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Needing Weps

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"YOSHIMITSU"The dura until stinger is the price you pay for having an awesome pvp and pve weapon with range that allows you to hunt monsters a lot earlier and easier then you should be able to


+1

On topic 5 stingers sat in wh so not that rare (non above hard tag tho)

/gand
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[quote="GANDSTORE"][quote="YOSHIMITSU"]The dura until stinger is the price you pay for having an awesome pvp and pve weapon with range that allows you to hunt monsters a lot earlier and easier then you should be able to[/quote] +1 On topic 5 stingers sat in wh so not that rare (non above hard tag tho) /gand [/quote]
"GANDSTORE"
"YOSHIMITSU"The dura until stinger is the price you pay for having an awesome pvp and pve weapon with range that allows you to hunt monsters a lot earlier and easier then you should be able to
+1 On topic 5 stingers sat in wh so not that rare (non above hard tag tho) /gand


give me 1? lol :P
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[quote="HURRICANE"][quote="GANDSTORE"][quote="YOSHIMITSU"]The dura until stinger is the price you pay for having an awesome pvp and pve weapon with range that allows you to hunt monsters a lot earlier and easier then you should be able to[/quote] +1 On topic 5 stingers sat in wh so not that rare (non above hard tag tho) /gand [/quote] give me 1? lol :P[/quote]
I don't have an Azure Eye Staff. This to me is the biggest issue in Hsoma right now.

I'd still like to see bof/saw/raw/crusher/conq craftable. With high enough skill/mats/tag you'd be hitting stinger stats.
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[quote="QUIMM"]I don't have an Azure Eye Staff. This to me is the biggest issue in Hsoma right now. I'd still like to see bof/saw/raw/crusher/conq craftable. With high enough skill/mats/tag you'd be hitting stinger stats. [/quote]
It's not a bad idea quimm but gm will just say he wants to keep conti desirable (lol)
How about making hunting conti actually worthwhile.. (higher tag rate) .. Or/and trading minton jewels for high chance of hard/rare/epic wep of choice.
No new ideas here.. just what people have been saying for ages now.. but our all mighty gm does not listen to the people unfortunately.
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[quote="BRAINDATA"]It's not a bad idea quimm but gm will just say he wants to keep conti desirable (lol) How about making hunting conti actually worthwhile.. (higher tag rate) .. Or/and trading minton jewels for high chance of hard/rare/epic wep of choice. No new ideas here.. just what people have been saying for ages now.. but our all mighty gm does not listen to the people unfortunately.[/quote]
"BRAINDATA"Or/and trading minton jewels for high chance of hard/rare/epic wep of choice.
No new ideas here.. just what people have been saying for ages now.. but our all mighty gm does not listen to the people unfortunately.


This idea was brought up before, even if you don't increase the drop rate, make the minton jewels give you a chance at a tagged weapon.

Minton
- 20 jewels per try
- make the jewels untradable
- put a level cap in there so you get a weapon relative to your level/slightly above or some way of not being able to farm raptors/wraith for jewels.

Either make it give you a totally random weapon or give the user the choice of what category bow, spear etc.

Also like the idea of raw etc. being craftable
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[quote="BELMONT"][quote="BRAINDATA"]Or/and trading minton jewels for high chance of hard/rare/epic wep of choice. No new ideas here.. just what people have been saying for ages now.. but our all mighty gm does not listen to the people unfortunately.[/quote] This idea was brought up before, even if you don't increase the drop rate, make the minton jewels give you a chance at a tagged weapon. Minton - 20 jewels per try - make the jewels untradable - put a level cap in there so you get a weapon relative to your level/slightly above or some way of not being able to farm raptors/wraith for jewels. Either make it give you a totally random weapon or give the user the choice of what category bow, spear etc. Also like the idea of raw etc. being craftable [/quote]
If Minton jewels could be traded at a chance of a tagged weapon of your choice, I would grind in Conti non stop. That's how you make it desirable. Can't remember the last time I actually hunted for a period of time in Conti, and lbs actually give me good stats.
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[quote="CYROX"]If Minton jewels could be traded at a chance of a tagged weapon of your choice, I would grind in Conti non stop. That's how you make it desirable. Can't remember the last time I actually hunted for a period of time in Conti, and lbs actually give me good stats. [/quote]
"BELMONT"
"BRAINDATA"Or/and trading minton jewels for high chance of hard/rare/epic wep of choice.
No new ideas here.. just what people have been saying for ages now.. but our all mighty gm does not listen to the people unfortunately.


This idea was brought up before, even if you don't increase the drop rate, make the minton jewels give you a chance at a tagged weapon.

Minton
- 20 jewels per try
- make the jewels untradable
- put a level cap in there so you get a weapon relative to your level/slightly above or some way of not being able to farm raptors/wraith for jewels.

Either make it give you a totally random weapon or give the user the choice of what category bow, spear etc.

Also like the idea of raw etc. being craftable


This this this this, make it so minton can give chance of tagged weapon, say 50 ffor hard, 200 for rare and 1000 for intense. higher numbers for pamoth weapons but apus/rap etc shouldnt be relatively impossible to get rare tags. Make the numbers high enough so people will hunt there for the jewels, all levels now have a reason to hunt there (unless you're at prisms). To stop people abusing it make the weapons so you have to have X skill off using the weapon or be able to use it. Give it a cool down also so you can only trade in for hard weapon once every week, rare every month, epic every 2 etc. All these are random numbers but you get tthe gist. This could also be used for dsoma per class, so an axer/knuckle can get their desired tagged weapon by hunting on conti.
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[quote="YOSHIMITSU"][quote="BELMONT"][quote="BRAINDATA"]Or/and trading minton jewels for high chance of hard/rare/epic wep of choice. No new ideas here.. just what people have been saying for ages now.. but our all mighty gm does not listen to the people unfortunately.[/quote] This idea was brought up before, even if you don't increase the drop rate, make the minton jewels give you a chance at a tagged weapon. Minton - 20 jewels per try - make the jewels untradable - put a level cap in there so you get a weapon relative to your level/slightly above or some way of not being able to farm raptors/wraith for jewels. Either make it give you a totally random weapon or give the user the choice of what category bow, spear etc. Also like the idea of raw etc. being craftable [/quote] This this this this, make it so minton can give chance of tagged weapon, say 50 ffor hard, 200 for rare and 1000 for intense. higher numbers for pamoth weapons but apus/rap etc shouldnt be relatively impossible to get rare tags. Make the numbers high enough so people will hunt there for the jewels, all levels now have a reason to hunt there (unless you're at prisms). To stop people abusing it make the weapons so you have to have X skill off using the weapon or be able to use it. Give it a cool down also so you can only trade in for hard weapon once every week, rare every month, epic every 2 etc. All these are random numbers but you get tthe gist. This could also be used for dsoma per class, so an axer/knuckle can get their desired tagged weapon by hunting on conti.[/quote]
"BELMONT"
This idea was brought up before, even if you don't increase the drop rate, make the minton jewels give you a chance at a tagged weapon.

Minton
- 20 jewels per try
- make the jewels untradable
- put a level cap in there so you get a weapon relative to your level/slightly above or some way of not being able to farm raptors/wraith for jewels.


This

By making it random - I'd prefer that, personally however make it a good chance to get a hardened/rare with a low chance for epic, and nigh on impossible for intense (imo) as perhaps intense should stick to drops only?
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[quote="ROTILIA"][quote="BELMONT"] This idea was brought up before, even if you don't increase the drop rate, make the minton jewels give you a chance at a tagged weapon. Minton - 20 jewels per try - make the jewels untradable - put a level cap in there so you get a weapon relative to your level/slightly above or some way of not being able to farm raptors/wraith for jewels. [/quote] This By making it random - I'd prefer that, personally however make it a good chance to get a hardened/rare with a low chance for epic, and nigh on impossible for intense (imo) as perhaps intense should stick to drops only?[/quote]
"ROTILIA"
"BELMONT"
This idea was brought up before, even if you don't increase the drop rate, make the minton jewels give you a chance at a tagged weapon.

Minton
- 20 jewels per try
- make the jewels untradable
- put a level cap in there so you get a weapon relative to your level/slightly above or some way of not being able to farm raptors/wraith for jewels.


This

By making it random - I'd prefer that, personally however make it a good chance to get a hardened/rare with a low chance for epic, and nigh on impossible for intense (imo) as perhaps intense should stick to drops only?


Could add the more minton you trade in the higher % chance of rare/epic but cap both chances (and tell us what the said minton cap and the %'s are), that way at least there's a reason behind trading in 100 instead of just doing 20 a time and getting hardend x1000 and nothing else
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[quote="YOSHIMITSU"][quote="ROTILIA"][quote="BELMONT"] This idea was brought up before, even if you don't increase the drop rate, make the minton jewels give you a chance at a tagged weapon. Minton - 20 jewels per try - make the jewels untradable - put a level cap in there so you get a weapon relative to your level/slightly above or some way of not being able to farm raptors/wraith for jewels. [/quote] This By making it random - I'd prefer that, personally however make it a good chance to get a hardened/rare with a low chance for epic, and nigh on impossible for intense (imo) as perhaps intense should stick to drops only?[/quote] Could add the more minton you trade in the higher % chance of rare/epic but cap both chances (and tell us what the said minton cap and the %'s are), that way at least there's a reason behind trading in 100 instead of just doing 20 a time and getting hardend x1000 and nothing else[/quote]

 

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