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Yes I believe it does.
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[quote="BIGRIK86"]Yes I believe it does. [/quote]
ma is fine stop crying about it lol
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[quote="SYONIDE"]ma is fine stop crying about it lol[/quote]
"NITEFALL"Dont really notice the difference between full Db set and mixed proc set as i have both, mixed proc set i believe double procs/ triple procs far more then multiple full dB, if u wear the right combinations.

the only thing that worrys me here is its taken this long to sort this probelm. if in fact it even is a problem.

on hsoma mages can just go pure ma and they wreck just as much as proc. does this need nerfing ?



"BIGRIK86"Yes I believe it does.


Lord give me strength

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[quote="BENZYL"][quote="NITEFALL"]Dont really notice the difference between full Db set and mixed proc set as i have both, mixed proc set i believe double procs/ triple procs far more then multiple full dB, if u wear the right combinations. the only thing that worrys me here is its taken this long to sort this probelm. if in fact it even is a problem. on hsoma mages can just go pure ma and they wreck just as much as proc. does this need nerfing ? [/quote] [quote="BIGRIK86"]Yes I believe it does. [/quote] Lord give me strength [/quote]
Every mage having 5th axe needs a nerf for sure
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[quote="KNUCKLES"]Every mage having 5th axe needs a nerf for sure[/quote]
+1

Mages casting is too op
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[quote="SERB"]+1 Mages casting is too op[/quote]
Every warrior having 3rd/5th axe needs a nerf for sure
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[quote="CORLEONE"]Every warrior having 3rd/5th axe needs a nerf for sure[/quote]
every warrior that have 5th axe and sub 400 nega wep needs and nerf for sure
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[quote="SYONIDE"]every warrior that have 5th axe and sub 400 nega wep needs and nerf for sure[/quote]
The immunity reversal due to immunity pot thing wasn't a good idea, if someone was misusing it, that's spoilt it for others now. As I said before this forum does not give the full and fair view of all players that play this game.

At least make immunity potions a shop item, because it's not fun getting daily's just for that.

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[quote="MEHVIYAT"]The immunity reversal due to immunity pot thing wasn't a good idea, if someone was misusing it, that's spoilt it for others now. As I said before this forum does not give the full and fair view of all players that play this game. At least make immunity potions a shop item, because it's not fun getting daily's just for that. [/quote]
O yes melé char can 5th mage and kill by 1 hit ye melé need nerf but mage no
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[quote="ICAROS"]O yes melé char can 5th mage and kill by 1 hit ye melé need nerf but mage no [/quote]
Agreed guys no one should be able to 3rd/5th and then change weap :)

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[quote="KNUCKLES"]Agreed guys no one should be able to 3rd/5th and then change weap :) [/quote]
"KNUCKLES"Agreed guys no one should be able to 3rd/5th and then change weap :)



I think a potential solution would be to implement a 10 second cool down (longer then the effect of the aura by a second or 2) before a wep change can be made?
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[quote="WIPEOUT"][quote="KNUCKLES"]Agreed guys no one should be able to 3rd/5th and then change weap :) [/quote] I think a potential solution would be to implement a 10 second cool down (longer then the effect of the aura by a second or 2) before a wep change can be made?[/quote]
change and get rid of the current 5th axe.. to a burst damage like 5th sword....... 3rd axe stays the same.... useful for mages and every1.. but not devastating

any 'imbalances' come from op damage output..so new armours with more def
more hp from more con in next cap+
and... 150 hp pots in npc store

problem solved...
maybe
x
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[quote="AMOEBA"]change and get rid of the current 5th axe.. to a burst damage like 5th sword....... 3rd axe stays the same.... useful for mages and every1.. but not devastating any 'imbalances' come from op damage output..so new armours with more def more hp from more con in next cap+ and... 150 hp pots in npc store problem solved... maybe x[/quote]
"WIPEOUT"
"KNUCKLES"Agreed guys no one should be able to 3rd/5th and then change weap :)



I think a potential solution would be to implement a 10 second cool down (longer then the effect of the aura by a second or 2) before a wep change can be made?




Actually don't think it would be a bad idea!
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[quote="CORLEONE"][quote="WIPEOUT"][quote="KNUCKLES"]Agreed guys no one should be able to 3rd/5th and then change weap :) [/quote] I think a potential solution would be to implement a 10 second cool down (longer then the effect of the aura by a second or 2) before a wep change can be made?[/quote] Actually don't think it would be a bad idea![/quote]
"AMOEBA"change and get rid of the current 5th axe.. to a burst damage like 5th sword....... 3rd axe stays the same.... useful for mages and every1.. but not devastating

any 'imbalances' come from op damage output..so new armours with more def
more hp from more con in next cap+
and... 150 hp pots in npc store

problem solved...
maybe
x


It’s not the aura itself, axers deserve it to help them with the lack of range. Shouldn’t be so available to everyone else
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[quote="KNUCKLES"][quote="AMOEBA"]change and get rid of the current 5th axe.. to a burst damage like 5th sword....... 3rd axe stays the same.... useful for mages and every1.. but not devastating any 'imbalances' come from op damage output..so new armours with more def more hp from more con in next cap+ and... 150 hp pots in npc store problem solved... maybe x[/quote] It’s not the aura itself, axers deserve it to help them with the lack of range. Shouldn’t be so available to everyone else [/quote]
3rd axe good enough for any class

5th just too op compared with other wep auras

mayb ;p
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[quote="AMOEBA"]3rd axe good enough for any class 5th just too op compared with other wep auras mayb ;p[/quote]

 

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