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Axe vs bow devil

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"TED" If you guys don't think doing near min damage verses a decently kitted sword/knuckle/axe/spear user (despite having spent an extra 1k+ hours punching for ten levels) using bow, then there's no more point discussing the subject because you are just trying to ensure you maintain your advantage! (which is human nature so understandable).


Lol honestly don't give me that advantage nonsense. It's not about trying to keep an advantage, I just think that saying archers do near min damage to every other class is complete horse shit, seem to forget there are xbows which are more damaging at the cost of speed.

I borrowed a few defensive rings yesterday had all my armour on/shield and Prometheus was still able to do decent damage and don't think he's even capped yet. Gear related most likely but proof it's possible.

I'm all in favour of balance when it comes to dex and the level cap etc but extra damage isn't needed, archers shit on everyone for the better part of a year. I still lose duels due to crappy hit rate and that's with the best dex access available to me I'd die even quicker with a 2h. If damage is to be looked at as a possibility then so does archer evasion, it should be capped off. Why should archers continue to dodge the majority yet get a damage boost no sir.
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[quote="CARNAGE"][quote="TED"] If you guys don't think doing near min damage verses a decently kitted sword/knuckle/axe/spear user (despite having spent an extra 1k+ hours punching for ten levels) using bow, then there's no more point discussing the subject because you are just trying to ensure you maintain your advantage! (which is human nature so understandable).[/quote] Lol honestly don't give me that advantage nonsense. It's not about trying to keep an advantage, I just think that saying archers do near min damage to every other class is complete horse shit, seem to forget there are xbows which are more damaging at the cost of speed. I borrowed a few defensive rings yesterday had all my armour on/shield and Prometheus was still able to do decent damage and don't think he's even capped yet. Gear related most likely but proof it's possible. I'm all in favour of balance when it comes to dex and the level cap etc but extra damage isn't needed, archers shit on everyone for the better part of a year. I still lose duels due to crappy hit rate and that's with the best dex access available to me I'd die even quicker with a 2h. If damage is to be looked at as a possibility then so does archer evasion, it should be capped off. Why should archers continue to dodge the majority yet get a damage boost no sir. [/quote]
I don't know why people keep quoting me as saying archers need to do more damage...I'm not saying that...even though it is piss poor and I stand by the fact that it is at cap verses other classes...I'm saying that if the poor damage from archers is to be maintained they need something returning to them that they used to have...i.e. higher eva (dodge was reduced), higher defence (con was defence previously as you know) and/or raising the dex cap.

Archers were forced to punch because they knew they would hit the dex cap at around lvl 97 if they didn't...it should of been raised back then ideally and that's why archers are making a point of raising the issue now.
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[quote="TED"]I don't know why people keep quoting me as saying archers need to do more damage...I'm not saying that...even though it is piss poor and I stand by the fact that it is at cap verses other classes...I'm saying that if the poor damage from archers is to be maintained they need something returning to them that they used to have...i.e. higher eva (dodge was reduced), higher defence (con was defence previously as you know) and/or raising the dex cap. Archers were forced to punch because they knew they would hit the dex cap at around lvl 97 if they didn't...it should of been raised back then ideally and that's why archers are making a point of raising the issue now.[/quote]
"TED"
I don't know the best approach to restoring balance, not saying bow should have an attack increase but they at least need CON to be defence again (it was only intended to be trialled the way it was??) and to raise dex cap going forward.


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[quote="TED"][quote="TED"] I don't know the best approach to restoring balance, not saying bow should have an attack increase but they at least need CON to be defence again (it was only intended to be trialled the way it was??) and to raise dex cap going forward.[/quote] [/quote]
"TED"I don't know why people keep quoting me as saying archers need to do more damage...I'm not saying that...


I'm talking about possibilities, not saying that's what you said. Point I'm trying to make is there needs to be a downside with any sort of rebalancing because just remember why archers were toned down in the first place.
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[quote="CARNAGE"][quote="TED"]I don't know why people keep quoting me as saying archers need to do more damage...I'm not saying that...[/quote] I'm talking about possibilities, not saying that's what you said. Point I'm trying to make is there needs to be a downside with any sort of rebalancing because just remember why archers were toned down in the first place. [/quote]
Just looked for 187 caped pic, he has same str / con so swop ing that over wouldn't affect them other than making all other class's weaker

Don't see a major issue with archers atm, I understand when cap is increased that if dex remains caped there could be a issue, but the same can be said with the str hard cap
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[quote="JAHEIRA"]Just looked for 187 caped pic, he has same str / con so swop ing that over wouldn't affect them other than making all other class's weaker Don't see a major issue with archers atm, I understand when cap is increased that if dex remains caped there could be a issue, but the same can be said with the str hard cap[/quote]
"JAHEIRA"Just looked for 187 caped pic, he has same str / con so swop ing that over wouldn't affect them other than making all other class's weaker

Don't see a major issue with archers atm, I understand when cap is increased that if dex remains caped there could be a issue, but the same can be said with the str hard cap


Unfortunately for 187/Ryu there was a cap on CON at 200, that is no longer in place though and hasn't been for a long time.
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[quote="TED"][quote="JAHEIRA"]Just looked for 187 caped pic, he has same str / con so swop ing that over wouldn't affect them other than making all other class's weaker Don't see a major issue with archers atm, I understand when cap is increased that if dex remains caped there could be a issue, but the same can be said with the str hard cap[/quote] Unfortunately for 187/Ryu there was a cap on CON at 200, that is no longer in place though and hasn't been for a long time.[/quote]
Con was bugged when 187 capped, archers con is over 200 now, but theres not a possible change to make without pissing anyone off!

I know my secret weapon against axers !

But its a big decision to make as people like me who have an extra 2k hours punching ontop of chars like 187 will loose out on whatever con gets turned to as punching gives alot less con than bow
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[quote="EVIL_JR"]Con was bugged when 187 capped, archers con is over 200 now, but theres not a possible change to make without pissing anyone off! I know my secret weapon against axers ! But its a big decision to make as people like me who have an extra 2k hours punching ontop of chars like 187 will loose out on whatever con gets turned to as punching gives alot less con than bow[/quote]

I'm not supposed to punch from lvl 97 to 100 just because 5str it means only 5 atk that I can bring them in upgr so please stop talking nonsense why I end this waste my time for nothing Im done here and w8ing for skme change from gm's tyy
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[quote="WAGAWAGA"] I'm not supposed to punch from lvl 97 to 100 just because 5str it means only 5 atk that I can bring them in upgr so please stop talking nonsense why I end this waste my time for nothing Im done here and w8ing for skme change from gm's tyy [/quote]
"EVIL_JR"Con was bugged when 187 capped, archers con is over 200 now, but theres not a possible change to make without pissing anyone off!

I know my secret weapon against axers !

But its a big decision to make as people like me who have an extra 2k hours punching ontop of chars like 187 will loose out on whatever con gets turned to as punching gives alot less con than bow


once you hit hogs it's not really an option to carry on punching for more than a level or so (1% per 2 hours on rested is totally unrealistic)..... some sort of change needs to be made...fucked if I know what's fairest though!

Maybe just raise dex cap...however if str stays as attack and con simply becomes defence again, those who have punched loads don't miss out that much...plus going forward would benefit. Those who have punched lots will only miss out on a small amount of DEF ( all archers have gone the same path so it will still be an even playing field) but will also of gained plenty of INT.

If a mob is given with plenty of str then there's no worry of capping str sooner either. Don't think anyone can grumble if it was done that way...

I think the only two who would be royally fucked by it are Ryu/187, maybe add on the relative amount of con for their str.

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[quote="TED"][quote="EVIL_JR"]Con was bugged when 187 capped, archers con is over 200 now, but theres not a possible change to make without pissing anyone off! I know my secret weapon against axers ! But its a big decision to make as people like me who have an extra 2k hours punching ontop of chars like 187 will loose out on whatever con gets turned to as punching gives alot less con than bow[/quote] once you hit hogs it's not really an option to carry on punching for more than a level or so (1% per 2 hours on rested is totally unrealistic)..... some sort of change needs to be made...fucked if I know what's fairest though! Maybe just raise dex cap...however if str stays as attack and con simply becomes defence again, those who have punched loads don't miss out that much...plus going forward would benefit. Those who have punched lots will only miss out on a small amount of DEF ( all archers have gone the same path so it will still be an even playing field) but will also of gained plenty of INT. If a mob is given with plenty of str then there's no worry of capping str sooner either. Don't think anyone can grumble if it was done that way... I think the only two who would be royally fucked by it are Ryu/187, maybe add on the relative amount of con for their str. [/quote]
give knuckles more attack while we at it please
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[quote="HAWKE"]give knuckles more attack while we at it please[/quote]
oh and make knuckles drop a+ speed please, its too hard to upgrade them and humans can do it much easier
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[quote="STRIKE"]oh and make knuckles drop a+ speed please, its too hard to upgrade them and humans can do it much easier[/quote]
Weren't the huge changes to str gains made about a year into the server life? ever since then everyone knew how useless archers would be.

They did a similar massive change to hsoma Dex late into the game and humans were allowed stats altered.bet every archer would have changed they're class for another if given the option.

Also there is still the accuracy that can be made now, don't give me the shit about it not making any difference at that Dex, humans have 100 less and hardly ever miss.
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[quote="ILOVECAWK"]Weren't the huge changes to str gains made about a year into the server life? ever since then everyone knew how useless archers would be. They did a similar massive change to hsoma Dex late into the game and humans were allowed stats altered.bet every archer would have changed they're class for another if given the option. Also there is still the accuracy that can be made now, don't give me the shit about it not making any difference at that Dex, humans have 100 less and hardly ever miss.[/quote]
"ISYLVER"Hear me out on this one before people start moaning about nerfs of anything.

Currently Wisdom is the defensive stat for dsoma and Constitution is the defensive stat.

We have two scenarios.

1) Devil archers are arguably overpowered due to the high con and high attack this is shown by the clear number of devil archers in the game.

2) Devil mages struggle in pve/pvp due to the slow wisdom/int ratio.

What I'm suggesting
1) Intel is used for a magic defensive stat for dsoma - Every class other than mage on soma has almost identical int/wis

2) Strength is used for defense stat for dsoma* - this would lower defense of devils somewhat from a pvp aspect offering better percent wars. This would also mean that each class has a role to play axers and spear users would become more popular.

Archers maintain the high attack but we don't have the issue with con disparity and high defense.

* We would need a purpose for dsoma con which could be in the form of HP similar to hsoma.

Let me know your thoughts.


What happened to archers maintaining they're high attack :o

And it lowering defence
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[quote="ILOVECAWK"][quote="ISYLVER"]Hear me out on this one before people start moaning about nerfs of anything. Currently Wisdom is the defensive stat for dsoma and Constitution is the defensive stat. [b]We have two scenarios.[/b] 1) Devil archers are arguably overpowered due to the high con and high attack this is shown by the clear number of devil archers in the game. 2) Devil mages struggle in pve/pvp due to the slow wisdom/int ratio. [b]What I'm suggesting[/b] 1) Intel is used for a magic defensive stat for dsoma - Every class other than mage on soma has almost identical int/wis 2) Strength is used for defense stat for dsoma* - this would lower defense of devils somewhat from a pvp aspect offering better percent wars. This would also mean that each class has a role to play axers and spear users would become more popular. Archers maintain the high attack but we don't have the issue with con disparity and high defense. * We would need a purpose for dsoma con which could be in the form of HP similar to hsoma. Let me know your thoughts.[/quote] What happened to archers maintaining they're high attack :o And it lowering defence [/quote]
"ILOVECAWK"Weren't the huge changes to str gains made about a year into the server life? ever since then everyone knew how useless archers would be.

They did a similar massive change to hsoma Dex late into the game and humans were allowed stats altered.bet every archer would have changed they're class for another if given the option.

Also there is still the accuracy that can be made now, don't give me the shit about it not making any difference at that Dex, humans have 100 less and hardly ever miss.


Another player posting without a clue.

-Accuracy can only be obtained through drops from bosses only.

-It starts at +1% accuracy and increases by only +1% for every upg.

-Humans hardly missing archers? LOL
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[quote="PATHOLOGIST"][quote="ILOVECAWK"]Weren't the huge changes to str gains made about a year into the server life? ever since then everyone knew how useless archers would be. They did a similar massive change to hsoma Dex late into the game and humans were allowed stats altered.bet every archer would have changed they're class for another if given the option. Also there is still the accuracy that can be made now, don't give me the shit about it not making any difference at that Dex, humans have 100 less and hardly ever miss.[/quote] Another player posting without a clue. -Accuracy can only be obtained through drops from bosses only. -It starts at +1% accuracy and increases by only +1% for every upg. -Humans hardly missing archers? LOL[/quote]
"PATHOLOGIST"
"ILOVECAWK"Weren't the huge changes to str gains made about a year into the server life? ever since then everyone knew how useless archers would be.

They did a similar massive change to hsoma Dex late into the game and humans were allowed stats altered.bet every archer would have changed they're class for another if given the option.

Also there is still the accuracy that can be made now, don't give me the shit about it not making any difference at that Dex, humans have 100 less and hardly ever miss.


Another player posting without a clue.

-Accuracy can only be obtained through drops from bosses only.

-It starts at +1% accuracy and increases by only +1% for every upg.

-Humans hardly missing archers? LOL


So can rdt/tow and players already have +4 sets fucktard. Like how you missed my point about lower defence and archers maintaining high attack.
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[quote="ILOVECAWK"][quote="PATHOLOGIST"][quote="ILOVECAWK"]Weren't the huge changes to str gains made about a year into the server life? ever since then everyone knew how useless archers would be. They did a similar massive change to hsoma Dex late into the game and humans were allowed stats altered.bet every archer would have changed they're class for another if given the option. Also there is still the accuracy that can be made now, don't give me the shit about it not making any difference at that Dex, humans have 100 less and hardly ever miss.[/quote] Another player posting without a clue. -Accuracy can only be obtained through drops from bosses only. -It starts at +1% accuracy and increases by only +1% for every upg. -Humans hardly missing archers? LOL[/quote] So can rdt/tow and players already have +4 sets fucktard. Like how you missed my point about lower defence and archers maintaining high attack. [/quote]

 

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