Back to Home

Myth of Soma Account Management

By clicking GO to login you are agreeing to the terms and conditions and privacy policy. > Register an Account > Forgot your password?

The Forum

Bow damage reduction

Author Content Date
https://www.youtube.com/watch?v=FPoG7CTIrGs&ab_channel=EricMythofSoma

range 1 - 40% hp
range 2 - 50% hp
range 3 - 30% hp
range 4 - 25% hp
range 5 - 8% hp
range 6 - 5% hp
range 7 - 0/1 damage

Seems to me like the numbers are a bit off here, a bit too harsh.
PM Reply Quote
[quote="SB99"]https://www.youtube.com/watch?v=FPoG7CTIrGs&ab_channel=EricMythofSoma range 1 - 40% hp range 2 - 50% hp range 3 - 30% hp range 4 - 25% hp range 5 - 8% hp range 6 - 5% hp range 7 - 0/1 damage Seems to me like the numbers are a bit off here, a bit too harsh. [/quote]
It was a suggestion by me in the VT group to add damage over distance % drops, it works well as part of a set of methods to make all other melee classes viable.

I don't know if it was needed in Devil Soma though nor if the impact off it should span PvE but it definitely was needed for PvP. Well over due. Nice one.

As for the % stepping, I think its fine, it has to be harsh to make a point ^^
PM Reply Quote
[quote="FOXTRCK"]It was a suggestion by me in the VT group to add damage over distance % drops, it works well as part of a set of methods to make all other melee classes viable. I don't know if it was needed in Devil Soma though nor if the impact off it should span PvE but it definitely was needed for PvP. Well over due. Nice one. As for the % stepping, I think its fine, it has to be harsh to make a point ^^ [/quote]
Yeah pretty good idea man. I think it will just take some work to get the numbers right.

(On Dsoma, with new weapons, you can die in a hit +4th)
PM Reply Quote
[quote="SB99"]Yeah pretty good idea man. I think it will just take some work to get the numbers right. (On Dsoma, with new weapons, you can die in a hit +4th)[/quote]
Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh
PM Reply Quote
[quote="BRAINSTORM"]Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh[/quote]
Decent update. Now u can't be smashed from range 5 by mage or archer, u have to be close to do damage.

Very good for the server 👍👌👏
PM Reply Quote
[quote="BIGRIK"]Decent update. Now u can't be smashed from range 5 by mage or archer, u have to be close to do damage. Very good for the server 👍👌👏[/quote]
I suspect what Finito has done is reduce the Attack by a set amount (your F10 stat), which IMO is the wrong way to implement this type of change.

Instead the damage received should be directly reduced after taking into account the defense of your target.

Basically, it needs to be the same as they way RvR % works.
PM Reply Quote
[quote="RAMZO"]I suspect what Finito has done is reduce the Attack by a set amount (your F10 stat), which IMO is the wrong way to implement this type of change. Instead the damage received should be directly reduced after taking into account the defense of your target. Basically, it needs to be the same as they way RvR % works.[/quote]
The damage of zero out side the screen zone is good. Why should you be able to hurt someone out side the screen zone?

This video shows how much damage bows still do within good fighting zone. He could hit and 4th in at range 2….
PM Reply Quote
[quote="TEMEROSO"]The damage of zero out side the screen zone is good. Why should you be able to hurt someone out side the screen zone? This video shows how much damage bows still do within good fighting zone. He could hit and 4th in at range 2….[/quote]
"BRAINSTORM"Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh


+1
PM Reply Quote
[quote="MAXIMO"][quote="BRAINSTORM"]Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh[/quote] +1 [/quote]
"MAXIMO"
"BRAINSTORM"Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh


+1


+1 revert back, was a good balance
PM Reply Quote
[quote="4634"][quote="MAXIMO"][quote="BRAINSTORM"]Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh[/quote] +1 [/quote] +1 revert back, was a good balance[/quote]
"BRAINSTORM"Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh


That’s the whole point 😂😂
PM Reply Quote
[quote="INTELLIGENCE"][quote="BRAINSTORM"]Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh[/quote] That’s the whole point 😂😂[/quote]
"4634"
"MAXIMO"
"BRAINSTORM"Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh


+1


+1 revert back, was a good balance


What are you talking about, getting 2 hit from range 7 is balanced?

It defiantly needs tweaking but reverting would not make it balanced. Just like the proc situation, you made some db gear to abuse a bug and you kicked right off when that got nerfed and now this. Literally been in the game for 1 day! Not to mention the fact its only pvp and lets be honest there is none, start testing and offering helpful information like sb has here from actually testing. Make my head hurt with the constant moan and groan about people not liking the fact they now have to run into pk with their 100/125 int to do max dmg and not sit range 5.6 million sniping people in 2/3/4/5/6 hits. This is progression, it needs time to settle in, you think I like it? I've op gear that's been heavily hit too but I'm willing to give it a go for the greater good. So if you've nothing constructive or proactively testing and offering info then just don't play.

Not enough people to test server this type of stuff and crying about reverting after the time and thought that has gone into this as well as the coding that fins done is almost disrespectful, don't like it? don't play it.. simple.

Or test and help with the tweaks it may or not need.
PM Reply Quote
[quote="QUASIMODO"][quote="4634"][quote="MAXIMO"][quote="BRAINSTORM"]Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh[/quote] +1 [/quote] +1 revert back, was a good balance[/quote] What are you talking about, getting 2 hit from range 7 is balanced? It defiantly needs tweaking but reverting would not make it balanced. Just like the proc situation, you made some db gear to abuse a bug and you kicked right off when that got nerfed and now this. Literally been in the game for 1 day! Not to mention the fact its only pvp and lets be honest there is none, start testing and offering helpful information like sb has here from actually testing. Make my head hurt with the constant moan and groan about people not liking the fact they now have to run into pk with their 100/125 int to do max dmg and not sit range 5.6 million sniping people in 2/3/4/5/6 hits. This is progression, it needs time to settle in, you think I like it? I've op gear that's been heavily hit too but I'm willing to give it a go for the greater good. So if you've nothing constructive or proactively testing and offering info then just don't play. Not enough people to test server this type of stuff and crying about reverting after the time and thought that has gone into this as well as the coding that fins done is almost disrespectful, don't like it? don't play it.. simple. Or test and help with the tweaks it may or not need.[/quote]
"QUASIMODO"
"4634"
"MAXIMO"
"BRAINSTORM"Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh


+1


+1 revert back, was a good balance


What are you talking about, getting 2 hit from range 7 is balanced?

It defiantly needs tweaking but reverting would not make it balanced. Just like the proc situation, you made some db gear to abuse a bug and you kicked right off when that got nerfed and now this. Literally been in the game for 1 day! Not to mention the fact its only pvp and lets be honest there is none, start testing and offering helpful information like sb has here from actually testing. Make my head hurt with the constant moan and groan about people not liking the fact they now have to run into pk with their 100/125 int to do max dmg and not sit range 5.6 million sniping people in 2/3/4/5/6 hits. This is progression, it needs time to settle in, you think I like it? I've op gear that's been heavily hit too but I'm willing to give it a go for the greater good. So if you've nothing constructive or proactively testing and offering info then just don't play.

Not enough people to test server this type of stuff and crying about reverting after the time and thought that has gone into this as well as the coding that fins done is almost disrespectful, don't like it? don't play it.. simple.

Or test and help with the tweaks it may or not need.


Mages have been 1 hitting for a long time?

It was balanced, your just moaning cos u no how it feels now or felt. Damage change to range after all this time will be good for the community. at any interval. Any game that implements a nerf ends up with a cost to the community population. At the end of the day mages have 1 banged for a long time. Now warrior have the threat all mages are crying. I personally feel it brought a good balance to the game and made warriors a decent challenge rather than 5th and kill as it will go back to with this nerf. just need some lucky feathers again with that 5th axe - and any change to feather will still mean its a lucky feather on that 5th. Given the fact mages have proc, weaken to double their damage and 5th axe as a go to for every kill. hit me on discord if they ever change it back.

Oh never mind just read your comment about dont like it dont play.zzz

As for disrespecting dan or fintio not at all. They are workign so hard atm, so dont try and dismiss a community consensus as disrespect to the people working very hard just to push your own agenda. Me and you have alot of time to play, and test this stuff and you know full well this nerf is in your favour. Going back to disrespect though, i do find you disrespectful trying to push your agenda when you dont even have a valour weapon and the people who are commenintg and asking for a revert are close or already have one. Unfortunately due to language barriers the feedback is limited as id imagine people from korea would have something to say to. Lch used to be a challenge for example now hes just bait again
PM Reply Quote
[quote="4634"][quote="QUASIMODO"][quote="4634"][quote="MAXIMO"][quote="BRAINSTORM"]Not just archers it's mages too this change shouldn't of happened, this update has made not want to log on :/ just seems a nerf to range classes, hope it gets reverted back tbh[/quote] +1 [/quote] +1 revert back, was a good balance[/quote] What are you talking about, getting 2 hit from range 7 is balanced? It defiantly needs tweaking but reverting would not make it balanced. Just like the proc situation, you made some db gear to abuse a bug and you kicked right off when that got nerfed and now this. Literally been in the game for 1 day! Not to mention the fact its only pvp and lets be honest there is none, start testing and offering helpful information like sb has here from actually testing. Make my head hurt with the constant moan and groan about people not liking the fact they now have to run into pk with their 100/125 int to do max dmg and not sit range 5.6 million sniping people in 2/3/4/5/6 hits. This is progression, it needs time to settle in, you think I like it? I've op gear that's been heavily hit too but I'm willing to give it a go for the greater good. So if you've nothing constructive or proactively testing and offering info then just don't play. Not enough people to test server this type of stuff and crying about reverting after the time and thought that has gone into this as well as the coding that fins done is almost disrespectful, don't like it? don't play it.. simple. Or test and help with the tweaks it may or not need.[/quote] Mages have been 1 hitting for a long time? It was balanced, your just moaning cos u no how it feels now or felt. Damage change to range after all this time will be good for the community. at any interval. Any game that implements a nerf ends up with a cost to the community population. At the end of the day mages have 1 banged for a long time. Now warrior have the threat all mages are crying. I personally feel it brought a good balance to the game and made warriors a decent challenge rather than 5th and kill as it will go back to with this nerf. just need some lucky feathers again with that 5th axe - and any change to feather will still mean its a lucky feather on that 5th. Given the fact mages have proc, weaken to double their damage and 5th axe as a go to for every kill. hit me on discord if they ever change it back. Oh never mind just read your comment about dont like it dont play.zzz As for disrespecting dan or fintio not at all. They are workign so hard atm, so dont try and dismiss a community consensus as disrespect to the people working very hard just to push your own agenda. Me and you have alot of time to play, and test this stuff and you know full well this nerf is in your favour. Going back to disrespect though, i do find you disrespectful trying to push your agenda when you dont even have a valour weapon and the people who are commenintg and asking for a revert are close or already have one. Unfortunately due to language barriers the feedback is limited as id imagine people from korea would have something to say to. Lch used to be a challenge for example now hes just bait again [/quote]
Sorry to say that but in any game I've played in my.life ranged class didnt had a penalty from shooting from distance...that's the purpose of inventing bows...if archer and mage get penalty for shooting from range it's like giving penalty to an axe man for hitting from close range.
I dont know why this nerf was added but now it's clearly that str mage will be number 1 class cause archers wont be able to kill them unless is close and ofc if u want to compare dmg done from both class 1 shot from a mage archer need more than 5 6 hit unless valor bow.
Mage dmg for years was huge and unbalanced compare to all other class that's why all Dl was mages after proc added on was only them in game...!
Stone weaken 1 cast dead u se mages with only few bits of armor and +2 staff killing in a second fully geared melee...not to mention that g bird and cast abuse at same time was used all.th time most people was pking with 50 pots and like 200 feathers casting and g bird at the same time.
Even the new weapon needs 240 skill which benefits only mages cause they can use staff and an axe and still get other people stone for melee that we have nega weps maxed losing one of them was bad still said nothing about it...!
So for me it's better to nerf dmg of valor weps a bit than add penalty for shooting from range as a range class.
And ofc to add G BIRD DELAY and not to be able to cast and g bird at the same time cause it's an abuse for me...!Or getting stoned from far away.
PM Reply Quote
[quote="MICROSTAR"]Sorry to say that but in any game I've played in my.life ranged class didnt had a penalty from shooting from distance...that's the purpose of inventing bows...if archer and mage get penalty for shooting from range it's like giving penalty to an axe man for hitting from close range. I dont know why this nerf was added but now it's clearly that str mage will be number 1 class cause archers wont be able to kill them unless is close and ofc if u want to compare dmg done from both class 1 shot from a mage archer need more than 5 6 hit unless valor bow. Mage dmg for years was huge and unbalanced compare to all other class that's why all Dl was mages after proc added on was only them in game...! Stone weaken 1 cast dead u se mages with only few bits of armor and +2 staff killing in a second fully geared melee...not to mention that g bird and cast abuse at same time was used all.th time most people was pking with 50 pots and like 200 feathers casting and g bird at the same time. Even the new weapon needs 240 skill which benefits only mages cause they can use staff and an axe and still get other people stone for melee that we have nega weps maxed losing one of them was bad still said nothing about it...! So for me it's better to nerf dmg of valor weps a bit than add penalty for shooting from range as a range class. And ofc to add G BIRD DELAY and not to be able to cast and g bird at the same time cause it's an abuse for me...!Or getting stoned from far away. [/quote]
To be honest I am genuinely interested in how this will shape a new soma meta.

Soma has been bow and mage for so long now, games change things up all the time, especially MMO’s.

Every major MMO has meta crunchers working out the new best classes each expansion, WoW, FF14, etc.

I do feel that the new weapons should be made far easier to obtain though, as this will allow people to experiment with the new system.

There was always going to be a point where it all had to change, with proc, insane MA and the ludicrous speeds bows can achieve.
PM Reply Quote
[quote="CHOJINE"]To be honest I am genuinely interested in how this will shape a new soma meta. Soma has been bow and mage for so long now, games change things up all the time, especially MMO’s. Every major MMO has meta crunchers working out the new best classes each expansion, WoW, FF14, etc. I do feel that the new weapons should be made far easier to obtain though, as this will allow people to experiment with the new system. There was always going to be a point where it all had to change, with proc, insane MA and the ludicrous speeds bows can achieve.[/quote]
Thread is for fixing the numbers. Not debating whether or not it is good or you want it reverted.

As Ramzo pointed out it is maybe nerfing overall stats atm so it is too weak rn. This would need to be looked at. Please stop derailing an attempt at a productive thread.
PM Reply Quote
[quote="SB99"]Thread is for fixing the numbers. Not debating whether or not it is good or you want it reverted. As Ramzo pointed out it is maybe nerfing overall stats atm so it is too weak rn. This would need to be looked at. Please stop derailing an attempt at a productive thread.[/quote]

 

Please sign in with one of your characters to reply