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When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?
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[quote="MERLIN"]When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?[/quote]
"MERLIN"When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?


There have been some drop rate increases, but definitley much less than the exp increases over the years (flat exp rate increases and rested increases etc).
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[quote="ROCH"][quote="MERLIN"]When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?[/quote] There have been some drop rate increases, but definitley much less than the exp increases over the years (flat exp rate increases and rested increases etc).[/quote]
"ROCH"
"MERLIN"When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?


There have been some drop rate increases, but definitley much less than the exp increases over the years (flat exp rate increases and rested increases etc).


Sure somethnigs like small diamonds have been decreased
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[quote="DAENAERYS"][quote="ROCH"][quote="MERLIN"]When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?[/quote] There have been some drop rate increases, but definitley much less than the exp increases over the years (flat exp rate increases and rested increases etc).[/quote] Sure somethnigs like small diamonds have been decreased[/quote]
"DAENAERYS"
"ROCH"
"MERLIN"When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?


There have been some drop rate increases, but definitley much less than the exp increases over the years (flat exp rate increases and rested increases etc).


Sure somethnigs like small diamonds have been decreased


Don't know where your getting that info from; never heard of it nor noticed any reduction of diamonds i get when farming.
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[quote="ROCH"][quote="DAENAERYS"][quote="ROCH"][quote="MERLIN"]When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?[/quote] There have been some drop rate increases, but definitley much less than the exp increases over the years (flat exp rate increases and rested increases etc).[/quote] Sure somethnigs like small diamonds have been decreased[/quote] Don't know where your getting that info from; never heard of it nor noticed any reduction of diamonds i get when farming.[/quote]
"ROCH"
"DAENAERYS"
"ROCH"
"MERLIN"When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?


There have been some drop rate increases, but definitley much less than the exp increases over the years (flat exp rate increases and rested increases etc).


Sure somethnigs like small diamonds have been decreased


Don't know where your getting that info from; never heard of it nor noticed any reduction of diamonds i get when farming.


Well its been mentioned on discord main chat a few days byvarious people but could be RNg as per usual...so fun ....
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[quote="DAENAERYS"][quote="ROCH"][quote="DAENAERYS"][quote="ROCH"][quote="MERLIN"]When all the xp rates have been increased each time, have drop rates increased also or is it just xp and now a case that you cap in half the time but with half the gear?[/quote] There have been some drop rate increases, but definitley much less than the exp increases over the years (flat exp rate increases and rested increases etc).[/quote] Sure somethnigs like small diamonds have been decreased[/quote] Don't know where your getting that info from; never heard of it nor noticed any reduction of diamonds i get when farming.[/quote] Well its been mentioned on discord main chat a few days byvarious people but could be RNg as per usual...so fun ....[/quote]
lvling speed is fine.

droprate should be x 1.25 - 1.5

x2 is way too much, but x0 as it is now is rediculous, farming 3 hours+ for 1 med ruby or sd...

a +5 items takes 2 years at this droprates :p

*edit: 50-60% of ppl will quit playing again... (which they already did by now :/)
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[quote="GANDEH"]lvling speed is fine. droprate should be x 1.25 - 1.5 x2 is way too much, but x0 as it is now is rediculous, farming 3 hours+ for 1 med ruby or sd... a +5 items takes 2 years at this droprates :p *edit: 50-60% of ppl will quit playing again... (which they already did by now :/)[/quote]
"CHOJINE"Soma’s end game was always its community social aspect. That has been lost over time not just here but in most games. Back when MSN was the rage and people would just hang out on games and chat and have fun socialising online. We are essentially biting into an apple and asking why it doesn’t taste like a banana. Soma can evolve over time, and I hope it does, but for it to truly do so I feel it needs its social aspect back first, right now it is essentially a tiered rush for gear, when soma has never really been that. Team based content will help, as would raids. I would like to see the content me and Fox worked on with the VT group added, it would likely fix people’s fatigue.


One day I hope it all will - though I worry there isn't enough new other things to go with it.

We should ask to work for Teme/Remix in that little discord we have and add new content with them as our proxy to the GM's? Plenty more for us to do, if we're given "specific" things to make, no politics, just piecemeal stuff ^^. Hundreds of little and big things we could be doing.
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[quote="FOXTRCK"][quote="CHOJINE"]Soma’s end game was always its community social aspect. That has been lost over time not just here but in most games. Back when MSN was the rage and people would just hang out on games and chat and have fun socialising online. We are essentially biting into an apple and asking why it doesn’t taste like a banana. Soma can evolve over time, and I hope it does, but for it to truly do so I feel it needs its social aspect back first, right now it is essentially a tiered rush for gear, when soma has never really been that. Team based content will help, as would raids. I would like to see the content me and Fox worked on with the VT group added, it would likely fix people’s fatigue.[/quote] One day I hope it all will - though I worry there isn't enough new other things to go with it. We should ask to work for Teme/Remix in that little discord we have and add new content with them as our proxy to the GM's? Plenty more for us to do, if we're given "specific" things to make, no politics, just piecemeal stuff ^^. Hundreds of little and big things we could be doing.[/quote]
"FOXTRCK"
"CHOJINE"Soma’s end game was always its community social aspect. That has been lost over time not just here but in most games. Back when MSN was the rage and people would just hang out on games and chat and have fun socialising online. We are essentially biting into an apple and asking why it doesn’t taste like a banana. Soma can evolve over time, and I hope it does, but for it to truly do so I feel it needs its social aspect back first, right now it is essentially a tiered rush for gear, when soma has never really been that. Team based content will help, as would raids. I would like to see the content me and Fox worked on with the VT group added, it would likely fix people’s fatigue.


One day I hope it all will - though I worry there isn't enough new other things to go with it.

We should ask to work for Teme/Remix in that little discord we have and add new content with them as our proxy to the GM's? Plenty more for us to do, if we're given "specific" things to make, no politics, just piecemeal stuff ^^. Hundreds of little and big things we could be doing.


-instead of doing like 7 days of 2x do tuesday to thursdays exp rates and 2x drop friday to monday to keep hlepin with new players and grnids ec but randomise and alternate so people have to work out

-other games people stickaround because the pvp is fun, the fetaher change will definately be a step in the correct direction

-Use the Known as a title as side grind so start off as noob, hardened warriror or hardened mage etc ...like title prestieges

-the arena fights are really fun also, where theres 2 teams of 3

- quizes

- hidden obejcts

- A serious long ass story line to get a hero weapon, that you cant upp and none tradeable and make it so you can prestiege it, so when you prestiee 1 could be liek adding a toe .etc up to 8 prestieges

-when level cap reaches 150, add 50 more levels that is nearly impossible to get.(no more dex for devs and put a decent limit on human soma dex to compete


-make mini games like infected, an infected human would appear as a devil, can only hit range 1 lol
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[quote="DAENAERYS"][quote="FOXTRCK"][quote="CHOJINE"]Soma’s end game was always its community social aspect. That has been lost over time not just here but in most games. Back when MSN was the rage and people would just hang out on games and chat and have fun socialising online. We are essentially biting into an apple and asking why it doesn’t taste like a banana. Soma can evolve over time, and I hope it does, but for it to truly do so I feel it needs its social aspect back first, right now it is essentially a tiered rush for gear, when soma has never really been that. Team based content will help, as would raids. I would like to see the content me and Fox worked on with the VT group added, it would likely fix people’s fatigue.[/quote] One day I hope it all will - though I worry there isn't enough new other things to go with it. We should ask to work for Teme/Remix in that little discord we have and add new content with them as our proxy to the GM's? Plenty more for us to do, if we're given "specific" things to make, no politics, just piecemeal stuff ^^. Hundreds of little and big things we could be doing.[/quote] -instead of doing like 7 days of 2x do tuesday to thursdays exp rates and 2x drop friday to monday to keep hlepin with new players and grnids ec but randomise and alternate so people have to work out -other games people stickaround because the pvp is fun, the fetaher change will definately be a step in the correct direction -Use the Known as a title as side grind so start off as noob, hardened warriror or hardened mage etc ...like title prestieges -the arena fights are really fun also, where theres 2 teams of 3 - quizes - hidden obejcts - A serious long ass story line to get a hero weapon, that you cant upp and none tradeable and make it so you can prestiege it, so when you prestiee 1 could be liek adding a toe .etc up to 8 prestieges -when level cap reaches 150, add 50 more levels that is nearly impossible to get.(no more dex for devs and put a decent limit on human soma dex to compete -make mini games like infected, an infected human would appear as a devil, can only hit range 1 lol[/quote]

 

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