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QoL updates and improvements to the server

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[quote="DENZEL"].[/quote]
"CHEEKY"+1 raven soul. Hsoma has the higher uc sadly so their voice get heard more and discuss issues and requests an awful lot more. This is were we get more of an unbalance and more of the dsoma crowd migrating to hsoma.


I havn't worded the title correctly, my apologies. All of these updates are for hsoma and hsoma only. Everything here is the collective effort of multiple people across all guilds in hsoma, well as many as possible. Even our rival guilds have had input on this because it's what's best for hsoma. I'm not taking responsibility to do the same for dsoma when I have 0 knowledge on it.

"YOSHIMIKA"There's nothing stopping someone doing the same for dsoma and letting the GM's decide on what's more important


I asked you once before to make your own thread, not because i'm being a dick, but because it makes so much more sense to have each race to discuss their own updates in their own thread. Can you make a thread for dsoma instead of posting in here please?
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[quote="YOSHIMIKA"][quote="CHEEKY"]+1 raven soul. Hsoma has the higher uc sadly so their voice get heard more and discuss issues and requests an awful lot more. This is were we get more of an unbalance and more of the dsoma crowd migrating to hsoma.[/quote] I havn't worded the title correctly, my apologies. All of these updates are for hsoma and hsoma only. [b]Everything[/b] here is the collective effort of multiple people across all guilds in hsoma, well as many as possible. Even our rival guilds have had input on this because it's what's best for hsoma. I'm not taking responsibility to do the same for dsoma when I have 0 knowledge on it. [quote="YOSHIMIKA"]There's nothing stopping someone doing the same for dsoma and letting the GM's decide on what's more important[/quote] I asked you once before to make your own thread, not because i'm being a dick, but because it makes so much more sense to have each race to discuss their own updates in their own thread. Can you make a thread for dsoma instead of posting in here please? [/quote]
Added in
2.7 - Craftable nightmare
3.4 - New spells
4.4 - Aura cooldown
4.5 - Increase wh/gs slots
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[quote="YOSHIMIKA"]Added in 2.7 - Craftable nightmare 3.4 - New spells 4.4 - Aura cooldown 4.5 - Increase wh/gs slots[/quote]
What about with the various people talking of new aura similar to ctf ones, adding a 6th aura to each class, but it is done through a chain quest style approach and like hero you can only do it once so you would have to pick your main wep only and stick with it
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[quote="MERLIN"]What about with the various people talking of new aura similar to ctf ones, adding a 6th aura to each class, but it is done through a chain quest style approach and like hero you can only do it once so you would have to pick your main wep only and stick with it[/quote]
6th aura would be a really good idea. Before any more aura's come in there are 5 auras that need reworking. 3rd/5th axe, 2nd sword, 5th bow and knuckle
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[quote="YOSHIMIKA"]6th aura would be a really good idea. Before any more aura's come in there are 5 auras that need reworking. 3rd/5th axe, 2nd sword, 5th bow and knuckle[/quote]
Imo 2nd sword should be 3-5% accuracy instead
3rd axe seems fine though should allow f10 actions
5th axe stay the seem but should be shorter duration, current duration was based around level100 stats and gear not 125
5th bow would be interesting if it could trace you into each map at certain spots
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[quote="MERLIN"]Imo 2nd sword should be 3-5% accuracy instead 3rd axe seems fine though should allow f10 actions 5th axe stay the seem but should be shorter duration, current duration was based around level100 stats and gear not 125 5th bow would be interesting if it could trace you into each map at certain spots[/quote]
Has adding armour penetration/ magic penetration been brought up before?

eg, accessories that add up to 10% armour pen, 500 armour char lose 50 armour and 200 would lose 20.
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[quote="CORLEONE"]Has adding armour penetration/ magic penetration been brought up before? eg, accessories that add up to 10% armour pen, 500 armour char lose 50 armour and 200 would lose 20.[/quote]
"MERLIN"Imo 2nd sword should be 3-5% accuracy instead
3rd axe seems fine though should allow f10 actions
5th axe stay the seem but should be shorter duration, current duration was based around level100 stats and gear not 125
5th bow would be interesting if it could trace you into each map at certain spots


These are good suggestions.
2nd sword would be good.
5th bow suggestion sounds good, but very underwhelming for a 5th aura
3rd/5th axe need to be changed so someone with 10str/dex and 80 axe skill can't stone someone for the same amount of time as someone with 230 str, 200 dex and 200 axe using 5th. It's the equivilent of using dodge and having 75% dodge rate on everyone regardless of everyone else's dex.

"CORLEONE"Has adding armour penetration/ magic penetration been brought up before?

eg, accessories that add up to 10% armour pen, 500 armour char lose 50 armour and 200 would lose 20.


I like this idea as it would only work on pvp and wouldn't help people levelling. Not sure how hard/easy it would be to implement
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[quote="YOSHIMIKA"][quote="MERLIN"]Imo 2nd sword should be 3-5% accuracy instead 3rd axe seems fine though should allow f10 actions 5th axe stay the seem but should be shorter duration, current duration was based around level100 stats and gear not 125 5th bow would be interesting if it could trace you into each map at certain spots[/quote] These are good suggestions. 2nd sword would be good. 5th bow suggestion sounds good, but very underwhelming for a 5th aura 3rd/5th axe need to be changed so someone with 10str/dex and 80 axe skill can't stone someone for the [b]same amount of time[/b] as someone with 230 str, 200 dex and 200 axe using 5th. It's the equivilent of using dodge and having 75% dodge rate on everyone regardless of everyone else's dex. [quote="CORLEONE"]Has adding armour penetration/ magic penetration been brought up before? eg, accessories that add up to 10% armour pen, 500 armour char lose 50 armour and 200 would lose 20.[/quote] I like this idea as it would only work on pvp and wouldn't help people levelling. Not sure how hard/easy it would be to implement[/quote]
Added
2.8. Sacred stone, possible bugs
2.9 Stone bug
4.6. Additional hot keys
4.7. Remove feathers, add in engage/disengage auras

Updated
1.8 Moral
Increase moral depth to -500/+500, it is too easy to go from devil-virt.
Add in 2 new moral's.
-500 & +500
+500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP
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[quote="YOSHIMIKA"]Added 2.8. Sacred stone, possible bugs 2.9 Stone bug 4.6. Additional hot keys 4.7. Remove feathers, add in engage/disengage auras Updated 1.8 Moral Increase moral depth to -500/+500, it is too easy to go from devil-virt. Add in 2 new moral's. -500 & +500 +500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP[/quote]
A few idea for GVW (not sure if its possible or not)
1. Reward people for attending - People in the GV zone at the end of the gvw get some form of reward, repair token/Valour scroll so nothing game breaking to encourage people to attend
2. 3 stones in the hut rather then 1. Have it similar to SS, Where more time on stone will result in the win. This should encourage people to attend early.
3. The possibility of Adding a winners reward. Similar to point 1 but with a flat 4/5 items per guild member online and at gvw zone at the end. Again items like repair tokens or valour scrolls.
4. A possible addition of 1x extra reward for people with the most time on stone at the end of gv?? This would give a maximum possible of say 7, if you attend (1) if you win(say 5x) and if you're in the top 3 of time on a stone (1)
Obviously numbers rewards etc would have to be nothing game breaking and more of an incentive to compete.
5.New perks for GV winners - Be it venours inside hut (possible conti vendors, discount portal scrolls etc), Increased rested gain inside hut, crafting in hut with 1.25X rates etc etc just to make it more attractive to attend and win gvw.
6. A possible limit to the amount of PVP pots that are stackable - maybe limit this to 100 and make normal pots not available in zone while gvw is on. Giving some form of tactical resupply element/stone rotations and generally everyone a chance.

A General addition I would also like to see ingame is with regards to the donation store. Again I'm unsure what can and cannot be coded.
If the donation store was purely for a token, that when purchased appeared in your inventory. Having a NPC ingame to trade these in for the items that you are wanting from the donation store would save on the sometimes long waits due to both being online at the same time. Giving the nature of the store being mainly cosmetic/gender pots/xp pots I wouldn't mind these being tradeable. For the limited run items i.e NHS helm etc these i would still prefer to be acquired in the current way
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[quote="SIJIOU"]A few idea for GVW (not sure if its possible or not) [b]1.[/b] Reward people for attending - People in the GV zone at the end of the gvw get some form of reward, repair token/Valour scroll so nothing game breaking to encourage people to attend [b]2.[/b] 3 stones in the hut rather then 1. Have it similar to SS, Where more time on stone will result in the win. This should encourage people to attend early. [b]3.[/b] The possibility of Adding a winners reward. Similar to point 1 but with a flat 4/5 items per guild member online and at gvw zone at the end. Again items like repair tokens or valour scrolls. [b]4.[/b] A possible addition of 1x extra reward for people with the most time on stone at the end of gv?? This would give a maximum possible of say 7, if you attend (1) if you win(say 5x) and if you're in the top 3 of time on a stone (1) Obviously numbers rewards etc would have to be nothing game breaking and more of an incentive to compete. [b]5.[/b]New perks for GV winners - Be it venours inside hut (possible conti vendors, discount portal scrolls etc), Increased rested gain inside hut, crafting in hut with 1.25X rates etc etc just to make it more attractive to attend and win gvw. [b]6.[/b] A possible limit to the amount of PVP pots that are stackable - maybe limit this to 100 and make normal pots not available in zone while gvw is on. Giving some form of tactical resupply element/stone rotations and generally everyone a chance. A General addition I would also like to see ingame is with regards to the donation store. Again I'm unsure what can and cannot be coded. If the donation store was purely for a token, that when purchased appeared in your inventory. Having a NPC ingame to trade these in for the items that you are wanting from the donation store would save on the sometimes long waits due to both being online at the same time. Giving the nature of the store being mainly cosmetic/gender pots/xp pots I wouldn't mind these being tradeable. For the limited run items i.e NHS helm etc these i would still prefer to be acquired in the current way [/quote]
Was a suggestion from afro

Guild point system, rewards you for successful defends of gv with point spent on spawning boss mobs inside gv hall

This would encourage 1 guild to keep gv, instead of passing it to avoid the % reduction
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[quote="KAZOKU"]Was a suggestion from afro Guild point system, rewards you for successful defends of gv with point spent on spawning boss mobs inside gv hall This would encourage 1 guild to keep gv, instead of passing it to avoid the % reduction[/quote]
"YOSHIMIKA"Added
2.8. Sacred stone, possible bugs
2.9 Stone bug
4.6. Additional hot keys
4.7. Remove feathers, add in engage/disengage auras

Updated
1.8 Moral
Increase moral depth to -500/+500, it is too easy to go from devil-virt.
Add in 2 new moral's.
-500 & +500
+500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP


-500 and 500 thats a bit much tbh

id go for -100 100 tbh
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[quote="BRAINSTORM"][quote="YOSHIMIKA"]Added 2.8. Sacred stone, possible bugs 2.9 Stone bug 4.6. Additional hot keys 4.7. Remove feathers, add in engage/disengage auras Updated 1.8 Moral Increase moral depth to -500/+500, it is too easy to go from devil-virt. Add in 2 new moral's. -500 & +500 +500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP[/quote] -500 and 500 thats a bit much tbh id go for -100 100 tbh[/quote]
"BRAINSTORM"
"YOSHIMIKA"Added
2.8. Sacred stone, possible bugs
2.9 Stone bug
4.6. Additional hot keys
4.7. Remove feathers, add in engage/disengage auras

Updated
1.8 Moral
Increase moral depth to -500/+500, it is too easy to go from devil-virt.
Add in 2 new moral's.
-500 & +500
+500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP


-500 and 500 thats a bit much tbh

id go for -100 100 tbh

Brain I went from devil to evil in the time it took humans to activate nega crystal and for nega to spawn yesterday.
So 20mins max. It should be looked at, but just the change of -500 to 500 alone would put devils moral people at a loss so would need gypsy village etc looking at also
PM Reply Quote
[quote="RECKLESS"][quote="BRAINSTORM"][quote="YOSHIMIKA"]Added 2.8. Sacred stone, possible bugs 2.9 Stone bug 4.6. Additional hot keys 4.7. Remove feathers, add in engage/disengage auras Updated 1.8 Moral Increase moral depth to -500/+500, it is too easy to go from devil-virt. Add in 2 new moral's. -500 & +500 +500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP[/quote] -500 and 500 thats a bit much tbh id go for -100 100 tbh[/quote] Brain I went from devil to evil in the time it took humans to activate nega crystal and for nega to spawn yesterday. So 20mins max. It should be looked at, but just the change of -500 to 500 alone would put devils moral people at a loss so would need gypsy village etc looking at also [/quote]
"RECKLESS"
"BRAINSTORM"
"YOSHIMIKA"Added
2.8. Sacred stone, possible bugs
2.9 Stone bug
4.6. Additional hot keys
4.7. Remove feathers, add in engage/disengage auras

Updated
1.8 Moral
Increase moral depth to -500/+500, it is too easy to go from devil-virt.
Add in 2 new moral's.
-500 & +500
+500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP


-500 and 500 thats a bit much tbh

id go for -100 100 tbh

Brain I went from devil to evil in the time it took humans to activate nega crystal and for nega to spawn yesterday.
So 20mins max. It should be looked at, but just the change of -500 to 500 alone would put devils moral people at a loss so would need gypsy village etc looking at also


devil to evil? na man you used hws probs lol it takes a while from devil to evil

just nerf moral gains tbh

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[quote="BRAINSTORM"][quote="RECKLESS"][quote="BRAINSTORM"][quote="YOSHIMIKA"]Added 2.8. Sacred stone, possible bugs 2.9 Stone bug 4.6. Additional hot keys 4.7. Remove feathers, add in engage/disengage auras Updated 1.8 Moral Increase moral depth to -500/+500, it is too easy to go from devil-virt. Add in 2 new moral's. -500 & +500 +500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP[/quote] -500 and 500 thats a bit much tbh id go for -100 100 tbh[/quote] Brain I went from devil to evil in the time it took humans to activate nega crystal and for nega to spawn yesterday. So 20mins max. It should be looked at, but just the change of -500 to 500 alone would put devils moral people at a loss so would need gypsy village etc looking at also [/quote] devil to evil? na man you used hws probs lol it takes a while from devil to evil just nerf moral gains tbh [/quote]
"BRAINSTORM"
"RECKLESS"
"BRAINSTORM"
"YOSHIMIKA"Added
2.8. Sacred stone, possible bugs
2.9 Stone bug
4.6. Additional hot keys
4.7. Remove feathers, add in engage/disengage auras

Updated
1.8 Moral
Increase moral depth to -500/+500, it is too easy to go from devil-virt.
Add in 2 new moral's.
-500 & +500
+500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP


-500 and 500 thats a bit much tbh

id go for -100 100 tbh

Brain I went from devil to evil in the time it took humans to activate nega crystal and for nega to spawn yesterday.
So 20mins max. It should be looked at, but just the change of -500 to 500 alone would put devils moral people at a loss so would need gypsy village etc looking at also


devil to evil? na man you used hws probs lol it takes a while from devil to evil

just nerf moral gains tbh



No hws used as I sold them the other week., it’s about 7/8 mess per 1 point of moral. 3 hits to kill...

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[quote="RECKLESS"][quote="BRAINSTORM"][quote="RECKLESS"][quote="BRAINSTORM"][quote="YOSHIMIKA"]Added 2.8. Sacred stone, possible bugs 2.9 Stone bug 4.6. Additional hot keys 4.7. Remove feathers, add in engage/disengage auras Updated 1.8 Moral Increase moral depth to -500/+500, it is too easy to go from devil-virt. Add in 2 new moral's. -500 & +500 +500 you have permenant immunity. If you PK at +500 moral you go to +400 regardless of the moral you kill, unless its someone grey or wicked/devil. This allows people who want to PVE the ability to PVE with immunity but is a hell of a grind to get to. It leaves the idiots like us who want to PVP to PVP[/quote] -500 and 500 thats a bit much tbh id go for -100 100 tbh[/quote] Brain I went from devil to evil in the time it took humans to activate nega crystal and for nega to spawn yesterday. So 20mins max. It should be looked at, but just the change of -500 to 500 alone would put devils moral people at a loss so would need gypsy village etc looking at also [/quote] devil to evil? na man you used hws probs lol it takes a while from devil to evil just nerf moral gains tbh [/quote] No hws used as I sold them the other week., it’s about 7/8 mess per 1 point of moral. 3 hits to kill... [/quote]

 

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