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ISylver came on discord last night

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The names of Foxtrck, MickyC and Raven seem to get suggested for roles within this great game we all love… The Myth of Soma.

I know the 3 of us have a great passion for soma, and only want to see it grow and reach its true potential that has always been there for Soma to reach.

The prospect of us 3 teaming up to run events would be very interesting and above all they would I believe be fun.

Just thinking about it all had me thinking about them 2 super characters back in esoma that where controlled by human hands in tyt/pandi if I remember with mobs after mobs spawned just taking a beating from the players.

But, no matter what we all want or feel could reignite Soma, it is and always will be down to our 2 GM’s. This is there server and it boils down to trust, which I have said many times in past that it’s understandable due to being burnt in the past.

I do believe the majority of real Soma fans just want the best for this great game…

I still hold onto hope that Soma will reach its great potential and have the huge user count it deserves.

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[quote="RAVENSOUL"]The names of Foxtrck, MickyC and Raven seem to get suggested for roles within this great game we all love… The Myth of Soma. I know the 3 of us have a great passion for soma, and only want to see it grow and reach its true potential that has always been there for Soma to reach. The prospect of us 3 teaming up to run events would be very interesting and above all they would I believe be fun. Just thinking about it all had me thinking about them 2 super characters back in esoma that where controlled by human hands in tyt/pandi if I remember with mobs after mobs spawned just taking a beating from the players. But, no matter what we all want or feel could reignite Soma, it is and always will be down to our 2 GM’s. This is there server and it boils down to trust, which I have said many times in past that it’s understandable due to being burnt in the past. I do believe the majority of real Soma fans just want the best for this great game… I still hold onto hope that Soma will reach its great potential and have the huge user count it deserves. [/quote]


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[quote="RAVENSOUL"] [/quote]
learnt my lesson when on the advisor group a couple of years back, not prepared to put in all that effort again for so little GM response, was pretty much one huge farce tbh

Micky
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[quote="BIGBERT"]learnt my lesson when on the advisor group a couple of years back, not prepared to put in all that effort again for so little GM response, was pretty much one huge farce tbh Micky [/quote]
I wasn’t part of it, nor do I know the full ins and outs of what happened. But it’s understandable that after putting in so much effort it wasn’t used etc.

Since having a chat on discord with Isylver, I personally messaged both GM’s to try and get a feel for their opinions on letting other take some sort of role in tinkering with soma. Nothing concrete has been mentioned. Which is a shame because at the time of having discussions it seemed that there was a genuine interest in getting help from the community.

I guess with time restraints it could be that the GM’s haven’t had a chance to sit down and hash out what needs to be addressed etc.

We can live in hope!
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[quote="MITCHY"]I wasn’t part of it, nor do I know the full ins and outs of what happened. But it’s understandable that after putting in so much effort it wasn’t used etc. Since having a chat on discord with Isylver, I personally messaged both GM’s to try and get a feel for their opinions on letting other take some sort of role in tinkering with soma. Nothing concrete has been mentioned. Which is a shame because at the time of having discussions it seemed that there was a genuine interest in getting help from the community. I guess with time restraints it could be that the GM’s haven’t had a chance to sit down and hash out what needs to be addressed etc. We can live in hope![/quote]
As I recall, when we - the VT group + both GMs - discussed the anvil upgrading (4 years ago?) and subsequently decided on +2 no-fails, it was actually Dan who proposed +3 for this and this was subsequently reduced to +2 before the new anvils went live, when the majority suggested that +2 was enough.

Up it to +3 without changing anything else at all about the anvil now and see what happens...........
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[quote="BIGBERT"]As I recall, when we - the VT group + both GMs - discussed the anvil upgrading (4 years ago?) and subsequently decided on +2 no-fails, it was actually Dan who proposed +3 for this and this was subsequently reduced to +2 before the new anvils went live, when the majority suggested that +2 was enough. Up it to +3 without changing anything else at all about the anvil now and see what happens...........[/quote]
+2 worked well because all the items were relatively common. Diamonds dropped less but there was plenty of stuff to trade for sd, so it all worked fairly well. Losing stuff wasn't potentially months of work to get back.

SImply changing it to +3 doesn't solve anything. The stuff is all still tedious to get and any loses still set you back far too much. While the anvil RNG was never fun it was never *too* painful, you could hunt and trade your way back to +5s fairly quickly.

Fixing the drops is the only way you will get the people who can't dedicate their lives to the game to even think about playing again.
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[quote="3D"]+2 worked well because all the items were relatively common. Diamonds dropped less but there was plenty of stuff to trade for sd, so it all worked fairly well. Losing stuff wasn't potentially months of work to get back. SImply changing it to +3 doesn't solve anything. The stuff is all still tedious to get and any loses still set you back far too much. While the anvil RNG was never fun it was never *too* painful, you could hunt and trade your way back to +5s fairly quickly. Fixing the drops is the only way you will get the people who can't dedicate their lives to the game to even think about playing again.[/quote]
"BIGBERT"As I recall, when we - the VT group + both GMs - discussed the anvil upgrading (4 years ago?) and subsequently decided on +2 no-fails, it was actually Dan who proposed +3 for this and this was subsequently reduced to +2 before the new anvils went live, when the majority suggested that +2 was enough.

Up it to +3 without changing anything else at all about the anvil now and see what happens...........


Yeah iSylver at the time said as +3 was right smack in the middle of the +5 he was happy to implement it, but I said as the upgrade system was a big part of soma we should get the communities views beforehand and he was ok to put on hold the final decision for a few days.

I made the thread on the forums and the feedback was that the majority felt +3 was a tad high and that +2 was a good improvement. So I passed all this back to iSylver and +2 was the decision. Personally I was happy with iSylver’s +3 bang in the middle, would give casual players a decent improvement to enjoy there soma journey. The reason I didn’t just keep quiet on the +3 was simply the position I had been given on the volunteer group I made sure my own personal gains were kept out of the group’s discussions and to keep an open mind for all players.


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[quote="RAVENSOUL"][quote="BIGBERT"]As I recall, when we - the VT group + both GMs - discussed the anvil upgrading (4 years ago?) and subsequently decided on +2 no-fails, it was actually Dan who proposed +3 for this and this was subsequently reduced to +2 before the new anvils went live, when the majority suggested that +2 was enough. Up it to +3 without changing anything else at all about the anvil now and see what happens...........[/quote] Yeah iSylver at the time said as +3 was right smack in the middle of the +5 he was happy to implement it, but I said as the upgrade system was a big part of soma we should get the communities views beforehand and he was ok to put on hold the final decision for a few days. I made the thread on the forums and the feedback was that the majority felt +3 was a tad high and that +2 was a good improvement. So I passed all this back to iSylver and +2 was the decision. Personally I was happy with iSylver’s +3 bang in the middle, would give casual players a decent improvement to enjoy there soma journey. The reason I didn’t just keep quiet on the +3 was simply the position I had been given on the volunteer group I made sure my own personal gains were kept out of the group’s discussions and to keep an open mind for all players. [/quote]
3D has it right. I’ve asked Finito if it’s possible to get boss mobs in ToV to drop hard tag valour weaps and also armor. Not all the time, but with a drop rate people will be enticed back to ToV.

I really believe this will help with the economy and also bring players back who at one point found it too difficult to obtain the new items.

Making the anvil +3 100% won’t make a difference, because it’s too difficult to obtain the items in the first place, then they will just complain when they die at +4.
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[quote="MITCHY"]3D has it right. I’ve asked Finito if it’s possible to get boss mobs in ToV to drop hard tag valour weaps and also armor. Not all the time, but with a drop rate people will be enticed back to ToV. I really believe this will help with the economy and also bring players back who at one point found it too difficult to obtain the new items. Making the anvil +3 100% won’t make a difference, because it’s too difficult to obtain the items in the first place, then they will just complain when they die at +4.[/quote]
"3D"+2 worked well because all the items were relatively common. Diamonds dropped less but there was plenty of stuff to trade for sd, so it all worked fairly well. Losing stuff wasn't potentially months of work to get back.

SImply changing it to +3 doesn't solve anything. The stuff is all still tedious to get and any loses still set you back far too much. While the anvil RNG was never fun it was never *too* painful, you could hunt and trade your way back to +5s fairly quickly.

Fixing the drops is the only way you will get the people who can't dedicate their lives to the game to even think about playing again.


Regarding the drops….

The majority of players during the Christmas event the entire soma community all we’re saying the same that the drop rates at Christmas felt bang on and I do agree and urge iSylver and Finito to seriously look at this drop rate because it would improve a major point for players to keep logging on.

I’ve mentioned about the many brick walls, obstacles to overcome just to make an upgraded item….

Well you could look at the means to make the upgrade items. There’s too many processes just to create the final upgrade item. The success rate of the prepare skill is spot on, it’s not 100% but it’s in the 90% success rate so fails happen. Make all the craftable upgrades made at the cooking and potions stations the same success rate as the prepare skill is, then that’s a brickwall, obstacle removed to improve the chance of being able to get to the anvil.
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[quote="RAVENSOUL"][quote="3D"]+2 worked well because all the items were relatively common. Diamonds dropped less but there was plenty of stuff to trade for sd, so it all worked fairly well. Losing stuff wasn't potentially months of work to get back. SImply changing it to +3 doesn't solve anything. The stuff is all still tedious to get and any loses still set you back far too much. While the anvil RNG was never fun it was never *too* painful, you could hunt and trade your way back to +5s fairly quickly. Fixing the drops is the only way you will get the people who can't dedicate their lives to the game to even think about playing again.[/quote] Regarding the drops…. The majority of players during the Christmas event the entire soma community all we’re saying the same that the drop rates at Christmas felt bang on and I do agree and urge iSylver and Finito to seriously look at this drop rate because it would improve a major point for players to keep logging on. I’ve mentioned about the many brick walls, obstacles to overcome just to make an upgraded item…. Well you could look at the means to make the upgrade items. There’s too many processes just to create the final upgrade item. The success rate of the prepare skill is spot on, it’s not 100% but it’s in the 90% success rate so fails happen. Make all the craftable upgrades made at the cooking and potions stations the same success rate as the prepare skill is, then that’s a brickwall, obstacle removed to improve the chance of being able to get to the anvil. [/quote]
"3D"+2 worked well because all the items were relatively common. Diamonds dropped less but there was plenty of stuff to trade for sd, so it all worked fairly well. Losing stuff wasn't potentially months of work to get back.

SImply changing it to +3 doesn't solve anything. The stuff is all still tedious to get and any loses still set you back far too much. While the anvil RNG was never fun it was never *too* painful, you could hunt and trade your way back to +5s fairly quickly.

Fixing the drops is the only way you will get the people who can't dedicate their lives to the game to even think about playing again.


I agree with part of this but also barr drops need to be improved and at the rate of them +2 to 3 fails i would sooner loose all going 3 to 4 than 2 to 3 we're talking up to 80 epic val bows alone with out them rare's and int's plus 250 skill should feel like 250 not 50,

Last bug bare reduce some of them weights pots arms wep's we have very little bag weight as it is ;/
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[quote="0K0MARU"][quote="3D"]+2 worked well because all the items were relatively common. Diamonds dropped less but there was plenty of stuff to trade for sd, so it all worked fairly well. Losing stuff wasn't potentially months of work to get back. SImply changing it to +3 doesn't solve anything. The stuff is all still tedious to get and any loses still set you back far too much. While the anvil RNG was never fun it was never *too* painful, you could hunt and trade your way back to +5s fairly quickly. Fixing the drops is the only way you will get the people who can't dedicate their lives to the game to even think about playing again.[/quote] I agree with part of this but also barr drops need to be improved and at the rate of them +2 to 3 fails i would sooner loose all going 3 to 4 than 2 to 3 we're talking up to 80 epic val bows alone with out them rare's and int's plus 250 skill should feel like 250 not 50, Last bug bare reduce some of them weights pots arms wep's we have very little bag weight as it is ;/ [/quote]
Don't get me wrong - for the people that are still here grinding away, going to +3 with no fails would slowly add up to quite a change. I cba doing the maths but over the course of a few hundred upgrade attempts it would be quite a big difference. If it was a choice between +3 with no fails and nothing then that's a no brainer, it would make a difference.

It's just not going to entice anyone back. I gave up on the item treadmill a while back, I jump on and do a few dailies here and there and that's about it. If it suddenly changed to +3 no fail I wouldn't get back on that treadmill, it just doesn't address the core issue at all.

"RAVENSOUL"
The majority of players during the Christmas event the entire soma community all we’re saying the same that the drop rates at Christmas felt bang on and I do agree and urge iSylver and Finito to seriously look at this drop rate because it would improve a major point for players to keep logging on.


I know you've said as much before Raven, but it bares repeating: The drop rate itself isn't really the issue, it's the items that drop. The slow but constant upping of the drop rate is really just hiding the fact that very little of interest or use to the player drops now.

In an ideal scenario the drop rate wouldn't have to go up, you'd have a variety of things dropping that could be traded. Jump on the trade forum and see how few posts there are with people trading stuff for sd/mg, that's the core issue with the drops and the economy. You have currency items that aren't worth enough and upping their drop rate and nothing else actually makes that worse. The barr situation doesn't really help and not addressing that yet hasn't helped either, but it's a seperate issue.

Remember pre-val items, how you could go and bash trolls for a bit and get various things to trade for sd? You simply can't have a functioning economy in a game like this without a variety of drops players want - people think it was the bots that killed the economy but it really wasn't, it was the constant funneling that made only a tiny handful of items worth anything. Couple that with weapons and armour being so rare that they seldom trade for the currency items and you end up where we are now.
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[quote="3D"]Don't get me wrong - for the people that are still here grinding away, going to +3 with no fails would slowly add up to quite a change. I cba doing the maths but over the course of a few hundred upgrade attempts it would be quite a big difference. If it was a choice between +3 with no fails and nothing then that's a no brainer, it would make a difference. It's just not going to entice anyone back. I gave up on the item treadmill a while back, I jump on and do a few dailies here and there and that's about it. If it suddenly changed to +3 no fail I wouldn't get back on that treadmill, it just doesn't address the core issue at all. [quote="RAVENSOUL"] The majority of players during the Christmas event the entire soma community all we’re saying the same that the drop rates at Christmas felt bang on and I do agree and urge iSylver and Finito to seriously look at this drop rate because it would improve a major point for players to keep logging on. [/quote] I know you've said as much before Raven, but it bares repeating: The drop rate itself isn't really the issue, it's the items that drop. The slow but constant upping of the drop rate is really just hiding the fact that very little of interest or use to the player drops now. In an ideal scenario the drop rate wouldn't have to go up, you'd have a variety of things dropping that could be traded. Jump on the trade forum and see how few posts there are with people trading stuff for sd/mg, that's the core issue with the drops and the economy. You have currency items that aren't worth enough and upping their drop rate and nothing else actually makes that worse. The barr situation doesn't really help and not addressing that yet hasn't helped either, but it's a seperate issue. Remember pre-val items, how you could go and bash trolls for a bit and get various things to trade for sd? You simply can't have a functioning economy in a game like this without a variety of drops players want - people think it was the bots that killed the economy but it really wasn't, it was the constant funneling that made only a tiny handful of items worth anything. Couple that with weapons and armour being so rare that they seldom trade for the currency items and you end up where we are now.[/quote]
"3D"Don't get me wrong - for the people that are still here grinding away, going to +3 with no fails would slowly add up to quite a change. I cba doing the maths but over the course of a few hundred upgrade attempts it would be quite a big difference. If it was a choice between +3 with no fails and nothing then that's a no brainer, it would make a difference.

It's just not going to entice anyone back. I gave up on the item treadmill a while back, I jump on and do a few dailies here and there and that's about it. If it suddenly changed to +3 no fail I wouldn't get back on that treadmill, it just doesn't address the core issue at all.

"RAVENSOUL"
The majority of players during the Christmas event the entire soma community all we’re saying the same that the drop rates at Christmas felt bang on and I do agree and urge iSylver and Finito to seriously look at this drop rate because it would improve a major point for players to keep logging on.


I know you've said as much before Raven, but it bares repeating: The drop rate itself isn't really the issue, it's the items that drop. The slow but constant upping of the drop rate is really just hiding the fact that very little of interest or use to the player drops now.

In an ideal scenario the drop rate wouldn't have to go up, you'd have a variety of things dropping that could be traded. Jump on the trade forum and see how few posts there are with people trading stuff for sd/mg, that's the core issue with the drops and the economy. You have currency items that aren't worth enough and upping their drop rate and nothing else actually makes that worse. The barr situation doesn't really help and not addressing that yet hasn't helped either, but it's a seperate issue.

Remember pre-val items, how you could go and bash trolls for a bit and get various things to trade for sd? You simply can't have a functioning economy in a game like this without a variety of drops players want - people think it was the bots that killed the economy but it really wasn't, it was the constant funneling that made only a tiny handful of items worth anything. Couple that with weapons and armour being so rare that they seldom trade for the currency items and you end up where we are now.


I completely agree with you 3D, most of us that have been pointing out the issues since the valour scrolls/armour/weapons have all been saying it for ages over and over. The economy went from having loads of useful items that could be sold/traded dwindling down to just small diamonds, tears, frags. You don’t have any economy based on 99% of items being made redundant and I guess it’s why we are in this situation, why grind for hours, days, weeks? For the anvil to eat it all up and your back to square one?

Majority of players know what is wrong in soma, we just keep going round in circles. Saying the same things over and over, hoping, praying that the powers that be will hear us and want to help fix the issues.

As always it’s out of our hands.
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[quote="RAVENSOUL"][quote="3D"]Don't get me wrong - for the people that are still here grinding away, going to +3 with no fails would slowly add up to quite a change. I cba doing the maths but over the course of a few hundred upgrade attempts it would be quite a big difference. If it was a choice between +3 with no fails and nothing then that's a no brainer, it would make a difference. It's just not going to entice anyone back. I gave up on the item treadmill a while back, I jump on and do a few dailies here and there and that's about it. If it suddenly changed to +3 no fail I wouldn't get back on that treadmill, it just doesn't address the core issue at all. [quote="RAVENSOUL"] The majority of players during the Christmas event the entire soma community all we’re saying the same that the drop rates at Christmas felt bang on and I do agree and urge iSylver and Finito to seriously look at this drop rate because it would improve a major point for players to keep logging on. [/quote] I know you've said as much before Raven, but it bares repeating: The drop rate itself isn't really the issue, it's the items that drop. The slow but constant upping of the drop rate is really just hiding the fact that very little of interest or use to the player drops now. In an ideal scenario the drop rate wouldn't have to go up, you'd have a variety of things dropping that could be traded. Jump on the trade forum and see how few posts there are with people trading stuff for sd/mg, that's the core issue with the drops and the economy. You have currency items that aren't worth enough and upping their drop rate and nothing else actually makes that worse. The barr situation doesn't really help and not addressing that yet hasn't helped either, but it's a seperate issue. Remember pre-val items, how you could go and bash trolls for a bit and get various things to trade for sd? You simply can't have a functioning economy in a game like this without a variety of drops players want - people think it was the bots that killed the economy but it really wasn't, it was the constant funneling that made only a tiny handful of items worth anything. Couple that with weapons and armour being so rare that they seldom trade for the currency items and you end up where we are now.[/quote] I completely agree with you 3D, most of us that have been pointing out the issues since the valour scrolls/armour/weapons have all been saying it for ages over and over. The economy went from having loads of useful items that could be sold/traded dwindling down to just small diamonds, tears, frags. You don’t have any economy based on 99% of items being made redundant and I guess it’s why we are in this situation, why grind for hours, days, weeks? For the anvil to eat it all up and your back to square one? Majority of players know what is wrong in soma, we just keep going round in circles. Saying the same things over and over, hoping, praying that the powers that be will hear us and want to help fix the issues. As always it’s out of our hands.[/quote]
The saddest thing is it wouldn't even have been a difficult fix. The effort that went into the valour update is commendable but anyone who understands game design could've seen this coming. I've been banging this drum since pretty much day 1 of valour because the current situation was inevitable without changes.

It didn't have to be this way but that 'I know best' attitude, when it's painfully clear they don't, broke pretty much everything.

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[quote="3D"]The saddest thing is it wouldn't even have been a difficult fix. The effort that went into the valour update is commendable but anyone who understands game design could've seen this coming. I've been banging this drum since pretty much day 1 of valour because the current situation was inevitable without changes. It didn't have to be this way but that 'I know best' attitude, when it's painfully clear they don't, broke pretty much everything. [/quote]
Raven, 3D can you msg me on discord about something plz.
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[quote="FOXTRCK"]Raven, 3D can you msg me on discord about something plz.[/quote]
I don’t have discord.
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[quote="RAVENSOUL"]I don’t have discord.[/quote]

 

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