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User count - Retention.

Author Content Date
"ALBION"
"SOMCHAI"Right, this game was built on grind. Time invested = win., otherwise we may aswell start at lwvel 125 and grind for gear only.


It was also designed nearly 20 years ago when the genre was in its infancy and most of the playerbase were teenagers with hours upon hours of free time. Times have moved on and then game has evolved. Most people started here to achieve what they wanted to achieve on esoma but in a more realistic time scale.

99% of people playing today have done the levelling route of this game hundreds of times over and want to enjoy the end game more. Grinding is fun when it's relevant and has some decent rewards. I love the grind of soma but I want to be able to experience the newer content rather than spend months at mobs I spent years at on other servers.



The thing is no game expects to retain the same player base in the 7 years the server has been up, it rarely works that way. I think Esoma was up 4 years? or 5? Same applies. You can't and you should not expect a game to change for the "same people" because their circumstances have changed. Grind games of similar scale to this still exist. Its just a niche.

Instead you would hope that the game has evolved, has corrected a lot of mistakes, bugs and expanded the overall game enough that every so often fresh meat comes (and seemingly it still does), that's who the game is for, really..

If anything its meant to constantly be made more accessible for new players (read that as : not making it easy by the way). Alright, make people happy sure, its what a GM would want to do in any game. But I'll say it again, there is no "end game" for people to push for. Its just that people start to "create" their own fun at that point in absence of a lot of things. And that's the point me and others are trying to make - your asking to "fix" the wrong thing the wrong way.

Instead the community would be better off asking for improvements to problematic areas of the game (BLG/Boar/NM/WBM) or its broken weapon system(pvp, levelling/stats , auras etc). Or ideas for new content, help the GM's/VT group. Or some alternative to "farming".

Ideas for things so that people who have stopped playing actually have a genuine reason to come back for and not just "well I got bored and was in between games, so came back for the double xp event". That isn't a way to keep people, it never was going too. It helps to show people are still interested in Soma but wont keep people.

No one has asked for other things to make more use of this "precious time" like making BLG / NMs more accessible or just daily free warp scrolls etc. Or making other weapons more viable. Its just more exp, more drops because the XP is no longer proportionate to drops... and the cycle continues.

And although I put this back to "us" the community, its as much up to the GM's to put forward their ideas / solutions. I think iSylver would appreciate peoples thoughts in Discord, he did with me and others.

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[quote="FOXTRCK"][quote="ALBION"][quote="SOMCHAI"]Right, this game was built on grind. Time invested = win., otherwise we may aswell start at lwvel 125 and grind for gear only.[/quote] It was also designed nearly 20 years ago when the genre was in its infancy and most of the playerbase were teenagers with hours upon hours of free time. Times have moved on and then game has evolved. Most people started here to achieve what they wanted to achieve on esoma but in a more realistic time scale. 99% of people playing today have done the levelling route of this game hundreds of times over and want to enjoy the end game more. Grinding is fun when it's relevant and has some decent rewards. I love the grind of soma but I want to be able to experience the newer content rather than spend months at mobs I spent years at on other servers. [/quote] The thing is no game expects to retain the same player base in the 7 years the server has been up, it rarely works that way. I think Esoma was up 4 years? or 5? Same applies. You can't and you should not expect a game to change for the "same people" because [b]their[/b] circumstances have changed. Grind games of similar scale to this still exist. Its just a niche. Instead you would hope that the game has evolved, has corrected a lot of mistakes, bugs and expanded the overall game enough that every so often fresh meat comes (and seemingly it still does), that's who the game is for, really.. If anything its meant to constantly be made more accessible for new players (read that as : not making it easy by the way). Alright, make people happy sure, its what a GM would want to do in any game. But I'll say it again, there is no "end game" for people to push for. Its just that people start to "create" their own fun at that point in absence of a lot of things. And that's the point me and others are trying to make - your asking to "fix" the wrong thing the wrong way. Instead the community would be better off asking for improvements to problematic areas of the game (BLG/Boar/NM/WBM) or its broken weapon system(pvp, levelling/stats , auras etc). Or ideas for new content, help the GM's/VT group. Or some alternative to "farming". Ideas for things so that people who have stopped playing actually have a genuine reason to come back for and not just "well I got bored and was in between games, so came back for the double xp event". That isn't a way to keep people, it never was going too. It helps to show people are still interested in Soma but wont keep people. No one has asked for other things to make more use of this "precious time" like making BLG / NMs more accessible or just daily free warp scrolls etc. Or making other weapons more viable. Its just more exp, more drops because the XP is no longer proportionate to drops... and the cycle continues. And although I put this back to "us" the community, its as much up to the GM's to put forward their ideas / solutions. I think iSylver would appreciate peoples thoughts in Discord, he did with me and others. [/quote]
personally the easiest task in history would add quality of life for the none capped, IE removing stupid drops from shanis, remove SD from DF and Palus, create a new farming mob that can be accessed from 90ish-cap that drops SD and other useful none end game items.

It'd give the xp grind a break, stop people botting at df/palus and more than likely revitalise the market a bit.
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[quote="RENOWN"]personally the easiest task in history would add quality of life for the none capped, IE removing stupid drops from shanis, remove SD from DF and Palus, create a new farming mob that can be accessed from 90ish-cap that drops SD and other useful none end game items. It'd give the xp grind a break, stop people botting at df/palus and more than likely revitalise the market a bit.[/quote]
"FOXTRCK"
"ALBION"
"SOMCHAI"Right, this game was built on grind. Time invested = win., otherwise we may aswell start at lwvel 125 and grind for gear only.


It was also designed nearly 20 years ago when the genre was in its infancy and most of the playerbase were teenagers with hours upon hours of free time. Times have moved on and then game has evolved. Most people started here to achieve what they wanted to achieve on esoma but in a more realistic time scale.

99% of people playing today have done the levelling route of this game hundreds of times over and want to enjoy the end game more. Grinding is fun when it's relevant and has some decent rewards. I love the grind of soma but I want to be able to experience the newer content rather than spend months at mobs I spent years at on other servers.



The thing is no game expects to retain the same player base in the 7 years the server has been up, it rarely works that way. I think Esoma was up 4 years? or 5? Same applies. You can't and you should not expect a game to change for the "same people" because their circumstances have changed. Grind games of similar scale to this still exist. Its just a niche.

Instead you would hope that the game has evolved, has corrected a lot of mistakes, bugs and expanded the overall game enough that every so often fresh meat comes (and seemingly it still does), that's who the game is for, really..

If anything its meant to constantly be made more accessible for new players (read that as : not making it easy by the way). Alright, make people happy sure, its what a GM would want to do in any game. But I'll say it again, there is no "end game" for people to push for. Its just that people start to "create" their own fun at that point in absence of a lot of things. And that's the point me and others are trying to make - your asking to "fix" the wrong thing the wrong way.

Instead the community would be better off asking for improvements to problematic areas of the game (BLG/Boar/NM/WBM) or its broken weapon system(pvp, levelling/stats , auras etc). Or ideas for new content, help the GM's/VT group. Or some alternative to "farming".

Ideas for things so that people who have stopped playing actually have a genuine reason to come back for and not just "well I got bored and was in between games, so came back for the double xp event". That isn't a way to keep people, it never was going too. It helps to show people are still interested in Soma but wont keep people.

No one has asked for other things to make more use of this "precious time" like making BLG / NMs more accessible or just daily free warp scrolls etc. Or making other weapons more viable. Its just more exp, more drops because the XP is no longer proportionate to drops... and the cycle continues.

And although I put this back to "us" the community, its as much up to the GM's to put forward their ideas / solutions. I think iSylver would appreciate peoples thoughts in Discord, he did with me and others.



No offense but there has been plenty of push from players, way before VT and most of it still hasn't been done like removing shanis drops etc.

Let's not kid ourselves with new players by the way, almost 0 people are new to the game completely.

This game is badly needing an endgame overhaul where it's not just kill the same 1 monster spawn with 50 other players for 200 hours, some variety, maybe more than 1 mob to kill would be a start. Then focus on providing players with real choices with drawbacks rather than creating items to fix every hole in every character.

There's also a perverted mentality of the player base that gear that enables people to have fun & be competitive should be exclusive and extremely difficult to make (this is definitely the case in the VT from what I see). If the focus was on actually balancing PvP with new items and making those items easier to get for everyone then I could see PvP being more prominent in a fun way, not just a bunch of bored players trying to ruin other peoples fun which is the majority of PK outside semi-organised skirmishes at GV etc.

I am happy to provide help, ideas & thoughts on what could work, including MUCH better communication from discord, website & ingame so people actually know what is going on.
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[quote="SPELUNK"][quote="FOXTRCK"][quote="ALBION"][quote="SOMCHAI"]Right, this game was built on grind. Time invested = win., otherwise we may aswell start at lwvel 125 and grind for gear only.[/quote] It was also designed nearly 20 years ago when the genre was in its infancy and most of the playerbase were teenagers with hours upon hours of free time. Times have moved on and then game has evolved. Most people started here to achieve what they wanted to achieve on esoma but in a more realistic time scale. 99% of people playing today have done the levelling route of this game hundreds of times over and want to enjoy the end game more. Grinding is fun when it's relevant and has some decent rewards. I love the grind of soma but I want to be able to experience the newer content rather than spend months at mobs I spent years at on other servers. [/quote] The thing is no game expects to retain the same player base in the 7 years the server has been up, it rarely works that way. I think Esoma was up 4 years? or 5? Same applies. You can't and you should not expect a game to change for the "same people" because [b]their[/b] circumstances have changed. Grind games of similar scale to this still exist. Its just a niche. Instead you would hope that the game has evolved, has corrected a lot of mistakes, bugs and expanded the overall game enough that every so often fresh meat comes (and seemingly it still does), that's who the game is for, really.. If anything its meant to constantly be made more accessible for new players (read that as : not making it easy by the way). Alright, make people happy sure, its what a GM would want to do in any game. But I'll say it again, there is no "end game" for people to push for. Its just that people start to "create" their own fun at that point in absence of a lot of things. And that's the point me and others are trying to make - your asking to "fix" the wrong thing the wrong way. Instead the community would be better off asking for improvements to problematic areas of the game (BLG/Boar/NM/WBM) or its broken weapon system(pvp, levelling/stats , auras etc). Or ideas for new content, help the GM's/VT group. Or some alternative to "farming". Ideas for things so that people who have stopped playing actually have a genuine reason to come back for and not just "well I got bored and was in between games, so came back for the double xp event". That isn't a way to keep people, it never was going too. It helps to show people are still interested in Soma but wont keep people. No one has asked for other things to make more use of this "precious time" like making BLG / NMs more accessible or just daily free warp scrolls etc. Or making other weapons more viable. Its just more exp, more drops because the XP is no longer proportionate to drops... and the cycle continues. And although I put this back to "us" the community, its as much up to the GM's to put forward their ideas / solutions. I think iSylver would appreciate peoples thoughts in Discord, he did with me and others. [/quote] No offense but there has been plenty of push from players, way before VT and most of it still hasn't been done like removing shanis drops etc. Let's not kid ourselves with new players by the way, almost 0 people are new to the game completely. This game is badly needing an endgame overhaul where it's not just kill the same 1 monster spawn with 50 other players for 200 hours, some variety, maybe more than 1 mob to kill would be a start. Then focus on providing players with real choices with drawbacks rather than creating items to fix every hole in every character. There's also a perverted mentality of the player base that gear that enables people to have fun & be competitive should be exclusive and extremely difficult to make (this is definitely the case in the VT from what I see). If the focus was on actually balancing PvP with new items and making those items easier to get for everyone then I could see PvP being more prominent in a fun way, not just a bunch of bored players trying to ruin other peoples fun which is the majority of PK outside semi-organised skirmishes at GV etc. I am happy to provide help, ideas & thoughts on what could work, including MUCH better communication from discord, website & ingame so people actually know what is going on. [/quote]
We just seem to be going round in circles regarding Soma.....

Everything has been brought up time after time after time, drop files need looking at, spawns need increasing, mat increase or additional mats made available to buy, new armour warriors and mages, new weapons, new mobs, new maps etc etc

I keep seeing lately the words “end game” what is it? Where is it?

Level 125 is the end

Elder mags the end mob

Players reach these, get bored, start going after lower level players and the cycle begins.

The respective GVW needs an overhaul to make it worth the time, effort and rewarding at the moment it’s just trace.

The WOTW needs an overhaul and the reward for this should be looked at, at the moment it’s just owning conti.

We have a great dungeon map/maps utilities it better for dungeon raids could be a newer map for each race (capped players)

Abyss map for each race or for both to farm on with drop rates at the event rate no matter experience from mobs just drops.

We could go on and on, but it boils down to time from the GM’s and as much as we all keep making suggestion every week, month etc we sometimes forget the GM’s have a life too, work, family etc and everything takes up our time. I know iSylver and finito would love to make lots of changes to keep Soma evolving but everything takes time.

So while we wait patiently for improvements, fixes etc we the community can do our bit in the meantime, create a fun environment with our own events, competition’s etc
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[quote="RAVENSOUL"]We just seem to be going round in circles regarding Soma..... Everything has been brought up time after time after time, drop files need looking at, spawns need increasing, mat increase or additional mats made available to buy, new armour warriors and mages, new weapons, new mobs, new maps etc etc I keep seeing lately the words “end game” what is it? Where is it? Level 125 is the end Elder mags the end mob Players reach these, get bored, start going after lower level players and the cycle begins. The respective GVW needs an overhaul to make it worth the time, effort and rewarding at the moment it’s just trace. The WOTW needs an overhaul and the reward for this should be looked at, at the moment it’s just owning conti. We have a great dungeon map/maps utilities it better for dungeon raids could be a newer map for each race (capped players) Abyss map for each race or for both to farm on with drop rates at the event rate no matter experience from mobs just drops. We could go on and on, but it boils down to time from the GM’s and as much as we all keep making suggestion every week, month etc we sometimes forget the GM’s have a life too, work, family etc and everything takes up our time. I know iSylver and finito would love to make lots of changes to keep Soma evolving but everything takes time. So while we wait patiently for improvements, fixes etc we the community can do our bit in the meantime, create a fun environment with our own events, competition’s etc [/quote]
pve and pvp maps would be interesting. Harsh penalties for being killed on a pvp map or harsher penatlies for devil moral on current regular maps. Pvp maps would allow all the hot shots to go and test each others skillzz with no reason to complain as they competing by choice. It would allow us hippie pve players to level in peace and harmony.
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[quote="KOBA"]pve and pvp maps would be interesting. Harsh penalties for being killed on a pvp map or harsher penatlies for devil moral on current regular maps. Pvp maps would allow all the hot shots to go and test each others skillzz with no reason to complain as they competing by choice. It would allow us hippie pve players to level in peace and harmony.[/quote]
From all restock npcs being busy/ crafting points being busy and struglling to find mobs they all now dead. just run vod/merc/abias no1 at abias, 2 people in vod, 20 people at e wh. dsoma seemed worse. was insanely busy before. even at this time.
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[quote="DAENAERYS"]From all restock npcs being busy/ crafting points being busy and struglling to find mobs they all now dead. just run vod/merc/abias no1 at abias, 2 people in vod, 20 people at e wh. dsoma seemed worse. was insanely busy before. even at this time. [/quote]
Really enjoyed this last event, the rates seemed right amount of effort for reward. Was great seeing tyt busy, leveling areas busy and meeting new players and making new friends along the way. Played some last night and it was barren, hardly anyone in vod, went hunting with a guildy and even he said 'I can see why I stopped playing now' because of how slow it was just to get rid of his rested xp, let alone normal leveling.
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[quote="FALK"]Really enjoyed this last event, the rates seemed right amount of effort for reward. Was great seeing tyt busy, leveling areas busy and meeting new players and making new friends along the way. Played some last night and it was barren, hardly anyone in vod, went hunting with a guildy and even he said 'I can see why I stopped playing now' because of how slow it was just to get rid of his rested xp, let alone normal leveling.[/quote]
At lvl 122 I gain roughly 6-10% rested overnight depending how long i sleep/if i can be bothered to play in the morning. This rested is then gone in a matter of 20 mins which to me shows the rates are still very fast and do not need adjusting. (If any thing slowed down but that's just my opinion)

Yes since the 2X event ended i have lost the motivation but that's purely down to burnout over the last 3 weeks, not lack of interest. Rates have been upped and upped over the years and if it is to carry on being made faster we will end up with a shitty pvp server where everyone is running around with the same stats and eventually gear thus ultimately leading to a decline in UC anyway.

Now I'm not saying pvp is shit as it is one of if not the main factor of the game, however how many pvp servers have been put up in the past and how many survived?

This server has survived longer than the original game because dan and fin know what they are doing to keep people interested. People will bitch and moan wether rates were dropped, upped or stay the same, there is no pleasing everyone!!
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[quote="HENDRIX"]At lvl 122 I gain roughly 6-10% rested overnight depending how long i sleep/if i can be bothered to play in the morning. This rested is then gone in a matter of 20 mins which to me shows the rates are still very fast and do not need adjusting. (If any thing slowed down but that's just my opinion) Yes since the 2X event ended i have lost the motivation but that's purely down to burnout over the last 3 weeks, not lack of interest. Rates have been upped and upped over the years and if it is to carry on being made faster we will end up with a shitty pvp server where everyone is running around with the same stats and eventually gear thus ultimately leading to a decline in UC anyway. Now I'm not saying pvp is shit as it is one of if not the main factor of the game, however how many pvp servers have been put up in the past and how many survived? This server has survived longer than the original game because dan and fin know what they are doing to keep people interested. People will bitch and moan wether rates were dropped, upped or stay the same, there is no pleasing everyone!! [/quote]
People played during the event because of both the lockdown and the x2 rates. Simply keeping these rates wont keep people playing. People only play so much during the double experience as they see it as a way of catching up during the limited time available to do so. If it was the norm you would see greatly reduced numbers as people are not being forced to play during a specific time period.
Having a greater variety of endgame / farming mobs in multiple locations will help to reduce the monotony of hunting mags forever. All upgrades should be available from the multiple endgame mobs so capped players have little reason to be farming blg and df.
PvP events like conti should offer greater % benefits to ensure greater turnout. People don't look at the 10% increase in lvling speed for owning conti and think "I must have that as it will make a huge difference" its barely noticable at all. Gvw is pretty much pointless. Same guilds sharing it about to stop other guilds getting it. As good as trace is for pking, its other uses i.e for getting to bosses / hunting locations have been made pretty redundant by boss announcements and Mob tp's. It needs something worth having that isn't game breaking but is worth owning it for.An example being some additional crafting mat npc's.
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[quote="SAPPER"]People played during the event because of both the lockdown and the x2 rates. Simply keeping these rates wont keep people playing. People only play so much during the double experience as they see it as a way of catching up during the limited time available to do so. If it was the norm you would see greatly reduced numbers as people are not being forced to play during a specific time period. Having a greater variety of endgame / farming mobs in multiple locations will help to reduce the monotony of hunting mags forever. All upgrades should be available from the multiple endgame mobs so capped players have little reason to be farming blg and df. PvP events like conti should offer greater % benefits to ensure greater turnout. People don't look at the 10% increase in lvling speed for owning conti and think "I must have that as it will make a huge difference" its barely noticable at all. Gvw is pretty much pointless. Same guilds sharing it about to stop other guilds getting it. As good as trace is for pking, its other uses i.e for getting to bosses / hunting locations have been made pretty redundant by boss announcements and Mob tp's. It needs something worth having that isn't game breaking but is worth owning it for.An example being some additional crafting mat npc's.[/quote]
What's the point in having more farm spots when the drops don't drop lol.... Around 1800 hellish I've killed today according to my Merc tome kill count quest..only 1 attack buff potion dropped... Even cloudy Bones are dropping far less

Drop rates need fixing/ permanently increasing not lvling rates


The usercounts already dropped by a chunk until the next rates event

People would happily grind on slower lvling rates aslong as they get rewarding drops from 2-3 hours hunts

The way it is now... U can grind all day and get nothing

GM needs to play for 7hours straight like loads of us are currently doing to see first hand how bad it is on normal drop rates.... And much worse for dsoma.


The game thrives and the economy is amazing ATM because people actually enjoy the grind when it's actually rewarding is 2x drops.. most people capped and made alts through this event...

My personal thoughts are the lvlin speed is fine as it is.. but it seems slow and boring because there's no reward for the grind.. whereas in 2x rates.. drops drop and hunts feel rewarding...


I never upgrade cuz I hate the anvil so much I just over pay in bulk tabs etc for premade items but during the event I've actually made some nice items and broke many items too but didn't get the hump when shit broke because I know I could recover the items alot easier and in less time that what it normally is


People say soma is about the grind...

Yeah maybe 15years ago..

Times change and people grow up (not all) most players on here used to be teens when they first found the game... Most of us are all family men now unless you're called gary

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[quote="CHOPTIMUS"]What's the point in having more farm spots when the drops don't drop lol.... Around 1800 hellish I've killed today according to my Merc tome kill count quest..only 1 attack buff potion dropped... Even cloudy Bones are dropping far less Drop rates need fixing/ permanently increasing not lvling rates The usercounts already dropped by a chunk until the next rates event People would happily grind on slower lvling rates aslong as they get rewarding drops from 2-3 hours hunts The way it is now... U can grind all day and get nothing GM needs to play for 7hours straight like loads of us are currently doing to see first hand how bad it is on normal drop rates.... And much worse for dsoma. The game thrives and the economy is amazing ATM because people actually enjoy the grind when it's actually rewarding is 2x drops.. most people capped and made alts through this event... My personal thoughts are the lvlin speed is fine as it is.. but it seems slow and boring because there's no reward for the grind.. whereas in 2x rates.. drops drop and hunts feel rewarding... I never upgrade cuz I hate the anvil so much I just over pay in bulk tabs etc for premade items but during the event I've actually made some nice items and broke many items too but didn't get the hump when shit broke because I know I could recover the items alot easier and in less time that what it normally is People say soma is about the grind... Yeah maybe 15years ago.. Times change and people grow up (not all) most players on here used to be teens when they first found the game... Most of us are all family men now unless you're called gary [/quote]
"SAPPER"People played during the event because of both the lockdown and the x2 rates. Simply keeping these rates wont keep people playing. People only play so much during the double experience as they see it as a way of catching up during the limited time available to do so. If it was the norm you would see greatly reduced numbers as people are not being forced to play during a specific time period.
Having a greater variety of endgame / farming mobs in multiple locations will help to reduce the monotony of hunting mags forever. All upgrades should be available from the multiple endgame mobs so capped players have little reason to be farming blg and df.
PvP events like conti should offer greater % benefits to ensure greater turnout. People don't look at the 10% increase in lvling speed for owning conti and think "I must have that as it will make a huge difference" its barely noticable at all. Gvw is pretty much pointless. Same guilds sharing it about to stop other guilds getting it. As good as trace is for pking, its other uses i.e for getting to bosses / hunting locations have been made pretty redundant by boss announcements and Mob tp's. It needs something worth having that isn't game breaking but is worth owning it for.An example being some additional crafting mat npc's.


You say people only played because of lockdown but EVERY single time.these events come around this happens, rates, drops or exp or other ideas on user count retention was the point of this thread, not an exp boost beg.

The rates was my personal opinion, I created this to see what others input was on how we can retain what good job the event did on the user count.
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[quote="RENOWN"][quote="SAPPER"]People played during the event because of both the lockdown and the x2 rates. Simply keeping these rates wont keep people playing. People only play so much during the double experience as they see it as a way of catching up during the limited time available to do so. If it was the norm you would see greatly reduced numbers as people are not being forced to play during a specific time period. Having a greater variety of endgame / farming mobs in multiple locations will help to reduce the monotony of hunting mags forever. All upgrades should be available from the multiple endgame mobs so capped players have little reason to be farming blg and df. PvP events like conti should offer greater % benefits to ensure greater turnout. People don't look at the 10% increase in lvling speed for owning conti and think "I must have that as it will make a huge difference" its barely noticable at all. Gvw is pretty much pointless. Same guilds sharing it about to stop other guilds getting it. As good as trace is for pking, its other uses i.e for getting to bosses / hunting locations have been made pretty redundant by boss announcements and Mob tp's. It needs something worth having that isn't game breaking but is worth owning it for.An example being some additional crafting mat npc's.[/quote] You say people only played because of lockdown but EVERY single time.these events come around this happens, rates, drops or exp or other ideas on user count retention was the point of this thread, not an exp boost beg. The rates was my personal opinion, I created this to see what others input was on how we can retain what good job the event did on the user count.[/quote]
"CHOPTIMUS"
People say soma is about the grind...
Yeah maybe 15years ago..



It still is, You grind to cap and then you grind for items.

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[quote="SOMCHAI"][quote="CHOPTIMUS"] People say soma is about the grind... Yeah maybe 15years ago.. [/quote] It still is, You grind to cap and then you grind for items. [/quote]
"SOMCHAI"
"CHOPTIMUS"
People say soma is about the grind...
Yeah maybe 15years ago..



It still is, You grind to cap and then you grind for items.



you missed the point... 15 years ago we were young and had way more time to "Grind" now as adults with families we cant play 20 hours a day like alot of us did and wish we could... drops @2x is healthy for the speed of this game it is now and healthy for the community as a whole the usercount proved that over the last month

why dan doesnt listen to everyone for the good of the server.. i dont know.. the drops need increasing where 2x is the norm.. or the server will keep going into limbo... the whole point of donations was to advertise the game to get more players and interest... maybe increasing the drops so the grind is rewarding will result in keeping new players and old.. instead of people playin for a month then disappearing until the next event....
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[quote="THANCRUS"][quote="SOMCHAI"][quote="CHOPTIMUS"] People say soma is about the grind... Yeah maybe 15years ago.. [/quote] It still is, You grind to cap and then you grind for items. [/quote] you missed the point... 15 years ago we were young and had way more time to "Grind" now as adults with families we cant play 20 hours a day like alot of us did and wish we could... drops @2x is healthy for the speed of this game it is now and healthy for the community as a whole the usercount proved that over the last month why dan doesnt listen to everyone for the good of the server.. i dont know.. the drops need increasing where 2x is the norm.. or the server will keep going into limbo... the whole point of donations was to advertise the game to get more players and interest... maybe increasing the drops so the grind is rewarding will result in keeping new players and old.. instead of people playin for a month then disappearing until the next event....[/quote]
"RENOWN"

You say people only played because of lockdown but EVERY single time.these events come around this happens, rates, drops or exp or other ideas on user count retention was the point of this thread, not an exp boost beg.

The rates was my personal opinion, I created this to see what others input was on how we can retain what good job the event did on the user count.


You must only have read the first line of my post. I then went on to suggest some things that may help to retain players. You may or may not agree with them but I didn't say the current usercount was simply just the lock down lol. If anything I actually said in my post that it was the deadline of the experience boost which encouraged so many to log on (the lockdown just helped with the length of time people played for)

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[quote="SAPPER"][quote="RENOWN"] You say people only played because of lockdown but EVERY single time.these events come around this happens, rates, drops or exp or other ideas on user count retention was the point of this thread, not an exp boost beg. The rates was my personal opinion, I created this to see what others input was on how we can retain what good job the event did on the user count.[/quote] You must only have read the first line of my post. I then went on to suggest some things that may help to retain players. You may or may not agree with them but I didn't say the current usercount was simply just the lock down lol. If anything I actually said in my post that it was the deadline of the experience boost which encouraged so many to log on (the lockdown just helped with the length of time people played for) [/quote]
Soma’s end game was always its community social aspect. That has been lost over time not just here but in most games. Back when MSN was the rage and people would just hang out on games and chat and have fun socialising online. We are essentially biting into an apple and asking why it doesn’t taste like a banana. Soma can evolve over time, and I hope it does, but for it to truly do so I feel it needs its social aspect back first, right now it is essentially a tiered rush for gear, when soma has never really been that. Team based content will help, as would raids. I would like to see the content me and Fox worked on with the VT group added, it would likely fix people’s fatigue.
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[quote="CHOJINE"]Soma’s end game was always its community social aspect. That has been lost over time not just here but in most games. Back when MSN was the rage and people would just hang out on games and chat and have fun socialising online. We are essentially biting into an apple and asking why it doesn’t taste like a banana. Soma can evolve over time, and I hope it does, but for it to truly do so I feel it needs its social aspect back first, right now it is essentially a tiered rush for gear, when soma has never really been that. Team based content will help, as would raids. I would like to see the content me and Fox worked on with the VT group added, it would likely fix people’s fatigue.[/quote]

 

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