. Most people started here to achieve what they wanted to achieve on esoma but in a more realistic time scale.

99% of people playing today have done the levelling route of this game hundreds of times over and want to enjoy the end game more. Grinding is fun when it's relevant and has some decent rewards. I love the grind of soma but I want to be able to experience the newer content rather than spend months at mobs I spent years at on other servers.

PM Reply Quote
[quote="ALBION"][quote="SOMCHAI"]Right, this game was built on grind. Time invested = win., otherwise we may aswell start at lwvel 125 and grind for gear only.[/quote] It was also designed nearly 20 years ago when the genre was in its infancy and most of the playerbase were teenagers with hours upon hours of free time. Times have moved on and then game has evolved. Most people started here to achieve what they wanted to achieve on esoma but in a more realistic time scale. 99% of people playing today have done the levelling route of this game hundreds of times over and want to enjoy the end game more. Grinding is fun when it's relevant and has some decent rewards. I love the grind of soma but I want to be able to experience the newer content rather than spend months at mobs I spent years at on other servers. [/quote]

 

Please sign in with one of your characters to reply